Well it appears my ruse worked! But really though I got lucky I got those 3 more hits.
[Game 4] TGC (CP) v DoManMacgee (Entente) -oob, no bid, RR
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Bombardment got a hit in Egypt (your coastal barrage got 2 of my INF). German INF dead OK?
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@The_Good_Captain Also OOL for Egypt in general, if you have it.
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@domanmacgee I’m not sure - need to see how bad/good the USA roll is.
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@the_good_captain TripleA wants a casualty selection for Bombardment before resolving the rest of combat but I can’t find anything in the rules that mandate that you need to select the casualty before the rest of my attacking units fire. I’m just going to tentatively select the German INF and do the rest of my roll. If you want the German INF alive after the dust settles we’ll just fix it in edit.
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@The_Good_Captain LMK if that’s good for you and I’ll pull the trigger on the attack.
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@domanmacgee its good. roll on.
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@the_good_captain Game History
Round: 6 Puchase Units - Americans Americans buy 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Coastal Barrage 2: 6 artilleries and 6 infantry EDIT: Turning off Edit Mode 1 cruiser moved from SZ 7 to SZ 17 4 infantry moved from United States of America to SZ 1 4 infantry and 2 transports moved from SZ 1 to SZ 13 6 artilleries and 6 infantry moved from Spanish Morocco to SZ 14 6 artilleries, 1 battleship, 6 infantry, 3 submarines and 6 transports moved from SZ 14 to SZ 17 4 infantry and 2 transports moved from SZ 13 to SZ 14 4 infantry moved from SZ 14 to Spanish Morocco 6 artilleries and 6 infantry moved from SZ 17 to Egypt Combat - Americans Americans creates battle in territory Coastal Barrage 2 Battle in Coastal Barrage 2 Americans attack with 6 artilleries and 6 infantry Contested defend with 2 coastal_artillerys Americans roll dice for 6 artilleries and 6 infantry in Coastal Barrage 2, round 2 : 7/12 hits, 6.00 expected hits Contested roll dice for 2 coastal_artillerys in Coastal Barrage 2, round 2 : 2/2 hits, 1.00 expected hits 2 coastal_artillerys owned by the Contested and 2 infantry owned by the Americans lost in Coastal Barrage 2 Americans win, taking Coastal Barrage 2 from Contested with 6 artilleries and 4 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 2 infantry Casualties for Contested: 2 coastal_artillerys Turning on Edit Mode EDIT: Removing units owned by Americans from Coastal Barrage 2: 6 artilleries and 4 infantry EDIT: Changing ownership of Coastal Barrage 2 from Americans to Neutral EDIT: Adding units owned by Neutral_True to Coastal Barrage 2: 2 artilleries EDIT: Removing units owned by Neutral_True from Coastal Barrage 2: 2 artilleries EDIT: Adding units owned by Contested to Coastal Barrage 2: 2 coastal_artillerys EDIT: Changing ownership of Coastal Barrage 2 from Neutral to Contested EDIT: Removing units owned by Americans from Egypt: 2 infantry EDIT: Turning off Edit Mode Battle in Egypt Americans attack with 6 artilleries and 4 infantry Germans defend with 1 infantry; Ottomans defend with 2 artilleries, 1 fighter and 5 infantry Americans roll dice for 1 battleship in Egypt, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 6 artilleries and 4 infantry in Egypt, round 2 : 8/10 hits, 5.00 expected hits Ottomans roll dice for 2 artilleries, 1 fighter and 6 infantry in Egypt, round 2 : 4/9 hits, 4.67 expected hits 2 artilleries owned by the Ottomans, 5 infantry owned by the Ottomans, 1 fighter owned by the Ottomans, 1 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Egypt Americans win, taking Egypt from Ottomans with 5 artilleries and 1 infantry remaining. Battle score for attacker is 19 Casualties for Americans: 1 artillery and 3 infantry Casualties for Germans: 1 infantry Casualties for Ottomans: 2 artilleries, 1 fighter and 5 infantry Combat Move - Americans Place Units - Americans 3 transports placed in SZ 1 1 infantry placed in United States of America Turn Complete - Americans Americans collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans regular : 4.33 Contested regular : 1.00 Ottomans regular : -0.67
I ended up dicing you in Egypt. Sorry.
