By the way, if you open this game up in Play by Email or Play by Forum, you can replace one of the emails (I just filled mine in for both so it would work) with yours so you can receive dice MARTI emails.
[Game 4] TGC (CP) v DoManMacgee (Entente) -oob, no bid, RR
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@domanmacgee Game History
Round: 6 Puchase Units - British British buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 4 transports moved from SZ 6 to SZ 5 1 artillery and 5 infantry moved from London to SZ 9 1 artillery, 5 infantry and 3 transports moved from SZ 9 to SZ 6 4 transports moved from SZ 5 to SZ 9 1 infantry moved from Karelia to Livonia Russians take Livonia from AustroHungarians 3 artilleries and 5 infantry moved from Karelia to Moscow 1 artillery and 5 infantry moved from SZ 6 to Karelia 7 artilleries and 3 infantry moved from Persia to Mesopotamia 2 artilleries and 1 infantry moved from India to Afghanistan 1 artillery and 1 infantry moved from Union of South Africa to South West Africa British take South West Africa from Germans 1 battleship moved from SZ 23 to SZ 25 1 cruiser moved from SZ 24 to SZ 25 1 artillery and 1 infantry moved from French Equatorial Africa to Belgian Congo 2 artilleries and 6 infantry moved from Canada to United States of America Combat - British Battle in Mesopotamia British attack with 7 artilleries and 3 infantry Ottomans defend with 1 infantry British roll dice for 7 artilleries and 3 infantry in Mesopotamia, round 2 : 7/10 hits, 5.00 expected hits Ottomans roll dice for 1 infantry in Mesopotamia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Ottomans and 1 infantry owned by the British lost in Mesopotamia British win, taking Mesopotamia from Ottomans with 7 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Ottomans: 1 infantry Combat Move - British Place Units - British 4 artilleries and 4 infantry placed in London 1 artillery and 1 infantry placed in India Turn Complete - British British collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Ottomans regular : 0.50 British regular : 2.00
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@The_Good_Captain Wait I screwed up the FTR movement in Europe. Can you edit 1 French INF from Alsace back to Lorraine?
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Game History
Round: 6 Puchase Units - Ottomans Ottomans buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans 9 infantry moved from Sevastopol to Tatarstan Ottomans take Tatarstan from Russians 6 artilleries moved from Sevastopol to Tatarstan 1 fighter moved from Sevastopol to Tatarstan 2 fighters and 5 infantry moved from Sevastopol to Ukraine 1 artillery, 1 fighter and 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from British East Africa to Anglo Egyptian Sudan 1 infantry moved from Smyrna to Trans-Jordan 1 infantry moved from Constantinople to Smyrna 2 artilleries and 7 infantry moved from Ankara to Syrian Desert 1 artillery and 6 infantry moved from Constantinople to Ankara Combat - Ottomans Combat Move - Ottomans Place Units - Ottomans 3 artilleries and 5 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 25 PUs; end with 25 PUs
O6.tsvg I edited the infantry in France from 40 to 39 and added an infantry in Lorraine to match with the fighter there - small heads up.
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@the_good_captain said in [Game 4] TGC (CP) v DoManMacgee (Entente) -oob, no bid, RR:
I edited the infantry in France from 40 to 39 and added an infantry in Lorraine to match with the fighter there - small heads up.
That’s exactly what I asked for, thanks.
Game History
Round: 6 Puchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Rome to Tuscany 1 fighter moved from Rome to Venice 1 artillery moved from Rome to SZ 17 1 infantry moved from Rome to SZ 17 1 artillery and 2 infantry moved from Tuscany to Venice 1 artillery and 1 infantry moved from SZ 17 to Albania 1 cruiser and 1 submarine moved from SZ 7 to SZ 9 Combat - Italians Battle in Albania Italians attack with 1 artillery and 1 infantry AustroHungarians defend with 1 infantry Italians roll dice for 1 battleship in Albania, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Albania, round 2 : 1/2 hits, 1.00 expected hits AustroHungarians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the AustroHungarians lost in Albania Italians win, taking Albania from AustroHungarians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for AustroHungarians: 1 infantry Combat Move - Italians Place Units - Italians 1 fighter and 3 infantry placed in Rome Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 AustroHungarians regular : -0.50
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Bombardment got a hit in Egypt (your coastal barrage got 2 of my INF). German INF dead OK?
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@The_Good_Captain Also OOL for Egypt in general, if you have it.
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@domanmacgee I’m not sure - need to see how bad/good the USA roll is.
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@the_good_captain TripleA wants a casualty selection for Bombardment before resolving the rest of combat but I can’t find anything in the rules that mandate that you need to select the casualty before the rest of my attacking units fire. I’m just going to tentatively select the German INF and do the rest of my roll. If you want the German INF alive after the dust settles we’ll just fix it in edit.
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@The_Good_Captain LMK if that’s good for you and I’ll pull the trigger on the attack.
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@domanmacgee its good. roll on.
