dawgoneit Axis -VS- entek Allies TRS I'll get you this time.


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 9
    
        Combat Move - Russians
            6 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao
            1 Elite moved from Vostok to Quingdao
            2 Infantrys moved from Vostok to Quingdao
            1 Fighter moved from Ulaan Ude to Quingdao
            2 Mech.Infs moved from Tulun to Quingdao
    
        Purchase Units - Russians
            Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 Elite, 1 Fighter, 8 Infantrys, 1 Marine and 2 Mech.Infs
                Masaharu defend with 4 Artillerys and 4 Infantrys
                    Russians roll dice for 1 Elite, 1 Fighter, 8 Infantrys, 1 Marine and 2 Mech.Infs in Quingdao, round 2 : 2/13 hits, 3.67 expected hits
                    Masaharu roll dice for 4 Artillerys and 4 Infantrys in Quingdao, round 2 : 3/8 hits, 2.67 expected hits
                    3 Infantrys owned by the Russians lost in Quingdao
                    2 Infantrys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 Elite, 1 Fighter, 5 Infantrys, 1 Marine and 2 Mech.Infs in Quingdao, round 3 : 2/10 hits, 3.17 expected hits
                    Masaharu roll dice for 4 Artillerys and 2 Infantrys in Quingdao, round 3 : 1/6 hits, 2.00 expected hits
                    1 Infantry owned by the Russians lost in Quingdao
                    2 Infantrys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 Elite, 1 Fighter, 4 Infantrys, 1 Marine and 2 Mech.Infs in Quingdao, round 4 : 3/9 hits, 3.00 expected hits
                    Masaharu roll dice for 4 Artillerys in Quingdao, round 4 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians lost in Quingdao
                    3 Artillerys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 Elite, 1 Fighter, 3 Infantrys, 1 Marine and 2 Mech.Infs in Quingdao, round 5 : 4/8 hits, 2.83 expected hits
                    Masaharu roll dice for 1 Artillery in Quingdao, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Quingdao
                    1 Artillery owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 Elite, 1 Fighter, 2 Infantrys, 1 Marine and 2 Mech.Infs remaining. Battle score for attacker is 12
                Casualties for Russians: 6 Infantrys
                Casualties for Masaharu: 4 Artillerys and 4 Infantrys
    
        Non Combat Move - Russians
            8 Infantrys moved from Tulun to Ulaan Ude
            1 Elite moved from Jinan to Quingdao
            1 Marine moved from Kaask to Tulun
            7 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Kyzyl to Kaask
            1 Infantry moved from Achinsk to Kyzyl
            3 Mech.Infs moved from Achinsk to Tulun
            1 Fighter moved from Quingdao to Ulaan Ude
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.33
    Russians regular : -1.67
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 10
    
        Combat Move - Chinese
            1 Infantry moved from Nancheng to E.Tibet
                  Chinese take E.Tibet from Hisaichi
            1 Elite and 2 Infantrys moved from Tsingnan to Sikang
            1 EarlyFighter moved from Gansu to Sikang
            1 Tank moved from Gobi to Sikang
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 EarlyFighter, 1 Elite, 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Elite and 1 Tank
                    Chinese roll dice for 1 EarlyFighter, 1 Elite, 2 Infantrys and 1 Tank in Sikang, round 2 : 1/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Elite and 1 Tank in Sikang, round 2 : 0/2 hits, 0.83 expected hits
                    1 Elite owned by the Hisaichi lost in Sikang
                    Chinese roll dice for 1 EarlyFighter, 1 Elite, 2 Infantrys and 1 Tank in Sikang, round 3 : 1/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Tank in Sikang, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                    1 Tank owned by the Hisaichi lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 1 EarlyFighter, 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Elite and 1 Tank
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
            2 Infantrys moved from Tsingnan to Gansu
            1 EarlyFighter moved from Sikang to Gansu
            1 Infantry moved from Gobi to Tsingnan
            6 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Ming Jong to Tsingnan
            3 Infantrys moved from Quyan to Gobi
            1 Infantry moved from Cheng to Ming Jong
            1 Mech.Inf moved from Urumal to Tsingnan
            3 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Bunker placed in Gansu
            5 Infantrys and 1 Marine placed in Xining
            2 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Hisaichi regular : -0.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 10
    
