dawgoneit Axis-VS- Entek Allies TRS. tie breaker


  • TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            1 Tank and 2 Tankettes moved from Peking to N.Shangsi
            2 Tankettes moved from N.Shangsi to Shangsi
            1 Tankette moved from N.Chunking to Sikang
            1 Tankette moved from W.Sian to Szechwan
            2 Infantrys moved from W.Sian to Sikang
            2 Infantrys moved from W.Sian to Szechwan
            1 Infantry moved from Belogorsk to Quingdao
                  Hisaichi take Quingdao from Russians
            2 Infantrys moved from Belogorsk to Hsingan
            1 Artillery and 4 Infantrys moved from Manchuria to Hsingan
            8 Infantrys moved from Seoul to Manchuria
            1 Infantry moved from India to M.India
                  Hisaichi take M.India from British
            1 Infantry moved from Ceylon to sz62
            1 Infantry moved from sz62 to S.India
                  Hisaichi take S.India from British
            1 Transport moved from sz63 to sz66
            1 Submarine moved from sz66 to sz56
            1 Destroyer moved from sz66 to sz56
            1 Destroyer moved from sz59 to sz58
            2 Artillerys, 1 Infantry and 1 Marine moved from S.Borneo to sz60
            1 Artillery, 2 Infantrys and 1 Tank moved from Java to sz60
            3 Artillerys, 3 Infantrys, 1 Marine, 1 Tank and 4 Transports moved from sz60 to sz58
            3 Artillerys, 3 Infantrys, 1 Marine and 1 Tank moved from sz58 to Bava
            2 Infantrys moved from Java to sz60
            1 B.Transport and 2 Infantrys moved from sz60 to sz58
            2 Infantrys moved from sz58 to Bava
            2 Carriers moved from sz60 to sz59
            1 Battleship moved from sz60 to sz59
            1 Destroyer and 2 Submarines moved from sz66 to sz60
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Elite, 8 Infantrys, 1 Marine, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in sz56
                Hisaichi attack with 1 Destroyer and 1 Submarine
                Anzac defend with 1 T.Boat
                    Hisaichi roll dice for 1 Submarine in sz56, round 2 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Anzac lost in sz56
                Hisaichi win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 5
                Casualties for Anzac: 1 T.Boat
            Battle in Sikang
                Hisaichi attack with 2 Infantrys and 1 Tankette
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 2 Infantrys and 1 Tankette in Sikang, round 2 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 2 Infantrys in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                    Hisaichi roll dice for 2 Infantrys and 1 Tankette in Sikang, round 3 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Tankette in Sikang, round 4 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                Hisaichi win, taking Sikang from Chinese with 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
            Battle in Hsingan
                Hisaichi attack with 1 Artillery and 6 Infantrys
                Russians defend with 2 Tanks
                    Hisaichi roll dice for 1 Artillery and 6 Infantrys in Hsingan, round 2 : 2/7 hits, 1.50 expected hits
                    Russians roll dice for 2 Tanks in Hsingan, round 2 : 2/2 hits, 1.00 expected hits
                    2 Tanks owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Hsingan
                Hisaichi win, taking Hsingan from Russians with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 2 Tanks
            Battle in Shangsi
                Hisaichi attack with 2 Tankettes
                Chinese defend with 1 Elite
                    Hisaichi roll dice for 2 Tankettes in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Elite in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Tankettes in Shangsi, round 3 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Elite in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 2 Tankettes remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Elite
            Battle in Szechwan
                Hisaichi attack with 2 Infantrys and 1 Tankette
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 2 Infantrys and 1 Tankette in Szechwan, round 2 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 2 Infantrys in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Szechwan
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Szechwan, round 3 : 1/2 hits, 0.50 expected hits
                    Chinese roll dice for 2 Infantrys in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
                    Hisaichi roll dice for 1 Tankette in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tankette in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tankette in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tankette in Szechwan, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 7 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tankette in Szechwan, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 8 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Szechwan
                Chinese win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 2 Infantrys and 1 Tankette
                Casualties for Chinese: 1 Infantry
            Battle in Bava
                Hisaichi attack with 3 Artillerys, 5 Infantrys, 1 Marine and 1 Tank
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 3 Artillerys, 5 Infantrys, 1 Marine and 1 Tank in Bava, round 2 : 3/10 hits, 3.17 expected hits
                    Dutch roll dice for 1 Infantry in Bava, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Bava
                Hisaichi win, taking Bava from Dutch with 3 Artillerys, 5 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Hisaichi
            4 Mech.Infs moved from Hanan to N.Shangsi
            2 Infantrys moved from Hanan to W.Sian
            1 Infantry and 1 Marine moved from Hanan to Sian
            2 Artillerys and 4 Infantrys moved from Kiangsi to Hanan
            1 Artillery and 1 Infantry moved from Kwangtung to Kiangsi
            6 Tankettes moved from Hongkong to Kiangsi
    
        Place Units - Hisaichi
            2 Artillerys, 1 Elite and 1 Marine placed in S.Borneo
            Hisaichi undo move 1.
            2 Artillerys and 2 Infantrys placed in S.Borneo
            6 Tankettes placed in Hongkong
            1 Tank and 2 Tankettes placed in Peking
            1 Elite, 6 Infantrys and 1 Marine placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Russians regular : 1.00
    Dutch regular : -0.33
    Hisaichi regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from New Guinea to N.G
    
        Combat - Dutch
            Battle in N.G
                Dutch attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Dutch roll dice for 1 Artillery and 1 Infantry in N.G, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in N.G, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in N.G
                    Dutch roll dice for 1 Artillery in N.G, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in N.G, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Artillery in N.G, round 4 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in N.G, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in N.G
                Dutch win, taking N.G from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Dutch: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Dutch regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Thai
            1 Infantry moved from Java to sz59
            1 Infantry moved from Bali to sz59
            2 Infantrys and 1 Transport moved from sz59 to sz81
            2 Infantrys moved from sz81 to Nayumo
                  Thai take Nayumo from Dutch
            1 Infantry moved from Malaya to sz60
            1 Infantry and 2 Transports moved from sz60 to sz59
            2 Tanks moved from Java to sz59
            1 Marine moved from Java to sz59
            1 Infantry, 1 Marine and 2 Tanks moved from sz59 to Soem
            4 Tanks moved from Bhopa to Dheli
    
