@Private-Panic it is not a camp. it is the league of extraordinary englishmen
NML 1914 - Team Game 6
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@redrum f-amp-s-6 edit Tuscany.tsvg
Edited to undo NCM Tuscany > Piedmont; and add back emails for PBEM format.
Unlikely USA will change French ships in W. Coast and won’t affect Austria anyway. -
2 total french inf can not reach tuscany this turn
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@colt45554 Oops, PP moved 1 inf and 2 colonials NCM from Tuscany > Pied. I incorrectly edited 2 inf and 1 colonial.
So redrum, please edit change 1 inf to a colonial. -
and replace the colonial in Pied with an infantry.
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@fmerwinrommel f-amp-s-6-edit-tuscany_edit2.tsvg it should look like this. Please proceed
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@redrum : austria might tear us a new one now!
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I’ll leave Austria’s navy for Turkey to move.
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@redrum I think your fleet should suicide against the UK fleet. Go down in glorious defeat.
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probability is a bitch… 17 tech rolls so far for Italy… no hit…
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turk-6.tsvg
Round: 6Research Technology - Turkey Turkey spend 0 on tech rolls Turkey roll 3,3,5 and gets 0 hits Combat Move - Turkey 3 infantry moved from Armenia to Georgia 1 cavalry moved from Al-Dammam to Basra 1 infantry moved from Kuwait to Basra 1 infantry moved from Mesopotamia to Basra 3 late_fighters moved from Arabia to Basra Purchase Units - Turkey Turkey buy 2 field_guns, 9 infantry, 2 submarines and 1 zeppelin; Remaining resources: 0 PUs; 3 techTokens; Combat - Turkey Battle in Georgia Turkey attack with 3 infantry Russia defend with 1 field_gun Turkey roll dice for 3 infantry in Georgia, round 2 : 1/3 hits, 0.50 expected hits Russia roll dice for 1 field_gun in Georgia, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Russia lost in Georgia Turkey win, taking Georgia from Russia with 3 infantry remaining. Battle score for attacker is 4 Casualties for Russia: 1 field_gun Battle in Basra Turkey attack with 1 cavalry, 2 infantry and 3 late_fighters Britain defend with 1 cavalry, 1 field_gun, 2 infantry and 1 trench Turkey roll dice for 1 cavalry, 2 infantry and 3 late_fighters in Basra, round 2 : 3/6 hits, 2.50 expected hits Britain roll dice for 1 cavalry, 1 field_gun, 2 infantry and 1 trench in Basra, round 2 : 2/4 hits, 1.17 expected hits 2 infantry owned by the Turkey, 1 cavalry owned by the Britain and 1 trench owned by the Britain lost in Basra 3 late_fighters owned by the Turkey retreated 1 cavalry owned by the Turkey retreated to Kuwait Britain win with 1 field_gun and 2 infantry remaining. Battle score for attacker is 1 Casualties for Turkey: 2 infantry Casualties for Britain: 1 cavalry and 1 trench Non Combat Move - Turkey 1 infantry moved from Damascus to Mesopotamia 1 infantry moved from Mecca to Hejaz 1 cavalry moved from Mecca to Sinai 1 cavalry moved from Yemen to Sinai 1 cavalry and 2 infantry moved from Palestine to Sinai 1 field_gun moved from Palestine to Sinai 1 field_gun and 3 infantry moved from Damascus to Palestine 3 late_fighters moved from Basra to Arabia 1 field_gun and 1 infantry moved from Smyrna to Armenia 2 infantry moved from Constantinople to Smyrna Place Units - Turkey 2 submarines placed in Sea Zone 68 Aegean Sea 1 field_gun and 2 infantry placed in Baghdad 1 field_gun and 2 infantry placed in Damascus 1 infantry and 1 zeppelin placed in Constantinople 1 infantry placed in Baghdad 3 infantry placed in Mecca Turn Complete - Turkey Turkey collect 65 PUs; end with 65 PUs
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Round: 6 Research Technology - Britain Britain spend 5 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover industry Combat Move - Britain 3 colonials moved from Chihuahua to Monterrey 2 battleships moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Travancore to Sea Zone 79 Arabian Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 79 Arabian Sea to Sea Zone 73 Arabian Sea 2 infantry moved from Goa to Sea Zone 79 Arabian Sea 2 infantry and 1 transport moved from Sea Zone 79 Arabian Sea to Sea Zone 76 Indian Ocean 2 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 2 infantry moved from Goa to Sea Zone 73 Arabian Sea 2 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 field_gun and 5 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan Purchase Units - Britain Britain buy 1 Factory, 1 aaGun, 2 colonials, 2 cruisers, 6 field_guns, 1 submarine and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Britain Battle in Baluchistan Britain attack with 1 field_gun and 5 infantry Neutral defend with 4 infantry Britain loses 0 PUs for violating Baluchistans neutrality. Britain