        Combat Move - British
            1 Mech.Inf moved from Bengal to Sian
                  Chinese take W.Sian from Yamamoto
                  Chinese take Sian from Hisaichi
            1 Mech.Inf moved from Bengal to Hanan
                  Chinese take N.Chunking from Yamamoto
                  Chinese take Hanan from Yamamoto
            1 Mech.Inf moved from Bengal to N.Chunking
            1 Mech.Inf moved from N.Chunking to Chunking
                  Chinese take Chunking from Yamamoto
            1 Artillery and 1 Infantry moved from Bengal to W.Chunking
            1 Artillery and 1 Infantry moved from Bengal to Burma
            1 Artillery moved from Bengal to Burma
            1 Artillery moved from Bengal to W.Chunking
            1 Infantry moved from Bengal to Burma
            4 Artillerys moved from Bengal to sz64
            2 Infantrys moved from E.India to sz64
            4 Artillerys and 2 Infantrys moved from sz64 to Thailand
            1 Artillery moved from Calcutta to sz63
            3 Artillerys and 2 Infantrys moved from Calcutta to sz63
            4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz64
            4 Artillerys and 2 Infantrys moved from sz64 to Thailand
            2 Fighters moved from sz66 to Thailand
            1 Artillery moved from Bengal to W.Chunking
            1 Artillery moved from Bengal to Burma
            1 Artillery and 2 Infantrys moved from Celebs to sz58
            1 Artillery, 1 Infantry and 1 Transport moved from sz58 to sz57
            1 Infantry and 1 S.Sub moved from sz58 to sz57
            1 Artillery, 2 Fighters and 2 Infantrys moved from sz57 to Bali
            1 Marine moved from Moresby to sz49
            1 Marine and 1 S.Sub moved from sz49 to sz57
            1 Marine moved from sz57 to Bali
    
