@Witt You were lucky getting a tech with just 1 die, and getting gas. The extra hit you’ll get from rolling 5’s instead of 4’s gives you much better odds (because of the relatively small size of both armies). Taking Mecca on T3 will give you a big jump on taking Cairo.
NML 1914 - Team Game 6
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@Witt Please edit NCM move the USA sub sz23 > sz25. That’s all
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dbdce74e-abef-4413-b87d-34926f553b42-USA 5.tsvg
all set leo -
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FM tells me that Leo used the first rather than second USA save game and asked me to edit the US sub in sz 23 to sz 25, so I have done that.
My brave Serbians taught those awful Austrians a lesson! If only my cowardly French could have done the same to those ghastly Germans.
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I have invited my allies to move my Frenchies about as so perhaps Austria could give them time to take a look …
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@private-panic sorry. Not done on purpose . It wasn’t a dirty, Hun trick. Honestly!
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@private-panic said in NML 1914 - Team Game 6:
I have invited my allies to move my Frenchies about as so perhaps Austria could give them time to take a look …
French moves fine where concerns UK.
Italy may want some French to return to Tuscany.
USA can decide on Fr CA in sz153. Doesn’t affect Austria. -
@Private-Panic Sweet. Seems Elrood as Serbs, pulled off the same upset against me as Austria in game 3. I was rushing down from Belgrade with the same odds, when he gambled and won. Nothing ventured, nothing gained.
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@fmerwinrommel yes let me please look atbit… i calculated witj french in tuscany…
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@redrum f-amp-s-6 edit Tuscany.tsvg
Edited to undo NCM Tuscany > Piedmont; and add back emails for PBEM format.
Unlikely USA will change French ships in W. Coast and won’t affect Austria anyway. -
2 total french inf can not reach tuscany this turn
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@colt45554 Oops, PP moved 1 inf and 2 colonials NCM from Tuscany > Pied. I incorrectly edited 2 inf and 1 colonial.
So redrum, please edit change 1 inf to a colonial. -
and replace the colonial in Pied with an infantry.
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@fmerwinrommel f-amp-s-6-edit-tuscany_edit2.tsvg it should look like this. Please proceed
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@redrum : austria might tear us a new one now!
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I’ll leave Austria’s navy for Turkey to move.
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@redrum I think your fleet should suicide against the UK fleet. Go down in glorious defeat.
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probability is a bitch… 17 tech rolls so far for Italy… no hit…
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turk-6.tsvg
Round: 6Research Technology - Turkey Turkey spend 0 on tech rolls Turkey roll 3,3,5 and gets 0 hits Combat Move - Turkey 3 infantry moved from Armenia to Georgia 1 cavalry moved from Al-Dammam to Basra 1 infantry moved from Kuwait to Basra 1 infantry moved from Mesopotamia to Basra 3 late_fighters moved from Arabia to Basra Purchase Units - Turkey Turkey buy 2 field_guns, 9 infantry, 2 submarines and 1 zeppelin; Remaining resources: 0 PUs; 3 techTokens; Combat - Turkey Battle in Georgia Turkey attack with 3 infantry Russia defend with 1 field_gun Turkey roll dice for 3 infantry in Georgia, round 2 : 1/3 hits, 0.50 expected hits Russia roll dice for 1 field_gun in Georgia, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Russia lost in Georgia Turkey win, taking Georgia from Russia with 3 infantry remaining. Battle score for attacker is 4 Casualties for Russia: 1 field_gun Battle in Basra Turkey attack with 1 cavalry, 2 infantry and 3 late_fighters Britain defend with 1 cavalry, 1 field_gun, 2 infantry and 1 trench Turkey roll dice for 1 cavalry, 2 infantry and 3 late_fighters in