@Private-Panic it is not a camp. it is the league of extraordinary englishmen
NML 1914 - Team Game 6
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@elrood said in NML 1914 - Team Game 6:
@colt45554 I think the main issue is the difference in skill between players, and if in a game more good players are on one side (and in key positions) then that side is favored to win.
I agree wholeheartedly. As I have said a few times, we look to the best players not to gang up but rather to spread themselves. A “gentlemen’s agreement” to do so, if you like.
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@private-panic not sure that can work. War or Competirion by itself is not gentlemanly.
That why there is bidding usually.How would that even look like? Dividing players into good and bad and then what? Sounds like a good way to alienate the players.
Onother thing also is the quite dicey first turn attacks that really influence the general direction the game takes… e.g. can Germany sind the UK ships preventing early on shipping of brits to france, or can two Cruiser vs. Cruiser attacks kill the only turkish TT, that also influences Serbia a lot. And once first round fails then trenches make follow up attacks to remedy the misfortunes quite impossible…
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Other than changing the starting set up and elimanting dicey but influential first turn battles, I see no Alternative to “keep on playing and prepare to be outmaneuvered or diced”
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@elrood said in NML 1914 - Team Game 6:
How would that even look like? Dividing players into good and bad and then what? Sounds like a good way to alienate the players.
No - nothing formal. Just common sense. If the good players did ever gang up for game after game then it would just become boring for everyone.
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@private-panic we can try…
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@entek & @dawgoneit Okay, everyone but Entek and Dawg have signed up for another team game.
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@fmerwinrommel Matt will play again and I suspect Wayne will , too.
Someone roll for us , please . -
redrum [dice 1d100]
witt [dice 1d100]
FMErwinRommel [dice 1d100]
Elrood [dice 1d100]
Entek [dice 1d100]
dawgoneit [dice 1d100]
Private-Panic [dice 1d100]
Colt [dice 1d100] -
1d100: 10
1d100: 62
1d100: 47
1d100: 44
1d100: 86
1d100: 7
1d100: 73
1d100: 40 -
Order of choosing for team game 7:
Entek 86
PP 73
Witt 62
Rommel 47
Elrood 44
Colt 40
Redrum 10
Dawg 7 -
@witt yeah I’m in
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@fmerwinrommel guess I’m first.
I’ll go USA
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@Private-Panic i think you’re next
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@private-panic said in NML 1914 - Team Game 6:
@elrood said in NML 1914 - Team Game 6:
How would that even look like? Dividing players into good and bad and then what? Sounds like a good way to alienate the players.
No - nothing formal. Just common sense. If the good players did ever gang up for game after game then it would just become boring for everyone.
While I empathize with the sentiment, i don’t think this is a realistically consistent possibility in a series of random roll-choice matches. But I acknowledge that some players(like myself) will value the propensity of good communication and rapport and (if given the opportunity) will choose allies that make a more engaged “team game” environment.
I consider myself a team game veteran while almost never playing 1v1 matches. I love the camaraderie in a match in which teammates point out my flaws and we can all point out new tactics that could be deployed.
This map is interesting, though, and I do take my perceived faction imbalance into account for nation selection. -
@colt45554 I also revel in the security a proper team game offers. My best games I had in XDAP 2 with nerquen, where we won the tournament unbeaten, by arguing lengthy over our moves, challenging each others proposition and detecting flaws in each others reasoing.
I cannot sit idly while my partner would do a sub par move on his own, neglecting the bigger picture.
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I will be GB
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@private-panic France , thanks .
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@fmerwinrommel your choice of a nation. .
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Hoorah I get to choose Germany and get even with Witt and take Paris from him. Although my former ally PP will have learned from our defeat and help Witt hold Paris against me.
Who wants to join the dark side with me?
Elrond chooses next -