        Purchase Units - Thai
            Thai buy 2 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Soem
                Thai attack with 1 Infantry, 1 Marine and 2 Tanks
                British defend with 2 Infantrys
                    Thai roll dice for 1 Infantry, 1 Marine and 2 Tanks in Soem, round 2 : 2/4 hits, 1.50 expected hits
                    Dutch roll dice for 2 Infantrys in Soem, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in Soem
                Thai win, taking Soem from Dutch with 1 Marine and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for British: 2 Infantrys
            Battle in Dheli
                Thai attack with 4 Tanks
                British defend with 1 Artillery, 1 Bunker, 1 Factory and 1 Infantry
                    Thai roll dice for 4 Tanks in Dheli, round 2 : 4/4 hits, 2.00 expected hits
                    British roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Dheli, round 2 : 1/3 hits, 1.17 expected hits
                    1 Bunker owned by the British, 1 Tank owned by the Thai, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Dheli
                Thai win, taking Dheli from British with 3 Tanks remaining. Battle score for attacker is 7
                Casualties for Thai: 1 Tank
                Casualties for British: 1 Artillery, 1 Bunker and 1 Infantry
    
        Non Combat Move - Thai
            1 Artillery and 15 Infantrys moved from Bengal to E.India
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank moved from Phuket to Thailand
            1 Tank moved from Thailand to Burma
    
        Place Units - Thai
            2 Infantrys, 1 Marine and 3 Mech.Infs placed in Phuket
    
        Turn Complete - Thai
            Thai collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 2.50
    British regular : -0.17
    Dutch regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - British
            1 EarlyFighter moved from Calcutta to sz62
            1 Artillery and 1 Infantry moved from Calcutta to C.India
            1 Artillery moved from Calcutta to M.India
            1 Artillery and 1 Infantry moved from Calcutta to S.India
            1 Transport moved from sz50 to sz49
            1 Artillery and 1 Infantry moved from Moresby to sz49
            1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz50
            1 Artillery and 1 Infantry moved from sz50 to Nayumo
            1 Artillery and 1 Infantry moved from Magadan to Yakutsk
            2 Infantrys moved from Palana to Magadan
    
        Purchase Units - British
            British buy 4 EarlyFighters and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in M.India
                British attack with 1 Artillery
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Artillery in M.India, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in M.India, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery in M.India, round 3 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in M.India, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in M.India
                British win, taking M.India from Hisaichi with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in S.India
                British attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in S.India, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in S.India, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in S.India
                British win, taking S.India from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in C.India
                British attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in C.India, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in C.India, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in C.India
                British win, taking C.India from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in sz62
                British attack with 1 EarlyFighter
                Hisaichi defend with 1 Transport
                    British roll dice for 1 EarlyFighter in sz62, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Transport in sz62, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 EarlyFighter in sz62, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Transport in sz62, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 EarlyFighter in sz62, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Transport in sz62, round 4 : 1/1 hits, 0.17 expected hits
                    1 EarlyFighter owned by the British lost in sz62
                Hisaichi win with 1 Transport remaining. Battle score for attacker is -8
                Casualties for British: 1 EarlyFighter
            Battle in Nayumo
                British attack with 1 Artillery and 1 Infantry
                Thai defend with 2 Infantrys
                    British roll dice for 1 Artillery and 1 Infantry in Nayumo, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 2 Infantrys in Nayumo, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in Nayumo
                    British roll dice for 1 Artillery and 1 Infantry in Nayumo, round 3 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Nayumo, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Nayumo
                British win, taking Nayumo from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Thai: 2 Infantrys
    
        Non Combat Move - British
            1 Transport moved from sz4 to sz6
            1 Infantry moved from E.G to New Guinea
    
        Place Units - British
            4 EarlyFighters and 4 Infantrys placed in Calcutta
            2 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Thai regular : -1.00
    British regular : 0.67
    Hisaichi regular : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Anzac
            1 Fighter moved from Melbourne to sz50
            2 Artillerys and 2 Infantrys moved from Derby to sz50
            2 Artillerys and 1 Infantry moved from W.Australia to sz50
            4 Artillerys and 3 Infantrys moved from sz50 to Soem
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 EarlyFighter and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Soem
                Anzac attack with 4 Artillerys and 3 Infantrys
                Thai defend with 1 Marine and 2 Tanks
                    Anzac roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits
                    1 Marine owned by the Thai lost in Soem
                    Anzac roll dice for 4 Artillerys and 3 Infantrys in Soem, round 2 : 3/7 hits, 2.33 expected hits
                    Thai roll dice for 2 Tanks in Soem, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac and 2 Tanks owned by the Thai lost in Soem
                Anzac win, taking Soem from Thai with 4 Artillerys and 2 Infantrys remaining. Battle score for attacker is 11
                Casualties for Thai: 1 Marine and 2 Tanks
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Anzac
            2 Artillerys and 1 Infantry moved from Darwin to Derby
    
        Place Units - Anzac
            1 Artillery and 2 Infantrys placed in W.Australia
            1 Artillery and 2 Infantrys placed in Darwin
            2 Artillerys and 1 EarlyFighter placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 1.00
    Thai regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Americans
            1 unit repaired.
            1 Artillery and 8 Infantrys moved from Yakutsk to Vostok
            1 Fighter moved from Wake to sz19
            3 Fighters moved from sz19 to sz18
            1 Battleship and 4 Destroyers moved from sz19 to sz18
            1 Bomber moved from Wake to sz18
            1 Elite moved from Pearl Harbor to sz25
            1 Elite and 1 S.Sub moved from sz25 to sz19
            1 Elite moved from sz19 to Wake
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 1 Carrier, 3 Destroyers, 2 Elites, 8 Marines and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Vostok
                Americans attack with 1 Artillery and 8 Infantrys
                Masaharu defend with 10 Infantrys and 1 Tank
                    Americans roll dice for 1 Artillery and 8 Infantrys in Vostok, round 2 : 2/9 hits, 1.83 expected hits
                    Masaharu roll dice for 10 Infantrys and 1 Tank in Vostok, round 2 : 5/11 hits, 3.83 expected hits
                    2 Infantrys owned by the Masaharu and 5 Infantrys owned by the Americans lost in Vostok
                1 Artillery owned by the Americans and 3 Infantrys owned by the Americans retreated to Yakutsk
                Masaharu win with 8 Infantrys and 1 Tank remaining. Battle score for attacker is -6
                Casualties for Americans: 5 Infantrys
                Casualties for Masaharu: 2 Infantrys
            Battle in sz18
                Americans attack with 1 Battleship, 1 Bomber, 4 Destroyers and 3 Fighters
                Yamamoto defend with 8 Destroyers
                    Americans roll dice for 1 Battleship, 1 Bomber, 4 Destroyers and 3 Fighters in sz18, round 2 : 5/9 hits, 4.17 expected hits
                    Yamamoto roll dice for 8 Destroyers in sz18, round 2 : 4/8 hits, 4.00 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    3 Destroyers owned by the Americans and 5 Destroyers owned by the Yamamoto lost in sz18
                3 Fighters owned by the Americans and 1 Bomber owned by the Americans retreated
                1 Destroyer owned by the Americans and 1 Battleship owned by the Americans retreated to sz19
                Yamamoto win with 3 Destroyers remaining. Battle score for attacker is 16
                Casualties for Americans: 3 Destroyers
                Casualties for Yamamoto: 5 Destroyers
    
