@sire-fred Caroline is off limits til turn 4 and ql is useful for operations in the far south. That is convenient for the Japanese. They can threaten Calcutta and shield themselves at the same time.
Was KJF really that bad?
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@general-6-stars Thats a cool board!
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@aaron_the_warmonger said in Was KJF really that bad?:
@general-6-stars Thats a cool board!
Thank you guys.
We also play with National Advantages if that’s another route to go if no tech.
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@general-6-stars again, that board is great!!!
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Ooh, nice.
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@superbattleshipyamato what? No! Tech doesn’t belong in this game at all. Don’t waste your money. Please please avoid tech at all costs.
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I play against myself, so there are little stakes. Both sides spend money on it so it’s the same.
I guess deep down I know it’s not a good use of resources (Japan never does it for some reason), but I do it anyway because there are little stakes and makes the game more fun and interesting.
But yes, the original research and development rules are probably not good (Low Luck makes it better though).
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@superbattleshipyamato ok sorry but why do you play against yourself? A big point of the forum here is to find others to play against. No wonder you’re soo confused about this game. You absolutely need to play against other players.
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So I can always win and there’s no one in person to play with.
I am playing a game right now against some on TripleA, and I’m getting beaten hard.
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@superbattleshipyamato
Always win - that’s dumb. It doesn’t matter one bit that you can bear yourself. Duh. Playing against and losing to others is how you learn the game. Best of luck to you. -
Yeah, well, that’s my ego to you. You’e right though.