        Purchase Units - British
            British buy 4 Artillerys, 2 Fighters, 4 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in W.Chunking
                British attack with 3 Artillerys and 1 Infantry
                Thai defend with 1 Infantry
                    British roll dice for 3 Artillerys and 1 Infantry in W.Chunking, round 2 : 1/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in W.Chunking
                British win, taking W.Chunking from Thai with 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Bali
                British attack with 1 Artillery, 2 Fighters, 2 Infantrys and 1 Marine
                Hisaichi defend with 4 Artillerys; Thai defend with 1 Infantry
                    British roll dice for 1 Artillery, 2 Fighters, 2 Infantrys and 1 Marine in Bali, round 2 : 2/6 hits, 2.17 expected hits
                    Hisaichi roll dice for 4 Artillerys and 1 Infantry in Bali, round 2 : 0/5 hits, 1.67 expected hits
                    1 Infantry owned by the Thai and 1 Artillery owned by the Hisaichi lost in Bali
                    British roll dice for 1 Artillery, 2 Fighters, 2 Infantrys and 1 Marine in Bali, round 3 : 2/6 hits, 2.17 expected hits
                    Hisaichi roll dice for 3 Artillerys in Bali, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in Bali
                    2 Artillerys owned by the Hisaichi lost in Bali
                    British roll dice for 1 Artillery, 2 Fighters, 1 Infantry and 1 Marine in Bali, round 4 : 1/5 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Bali, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Bali
                British win, taking Bali from Hisaichi with 1 Artillery, 2 Fighters, 1 Infantry and 1 Marine remaining. Battle score for attacker is 16
                Casualties for Thai: 1 Infantry
                Casualties for Hisaichi: 4 Artillerys
                Casualties for British: 1 Infantry
            Battle in Burma
                British attack with 3 Artillerys and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 3 Artillerys and 2 Infantrys in Burma, round 2 : 0/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 Artillerys and 2 Infantrys in Burma, round 3 : 0/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 Artillerys and 2 Infantrys in Burma, round 4 : 2/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                    1 Infantry owned by the Thai lost in Burma
                British win, taking Burma from Hisaichi with 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in Thailand
                British attack with 8 Artillerys, 2 Fighters and 4 Infantrys
                Thai defend with 12 Infantrys and 2 Marines
                    British roll dice for 8 Artillerys, 2 Fighters and 4 Infantrys in Thailand, round 2 : 6/14 hits, 5.00 expected hits
                    Thai roll dice for 12 Infantrys and 2 Marines in Thailand, round 2 : 5/14 hits, 4.67 expected hits
                    1 Artillery owned by the British and 4 Infantrys owned by the British lost in Thailand
                    6 Infantrys owned by the Thai lost in Thailand
                    British roll dice for 7 Artillerys and 2 Fighters in Thailand, round 3 : 2/9 hits, 3.33 expected hits
                    Thai roll dice for 6 Infantrys and 2 Marines in Thailand, round 3 : 4/8 hits, 2.67 expected hits
                    4 Artillerys owned by the British lost in Thailand
                    2 Infantrys owned by the Thai lost in Thailand
                    British roll dice for 3 Artillerys and 2 Fighters in Thailand, round 4 : 2/5 hits, 2.00 expected hits
                    Thai roll dice for 4 Infantrys and 2 Marines in Thailand, round 4 : 1/6 hits, 2.00 expected hits
                    1 Artillery owned by the British lost in Thailand
                    2 Infantrys owned by the Thai lost in Thailand
                    British roll dice for 2 Artillerys and 2 Fighters in Thailand, round 5 : 1/4 hits, 1.67 expected hits
                    Thai roll dice for 2 Infantrys and 2 Marines in Thailand, round 5 : 2/4 hits, 1.33 expected hits
                    2 Artillerys owned by the British lost in Thailand
                    1 Infantry owned by the Thai lost in Thailand
                2 Fighters owned by the British retreated
                Thai win with 1 Infantry and 2 Marines remaining. Battle score for attacker is -18
                Casualties for British: 8 Artillerys and 4 Infantrys
                Casualties for Thai: 11 Infantrys
    
        Non Combat Move - British
            2 Fighters moved from Thailand to sz66
            2 Fighters moved from Bali to sz66
            2 Mech.Infs moved from Dheli to Bengal
            1 Infantry moved from Vancouver to sz6
            1 Infantry and 1 Transport moved from sz6 to sz5
            1 Infantry moved from sz5 to Alaska
            1 Artillery and 1 Infantry moved from Magadan to Yakutsk
    
        Place Units - British
            4 Artillerys and 2 Infantrys placed in Calcutta
            2 Fighters placed in Calcutta
            2 Infantrys placed in Bengal
            3 Mech.Infs placed in Dheli
    
        Turn Complete - British
            British collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.00
    British regular : -5.67
    Hisaichi regular : -2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 10
    
