@wizmark Dice continuing in my favor, hopefully they even out.
L23 Martin X vs FlyingBadger L+22 BM4 Playoffs
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to South Australia 3 fighters moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia 1 artillery and 1 infantry moved from Queensland to South Australia 1 infantry moved from Queensland to South Australia 1 armour moved from New South Wales to Queensland 1 infantry moved from Persia to Iraq Combat - ANZAC Battle in South Australia ANZAC attack with 1 artillery, 4 fighters and 4 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 4 fighters and 4 infantry in South Australia, round 2 : 1/9 hits, 3.17 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 1 artillery, 4 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from South Australia to 54 Sea Zone 3 fighters moved from South Australia to Queensland 1 aaGun moved from Queensland to South Australia Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 4 infantry moved from Normandy Bordeaux to Southern France Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -2.17
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@Martin said in L23 Martin X vs FlyingBadger L+22 BM4 Playoffs:
In case I manage to play Germany during the night, it might be in a rather drunk state
I look forward to it!
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 114 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 2 fighters moved from 112 Sea Zone to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to 96 Sea Zone 1 bomber moved from Western Germany to 95 Sea Zone 1 infantry moved from Romania to Eastern Poland 2 armour, 3 artilleries and 29 mech_infantrys moved from Belarus to Eastern Poland 2 infantry moved from Novgorod to Archangel 1 fighter moved from Belarus to Archangel 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 96 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Germans win, taking 125 Sea Zone from British with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 95 Sea Zone Germans attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 95 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 114 Sea Zone Germans attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 5/6 hits, 3,33 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the Germans lost in 114 Sea Zone 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 destroyer Casualties for Russians: 1 cruiser and 1 submarine Battle in Holland Belgium Germans attack with 4 fighters and 3 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 3/7 hits, 2,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Archangel Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 2 armour, 3 artilleries, 1 infantry and 29 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 3 artilleries, 1 infantry and 29 mech_infantrys in Eastern Poland, round 2 : 5/35 hits, 7,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour, 3 artilleries and 29 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber, 2 fighters and 2 tactical_bombers moved from 114 Sea Zone to Western Germany 4 fighters moved from Holland Belgium to 112 Sea Zone 3 mech_infantrys moved from Finland to Novgorod 1 fighter moved from Archangel to Novgorod 1 mech_infantry moved from Yugoslavia to Western Germany 1 bomber moved from 96 Sea Zone to Western Germany 1 bomber moved from 95 Sea Zone to Western Germany 1 artillery moved from Norway to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 3 artilleries moved from Western Germany to France 1 artillery moved from Western Germany to France Place Units - Germans 1 carrier and 1 submarine placed in 112 Sea Zone 1 fighter and 4 mech_infantrys placed in Western Germany 2 infantry placed in France 1 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,3,2,1 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Russians regular : 0,67 Germans regular : -0,17
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Russians Russians buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Timguska to Evenkiyskiy 2 fighters and 1 tactical_bomber moved from Western Ukraine to Romania 1 infantry moved from Bessarabia to Romania 3 artilleries and 7 infantry moved from Kansu to Shensi 2 artilleries and 5 infantry moved from Tsinghai to Shensi 1 artillery and 2 infantry moved from Tsinghai to Sikang 2 mech_infantrys moved from Volgograd to Sikang 3 fighters moved from Smolensk to Archangel 3 infantry moved from Smolensk to Archangel 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Bessarabia to Romania Combat - Russians Battle in Archangel Russians attack with 3 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 3 fighters and 3 infantry in Archangel, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Archangel 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Romania Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Evenkiyskiy Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Evenkiyskiy, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy Russians roll dice for 1 artillery and 1 infantry in Evenkiyskiy, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Evenkiyskiy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy 1 infantry owned by the Japanese lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Shensi Russians attack with 5 artilleries and 12 infantry Germans defend with 1 airfield; Japanese defend with 1 infantry Russians roll dice for 5 artilleries and 12 infantry in Shensi, round 2 : 7/17 hits, 4.50 expected hits Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Germans with 5 artilleries and 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Russians attack with 1 artillery, 2 infantry and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Sikang, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Tsinghai to Shensi 2 fighters and 1 tactical_bomber moved from Romania to Western Ukraine 3 fighters moved from Archangel to Western Ukraine 1 artillery and 3 infantry moved from Bryansk to Western Ukraine 4 armour, 3 artilleries, 2 infantry and 5 mech_infantrys moved from Bessarabia to Western Ukraine 1 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine 3 mech_infantrys moved from Smolensk to Western Ukraine 5 infantry moved from Smolensk to Bryansk 1 aaGun moved from Smolensk to Bryansk 1 aaGun, 3 artilleries and 18 infantry moved from Smolensk to Archangel Place Units - Russians 3 mech_infantrys placed in Volgograd 3 infantry placed in Ukraine 2 artilleries and 1 infantry placed in Western Ukraine Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 Germans regular : -0.33 Russians regular : 2.83
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 4 destroyers, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from India to West India Japanese take West India from UK_Pacific Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Burma to India 1 mech_infantry moved from Shan State to India 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 bombers moved from New Guinea to India 1 bomber moved from French Indo China to India 2 transports moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kiangsu to Chahar 1 artillery moved from Hopei to Anhwe 1 infantry moved from Anhwe to Hopei 1 artillery moved from Kweichow to Hunan 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Jehol to Anhwe 2 infantry moved from French Indo China to Yunnan 1 submarine moved from 61 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Amur to Buryatia 2 fighters moved from 25 Sea Zone to 6 Sea Zone 2 battleships and 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 3 fighters moved from New Guinea to 35 Sea Zone 1 infantry moved from Hunan to Anhwe 2 infantry moved from New Guinea to Dutch New Guinea 2 fighters moved from French Indo China to Philippines 1 fighter moved from French Indo China to Philippines 1 fighter moved from 39 Sea Zone to India Place Units - Japanese 1 carrier and 1 destroyer placed in 39 Sea Zone 1 tactical_bomber placed in India 1 destroyer placed in 6 Sea Zone 2 destroyers placed in 20 Sea Zone Japanese undo move 4. 1 destroyer placed in 20 Sea Zone 1 destroyer placed in 36 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 mech_infantrys placed in Kwangtung 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : -0,33