        Non Combat Move - Americans
            1 Bomber moved from sz18 to Wake
            3 Fighters moved from sz18 to sz19
            1 Fighter moved from Pearl Harbor to sz19
            1 Destroyer moved from sz25 to sz20
            5 Destroyers moved from sz11 to sz19
            2 B.Transports moved from sz14 to sz23
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            8 Marines moved from Seattle to sz6
            2 B.Transports and 8 Marines moved from sz6 to sz4
            9 Infantrys moved from Magadan to Yakutsk
            10 Marines moved from Palana to Magadan
            8 Marines moved from sz4 to Palana
            2 B.Transports moved from sz4 to sz6
            1 Transport moved from sz4 to sz5
            2 Marines moved from Anchorage to sz5
            2 Marines and 1 Transport moved from sz5 to sz4
            2 Marines moved from sz4 to Palana
            8 Marines moved from sz14 to Seattle
    
        Place Units - Americans
            1 Carrier placed in sz19
            1 B.Transport placed in sz21
            1 Destroyer placed in sz4
            2 Destroyers placed in sz25
            1 S.Sub placed in sz25
            1 Elite placed in Pearl Harbor
            1 Elite and 8 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Americans regular : 1.00
    Masaharu regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Masaharu round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Masaharu
            3 Artillerys moved from Amursk to Belogorsk
            1 Tank moved from Vostok to Belogorsk
            5 Infantrys moved from Vostok to Belogorsk
            4 Transports moved from sz1 to sz15
            1 Artillery and 6 Infantrys moved from Akina to sz15
            1 Infantry moved from N.Japan to sz15
            1 Artillery, 7 Infantrys and 4 Transports moved from sz15 to sz1
            1 Artillery and 7 Infantrys moved from sz1 to Vostok
            1 T.Boat moved from sz1 to sz2
            1 Destroyer moved from sz16 to sz18
            2 Destroyers moved from sz7 to sz16
    
        Purchase Units - Masaharu
            Masaharu buy 1 Destroyer and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Destroyer placed in sz16
            3 Infantrys placed in Amursk
            7 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Russians
            1 Infantry moved from Irkutsk to Angarsk
                  Russians take Angarsk from Masaharu
            1 Infantry moved from Jinan to Quingdao
            1 Infantry moved from Ulaan Ude to Quingdao
            2 EarlyFighters moved from Ulaan Ude to Quingdao
    
        Purchase Units - Russians
            Russians buy 4 Infantrys, 1 Marine and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 2 EarlyFighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 2 EarlyFighters and 2 Infantrys in Quingdao, round 2 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 EarlyFighters and 2 Infantrys in Quingdao, round 3 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Quingdao, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Quingdao
                Russians win, taking Quingdao from Hisaichi with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Russians
            2 EarlyFighters moved from Quingdao to Ulaan Ude
            6 Infantrys, 1 Marine and 3 Mech.Infs moved from Tulun to Ulaan Ude
            8 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Kyzyl to Haixi
            3 Mech.Infs moved from Achinsk to Bikaner
            1 Infantry moved from Achinsk to Abakan
    
        Place Units - Russians
            4 Mech.Infs placed in Achinsk
            4 Infantrys, 1 Marine and 1 Mech.Inf placed in Kaask
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Hisaichi regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            6 Artillerys moved from Flores to sz58
            1 Artillery moved from Celebs to sz58
            1 Marine moved from Flores to sz58
            3 Infantrys moved from Flores to sz58
            2 Infantrys moved from Flores to sz58
            1 Infantry moved from Flores to sz58
            1 Infantry moved from Flores to sz58
            7 Artillerys, 3 B.Transports, 1 Battleship, 2 Destroyers, 7 Infantrys, 1 Marine and 3 Transports moved from sz58 to sz81
            7 Artillerys, 7 Infantrys and 1 Marine moved from sz81 to New Guinea
            1 Artillery and 2 Tankettes moved from Sumatra to sz60
            1 Infantry moved from Sumatra to sz60
            7 Infantrys moved from Malaya to sz60
            1 Artillery, 3 B.Transports, 8 Infantrys, 2 Tankettes and 1 Transport moved from sz60 to sz59
            1 Artillery, 8 Infantrys and 2 Tankettes moved from sz59 to Soem
            2 Tanks moved from W.India to Bikaner
            2 Tanks moved from Bhopal to Bikaner
            3 Artillerys and 2 Marines moved from Nepal to W.Tibet
            7 Destroyers moved from sz78 to sz18
    