        Combat Move - Anzac
            1 Infantry and 1 Marine moved from Derby to sz50
            1 Infantry, 1 Marine and 2 T.Boats moved from sz50 to sz57
            1 Infantry and 1 Marine moved from sz57 to Java
                  Anzac take Java from Hisaichi
            1 S.Sub moved from sz57 to sz50
            1 Infantry moved from W.Australia to sz50
            1 Infantry and 1 S.Sub moved from sz50 to sz56
            1 Infantry moved from sz56 to Sumatra
                  Anzac take Sumatra from Yamamoto
            4 Transports moved from sz56 to sz57
            4 Transports moved from sz57 to sz50
            3 Artillerys moved from W.Australia to sz50
            3 Artillerys and 4 Transports moved from sz50 to sz57
            3 Artillerys moved from sz57 to Java
            2 Fighters moved from Darwin to sz57
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Artillerys and 1 Marine placed in W.Australia
            1 Artillery and 2 Infantrys placed in Darwin
            1 Artillery and 3 Infantrys placed in Melbourne
            Anzac undo move 3.
            Anzac undo move 2.
            Anzac undo move 1.
            2 Infantrys and 1 Marine placed in W.Australia
            3 Artillerys placed in Darwin
            1 Artillery and 3 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 10
    
        Combat Move - Americans
            1 Destroyer moved from sz19 to sz17
            1 B29 moved from Marcus to sz17
            1 L.Fighter moved from Marcus to sz17
            2 L.Fighters moved from sz18 to sz17
            1 Destroyer moved from sz18 to sz17
            1 S.Sub moved from sz18 to sz45
            1 Infantry moved from Pikelot to sz45
            1 S.Sub moved from sz18 to sz45
            1 Infantry moved from Lasap to sz45
            1 Infantry moved from Marcus to sz18
            1 Infantry and 1 S.Sub moved from sz45 to sz71
            1 Infantry moved from sz71 to Manila
                  Americans take Manila from Yamamoto
            1 Infantry and 1 S.Sub moved from sz45 to sz71
            1 Infantry moved from sz71 to Mindor
                  Americans take Mindor from Yamamoto
            1 Infantry and 1 S.Sub moved from sz18 to sz45
            1 Infantry and 1 S.Sub moved from sz45 to sz71
            1 Infantry moved from sz71 to Samar
                  Americans take Samar from Yamamoto
            3 Infantrys moved from Wake to sz19
            1 B.Transport and 3 Infantrys moved from sz19 to sz18
            3 Infantrys moved from sz18 to Marcus
            1 B.Transport moved from sz22 to sz11
            1 Infantry moved from Midway to sz11
            1 B.Transport and 1 Infantry moved from sz11 to sz20
            1 Infantry moved from sz20 to Wake
            8 Infantrys moved from Alaska to sz5
            2 B.Transports and 8 Infantrys moved from sz5 to sz3
            8 Infantrys moved from sz3 to Palana
            16 Infantrys moved from Palana to Magadan
            8 Infantrys moved from San Francisco to sz23
            2 B.Transports and 8 Infantrys moved from sz23 to sz6
            8 Infantrys moved from sz6 to N.Canada
            1 L.Fighter moved from Pearl Harbor to sz17
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 3 Destroyers, 3 L.Fighters and 1 Submarine; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in sz17
                Americans attack with 1 B29, 2 Destroyers and 4 L.Fighters
                Yamamoto defend with 3 Destroyers
                    Americans roll dice for 1 B29, 2 Destroyers and 4 L.Fighters in sz17, round 2 : 2/7 hits, 3.50 expected hits
                    Yamamoto roll dice for 3 Destroyers in sz17, round 2 : 1/3 hits, 1.50 expected hits
                    1 Destroyer owned by the Americans lost in sz17
                    2 Destroyers owned by the Yamamoto lost in sz17
                    Americans roll dice for 1 B29, 1 Destroyer and 4 L.Fighters in sz17, round 3 : 3/6 hits, 3.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz17, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz17
                Americans win with 1 B29, 1 Destroyer and 4 L.Fighters remaining. Battle score for attacker is 16
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 3 Destroyers
    
        Non Combat Move - Americans
            2 L.Fighters could not land in sz18 and were removed
            2 L.Fighters moved from sz17 to sz18
            2 L.Fighters moved from sz17 to sz18
            1 B29 moved from sz17 to Marcus
            1 S.Sub moved from sz25 to sz28
            1 Infantry moved from Kiribati to sz28
            1 Infantry and 1 S.Sub moved from sz28 to sz30
            1 Infantry moved from sz30 to Majuru
            1 B.Carrier moved from sz25 to sz20
    
