@dawgoneit thank you, go Ruskies
L23 Martin X vs FlyingBadger L+22 BM4 Playoffs
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 4 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 4 infantry Americans defend with 1 aaGun, 1 factory_minor and 1 infantry Italians roll dice for 4 infantry in Northern Italy, round 2 : 2/4 hits, 0,67 expected hits Americans roll dice for 1 aaGun and 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 4 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 aaGun and 1 infantry Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,5,6,4 Italians collect 3 PUs (5 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 1,33
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 armour moved from Queensland to Western Australia ANZAC take Western Australia from Japanese Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 4 fighters moved from 55 Sea Zone to Queensland 1 aaGun, 1 artillery and 4 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 EDIT: 1 submarine moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - French 4 infantry moved from Southern France to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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Those Japanese troops in India were better placed in Volgograd or Novosibirsk…
I won’t be able to concentrate on the German turn, tonight.
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@Martin said in L23 Martin X vs FlyingBadger L+22 BM4 Playoffs:
Those Japanese troops in India were better placed in Volgograd or Novosibirsk…
Always difficult on land for Japan, never enough ground units and China to garrison too.
I won’t be able to concentrate on the German turn, tonight.
No problem, take your time.
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Losses in SZ110?
I brought my ladies to the airport, so I should be able to play more, starting tonight. I will continue this battle in the evening.
39632 Round 14 - Germany - combat.tsvg
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That’s a better screen shot
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Maximum defense! We must keep the supply lines to Normandy open!!
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I would still prefer you to chose and detail the exact casualties, also with regards to their nationality.
Currently I run into an issue - when I chose losses, I get the following error message. I will try again with “play by email”.
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I get the same error message when trying “play by email” and in local.
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Can you please see if you can chose the casualties from your side and post the save game afterwards?
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Hi @Panther, I hope you are the right person to ask. I use TripleA version 2.6.14366 - a slightly different version than the one used by @FlyingBadger. This has been working well for a few rounds.
I play Germany and posted a savegame with a query for casualties. Once I loaded the savegame and chose the losses, I received the below error message and cannot continue. The same goes for play by email and also when I try local.
Do you have any suggestion how to solve this issue? Let’s see if @FlyingBadger can continue the game from his side.
Thank you very much in advance for your help,
best regards,
Martin -
Although I like that “returnfire … is null” :grinning:
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@Martin Can you post something that allows me to reproduce the issue?
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M Martin referenced this topic on
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@Panther Thank you - what do you mean exactly? What should I post?
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Can you download the latest savegame below and try to continue the battle?
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Here you go:
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@Martin With the latest savegame I start at the beginning of the Combat phase and not in the middle of the battle.
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@Panther chose the battle of SZ110, and you will see.
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OK I was able to run through the complete battle without any issue.
I am using the current pre-release.