        Purchase Units - Yamamoto
            Yamamoto buy 7 Destroyers, 12 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Bikaner
                Yamamoto attack with 4 Tanks
                Russians defend with 3 Mech.Infs
                    Yamamoto roll dice for 4 Tanks in Bikaner, round 2 : 2/4 hits, 2.00 expected hits
                    British roll dice for 3 Mech.Infs in Bikaner, round 2 : 1/3 hits, 1.00 expected hits
                2 Mech.Infs owned by the Russians and 1 Tank owned by the Yamamoto lost in Bikaner
                    Yamamoto roll dice for 3 Tanks in Bikaner, round 3 : 0/3 hits, 1.50 expected hits
                    British roll dice for 1 Mech.Inf in Bikaner, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Tanks in Bikaner, round 4 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 Mech.Inf in Bikaner, round 4 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians and 1 Tank owned by the Yamamoto lost in Bikaner
                Yamamoto win, taking Bikaner from British with 2 Tanks remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 2 Tanks
                Casualties for Russians: 3 Mech.Infs
            Battle in W.Tibet
                Yamamoto attack with 3 Artillerys and 2 Marines
                Neutral defend with 1 Bunker
                    Yamamoto roll dice for 3 Artillerys and 2 Marines in W.Tibet, round 2 : 1/5 hits, 2.00 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Yamamoto lost in W.Tibet
                    Yamamoto roll dice for 2 Artillerys and 2 Marines in W.Tibet, round 3 : 2/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Marine owned by the Yamamoto lost in W.Tibet
                Yamamoto loses 0 PUs for violating W.Tibets neutrality.
                Yamamoto win, taking W.Tibet from Neutral with 2 Artillerys and 1 Marine remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 1 Artillery and 1 Marine
                Casualties for Neutral: 1 Bunker
            Battle in Soem
                Yamamoto attack with 1 Artillery, 8 Infantrys and 2 Tankettes
                Anzac defend with 4 Artillerys and 2 Infantrys
                    Yamamoto roll dice for 1 Artillery, 8 Infantrys and 2 Tankettes in Soem, round 2 : 4/11 hits, 2.50 expected hits
                    Anzac roll dice for 4 Artillerys and 2 Infantrys in Soem, round 2 : 6/6 hits, 2.00 expected hits
                    2 Artillerys owned by the Anzac, 2 Infantrys owned by the Anzac and 6 Infantrys owned by the Yamamoto lost in Soem
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 2 Tankettes in Soem, round 3 : 3/5 hits, 1.50 expected hits
                    Anzac roll dice for 2 Artillerys in Soem, round 3 : 1/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem
                Yamamoto win, taking Soem from Anzac with 1 Artillery, 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 7 Infantrys
                Casualties for Anzac: 4 Artillerys and 2 Infantrys
            Battle in New Guinea
                Yamamoto attack with 7 Artillerys, 7 Infantrys and 1 Marine
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship in New Guinea, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in New Guinea
                Yamamoto win, taking New Guinea from British with 7 Artillerys, 7 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            2 Mech.Infs placed in Bengal
            6 Infantrys placed in Malaya
            4 Infantrys placed in Davao
            7 Destroyers placed in sz78
            2 Infantrys placed in S.Japan
    
        Turn Complete - Yamamoto
            Yamamoto collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.67
    Anzac regular : 4.33
    Neutral regular : 1.00
    British regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Chinese
            4 Infantrys moved from Cheng to W.Tibet
            1 Mech.Inf moved from Urumal to W.Tibet
            6 Infantrys moved from Tsingnan to Sikang
            1 EarlyFighter moved from Gansu to Sikang
            2 Infantrys moved from Gansu to Shangsi
            1 EarlyFighter moved from Gansu to Shangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Tibet
                Chinese attack with 4 Infantrys and 1 Mech.Inf
                Yamamoto defend with 2 Artillerys and 1 Marine
                    Chinese roll dice for 4 Infantrys and 1 Mech.Inf in W.Tibet, round 2 : 1/5 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Marine in W.Tibet, round 2 : 3/3 hits, 1.00 expected hits
                    1 Marine owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in W.Tibet
                1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Chinese retreated to Cheng
                Yamamoto win with 2 Artillerys remaining. Battle score for attacker is -3
                Casualties for Chinese: 3 Infantrys
                Casualties for Yamamoto: 1 Marine
            Battle in Shangsi
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 2 Tankettes
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Tankettes in Shangsi, round 2 : 0/2 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Shangsi
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tankette in Shangsi, round 3 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 Tankettes
            Battle in Sikang
                Chinese attack with 1 EarlyFighter and 6 Infantrys
                Hisaichi defend with 2 Infantrys and 1 Tankette
                    Chinese roll dice for 1 EarlyFighter and 6 Infantrys in Sikang, round 2 : 0/7 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Tankette in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 EarlyFighter and 5 Infantrys in Sikang, round 3 : 0/6 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Tankette in Sikang, round 3 : 1/3 hits, 0.83 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Sikang, round 4 : 1/5 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Tankette in Sikang, round 4 : 0/3 hits, 0.83 expected hits
                    1 Tankette owned by the Hisaichi lost in Sikang
                    Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Sikang, round 5 : 1/5 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Infantrys in Sikang, round 5 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Sikang
                    Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Sikang, round 6 : 1/5 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 1 EarlyFighter and 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 2 Infantrys and 1 Tankette
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Sikang to Gansu
            1 EarlyFighter moved from Shangsi to Gansu
            3 Infantrys moved from S.Mongolia to Gansu
            5 Infantrys moved from Xining to Tsingnan
            1 Marine moved from Xining to Tsingnan
            3 Infantrys moved from Yecheng to Punjab
            3 Infantrys moved from Urumal to Yecheng
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            3 Infantrys and 1 Mech.Inf placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.00
    Chinese regular : -2.00
    Hisaichi regular : -2.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            1 Infantry and 1 Marine moved from Sian to Szechwan
            1 Tankette moved from N.Shangsi to Shangsi
            2 Tankettes moved from Peking to Shangsi
            1 Infantry moved from N.Shangsi to Shangsi
            2 Artillerys and 4 Infantrys moved from Hanan to Sian
            1 Artillery, 1 Infantry and 6 Tankettes moved from Kiangsi to Hanan
            6 Tankettes moved from Hanan to Sian
            6 Tankettes moved from Hongkong to Kiangsi
            1 Infantry moved from Hsingan to Jinan
                  Hisaichi take Jinan from Russians
            1 Artillery and 3 Infantrys moved from Hsingan to Quingdao
            8 Infantrys moved from Manchuria to Hsingan
            1 Elite, 6 Infantrys and 1 Marine moved from Seoul to Manchuria
            3 Artillerys, 5 Infantrys, 1 Marine and 1 Tank moved from Bava to sz58
            1 B.Transport and 2 Infantrys moved from sz58 to sz81
            2 Infantrys moved from sz81 to S.G
                  Hisaichi take S.G from British
            1 Artillery, 1 Marine and 1 Transport moved from sz58 to sz81
            1 Artillery and 1 Marine moved from sz81 to Nayumo
            1 Artillery, 1 Infantry and 1 Transport moved from sz58 to sz81
            1 Artillery and 1 Infantry moved from sz81 to Nayumo
            1 Artillery, 1 Infantry and 1 Transport moved from sz58 to sz81
            1 Artillery and 1 Infantry moved from sz81 to Ceram
                  Hisaichi take Ceram from Dutch
            1 Infantry, 1 Tank and 1 Transport moved from sz58 to sz81
            1 Infantry and 1 Tank moved from sz81 to Buru
            1 Transport moved from sz62 to sz66
            1 Destroyer and 1 Submarine moved from sz56 to sz66
            1 Destroyer and 2 Submarines moved from sz60 to sz66
            1 Battleship moved from sz59 to sz66
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 B.Transport, 10 Infantrys, 2 Tanks and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shangsi
                Hisaichi attack with 1 Infantry and 3 Tankettes
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Infantry and 3 Tankettes in Shangsi, round 2 : 3/4 hits, 1.17 expected hits
                    Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 3 Tankettes remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys
            Battle in Buru
                Hisaichi attack with 1 Infantry and 1 Tank
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Buru, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Buru, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Buru
                Hisaichi win, taking Buru from Dutch with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Nayumo
                Hisaichi attack with 2 Artillerys, 1 Infantry and 1 Marine
                British defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 2 Artillerys, 1 Infantry and 1 Marine in Nayumo, round 2 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Nayumo, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Nayumo
                    Hisaichi roll dice for 2 Artillerys, 1 Infantry and 1 Marine in Nayumo, round 3 : 0/4 hits, 1.50 expected hits
                    British roll dice for 1 Artillery in Nayumo, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Nayumo
                    Hisaichi roll dice for 2 Artillerys and 1 Marine in Nayumo, round 4 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 Artillery in Nayumo, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Nayumo
                Hisaichi win, taking Nayumo from British with 2 Artillerys and 1 Marine remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Quingdao
                Hisaichi attack with 1 Artillery and 3 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Quingdao, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Quingdao, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Quingdao
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Quingdao, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Quingdao, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Quingdao
                Hisaichi win, taking Quingdao from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Szechwan
                Hisaichi attack with 1 Infantry and 1 Marine
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Marine in Szechwan, round 2 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Marine in Szechwan, round 3 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Marine in Szechwan, round 4 : 1/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Carriers moved from sz59 to sz60
    