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 4 destroyers, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from India to West India Japanese take West India from UK_Pacific Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Burma to India 1 mech_infantry moved from Shan State to India 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 bombers moved from New Guinea to India 1 bomber moved from French Indo China to India 2 transports moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kiangsu to Chahar 1 artillery moved from Hopei to Anhwe 1 infantry moved from Anhwe to Hopei 1 artillery moved from Kweichow to Hunan 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Jehol to Anhwe 2 infantry moved from French Indo China to Yunnan 1 submarine moved from 61 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Amur to Buryatia 2 fighters moved from 25 Sea Zone to 6 Sea Zone 2 battleships and 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 3 fighters moved from New Guinea to 35 Sea Zone 1 infantry moved from Hunan to Anhwe 2 infantry moved from New Guinea to Dutch New Guinea 2 fighters moved from French Indo China to Philippines 1 fighter moved from French Indo China to Philippines 1 fighter moved from 39 Sea Zone to India Place Units - Japanese 1 carrier and 1 destroyer placed in 39 Sea Zone 1 tactical_bomber placed in India 1 destroyer placed in 6 Sea Zone 2 destroyers placed in 20 Sea Zone Japanese undo move 4. 1 destroyer placed in 20 Sea Zone 1 destroyer placed in 36 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 mech_infantrys placed in Kwangtung 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : -0,33
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I edited a sub ncm
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 aaGun, 1 armour, 1 artillery, 4 fighters, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Americans converts factory_major into different units 1 submarine moved from 54 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour moved from Southern France to Holland Belgium 1 submarine moved from 110 Sea Zone to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 111 Sea Zone 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 1 armour moved from Olgiy to Tsagaan Olom Americans take Tsagaan Olom from Germans 1 armour moved from Tsagaan Olom to Kansu 2 mech_infantrys moved from Olgiy to Kansu Combat - Americans Battle in Kansu Americans attack with 1 armour and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Kansu 1 infantry owned by the Japanese lost in Kansu Americans win, taking Kansu from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Holland Belgium Americans attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 3 infantry Americans roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/7 hits, 3.33 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Holland Belgium 3 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in 111 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 111 Sea Zone 1 destroyer owned by the Germans lost in 111 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 25 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands 2 fighters moved from 25 Sea Zone to 26 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 aaGun moved from Southern France to Northern Italy 2 aaGuns, 5 artilleries and 1 infantry moved from Southern France to Normandy Bordeaux 3 fighters moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Normandy Bordeaux Place Units - Americans 1 aaGun and 1 infantry placed in Southern France 2 fighters and 1 tactical_bomber placed in Normandy Bordeaux 1 artillery and 5 infantry placed in Central United States 1 armour, 2 fighters and 1 infantry placed in Western United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 3 armour, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece Combat - British Battle in Greece Non Combat Move - British 1 submarine moved from 99 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Egypt to Iraq 6 mech_infantrys moved from Eastern Persia to Iraq 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun and 5 infantry moved from Southern France to Normandy Bordeaux Place Units - British 1 destroyer and 1 submarine placed in 110 Sea Zone 3 armour placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 35 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : 0.00 Germans regular : 0.33
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 4 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 4 infantry Americans defend with 1 aaGun, 1 factory_minor and 1 infantry Italians roll dice for 4 infantry in Northern Italy, round 2 : 2/4 hits, 0,67 expected hits Americans roll dice for 1 aaGun and 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 4 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 aaGun and 1 infantry Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,5,6,4 Italians collect 3 PUs (5 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 1,33
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 armour moved from Queensland to Western Australia ANZAC take Western Australia from Japanese Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 4 fighters moved from 55 Sea Zone to Queensland 1 aaGun, 1 artillery and 4 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 EDIT: 1 submarine moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - French 4 infantry moved from Southern France to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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Those Japanese troops in India were better placed in Volgograd or Novosibirsk…
I won’t be able to concentrate on the German turn, tonight.
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@Martin said in L23 Martin X vs FlyingBadger L+22 BM4 Playoffs:
Those Japanese troops in India were better placed in Volgograd or Novosibirsk…
Always difficult on land for Japan, never enough ground units and China to garrison too.
I won’t be able to concentrate on the German turn, tonight.
No problem, take your time.
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Losses in SZ110?
I brought my ladies to the airport, so I should be able to play more, starting tonight. I will continue this battle in the evening.
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That’s a better screen shot
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Maximum defense! We must keep the supply lines to Normandy open!!
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I would still prefer you to chose and detail the exact casualties, also with regards to their nationality.
Currently I run into an issue - when I chose losses, I get the following error message. I will try again with “play by email”.
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I get the same error message when trying “play by email” and in local.
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Can you please see if you can chose the casualties from your side and post the save game afterwards?
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Hi @Panther, I hope you are the right person to ask. I use TripleA version 2.6.14366 - a slightly different version than the one used by @FlyingBadger. This has been working well for a few rounds.
I play Germany and posted a savegame with a query for casualties. Once I loaded the savegame and chose the losses, I received the below error message and cannot continue. The same goes for play by email and also when I try local.
Do you have any suggestion how to solve this issue? Let’s see if @FlyingBadger can continue the game from his side.
Thank you very much in advance for your help,
best regards,
Martin