@ArtofWar1947 c6999e8b-e375-43f8-899a-b76a45731973-ptv-po2-aow-l-v-dawg-x-IT-4.tsvg
TinCanoftheSea Allies -VS- dawgoneit Axis OOB +21
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 4 infantry moved from Finland to Norway 3 armour and 3 artilleries moved from Germany to Western Germany 2 mech_infantrys moved from Southern France to Yugoslavia 1 artillery moved from Southern France to Northern Italy 1 submarine moved from 122 Sea Zone to 120 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Slovakia Hungary to Romania 3 infantry moved from Germany to Poland 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Romania 2 infantry moved from Poland to Slovakia Hungary 3 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 2 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Romania 3 artilleries moved from Germany to Poland 1 artillery moved from Germany to Slovakia Hungary 1 artillery moved from Slovakia Hungary to Romania 1 armour moved from Germany to Romania 1 armour moved from Germany to Slovakia Hungary 1 armour moved from Germany to Poland 1 mech_infantry moved from Germany to Slovakia Hungary 1 battleship and 1 cruiser moved from 109 Sea Zone to 112 Sea Zone 2 destroyers moved from 113 Sea Zone to 112 Sea Zone 4 transports moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 2 transports placed in 112 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6 Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Yenisey to Sakha 3 infantry moved from Buryatia to Sakha Combat - Russians Battle in Sakha Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Sakha, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sakha Russians win, taking Sakha from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Sakha to Buryatia 2 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Yakut S.S.R. to Buryatia 2 armour moved from Yenisey to Buryatia 2 infantry moved from Yenisey to Yakut S.S.R. 1 artillery and 4 infantry moved from Novgorod to Karelia 2 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine 2 aaGuns moved from Bryansk to Western Ukraine 3 artilleries moved from Ukraine to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 6 infantry moved from Russia to Bryansk 1 artillery and 2 infantry moved from Belarus to Bryansk 2 infantry moved from Belarus to Novgorod Place Units - Russians 1 artillery, 1 infantry and 1 tactical_bomber placed in Novgorod 3 infantry placed in Ukraine 3 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : -0.67
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 mech_infantry moved from Kweichow to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Kwangsi to Yunnan 2 infantry moved from Jehol to Chahar 1 infantry moved from Manchuria to Amur 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 carrier moved from 36 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 45 Sea Zone 1 fighter moved from 36 Sea Zone to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 battleship moved from 36 Sea Zone to 19 Sea Zone 1 cruiser moved from 36 Sea Zone to 19 Sea Zone 1 carrier and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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@tincanofthesea scramble in sz21?
sorry for the delay. was getting an error. -
@dawgoneit You’re fine, no scramble in sz’21, thanks
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 mech_infantry moved from Kweichow to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Kwangsi to Yunnan 2 infantry moved from Jehol to Chahar 1 infantry moved from Manchuria to Amur 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 carrier moved from 36 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 45 Sea Zone 1 fighter moved from 36 Sea Zone to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 battleship moved from 36 Sea Zone to 19 Sea Zone 1 cruiser moved from 36 Sea Zone to 19 Sea Zone 1 carrier and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Guam Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield and 1 fighter Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Guam Japanese roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Guam, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Guam Americans win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Philippines Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 5 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in Chahar Japanese attack with 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone 1 fighter moved from Kwangtung to 43 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 1 fighter moved from Kwangsi to 6 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to Jehol 2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria 1 tactical_bomber moved from Kwangtung to Jehol 1 fighter moved from Kwangtung to Yunnan Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 factory_minor placed in Kiangsu 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.00 Japanese regular : -4.50 UK_Pacific regular : 0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 1 Sea Zone to 3 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 1 Sea Zone to 4 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 fighter moved from Guam to 20 Sea Zone 1 battleship and 1 cruiser moved from 1 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from Central United States to Western United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 2 carriers, 2 fighters and 2 tactical_bombers moved from 1 Sea Zone to 3 Sea Zone 1 bomber moved from Eastern United States to Alaska 1 fighter moved from Eastern United States to Alaska 1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Soviet Far East Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Soviet Far East, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from 20 Sea Zone to Malaya Place Units - Americans 2 transports placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 2 destroyers and 1 submarine placed in 2 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 3 mech_infantrys EDIT: Adding units owned by Americans to Alaska: 3 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 0.67