        Place Units - Hisaichi
            1 B.Transport placed in sz60
            6 Tankettes placed in Hongkong
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Peking: 1 Tank
            EDIT: Adding units owned by Hisaichi to N.Shangsi: 1 Tank
            EDIT: Turning off Edit Mode
            2 Tanks and 1 Tankette placed in Peking
            7 Infantrys and 1 Tankette placed in Seoul
            3 Infantrys placed in S.Borneo
    
        Turn Complete - Hisaichi
            Hisaichi collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Russians regular : 0.00
    British regular : -0.33
    Dutch regular : -0.33
    Hisaichi regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Dutch
            1 Artillery moved from N.G to Sarong
                  Dutch take Sarong from Yamamoto
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Thai
            2 Infantrys moved from E.India to C.India
            1 Artillery moved from E.India to C.India
            3 Tanks moved from Dheli to Agra
            1 Tank moved from Burma to E.India
            2 Artillerys, 1 Elite and 2 Infantrys moved from Thailand to Burma
            1 Tank moved from Bali to sz59
            1 Artillery moved from Bali to sz59
            1 Elite moved from Bali to sz59
            1 Marine moved from Bali to sz59
            1 Artillery, 1 Elite, 1 Marine, 1 Tank and 2 Transports moved from sz59 to sz81
            1 Artillery, 1 Elite, 1 Marine and 1 Tank moved from sz81 to Sarong
            1 Transport moved from sz81 to sz59
            1 Infantry moved from Phuket to Malaya
            1 Infantry, 1 Marine and 3 Mech.Infs moved from Phuket to Thailand
            3 Mech.Infs moved from Thailand to Bengal
    
        Purchase Units - Thai
            Thai buy 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Sarong
                Thai attack with 1 Artillery, 1 Elite, 1 Marine and 1 Tank
                Dutch defend with 1 Artillery
                    Thai roll dice for 1 Artillery, 1 Elite, 1 Marine and 1 Tank in Sarong, round 2 : 0/4 hits, 1.83 expected hits
                    Dutch roll dice for 1 Artillery in Sarong, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery, 1 Elite, 1 Marine and 1 Tank in Sarong, round 3 : 2/4 hits, 1.83 expected hits
                    Dutch roll dice for 1 Artillery in Sarong, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Dutch lost in Sarong
                Thai win, taking Sarong from Dutch with 1 Artillery, 1 Elite, 1 Marine and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Dutch: 1 Artillery
            Battle in Agra
                Thai attack with 3 Tanks
                British defend with 1 Artillery
                    Thai roll dice for 3 Tanks in Agra, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 Artillery in Agra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Agra
                Thai win, taking Agra from British with 3 Tanks remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery
            Battle in C.India
                Thai attack with 1 Artillery and 2 Infantrys
                British defend with 1 Artillery
                    Thai roll dice for 1 Artillery and 2 Infantrys in C.India, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in C.India, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery and 2 Infantrys in C.India, round 3 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in C.India, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in C.India
                    Thai roll dice for 1 Artillery and 1 Infantry in C.India, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Artillery in C.India, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in C.India, round 5 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Artillery in C.India, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Artillery owned by the British lost in C.India
                Thai win, taking C.India from British with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Thai: 2 Infantrys
                Casualties for British: 1 Artillery
    