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Game History
Round: 7 Puchase Units - AustroHungarians AustroHungarians buy 1 fighter, 8 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - AustroHungarians 3 artilleries and 6 infantry moved from Trieste to Albania 2 artilleries moved from Trieste to Tyrolia 3 infantry moved from Galicia to Ukraine 1 artillery and 1 infantry moved from Ukraine to Tatarstan 2 infantry moved from Ukraine to Belarus 2 infantry moved from Vienna to Galicia 5 infantry moved from Vienna to Tyrolia 3 infantry moved from Vienna to Trieste 1 fighter moved from Vienna to Trieste 1 infantry moved from Ukraine to Tatarstan Combat - AustroHungarians Battle in Albania AustroHungarians attack with 3 artilleries and 6 infantry Italians defend with 1 artillery and 1 infantry AustroHungarians roll dice for 3 artilleries and 6 infantry in Albania, round 2 : 4/9 hits, 4.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Albania, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the AustroHungarians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Albania AustroHungarians win, taking Albania from Italians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 1 Casualties for AustroHungarians: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Tyrolia Germans loiter and taunt; AustroHungarians attack with 2 artilleries and 5 infantry French defend with 1 artillery and 1 infantry AustroHungarians roll dice for 2 artilleries and 5 infantry in Tyrolia, round 2 : 3/7 hits, 3.00 expected hits French roll dice for 1 artillery and 1 infantry in Tyrolia, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the AustroHungarians, 1 infantry owned by the French and 1 artillery owned by the French lost in Tyrolia AustroHungarians win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1 Casualties for AustroHungarians: 2 infantry Casualties for French: 1 artillery and 1 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 1 fighter, 8 infantry and 1 tank placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
French regular : 1.00 Italians regular : 1.00 AustroHungarians regular : 0.00
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I figured I’d go out with a bang (barring the 5% chance that the Russians survive and contest the territory for another round). How do you want casualties split up?
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@domanmacgee take three Austrian infantry and two German infantry
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@the_good_captain Game History
Round: 7 Puchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries and 5 infantry moved from Moscow to Belarus Combat - Russians Battle in Belarus Russians attack with 3 artilleries and 5 infantry Germans defend with 8 artilleries, 2 fighters and 7 infantry; AustroHungarians defend with 3 infantry Russians roll dice for 3 artilleries and 5 infantry in Belarus, round 2 : 5/8 hits, 3.67 expected hits Germans roll dice for 8 artilleries, 2 fighters and 10 infantry in Belarus, round 2 : 12/20 hits, 11.00 expected hits 5 infantry owned by the Russians, 3 infantry owned by the AustroHungarians, 3 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans win with 8 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is -12 Casualties for Russians: 3 artilleries and 5 infantry Casualties for AustroHungarians: 3 infantry Casualties for Germans: 2 infantry Combat Move - Russians Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from SZ 9: 1 battleship EDIT: Editing Political Relationship for Russians and British from Allied to Neutral EDIT: Editing Political Relationship for Russians and French from Allied to Neutral EDIT: Editing Political Relationship for Russians and Germans from War to Neutral EDIT: Editing Political Relationship for Russians and Ottomans from War to Neutral EDIT: Editing Political Relationship for Russians and Italians from Allied to Neutral EDIT: Editing Political Relationship for Russians and Americans from Allied to Neutral EDIT: Editing Political Relationship for Russians and AustroHungarians from War to Neutral EDIT: Changing ownership of Moscow from Russians to Neutral_True EDIT: Changing ownership of Livonia from Russians to Americans EDIT: Changing ownership of Moscow from Neutral_True to Neutral EDIT: Removing units owned by Neutral from Moscow: 1 factory EDIT: Changing ownership of Livonia from Americans to Neutral EDIT: Changing ownership of Karelia from Russians to Neutral EDIT: Changing ownership of Finland from Russians to Neutral EDIT: Removing units owned by Russians from SZ 6: 1 mines EDIT: Removing units owned by Russians from SZ 12: 1 mines EDIT: Removing units owned by Neutral from Karelia: 1 port EDIT: Turning off Edit Mode 4 infantry were produced but were not placed Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 1.33
RIP Russia. I’m not sure how Allied units marooned in the now-USSR work, but we’ll deal with that on my next round (unless you wanna deal with it now, since it may impact your German moves).1914-game-4-ussr7.tsvg
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@The_Good_Captain Hang on, missed some stuff when cleaning out the Russians. Use this save instead (if you want to decline the Revolution for whatever reason, LMK and I can put things back).1914-game-4-ussr7.tsvg
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@domanmacgee from the FAQ:
The second and third sentences of the second paragraph should read “As a consequence of this, an armistice is immediately offered to the Central Powers. If this armistice is declined by any of the Central Powers players, it does not occur, and the game continues as normal, with no change in the operations of Russia as a power (the revolution can only occur once per game).