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TripleA Manual Gamesave Post: Chinese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai 9 infantry moved from Sikang to Tsinghai 1 infantry moved from Chahar to Suiyuyan Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 1 Sea Zone to 3 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 1 Sea Zone to 4 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 fighter moved from Guam to 20 Sea Zone 1 battleship and 1 cruiser moved from 1 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from Central United States to Western United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 2 carriers, 2 fighters and 2 tactical_bombers moved from 1 Sea Zone to 3 Sea Zone 1 bomber moved from Eastern United States to Alaska 1 fighter moved from Eastern United States to Alaska 1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Soviet Far East Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Soviet Far East, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from 20 Sea Zone to Malaya Place Units - Americans 2 transports placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 2 destroyers and 1 submarine placed in 2 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 3 mech_infantrys EDIT: Adding units owned by Americans to Alaska: 3 mech_infantrys EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai 9 infantry moved from Sikang to Tsinghai 1 infantry moved from Chahar to Suiyuyan Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 11 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 3 artilleries and 8 infantry moved from India to Burma 2 infantry moved from India to Burma 2 artilleries and 1 mech_infantry moved from Alexandria to Tobruk British take Tobruk from Italians Combat - British Battle in Burma British attack with 3 artilleries and 10 infantry Japanese defend with 1 infantry British roll dice for 3 artilleries and 10 infantry in Burma, round 2 : 4/13 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 battleship moved from 80 Sea Zone to 81 Sea Zone 2 transports moved from 98 Sea Zone to 81 Sea Zone 1 fighter moved from Persia to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt 1 fighter moved from Persia to India 2 aaGuns moved from India to Burma 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom 1 fighter moved from Iceland to United Kingdom 2 destroyers moved from 106 Sea Zone to 109 Sea Zone 1 artillery moved from Kenya to Anglo Egyptian Sudan 1 transport moved from 72 Sea Zone to 71 Sea Zone Place Units - British 2 infantry placed in Persia 9 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 2 artilleries and 1 fighter placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2,4,2,4 UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 2 artilleries and 1 fighter
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.17 Japanese regular : 0.67 British regular : 0.83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 mech_infantry moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 bomber moved from Southern Italy to 104 Sea Zone 1 artillery and 1 infantry moved from Algeria to Morocco Combat - Italians Battle in 104 Sea Zone Italians attack with 1 bomber Americans defend with 1 destroyer Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Morocco Italians attack with 1 artillery and 1 infantry French defend with 2 infantry Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 artillery in Morocco, round 3 : 1/1 hits, 0.33 expected hits French roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 artillery owned by the Italians lost in Morocco French win with no units remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 1 infantry Casualties for French: 2 infantry Non Combat Move - Italians 2 aaGuns, 2 armour and 1 infantry moved from Romania to Eastern Poland 2 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy 1 bomber moved from 104 Sea Zone to Normandy Bordeaux Place Units - Italians 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3 Italians collect 7 PUs (5 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 French regular : 1.00 Italians regular : 1.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3 ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 unit repaired. 3 armour moved from Western Germany to 112 Sea Zone 3 artilleries moved from Western Germany to 112 Sea Zone 6 infantry moved from Norway to 112 Sea Zone 3 armour, 3 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 6 infantry and 6 transports moved from 112 Sea Zone to 115 Sea Zone 3 armour, 3 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod 1 armour moved from Poland to Novgorod Germans take Baltic States from Russians 2 tactical_bombers moved from Holland Belgium to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 fighter moved from Holland Belgium to 109 Sea Zone 3 bombers moved from Western Germany to Novgorod 2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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@tincanofthesea any scrambles UK or Russia
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@dawgoneit can i make a change before you answer me on the scrambles.
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 unit repaired. 3 armour moved from Western Germany to 112 Sea Zone 3 artilleries moved from Western Germany to 112 Sea Zone 6 infantry moved from Norway to 112 Sea Zone 3 armour, 3 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 6 infantry and 6 transports moved from 112 Sea Zone to 115 Sea Zone 3 armour, 3 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod 1 armour moved from Poland to Novgorod Germans take Baltic States from Russians 1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone 3 bombers moved from Western Germany to Novgorod 2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 fighter and 2 tactical_bombers moved from Holland Belgium to 109 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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@dawgoneit revised version is the second one. any scrambles UK or Russia
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@dawgoneit No scramble for Russia, and scramble both fighters from the UK