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@the_good_captain Game History
Round: 6 Puchase Units - Americans Americans buy 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Coastal Barrage 2: 6 artilleries and 6 infantry EDIT: Turning off Edit Mode 1 cruiser moved from SZ 7 to SZ 17 4 infantry moved from United States of America to SZ 1 4 infantry and 2 transports moved from SZ 1 to SZ 13 6 artilleries and 6 infantry moved from Spanish Morocco to SZ 14 6 artilleries, 1 battleship, 6 infantry, 3 submarines and 6 transports moved from SZ 14 to SZ 17 4 infantry and 2 transports moved from SZ 13 to SZ 14 4 infantry moved from SZ 14 to Spanish Morocco 6 artilleries and 6 infantry moved from SZ 17 to Egypt Combat - Americans Americans creates battle in territory Coastal Barrage 2 Battle in Coastal Barrage 2 Americans attack with 6 artilleries and 6 infantry Contested defend with 2 coastal_artillerys Americans roll dice for 6 artilleries and 6 infantry in Coastal Barrage 2, round 2 : 7/12 hits, 6.00 expected hits Contested roll dice for 2 coastal_artillerys in Coastal Barrage 2, round 2 : 2/2 hits, 1.00 expected hits 2 coastal_artillerys owned by the Contested and 2 infantry owned by the Americans lost in Coastal Barrage 2 Americans win, taking Coastal Barrage 2 from Contested with 6 artilleries and 4 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 2 infantry Casualties for Contested: 2 coastal_artillerys Turning on Edit Mode EDIT: Removing units owned by Americans from Coastal Barrage 2: 6 artilleries and 4 infantry EDIT: Changing ownership of Coastal Barrage 2 from Americans to Neutral EDIT: Adding units owned by Neutral_True to Coastal Barrage 2: 2 artilleries EDIT: Removing units owned by Neutral_True from Coastal Barrage 2: 2 artilleries EDIT: Adding units owned by Contested to Coastal Barrage 2: 2 coastal_artillerys EDIT: Changing ownership of Coastal Barrage 2 from Neutral to Contested EDIT: Removing units owned by Americans from Egypt: 2 infantry EDIT: Turning off Edit Mode Battle in Egypt Americans attack with 6 artilleries and 4 infantry Germans defend with 1 infantry; Ottomans defend with 2 artilleries, 1 fighter and 5 infantry Americans roll dice for 1 battleship in Egypt, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 6 artilleries and 4 infantry in Egypt, round 2 : 8/10 hits, 5.00 expected hits Ottomans roll dice for 2 artilleries, 1 fighter and 6 infantry in Egypt, round 2 : 4/9 hits, 4.67 expected hits 2 artilleries owned by the Ottomans, 5 infantry owned by the Ottomans, 1 fighter owned by the Ottomans, 1 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Egypt Americans win, taking Egypt from Ottomans with 5 artilleries and 1 infantry remaining. Battle score for attacker is 19 Casualties for Americans: 1 artillery and 3 infantry Casualties for Germans: 1 infantry Casualties for Ottomans: 2 artilleries, 1 fighter and 5 infantry Combat Move - Americans Place Units - Americans 3 transports placed in SZ 1 1 infantry placed in United States of America Turn Complete - Americans Americans collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans regular : 4.33 Contested regular : 1.00 Ottomans regular : -0.67
I ended up dicing you in Egypt. Sorry.
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Game History
Round: 7 Puchase Units - AustroHungarians AustroHungarians buy 1 fighter, 8 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - AustroHungarians 3 artilleries and 6 infantry moved from Trieste to Albania 2 artilleries moved from Trieste to Tyrolia 3 infantry moved from Galicia to Ukraine 1 artillery and 1 infantry moved from Ukraine to Tatarstan 2 infantry moved from Ukraine to Belarus 2 infantry moved from Vienna to Galicia 5 infantry moved from Vienna to Tyrolia 3 infantry moved from Vienna to Trieste 1 fighter moved from Vienna to Trieste 1 infantry moved from Ukraine to Tatarstan Combat - AustroHungarians Battle in Albania AustroHungarians attack with 3 artilleries and 6 infantry Italians defend with 1 artillery and 1 infantry AustroHungarians roll dice for 3 artilleries and 6 infantry in Albania, round 2 : 4/9 hits, 4.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Albania, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the AustroHungarians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Albania AustroHungarians win, taking Albania from Italians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 1 Casualties for AustroHungarians: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Tyrolia Germans loiter and taunt; AustroHungarians attack with 2 artilleries and 5 infantry French defend with 1 artillery and 1 infantry AustroHungarians roll dice for 2 artilleries and 5 infantry in Tyrolia, round 2 : 3/7 hits, 3.00 expected hits French roll dice for 1 artillery and 1 infantry in Tyrolia, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the AustroHungarians, 1 infantry owned by the French and 1 artillery owned by the French lost in Tyrolia AustroHungarians win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1 Casualties for AustroHungarians: 2 infantry Casualties for French: 1 artillery and 1 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 1 fighter, 8 infantry and 1 tank placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
French regular : 1.00 Italians regular : 1.00 AustroHungarians regular : 0.00
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I figured I’d go out with a bang (barring the 5% chance that the Russians survive and contest the territory for another round). How do you want casualties split up?