Basra, round 2 : 3/6 hits, 2.50 expected hits Britain roll dice for 1 cavalry, 1 field_gun, 2 infantry and 1 trench in Basra, round 2 : 2/4 hits, 1.17 expected hits 2 infantry owned by the Turkey, 1 cavalry owned by the Britain and 1 trench owned by the Britain lost in Basra 3 late_fighters owned by the Turkey retreated 1 cavalry owned by the Turkey retreated to Kuwait Britain win with 1 field_gun and 2 infantry remaining. Battle score for attacker is 1 Casualties for Turkey: 2 infantry Casualties for Britain: 1 cavalry and 1 trench Non Combat Move - Turkey 1 infantry moved from Damascus to Mesopotamia 1 infantry moved from Mecca to Hejaz 1 cavalry moved from Mecca to Sinai 1 cavalry moved from Yemen to Sinai 1 cavalry and 2 infantry moved from Palestine to Sinai 1 field_gun moved from Palestine to Sinai 1 field_gun and 3 infantry moved from Damascus to Palestine 3 late_fighters moved from Basra to Arabia 1 field_gun and 1 infantry moved from Smyrna to Armenia 2 infantry moved from Constantinople to Smyrna Place Units - Turkey 2 submarines placed in Sea Zone 68 Aegean Sea 1 field_gun and 2 infantry placed in Baghdad 1 field_gun and 2 infantry placed in Damascus 1 infantry and 1 zeppelin placed in Constantinople 1 infantry placed in Baghdad 3 infantry placed in Mecca Turn Complete - Turkey Turkey collect 65 PUs; end with 65 PUs
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Round: 6 Research Technology - Britain Britain spend 5 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover industry Combat Move - Britain 3 colonials moved from Chihuahua to Monterrey 2 battleships moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Travancore to Sea Zone 79 Arabian Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 79 Arabian Sea to Sea Zone 73 Arabian Sea 2 infantry moved from Goa to Sea Zone 79 Arabian Sea 2 infantry and 1 transport moved from Sea Zone 79 Arabian Sea to Sea Zone 76 Indian Ocean 2 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 2 infantry moved from Goa to Sea Zone 73 Arabian Sea 2 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 field_gun and 5 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan Purchase Units - Britain Britain buy 1 Factory, 1 aaGun, 2 colonials, 2 cruisers, 6 field_guns, 1 submarine and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Britain Battle in Baluchistan Britain attack with 1 field_gun and 5 infantry Neutral defend with 4 infantry Britain loses 0 PUs for violating Baluchistans neutrality. Britain win, taking Baluchistan from Neutral with 1 field_gun and 2 infantry remaining. Battle score for attacker is 3 Casualties for Britain: 3 infantry Casualties for Neutral: 4 infantry Battle in Monterrey Britain attack with 3 colonials Neutral defend with 2 infantry Britain loses 0 PUs for violating Monterreys neutrality. Britain win, taking Monterrey from Neutral with 2 colonials remaining. Battle score for attacker is 3 Casualties for Neutral: 2 infantry Casualties for Britain: 1 colonial Non Combat Move - Britain 1 colonial and 1 field_gun moved from Nova Scotia to Sea Zone 22 Mid Atlantic 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 colonial and 1 field_gun moved from Sea Zone 25 Mid Atlantic to England 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 22 Mid Atlantic 1 transport moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic 1 battlecruiser, 1 destroyer and 1 transport moved from Sea Zone 75 Red Sea to Sea Zone 76 Indian Ocean 1 infantry moved from Uganda to German East Africa 1 transport moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 1 cruiser moved from Sea Zone 147 Gulf of California to Sea Zone 153 Pacific Ocean Place Units - Britain 1 submarine placed in Sea Zone 70 Eastern Mediterranean 1 aaGun and 2 trenchs placed in Cairo-Suez 1 cruiser placed in Sea Zone 73 Arabian Sea 1 cruiser placed in Sea Zone 126 Java Sea 2 field_guns placed in Bombay 1 field_gun placed in Goa 1 trench placed in New Zealand 1 Factory placed in England 3 field_guns placed in London 2 colonials placed in Nova Scotia 1 trench placed in Basra Activate Technology - Britain Britain activating industry Turn Complete - Britain Britain collect 92 PUs; end with 92 PUs