        Place Units - Americans
            1 B.Carrier placed in sz18
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to sz18: 2 L.Fighters
            EDIT: Turning off Edit Mode
            1 Submarine placed in sz20
            2 L.Fighters placed in Pearl Harbor
            1 L.Fighter placed in Hilo
            2 Destroyers placed in sz5
            1 Destroyer placed in sz13
    
        Turn Complete - Americans
            Americans collect 90 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Americans regular : -1.67
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 10
    
        Combat Move - Russians
            1 Fighter and 8 Infantrys moved from Ulaan Ude to Quingdao
            3 Mech.Infs moved from Tulun to Quingdao
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 1 Elite, 4 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 Fighter, 8 Infantrys and 3 Mech.Infs
                Masaharu defend with 9 Infantrys and 2 Tanks
                    Russians roll dice for 1 Fighter, 8 Infantrys and 3 Mech.Infs in Quingdao, round 2 : 1/12 hits, 3.33 expected hits
                    Masaharu roll dice for 9 Infantrys and 2 Tanks in Quingdao, round 2 : 2/11 hits, 4.00 expected hits
                    2 Infantrys owned by the Russians lost in Quingdao
                    1 Infantry owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 Fighter, 6 Infantrys and 3 Mech.Infs in Quingdao, round 3 : 2/10 hits, 3.00 expected hits
                    Masaharu roll dice for 8 Infantrys and 2 Tanks in Quingdao, round 3 : 3/10 hits, 3.67 expected hits
                    3 Infantrys owned by the Russians lost in Quingdao
                    2 Infantrys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 Fighter, 3 Infantrys and 3 Mech.Infs in Quingdao, round 4 : 2/7 hits, 2.50 expected hits
                    Masaharu roll dice for 6 Infantrys and 2 Tanks in Quingdao, round 4 : 2/8 hits, 3.00 expected hits
                    2 Infantrys owned by the Russians lost in Quingdao
                    2 Infantrys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 Fighter, 1 Infantry and 3 Mech.Infs in Quingdao, round 5 : 2/5 hits, 1.83 expected hits
                    Masaharu roll dice for 4 Infantrys and 2 Tanks in Quingdao, round 5 : 1/6 hits, 2.33 expected hits
                    1 Infantry owned by the Russians lost in Quingdao
                    2 Infantrys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 Fighter and 3 Mech.Infs in Quingdao, round 6 : 2/4 hits, 1.50 expected hits
                    Masaharu roll dice for 2 Infantrys and 2 Tanks in Quingdao, round 6 : 2/4 hits, 1.67 expected hits
                2 Mech.Infs owned by the Russians lost in Quingdao
                    2 Infantrys owned by the Masaharu lost in Quingdao
                1 Fighter owned by the Russians retreated
                1 Mech.Inf owned by the Russians retreated to Ulaan Ude
                Masaharu win with 2 Tanks remaining. Battle score for attacker is -8
                Casualties for Russians: 8 Infantrys and 2 Mech.Infs
                Casualties for Masaharu: 9 Infantrys
    
        Non Combat Move - Russians
            1 Fighter moved from Quingdao to Ulaan Ude
            7 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            1 Elite moved from Kaask to Tulun
            6 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Kyzyl to Kaask
            4 Mech.Infs moved from Achinsk to Tulun
    
        Place Units - Russians
            2 Artillerys, 1 Elite and 3 Infantrys placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -4.67
    Russians regular : -3.17
    

    Savegame

Suggested Topics

  • 17
  • 51
  • 89
  • 49
  • 105
  • 98
  • 55
  • 76
Axis & Allies Boardgaming Custom Painted Miniatures

49

Online

17.5k

Users

40.1k

Topics

1.7m

Posts