from the official Q&A:
Q.
The Russian revolution - How are allied units inside Russia dealt with?A.
Other Allied powers may no longer move units into original Russian territories that are either controlled by Russia or shared between Russia and the Central Powers. Any such units remaining in those territories at the end of their next respective turn will be removed from the board at that time.Q.
Can the Allies still attack Original Russian territory if it is held by the Central PowersA.
Only those Allied units in original Russian territories at the time of the Revolution may do so, as further units may not enter those territories. Of course, units that spend their one turn of remaining life attacking will not get out.
It might be best/most thorough to finish the Russian turn normally and post announcing that an armistice is offered. If CP accept, I will adjust the board on Germany’s turn.
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@domanmacgee I tried putting it back to something like normal but am having trouble getting the AI to recognize that Russia is an active player. In a test game, I EDITED everything back in but the AI ignored the Russian units on Moscow and even when a Russian territory was captured, it wouldn’t “turn” German. If you can’t get it back to normal, let me know - I have an idea to just make all the enemy British so at least the battles get fought correctly. At this moment, I don’t think I’m going to accept an armistice for the CP.
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@the_good_captain Sorry, I assumed you would accept because of our past games. Here’s the saves with/without RR for comparison:
No RR:
1914-game-4-r7-no-revo.tsvgI guess just keep in mind that if you deny the RR then the surrender offer won’t occur again.
One bit of the FAQ confuses me, particularly:
Any such units remaining in those territories at the end of their next respective turn will be removed from the board at that time.
Does that mean that a unit can’t end the turn on the same territory it started the turn in, or that it can’t end the turn on any Soviet territory?
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Does that mean that a unit can’t end the turn on the same territory it started the turn in, or that it can’t end the turn on any Soviet territory?
Both is my understanding. They have to attack into CP controlled territories or be sealifted out. My understanding is they have until the end of their next turn to be out of what’s left of the Russian territories.
Still having the same trouble using your RR file. Germany is not allowed to attack Russian territories and even if I change ownership of the territories in question, Russian units are ignored in the battle. If I decide to have the CP fight on, what I’ll do is start the game from the last AH turn and skip through the Russian turn but make all the necessary edits. I guess once you flip Russia to that bright red contested status, there’s no going back.
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@the_good_captain No, I forgot to edit the “Political Relationships”. Try setting those as needed and you should be okay. It’s on the “Edit” Tab.