win, taking Baluchistan from Neutral with 1 field_gun and 2 infantry remaining. Battle score for attacker is 3 Casualties for Britain: 3 infantry Casualties for Neutral: 4 infantry Battle in Monterrey Britain attack with 3 colonials Neutral defend with 2 infantry Britain loses 0 PUs for violating Monterreys neutrality. Britain win, taking Monterrey from Neutral with 2 colonials remaining. Battle score for attacker is 3 Casualties for Neutral: 2 infantry Casualties for Britain: 1 colonial Non Combat Move - Britain 1 colonial and 1 field_gun moved from Nova Scotia to Sea Zone 22 Mid Atlantic 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 colonial and 1 field_gun moved from Sea Zone 25 Mid Atlantic to England 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 22 Mid Atlantic 1 transport moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic 1 battlecruiser, 1 destroyer and 1 transport moved from Sea Zone 75 Red Sea to Sea Zone 76 Indian Ocean 1 infantry moved from Uganda to German East Africa 1 transport moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 1 cruiser moved from Sea Zone 147 Gulf of California to Sea Zone 153 Pacific Ocean Place Units - Britain 1 submarine placed in Sea Zone 70 Eastern Mediterranean 1 aaGun and 2 trenchs placed in Cairo-Suez 1 cruiser placed in Sea Zone 73 Arabian Sea 1 cruiser placed in Sea Zone 126 Java Sea 2 field_guns placed in Bombay 1 field_gun placed in Goa 1 trench placed in New Zealand 1 Factory placed in England 3 field_guns placed in London 2 colonials placed in Nova Scotia 1 trench placed in Basra Activate Technology - Britain Britain activating industry Turn Complete - Britain Britain collect 92 PUs; end with 92 PUs
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If my allies have any change regarding not landing in France, let me know.
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@colt45554 Please wait to see if there are NCM edits before going
Game History
Round: 6 Research Technology - Russia Russia spend 10 on tech rolls Russia roll 5,6,3 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover propaganda Combat Move - Russia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 infantry moved from Sea Zone 76 Indian Ocean to German East Africa 1 fighter moved from Belarus to Odessa 2 field_guns moved from Belarus to Odessa 2 conscripts moved from Belarus to Odessa 1 infantry moved from Belarus to Odessa 1 conscript moved from Buryatia to Chita 1 infantry moved from Bratsk to Chita 1 heavy_gun moved from Bratsk to Chita 3 cavalrys moved from Don to Georgia 1 field_gun and 2 infantry moved from Caucasus to Georgia 6 cavalrys, 11 conscripts, 1 field_gun and 6 heavy_guns moved from Tiksi to Bratsk 1 conscript moved from Latvia to Lithuania Russia take Lithuania from Germany Purchase Units - Russia Russia buy 3 cavalrys, 5 conscripts, 1 field_gun, 8 heavy_guns and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Battle in Chita Russia attack with 1 conscript, 1 heavy_gun and 1 infantry Communists defend with 1 conscript Russia roll dice for 1 conscript, 1 heavy_gun and 1 infantry in Chita, round 2 : 1/3 hits, 0.67 expected hits Communists roll dice for 1 conscript in Chita, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Chita Russia win, taking Chita from Communists with 1 conscript, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Battle in Georgia Russia attack with 3 cavalrys, 1 field_gun and 2 infantry Turkey defend with 3 infantry Russia roll dice for 3 cavalrys, 1 field_gun and 2 infantry in Georgia, round 2 : 2/6 hits, 1.33 expected hits Turkey roll dice for 3 infantry in Georgia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Turkey and 2 cavalrys owned by the Russia lost in Georgia Russia roll dice for 1 cavalry, 1 field_gun and 2 infantry in Georgia, round 3 : 0/4 hits, 1.00 expected hits Turkey roll dice for 1 infantry in Georgia, round 3 : 1/1 hits, 0.33 expected hits 1 cavalry owned by the Russia lost in Georgia 1 field_gun owned by the Russia and 2 infantry owned by the Russia retreated to Caucasus Turkey win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russia: 3 cavalrys Casualties for Turkey: 2 infantry Battle in Odessa Russia attack with 2 conscripts, 2 field_guns, 1 fighter and 1 infantry Austria defend with 1 heavy_gun and 3 infantry Russia roll dice for 2 conscripts, 2 field_guns, 1 fighter and 1 infantry in Odessa, round 2 : 2/6 hits, 1.67 expected hits Austria roll dice for 1 heavy_gun and 3 infantry in Odessa, round 2 : 2/4 hits, 1.67 expected hits 2 conscripts owned by the Russia and 2 infantry owned by the Austria lost in Odessa Russia roll dice for 2 field_guns, 1 fighter and 1 infantry in Odessa, round 3 : 1/4 hits, 1.33 expected hits Austria roll dice for 1 heavy_gun and 1 infantry in Odessa, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russia and 1 infantry owned by the Austria lost in Odessa Russia roll dice for 