        Non Combat Move - Thai
    
        Place Units - Thai
            3 Mech.Infs placed in Dheli
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -3.17
    British regular : 0.33
    Dutch regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - British
            1 Artillery moved from S.India to India
                  British take India from Hisaichi
            1 Infantry moved from Calcutta to C.India
            1 Artillery moved from M.India to C.India
            4 EarlyFighters moved from Calcutta to C.India
            1 Infantry moved from Ustkut to Irkutsk
            2 Infantrys moved from Magadan to Yakutsk
            1 Artillery and 1 Infantry moved from Vancouver to sz6
            1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4
            1 Artillery and 1 Infantry moved from sz4 to Palana
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Bunker, 2 EarlyFighters and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in C.India
                British attack with 1 Artillery, 4 EarlyFighters and 1 Infantry
                Thai defend with 1 Artillery
                    British roll dice for 1 Artillery, 4 EarlyFighters and 1 Infantry in C.India, round 2 : 2/6 hits, 2.00 expected hits
                    Thai roll dice for 1 Artillery in C.India, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in C.India
                British win, taking C.India from Thai with 1 Artillery, 4 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Artillery
    
        Non Combat Move - British
            4 EarlyFighters moved from C.India to Calcutta
            2 Mech.Infs moved from Calcutta to India
            2 Tankettes moved from Calcutta to India
    
        Place Units - British
            1 Bunker placed in Moresby
            2 Artillerys, 2 EarlyFighters and 4 Infantrys placed in Calcutta
            1 Infantry placed in Moresby
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.33
    British regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Anzac
            1 Artillery moved from W.Australia to sz50
            2 Artillerys moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            2 Infantrys moved from W.Australia to sz50
            2 Artillerys moved from Melbourne to S.W.Australia
            3 Artillerys and 3 Infantrys moved from sz50 to Soem
            1 Fighter moved from sz50 to Soem
            1 EarlyFighter moved from Melbourne to sz50
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 4 Infantrys, 1 Marine and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Soem
                Anzac attack with 3 Artillerys, 1 Fighter and 3 Infantrys
                Yamamoto defend with 1 Artillery, 1 Infantry and 2 Tankettes
                    Anzac roll dice for 1 Battleship in Soem, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 3 Artillerys, 1 Fighter and 3 Infantrys in Soem, round 2 : 5/7 hits, 2.50 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 2 Tankettes in Soem, round 2 : 1/4 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Tankettes owned by the Yamamoto lost in Soem
                Anzac win, taking Soem from Yamamoto with 3 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 12
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Artillery, 1 Infantry and 2 Tankettes
    
        Non Combat Move - Anzac
            1 Fighter moved from Soem to sz50
            1 T.Boat moved from sz50 to sz49
    
        Place Units - Anzac
            Turning on Edit Mode
            EDIT: Adding units owned by Anzac to Derby: 1 Artillery and 2 Infantrys
            EDIT: Removing units owned by Anzac from Darwin: 1 Artillery and 2 Infantrys
            EDIT: Turning off Edit Mode
            2 Artillerys and 1 Infantry placed in W.Australia
            3 Infantrys placed in Darwin
            1 Marine placed in Melbourne
            1 S.Sub placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Anzac regular : 1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Americans
            1 unit repaired.
            1 Bomber moved from Wake to sz18
            6 Destroyers moved from sz19 to sz18
            4 Fighters moved from sz19 to sz18
            1 Destroyer moved from sz20 to sz18
            1 Marine moved from Wake to sz19
            1 Battleship moved from sz19 to sz18
            1 Marine and 1 S.Sub moved from sz19 to sz18
            1 Marine moved from sz18 to Marcus
            1 Artillery and 12 Infantrys moved from Yakutsk to Vostok
            10 Marines moved from Magadan to Yakutsk
            10 Marines moved from Palana to Magadan
            8 Marines moved from Seattle to sz6
            2 B.Transports and 8 Marines moved from sz6 to sz4
            8 Marines moved from sz4 to Palana
            2 B.Transports moved from sz4 to sz6
            2 B.Transports moved from sz14 to sz23
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            1 Elite moved from San Francisco to Nor Cal
            8 Marines moved from sz14 to Seattle
    
        Purchase Units - Americans
            Americans buy 1 Bunker, 5 Destroyers, 1 Elite, 9 Marines and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz18
                Americans attack with 1 Battleship, 1 Bomber, 7 Destroyers, 4 Fighters and 1 S.Sub
                Masaharu defend with 1 Destroyer; Yamamoto defend with 10 Destroyers
                    Americans roll dice for 1 S.Sub in sz18, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Battleship, 1 Bomber, 7 Destroyers and 4 Fighters in sz18, round 2 : 4/13 hits, 5.67 expected hits
                    Yamamoto roll dice for 11 Destroyers in sz18, round 2 : 7/11 hits, 5.50 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    6 Destroyers owned by the Americans and 4 Destroyers owned by the Yamamoto lost in sz18
                    Americans roll dice for 1 S.Sub in sz18, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 4 Fighters in sz18, round 3 : 5/7 hits, 3.67 expected hits
                    Yamamoto roll dice for 7 Destroyers in sz18, round 3 : 6/7 hits, 3.50 expected hits
                    3 Fighters owned by the Americans, 1 Destroyer owned by the Americans, 1 Bomber owned by the Americans, 1 S.Sub owned by the Americans, 4 Destroyers owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz18
                    1 Marine owned by the Americans lost in Marcus
                1 Fighter owned by the Americans retreated
                1 Battleship owned by the Americans retreated to sz19
                Yamamoto win with 2 Destroyers remaining. Battle score for attacker is -37
                Casualties for Americans: 1 Bomber, 7 Destroyers, 3 Fighters and 1 S.Sub
                Casualties for Yamamoto: 8 Destroyers
                Casualties for Masaharu: 1 Destroyer
            Battle in Vostok
                Americans attack with 1 Artillery and 12 Infantrys
                Masaharu defend with 1 Artillery and 10 Infantrys
                    Americans roll dice for 1 Artillery and 12 Infantrys in Vostok, round 2 : 2/13 hits, 2.50 expected hits
                    Masaharu roll dice for 1 Artillery and 10 Infantrys in Vostok, round 2 : 2/11 hits, 3.67 expected hits
                    2 Infantrys owned by the Masaharu and 2 Infantrys owned by the Americans lost in Vostok
                    Americans roll dice for 1 Artillery and 10 Infantrys in Vostok, round 3 : 0/11 hits, 2.17 expected hits
                    Masaharu roll dice for 1 Artillery and 8 Infantrys in Vostok, round 3 : 3/9 hits, 3.00 expected hits
                    3 Infantrys owned by the Americans lost in Vostok
                    Americans roll dice for 1 Artillery and 7 Infantrys in Vostok, round 4 : 2/8 hits, 1.67 expected hits
                    Masaharu roll dice for 1 Artillery and 8 Infantrys in Vostok, round 4 : 2/9 hits, 3.00 expected hits
                    2 Infantrys owned by the Masaharu and 2 Infantrys owned by the Americans lost in Vostok
                    Americans roll dice for 1 Artillery and 5 Infantrys in Vostok, round 5 : 2/6 hits, 1.33 expected hits
                    Masaharu roll dice for 1 Artillery and 6 Infantrys in Vostok, round 5 : 5/7 hits, 2.33 expected hits
                    2 Infantrys owned by the Masaharu and 5 Infantrys owned by the Americans lost in Vostok
                1 Artillery owned by the Americans retreated to Yakutsk
                Masaharu win with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is -12
                Casualties for Americans: 12 Infantrys
                Casualties for Masaharu: 6 Infantrys
    