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Game History
Round: 7 Puchase Units - Germans Germans buy 11 infantry and 1 tank; Remaining resources: 2 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Editing Political Relationship for Ottomans and Russians from Neutral to War EDIT: Editing Political Relationship for AustroHungarians and Russians from Neutral to War EDIT: Editing Political Relationship for Germans and Russians from Neutral to War EDIT: Editing Political Relationship for Americans and Russians from Neutral to Allied EDIT: Editing Political Relationship for British and Russians from Neutral to Allied EDIT: Editing Political Relationship for Italians and Russians from Neutral to Allied EDIT: Editing Political Relationship for French and Russians from Neutral to Allied EDIT: Turning off Edit Mode 1 infantry moved from Tyrolia to Munich 2 artilleries and 2 infantry moved from Hanover to Munich 11 artilleries, 6 fighters, 35 infantry and 2 tanks moved from Ruhr to Alsace 1 infantry moved from Kiel to Ruhr 1 infantry moved from Berlin to Kiel 5 artilleries and 2 infantry moved from Ukraine to Moscow 8 artilleries, 2 fighters and 5 infantry moved from Belarus to Moscow 2 infantry moved from Poland to Livonia 2 infantry moved from Silesia to Poland 3 infantry moved from Berlin to Silesia 5 infantry moved from Berlin to Hanover 2 fighters moved from Berlin to Munich 1 cruiser moved from SZ 29 to SZ 26 Combat - Germans Air Battle in Alsace Germans attacks with 6 units heading to Alsace French launches 5 interceptors out of Alsace Attackers Fire, : 0/6 hits, 2.00 expected hits Defenders Fire, : 1/5 hits, 1.67 expected hits 1 fighter owned by the Germans lost in Alsace Attackers Fire, : 3/5 hits, 1.67 expected hits Defenders Fire, : 2/5 hits, 1.67 expected hits 2 fighters owned by the Germans lost in Alsace 3 fighters owned by the French lost in Alsace Attackers Fire, : 1/3 hits, 1.00 expected hits Defenders Fire, : 1/2 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Alsace 1 fighter owned by the French lost in Alsace Attackers Fire, : 1/2 hits, 0.67 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Alsace 1 fighter owned by the French lost in Alsace Air Battle is over, the defenders have all died Battle in Alsace Germans attack with 11 artilleries, 1 fighter, 35 infantry and 2 tanks French defend with 7 artilleries and 39 infantry Germans roll dice for 11 artilleries, 1 fighter, 35 infantry and 2 tanks in Alsace, round 2 : 21/49 hits, 21.83 expected hits French roll dice for 7 artilleries and 39 infantry in Alsace, round 2 : 28/46 hits, 23.00 expected hits Units damaged: 2 tanks owned by the Germans 26 infantry owned by the Germans and 21 infantry owned by the French lost in Alsace French and Germans reach a stalemate . Battle score for attacker is -15 Casualties for Germans: 26 infantry Casualties for French: 21 infantry Battle in Moscow Germans attack with 13 artilleries, 2 fighters and 7 infantry British defend with 3 artilleries and 5 infantry; Russians defend with 1 factory and 4 infantry Germans roll dice for 13 artilleries, 2 fighters and 7 infantry in Moscow, round 2 : 9/22 hits, 12.83 expected hits Russians roll dice for 3 artilleries and 9 infantry in Moscow, round 2 : 5/12 hits, 6.00 expected hits 4 infantry owned by the Russians, 5 infantry owned by the Germans, 1 artillery owned by the British and 4 infantry owned by the British lost in Moscow Russians and Germans reach a stalemate . Battle score for attacker is 13 Casualties for Germans: 5 infantry Casualties for British: 1 artillery and 4 infantry Casualties for Russians: 4 infantry Battle in Livonia Germans attack with 2 infantry British defend with 1 infantry Germans roll dice for 2 infantry in Livonia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Livonia, round 2 : 0/1 hits, 0.50 expected hits Russians and Germans reach a stalemate Battle in Munich Germans attack with 2 artilleries, 2 fighters and 3 infantry French defend with 1 infantry Germans roll dice for 2 artilleries, 2 fighters and 3 infantry in Munich, round 2 : 4/7 hits, 3.33 expected hits French roll dice for 1 infantry in Munich, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Munich Germans win, taking Munich from French with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Combat Move - Germans Place Units - Germans 11 infantry and 1 tank placed in Berlin Turn Complete - Germans Germans collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
French regular : 5.50 Defenders Fire, : 0.67 Attackers Fire, : -0.33 Russians regular : -1.50 Germans regular : -4.67
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I pressed combat in Alsace. OOL?
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@domanmacgee 8 infantry, the rest artillery