2 field_guns and 1 fighter in Odessa, round 4 : 1/3 hits, 1.00 expected hits Austria roll dice for 1 heavy_gun in Odessa, round 4 : 1/1 hits, 0.67 expected hits 1 field_gun owned by the Russia and 1 heavy_gun owned by the Austria lost in Odessa Russia win, taking Odessa from Austria with 1 field_gun and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russia: 2 conscripts, 1 field_gun and 1 infantry Casualties for Austria: 1 heavy_gun and 3 infantry Non Combat Move - Russia 3 field_guns moved from Minsk to Belarus 1 field_gun, 1 heavy_gun and 1 infantry moved from Don to Caucasus 1 infantry moved from Dnieper to Belarus 1 heavy_gun moved from Don to Caucasus 1 infantry moved from Don to Caucasus 1 infantry moved from Moscow to Don 1 field_gun, 1 heavy_gun and 1 infantry moved from Latvia to Belarus 1 infantry moved from Pskov to Latvia 1 fighter moved from Odessa to Belarus Place Units - Russia 3 heavy_guns placed in Minsk 1 conscript and 1 infantry placed in Kiev 2 heavy_guns placed in Omsk Turning on Edit Mode EDIT: Adding units owned by Russia to Bratsk: 1 conscript, 1 field_gun and 1 heavy_gun EDIT: Removing units owned by Russia from Irkutsk: 1 conscript, 1 field_gun and 1 heavy_gun EDIT: Turning off Edit Mode 3 heavy_guns placed in Irkutsk 1 conscript placed in Vladivostok 3 cavalrys placed in Moscow 3 conscripts, 1 field_gun and 2 infantry placed in St. Petersburg Activate Technology - Russia Russia activating propaganda Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Communists regular : -0.17 Austria regular : 0.67 Russia regular : 0.00 Turkey regular : 1.67
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@entek You didn’t move any units in St Pete during NCM.
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@Colt45554 please wait for Entek to make NCM changes.
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Commie-6.tsvg
Round: 6Research Technology - Communists Communists spend 5 on tech rolls Communists roll 6,6 and gets 2 hits Communists removing all Technology Tokens after successful research. Communists discover War Bonds Combat Move - Communists 2 conscripts and 1 fighter moved from Yakutsk to Tiksi Purchase Units - Communists Communists buy 5 conscripts, 3 field_guns and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Tiksi Communists attack with 2 conscripts and 1 fighter Russia defend with 1 conscript Communists roll dice for 2 conscripts and 1 fighter in Tiksi, round 2 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Tiksi, round 2 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Tiksi Communists roll dice for 1 conscript and 1 fighter in Tiksi, round 3 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Tiksi, round 3 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 1 fighter in Tiksi, round 4 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Tiksi, round 4 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 1 fighter in Tiksi, round 5 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Tiksi, round 5 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 1 fighter in Tiksi, round 6 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Tiksi, round 6 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 1 fighter in Tiksi, round 7 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Tiksi, round 7 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 1 fighter in Tiksi, round 8 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Tiksi, round 8 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Tiksi 1 fighter owned by the Communists retreated Russia win with 1 conscript remaining. Battle score for attacker is -4 Casualties for Communists: 2 conscripts Non Combat Move - Communists 1 conscript moved from Aldan to Amur 1 conscript moved from Yakutsk to Aldan 10 cavalrys and 8 field_guns moved from Khabarovsk to Aldan 14 conscripts, 9 field_guns and 1 infantry moved from Yakutsk to Aldan 1 fighter moved from Tiksi to Aldan Place Units - Communists 5 conscripts, 3 field_guns and 1 infantry placed in Yakutsk Activate Technology - Communists Communists activating War Bonds Turn Complete - Communists Communists collect 29 PUs; end with 29 PUs Communists collect 10 PUs from War Bonds; end with 39 PUs
Combat Hit Differential Summary :
Communists regular : -3.50 Russia regular : 0.83
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@colt45554 One tough little bugger in Tiksi. He deserves a medal, but don’t know what it would have been before the October Revolution. 7 rounds and your comrades couldn’t get a single hit. Better cut the vodka rations or find another ammo supplier.
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@Colt45554 Wow, T spent 1/4 of its budget to be the first player to build a Zep in this game. So I became the first player to build an AA gun in this game.
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@fmerwinrommel guess Italy might have to follow that examole