        Non Combat Move - Americans
            1 Fighter moved from sz18 to sz19
            1 Infantry moved from Midway to sz21
            1 B.Transport and 1 Infantry moved from sz21 to sz19
            1 Infantry moved from sz19 to Wake
            2 Destroyers moved from sz25 to sz11
            1 Elite moved from Pearl Harbor to sz25
            1 Elite and 1 S.Sub moved from sz25 to sz19
            1 Elite moved from sz19 to Wake
            3 Destroyers moved from sz4 to sz7
    
        Place Units - Americans
            2 Destroyers placed in sz4
            1 Bunker placed in Sukhalin
            1 Destroyer placed in sz19
            1 Destroyer placed in sz11
            1 S.Sub placed in sz25
            1 Elite placed in Pearl Harbor
            1 Destroyer placed in sz25
            9 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 4.00
    Americans regular : -3.00
    Masaharu regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Masaharu round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Masaharu
            4 Transports moved from sz1 to sz15
            7 Infantrys moved from Akina to sz15
            7 Infantrys and 4 Transports moved from sz15 to sz1
            7 Infantrys moved from sz1 to Vostok
            3 Infantrys moved from Amursk to Belogorsk
            5 Artillerys, 5 Infantrys and 1 Tank moved from Belogorsk to Vostok
            1 T.Boat moved from sz2 to sz7
            3 Destroyers moved from sz16 to sz7
    
        Purchase Units - Masaharu
            Masaharu buy 1 Destroyer and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in sz7
                Masaharu attack with 3 Destroyers and 1 T.Boat
                Americans defend with 3 Destroyers
                    Masaharu roll dice for 3 Destroyers and 1 T.Boat in sz7, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 3 Destroyers in sz7, round 2 : 1/3 hits, 1.50 expected hits
                    1 Destroyer owned by the Americans and 1 T.Boat owned by the Masaharu lost in sz7
                    Masaharu roll dice for 3 Destroyers in sz7, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 Destroyers in sz7, round 3 : 2/2 hits, 1.00 expected hits
                    2 Destroyers owned by the Masaharu lost in sz7
                1 Destroyer owned by the Masaharu retreated to sz2
                Americans win with 2 Destroyers remaining. Battle score for attacker is -13
                Casualties for Masaharu: 2 Destroyers and 1 T.Boat
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Destroyer placed in sz16
            3 Infantrys placed in Amursk
            7 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Masaharu regular : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Russians
            1 Infantry moved from Haixi to Yecheng
            1 Infantry moved from Abakan to Maltan
            4 Mech.Infs moved from Achinsk to Bikaner
            2 EarlyFighters, 15 Infantrys, 3 Marines and 3 Mech.Infs moved from Ulaan Ude to Quingdao
    