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@domanmacgee take three Austrian infantry and two German infantry
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@the_good_captain Game History
Round: 7 Puchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries and 5 infantry moved from Moscow to Belarus Combat - Russians Battle in Belarus Russians attack with 3 artilleries and 5 infantry Germans defend with 8 artilleries, 2 fighters and 7 infantry; AustroHungarians defend with 3 infantry Russians roll dice for 3 artilleries and 5 infantry in Belarus, round 2 : 5/8 hits, 3.67 expected hits Germans roll dice for 8 artilleries, 2 fighters and 10 infantry in Belarus, round 2 : 12/20 hits, 11.00 expected hits 5 infantry owned by the Russians, 3 infantry owned by the AustroHungarians, 3 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans win with 8 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is -12 Casualties for Russians: 3 artilleries and 5 infantry Casualties for AustroHungarians: 3 infantry Casualties for Germans: 2 infantry Combat Move - Russians Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from SZ 9: 1 battleship EDIT: Editing Political Relationship for Russians and British from Allied to Neutral EDIT: Editing Political Relationship for Russians and French from Allied to Neutral EDIT: Editing Political Relationship for Russians and Germans from War to Neutral EDIT: Editing Political Relationship for Russians and Ottomans from War to Neutral EDIT: Editing Political Relationship for Russians and Italians from Allied to Neutral EDIT: Editing Political Relationship for Russians and Americans from Allied to Neutral EDIT: Editing Political Relationship for Russians and AustroHungarians from War to Neutral EDIT: Changing ownership of Moscow from Russians to Neutral_True EDIT: Changing ownership of Livonia from Russians to Americans EDIT: Changing ownership of Moscow from Neutral_True to Neutral EDIT: Removing units owned by Neutral from Moscow: 1 factory EDIT: Changing ownership of Livonia from Americans to Neutral EDIT: Changing ownership of Karelia from Russians to Neutral EDIT: Changing ownership of Finland from Russians to Neutral EDIT: Removing units owned by Russians from SZ 6: 1 mines EDIT: Removing units owned by Russians from SZ 12: 1 mines EDIT: Removing units owned by Neutral from Karelia: 1 port EDIT: Turning off Edit Mode 4 infantry were produced but were not placed Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 1.33
RIP Russia. I’m not sure how Allied units marooned in the now-USSR work, but we’ll deal with that on my next round (unless you wanna deal with it now, since it may impact your German moves).1914-game-4-ussr7.tsvg
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@The_Good_Captain Hang on, missed some stuff when cleaning out the Russians. Use this save instead (if you want to decline the Revolution for whatever reason, LMK and I can put things back).1914-game-4-ussr7.tsvg
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@domanmacgee from the FAQ:
The second and third sentences of the second paragraph should read “As a consequence of this, an armistice is immediately offered to the Central Powers. If this armistice is declined by any of the Central Powers players, it does not occur, and the game continues as normal, with no change in the operations of Russia as a power (the revolution can only occur once per game).
from the official Q&A:
Q.
The Russian revolution - How are allied units inside Russia dealt with?A.
Other Allied powers may no longer move units into original Russian territories that are either controlled by Russia or shared between Russia and the Central Powers. Any such units remaining in those territories at the end of their next respective turn will be removed from the board at that time.Q.
Can the Allies still attack Original Russian territory if it is held by the Central PowersA.
Only those Allied units in original Russian territories at the time of the Revolution may do so, as further units may not enter those territories. Of course, units that spend their one turn of remaining life attacking will not get out.
It might be best/most thorough to finish the Russian turn normally and post announcing that an armistice is offered. If CP accept, I will adjust the board on Germany’s turn.
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@domanmacgee I tried putting it back to something like normal but am having trouble getting the AI to recognize that Russia is an active player. In a test game, I EDITED everything back in but the AI ignored the Russian units on Moscow and even when a Russian territory was captured, it wouldn’t “turn” German. If you can’t get it back to normal, let me know - I have an idea to just make all the enemy British so at least the battles get fought correctly. At this moment, I don’t think I’m going to accept an armistice for the CP.
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@the_good_captain Sorry, I assumed you would accept because of our past games. Here’s the saves with/without RR for comparison:
No RR:
1914-game-4-r7-no-revo.tsvgI guess just keep in mind that if you deny the RR then the surrender offer won’t occur again.
One bit of the FAQ confuses me, particularly:
Any such units remaining in those territories at the end of their next respective turn will be removed from the board at that time.
Does that mean that a unit can’t end the turn on the same territory it started the turn in, or that it can’t end the turn on any Soviet territory?
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