@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
NML 1914 - Team Game 6
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With the Communists contained and losing ground, a stalled turkey, and battle setbacks for A-H, I thought Allies might continue longer.
Still, an understandable resignation. GG, happy to play another -
@colt45554 wouldn’t have minded resuming a bit. GG
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GG. Count me in for another!
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@elrood I’m willing to fight on for a while
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@fmerwinrommel nah… by declaring defeat it was over. Rather start anew.
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My teeth are gritted and my loins girded …
… well played @Witt on taking Paris. One day someone will show there is a way back from that for the Entente, but my French lost this game by allowing your nasty teutons through the gates while they were sleeping.
Gosh … that hurt even more than i thought it would!
I would also like to play in the next one.
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Count me in again.
So far 3 wins each for Entente and CP. But only 1 win for me. Sigh. -
@fmerwinrommel Hmm, there seems to be a trend here…
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@redrum said in NML 1914 - Team Game 6:
@fmerwinrommel Hmm, there seems to be a trend here…
Lol vicious!
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Any consensus on if we continue the Turkish buff or do a proper bid? Or nothing at all
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@redrum said in NML 1914 - Team Game 6:
@fmerwinrommel Hmm, there seems to be a trend here…
Yes, my only win was when I was on your side. :blush:
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@colt45554 said in NML 1914 - Team Game 6:
Any consensus on if we continue the Turkish buff or do a proper bid? Or nothing at all
We’ve discussed the Turk benefit enough before you joined the team, that I think nothing has changed since then to change the status quo. Altho personally, I think it’s too generous to Turkey. But we’ve had UK and allies crush Turkey in one game, and Turkey crush India in another game.
So far, Entente and CP have each won 3 games. Did the bid to Turkey contribute to the balance? I’d say the mix of players on each team was the decisive factor.I don’t think our method of choosing countries one at a time and not knowing one’s teammates to start, allows for a traditional bid, like where 2 players or 2 teams bid for one side or the other of two sides. How could it be structured?
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I would imagine something like a “captain” structure. So the best rollers wouldn’t first-pick their countries, they would bid first(or defer to next roller), if one or both want to. Then they would pick a country from the faction they accepted bid on.
Once all have chose country, the faction with bid can decide together how to place bid or captain does it if there’s dissent.
Maybe that’s a bit too messy to try and I’m ok with status quo if the others are. -
@colt45554 I think the main issue is the difference in skill between players, and if in a game more good players are on one side (and in key positions) then that side is favored to win.
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@elrood said in NML 1914 - Team Game 6:
@colt45554 I think the main issue is the difference in skill between players, and if in a game more good players are on one side (and in key positions) then that side is favored to win.
I agree wholeheartedly. As I have said a few times, we look to the best players not to gang up but rather to spread themselves. A “gentlemen’s agreement” to do so, if you like.
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@private-panic not sure that can work. War or Competirion by itself is not gentlemanly.
That why there is bidding usually.How would that even look like? Dividing players into good and bad and then what? Sounds like a good way to alienate the players.
Onother thing also is the quite dicey first turn attacks that really influence the general direction the game takes… e.g. can Germany sind the UK ships preventing early on shipping of brits to france, or can two Cruiser vs. Cruiser attacks kill the only turkish TT, that also influences Serbia a lot. And once first round fails then trenches make follow up attacks to remedy the misfortunes quite impossible…
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Other than changing the starting set up and elimanting dicey but influential first turn battles, I see no Alternative to “keep on playing and prepare to be outmaneuvered or diced”
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@elrood said in NML 1914 - Team Game 6:
How would that even look like? Dividing players into good and bad and then what? Sounds like a good way to alienate the players.
No - nothing formal. Just common sense. If the good players did ever gang up for game after game then it would just become boring for everyone.
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@private-panic we can try…
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@entek & @dawgoneit Okay, everyone but Entek and Dawg have signed up for another team game.