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 unit repaired. 3 armour moved from Western Germany to 112 Sea Zone 3 artilleries moved from Western Germany to 112 Sea Zone 6 infantry moved from Norway to 112 Sea Zone 3 armour, 3 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 6 infantry and 6 transports moved from 112 Sea Zone to 115 Sea Zone 3 armour, 3 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod 1 armour moved from Poland to Novgorod Germans take Baltic States from Russians 1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone 3 bombers moved from Western Germany to Novgorod 2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 fighter and 2 tactical_bombers moved from Holland Belgium to 109 Sea Zone Combat - Germans British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 115 Sea Zone Germans attack with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 6 transports Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 6 transports in 115 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in 109 Sea Zone Germans attack with 3 fighters and 3 tactical_bombers British defend with 2 destroyers, 1 fighter and 2 transports; French defend with 1 fighter Germans roll dice for 3 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits British roll dice for 2 destroyers, 2 fighters and 2 transports in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 2 destroyers owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in 109 Sea Zone 2 transports owned by the British lost in 109 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 2 destroyers, 1 fighter and 2 transports Casualties for French: 1 fighter Battle in Novgorod Germans attack with 4 armour, 3 artilleries, 3 bombers and 6 infantry Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 12 infantry and 1 tactical_bomber Russians roll AA dice in Novgorod : 0/3 hits, 0.50 expected hits Germans roll dice for 4 armour, 3 artilleries, 3 bombers and 6 infantry in Novgorod, round 2 : 5/16 hits, 6.50 expected hits Russians roll dice for 2 aaGuns, 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber in Novgorod, round 2 : 9/16 hits, 6.17 expected hits 3 infantry owned by the Russians, 3 artilleries owned by the Germans, 6 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 4 armour and 3 bombers in Novgorod, round 3 : 3/7 hits, 4.00 expected hits Russians roll dice for 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber in Novgorod, round 3 : 8/13 hits, 5.17 expected hits 3 infantry owned by the Russians, 3 bombers owned by the Germans and 4 armour owned by the Germans lost in Novgorod Russians win with 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is -62 Casualties for Germans: 4 armour, 3 artilleries, 3 bombers and 6 infantry Casualties for Russians: 2 aaGuns and 6 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Eastern Poland 1 aaGun, 3 artilleries and 11 infantry moved from Poland to Baltic States 1 aaGun, 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 1 armour and 1 mech_infantry moved from Eastern Poland to Baltic States 1 aaGun, 1 armour, 3 artilleries and 11 infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 mech_infantry moved from Yugoslavia to Eastern Poland 2 infantry moved from Germany to Poland 1 mech_infantry moved from Western Germany to Poland 2 fighters and 2 tactical_bombers moved from 109 Sea Zone to Holland Belgium 1 artillery moved from Northern Italy to Southern Italy Place Units - Germans 2 armour, 6 infantry and 2 mech_infantrys placed in Germany 2 infantry placed in Normandy Bordeaux 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1 Germans collect 44 PUs (3 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : 6.00 Germans regular : -1.00 Russians AA : -0.50 British regular : 0.00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries, 1 harbour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Finland 1 artillery and 2 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Finland 1 infantry moved from Sakha to Amur 1 fighter and 1 tactical_bomber moved from Buryatia to Amur 1 infantry moved from Sakha to Siberia Russians take Siberia from Japanese Combat - Russians Battle in Amur Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Finland Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Finland, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 3 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 fighter moved from Finland to Archangel 1 artillery and 5 infantry moved from Novgorod to Archangel 1 fighter moved from Novgorod to Russia 2 aaGuns, 5 artilleries, 12 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk 6 infantry moved from Ukraine to Bryansk 3 infantry moved from Russia to Bryansk 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from Amur to Buryatia 2 infantry moved from Yakut S.S.R. to Buryatia 1 tactical_bomber moved from Finland to Archangel 2 infantry moved from Belarus to Bryansk Place Units - Russians 2 artilleries, 1 harbour and 4 infantry placed in Russia Russians undo move 1. 2 artilleries and 4 infantry placed in Russia 1 harbour placed in Soviet Far East Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 0.00 Russians regular : 0.50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 4 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Manchuria to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 carriers, 2 destroyers, 2 fighters, 4 infantry, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers moved from 5 Sea Zone to Soviet Far East 1 destroyer moved from 16 Sea Zone to 7 Sea Zone 2 bombers moved from Manchuria to Soviet Far East 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 battleship and 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 destroyer moved from 21 Sea Zone to 46 Sea Zone 1 infantry moved from Shensi to Hopei Japanese take Hopei from Chinese 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 armour, 4 artilleries and 2 infantry moved from Shensi to Kweichow 1 infantry moved from Hunan to Yunnan 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Kweichow 1 artillery moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Manchuria to Soviet Far East 1 tactical_bomber moved from Jehol to Manchuria Combat - Japanese Battle in Celebes Battle in Borneo Battle in Soviet Far East Japanese attack with 1 artillery, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers Americans defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry; Russians defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Soviet Far East, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers in Soviet Far East, round 2 : 6/14 hits, 6.17 expected hits Russians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Soviet Far East, round 2 : 4/7 hits, 2.50 expected hits 4 infantry owned by the Japanese, 1 armour owned by the Americans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Soviet Far East Japanese win, taking Celebes from Dutch, taking Borneo from UK_Pacific, taking Soviet Far East from Russians with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 4 infantry Casualties for Americans: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Soviet Far East to 5 Sea Zone 2 bombers moved from Soviet Far East to Japan Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kiangsu 4 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : 1.50