        Purchase Units - Russians
            Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Bikaner
                Russians attack with 4 Mech.Infs
                Yamamoto defend with 2 Tanks
                    Russians roll dice for 4 Mech.Infs in Bikaner, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Tanks in Bikaner, round 2 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Yamamoto lost in Bikaner
                    Russians roll dice for 4 Mech.Infs in Bikaner, round 3 : 0/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Tank in Bikaner, round 3 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the Russians lost in Bikaner
                    Russians roll dice for 3 Mech.Infs in Bikaner, round 4 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Tank in Bikaner, round 4 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the Russians lost in Bikaner
                    Russians roll dice for 2 Mech.Infs in Bikaner, round 5 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tank in Bikaner, round 5 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the Russians lost in Bikaner
                1 Mech.Inf owned by the Russians retreated to Maltan
                Yamamoto win with 1 Tank remaining. Battle score for attacker is -10
                Casualties for Yamamoto: 1 Tank
                Casualties for Russians: 3 Mech.Infs
            Battle in Quingdao
                Russians attack with 2 EarlyFighters, 15 Infantrys, 3 Marines and 3 Mech.Infs
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 2 EarlyFighters, 15 Infantrys, 3 Marines and 3 Mech.Infs in Quingdao, round 2 : 7/23 hits, 5.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Quingdao
                Russians win, taking Quingdao from Hisaichi with 2 EarlyFighters, 14 Infantrys, 3 Marines and 3 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Russians
            2 EarlyFighters moved from Quingdao to Ulaan Ude
            8 Infantrys moved from Tulun to Ulaan Ude
            1 Marine moved from Kaask to Tulun
            1 Mech.Inf moved from Kaask to Ulaan Ude
            4 Infantrys moved from Kaask to Tulun
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Russians regular : -2.00
    Hisaichi regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Infantry moved from New Guinea to N.G
                  Yamamoto take N.G from British
            1 Infantry moved from New Guinea to E.G
                  Yamamoto take E.G from British
            6 Artillerys, 5 Infantrys and 1 Marine moved from New Guinea to Moresby
            1 Artillery moved from New Guinea to sz81
            1 Artillery and 1 Transport moved from sz81 to sz58
            1 Infantry moved from Flores to sz58
            1 Artillery, 1 Infantry and 1 Transport moved from sz58 to sz59
            1 Artillery and 1 Infantry moved from sz59 to Soem
            1 Transport moved from sz81 to sz58
            2 Infantrys moved from Celebs to sz58
            2 Infantrys and 1 Transport moved from sz58 to sz59
            2 Infantrys moved from sz59 to Soem
            1 B.Transport moved from sz59 to sz60
            1 Transport moved from sz59 to sz60
            6 Infantrys moved from Malaya to sz60
            1 B.Transport, 6 Infantrys and 1 Transport moved from sz60 to sz59
            6 Infantrys moved from sz59 to Soem
            1 Battleship moved from sz81 to sz59
            2 B.Transports moved from sz81 to sz70
            1 Transport moved from sz81 to sz70
            1 B.Transport moved from sz81 to sz59
            2 B.Transports moved from sz59 to sz60
            10 Infantrys moved from Davao to sz70
            10 Infantrys moved from sz70 to Celebs
            2 Destroyers moved from sz81 to sz70
            7 Destroyers moved from sz78 to sz18
            1 Tank moved from Bikaner to W.India
            1 Infantry moved from Nagpur to Bhopa
            2 Mech.Infs moved from Bengal to Cheng
            2 Artillerys moved from W.Tibet to Cheng
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 7 Destroyers, 10 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Moresby
                Yamamoto attack with 6 Artillerys, 5 Infantrys and 1 Marine
                British defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory and 6 Infantrys
                    Yamamoto roll dice for 6 Artillerys, 5 Infantrys and 1 Marine in Moresby, round 2 : 3/12 hits, 4.17 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Artillery, 1 Bunker and 6 Infantrys in Moresby, round 2 : 1/8 hits, 2.83 expected hits
                    1 Infantry owned by the Yamamoto and 2 Infantrys owned by the British lost in Moresby
                    Yamamoto roll dice for 6 Artillerys, 4 Infantrys and 1 Marine in Moresby, round 3 : 3/11 hits, 3.83 expected hits
                    British roll dice for 1 Artillery, 1 Bunker and 4 Infantrys in Moresby, round 3 : 5/6 hits, 2.17 expected hits
                    1 Artillery owned by the Yamamoto, 4 Infantrys owned by the Yamamoto and 3 Infantrys owned by the British lost in Moresby
                    Yamamoto roll dice for 5 Artillerys and 1 Marine in Moresby, round 4 : 2/6 hits, 2.17 expected hits
                    British roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Moresby, round 4 : 2/3 hits, 1.17 expected hits
                    1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Moresby
                    Yamamoto roll dice for 4 Artillerys in Moresby, round 5 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 Bunker in Moresby, round 5 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the British lost in Moresby
                Yamamoto win, taking Moresby from British with 4 Artillerys remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 2 Artillerys, 5 Infantrys and 1 Marine
                Casualties for British: 1 Artillery, 1 Bunker and 6 Infantrys
            Battle in Cheng
                Yamamoto attack with 2 Artillerys and 2 Mech.Infs
                Chinese defend with 1 Infantry and 1 Mech.Inf
                    Yamamoto roll dice for 2 Artillerys and 2 Mech.Infs in Cheng, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in Cheng, round 2 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Chinese lost in Cheng
                Yamamoto win, taking Cheng from Chinese with 2 Artillerys and 2 Mech.Infs remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 Infantry and 1 Mech.Inf
            Battle in Soem
                Yamamoto attack with 1 Artillery and 9 Infantrys
                Anzac defend with 3 Artillerys and 2 Infantrys
                    Yamamoto roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Soem
                    Yamamoto roll dice for 1 Artillery and 9 Infantrys in Soem, round 2 : 2/10 hits, 2.00 expected hits
                    Anzac roll dice for 3 Artillerys and 1 Infantry in Soem, round 2 : 3/4 hits, 1.33 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac and 3 Infantrys owned by the Yamamoto lost in Soem
                    Yamamoto roll dice for 1 Artillery and 6 Infantrys in Soem, round 3 : 2/7 hits, 1.50 expected hits
                    Anzac roll dice for 2 Artillerys in Soem, round 3 : 1/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem
                Yamamoto win, taking Soem from Anzac with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 8
                Casualties for Anzac: 3 Artillerys and 2 Infantrys
                Casualties for Yamamoto: 4 Infantrys
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            2 Mech.Infs placed in Bengal
            2 Artillerys and 4 Infantrys placed in Malaya
            4 Infantrys placed in Davao
            7 Destroyers placed in sz78
            2 Infantrys placed in S.Japan
    
        Turn Complete - Yamamoto
            Yamamoto collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Yamamoto regular : -1.00
    Anzac regular : 2.00
    British regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Chinese
            1 Infantry moved from Punjab to Bikaner
                  Chinese take Bikaner from Yamamoto
            2 Infantrys moved from Punjab to Agra
            1 Mech.Inf moved from Urumal to Agra
            2 Infantrys moved from Sikang to Szechwan
            2 EarlyFighters moved from Gansu to Szechwan
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 EarlyFighters and 2 Infantrys
                Hisaichi defend with 1 Infantry and 1 Marine
                    Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Marine in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 EarlyFighters and 1 Infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Marine in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry and 1 Marine
            Battle in Agra
                Chinese attack with 2 Infantrys and 1 Mech.Inf
                Thai defend with 3 Tanks
                    Chinese roll dice for 2 Infantrys and 1 Mech.Inf in Agra, round 2 : 0/3 hits, 0.83 expected hits
                    Thai roll dice for 3 Tanks in Agra, round 2 : 1/3 hits, 1.50 expected hits
                    1 Infantry owned by the Chinese lost in Agra
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in Agra, round 3 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 3 Tanks in Agra, round 3 : 1/3 hits, 1.50 expected hits
                    1 Tank owned by the Thai and 1 Infantry owned by the Chinese lost in Agra
                1 Mech.Inf owned by the Chinese retreated to Punjab
                Thai win with 2 Tanks remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 Infantrys
                Casualties for Thai: 1 Tank
    
        Non Combat Move - Chinese
            3 Infantrys moved from Urumal to Quyan
            1 Infantry moved from Xining to Ming Jong
            5 Infantrys moved from Tsingnan to Gansu
            1 Marine moved from Tsingnan to Gansu
            1 Elite moved from Xining to Tsingnan
            4 Infantrys moved from Xining to Tsingnan
            2 EarlyFighters moved from Szechwan to Gansu
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            1 Elite, 2 Infantrys and 1 Mech.Inf placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Thai regular : -1.00
    Hisaichi regular : 0.00
    

    Savegame

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