TinCanoftheSea Allies -VS- dawgoneit Axis OOB +21


  • @dawgoneit No scramble thank you


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 2 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
            1 battleship and 1 cruiser moved from 113 Sea Zone to 109 Sea Zone
            1 fighter and 2 tactical_bombers moved from Holland Belgium to 109 Sea Zone
            1 mech_infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            2 artilleries and 2 mech_infantrys moved from France to Southern France
            5 infantry moved from Bulgaria to Greece
            3 armour moved from Yugoslavia to Greece
    
        Combat - Germans
            Battle in Southern France
                Germans attack with 2 artilleries and 2 mech_infantrys
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 artilleries and 2 mech_infantrys in Southern France, round 2 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 artillery owned by the French lost in Southern France
                Germans win, taking Southern France from French with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery
                Casualties for French: 1 artillery
            Battle in 109 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 fighter and 2 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 1 battleship, 1 cruiser, 1 fighter and 2 tactical_bombers in 109 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British and 1 cruiser owned by the British lost in 109 Sea Zone
                    Germans roll dice for 1 battleship, 1 cruiser, 1 fighter and 2 tactical_bombers in 109 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits
                    British roll dice for 1 battleship in 109 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 40
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Battle in 97 Sea Zone
                Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
                British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                1 submarine owned by the British submerged
                    Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Germans: 1 fighter and 2 tactical_bombers
                Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
            Battle in Greece
                Germans attack with 3 armour and 5 infantry
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 1/8 hits, 2.33 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                    Germans roll dice for 3 armour and 4 infantry in Greece, round 3 : 2/7 hits, 2.17 expected hits
                    Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                    Germans roll dice for 3 armour and 3 infantry in Greece, round 4 : 3/6 hits, 2.00 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                Germans win, taking Greece from Neutral_Allies with 3 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Germans
            6 armour and 1 mech_infantry moved from France to Germany
            2 infantry moved from Western Germany to Germany
            1 fighter and 2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
            2 artilleries and 8 infantry moved from Yugoslavia to Romania
            2 bombers, 2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Western Germany
    
        Place Units - Germans
            2 destroyers and 3 transports placed in 113 Sea Zone
            7 artilleries and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
            Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Neutral_Allies regular : 0.33
    Germans regular : -0.33
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 armour moved from Novosibirsk to Yenisey
            2 infantry moved from Olgiy to Yenisey
            1 infantry moved from Dzavhan to Yakut S.S.R.
            1 infantry moved from Ulaanbaatar to Buryatia
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            2 infantry moved from Buyant-Uhaa to Ulaanbaatar
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Bryansk to Western Ukraine
            1 artillery moved from Bryansk to Western Ukraine
            2 infantry moved from Rostov to Ukraine
            1 fighter moved from Russia to Yenisey
            1 tactical_bomber moved from Novgorod to Yenisey
    
        Place Units - Russians
            1 artillery placed in Novgorod
            Russians undo move 1.
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Novgorod
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 artillery moved from Amur to Manchuria
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 artillery moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            2 artilleries and 2 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 artillery and 3 infantry moved from Hunan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Kwangsi to Yunnan
            1 armour and 1 mech_infantry moved from Kwangsi to Kweichow
            1 infantry moved from Kwangsi to Hunan
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Siam to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 4 infantry moved from 19 Sea Zone to Manchuria
            2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            2 bombers moved from Japan to Manchuria
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            2 destroyers and 1 transport placed in 6 Sea Zone
            1 artillery, 2 infantry and 2 mech_infantrys placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @tincanofthesea sorry for the delay. still doing the xmas thing. i have guest for the week. trying to do a turn here and there.


  • @dawgoneit same here, I’m actually heading out of state today so I probably won’t be able to respond, but I’ll be back the 2nd I think. Enjoy the rest of your holiday!


  • @tincanofthesea you also


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 transport moved from 11 Sea Zone to 10 Sea Zone
            3 infantry moved from Western United States to 10 Sea Zone
            1 armour and 1 artillery moved from Western United States to 10 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 battleship placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            1 factory_minor placed in Alaska
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 fighter and 2 infantry moved from Shensi to Hopei
            3 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Chahar from Japanese, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            7 infantry moved from Shensi to Sikang
            1 fighter moved from Hopei to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 transport moved from 11 Sea Zone to 10 Sea Zone
            3 infantry moved from Western United States to 10 Sea Zone
            1 armour and 1 artillery moved from Western United States to 10 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 battleship placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            1 factory_minor placed in Alaska
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 fighter and 2 infantry moved from Shensi to Hopei
            3 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Chahar from Japanese, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            7 infantry moved from Shensi to Sikang
            1 fighter moved from Hopei to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor and 7 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery moved from Egypt to Alexandria
            1 artillery moved from Ethiopia to 76 Sea Zone
            1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
            1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 mech_infantry moved from Ethiopia to 76 Sea Zone
            1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria
            1 tactical_bomber moved from Trans-Jordan to Alexandria
            1 cruiser moved from 76 Sea Zone to 98 Sea Zone
            3 infantry moved from Persia to Iraq
            2 fighters moved from India to Iraq
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to Kenya
            1 artillery moved from Ethiopia to Kenya
    
        Combat - British
            Battle in Alexandria
                British attack with 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                    British roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 2.00 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 : 2/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 2 infantry
                Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
            Battle in Iraq
                British attack with 2 fighters and 3 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 fighters and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 2 fighters and 2 infantry in Iraq, round 3 : 0/4 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 fighters and 2 infantry in Iraq, round 4 : 0/4 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 fighters and 2 infantry in Iraq, round 5 : 0/4 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Iraq
                    British roll dice for 2 fighters and 1 infantry in Iraq, round 6 : 1/3 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 6 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                2 fighters owned by the British retreated
                Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 3 infantry
                Casualties for Neutral_Axis: 2 infantry
            Battle in Kenya
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Iraq to Persia
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 fighter moved from New Brunswick Nova Scotia to Iceland
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
            2 infantry moved from Burma to India
            1 battleship moved from 39 Sea Zone to 80 Sea Zone
            1 tactical_bomber moved from Alexandria to Trans-Jordan
    
        Place Units - British
            1 factory_minor placed in Persia
            1 artillery and 2 infantry placed in Union of South Africa
            5 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
            British collect 26 PUs (5 lost to blockades); end with 27 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 18 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Italians regular : 1.50
    Japanese regular : 0.33
    Neutral_Axis regular : -0.67
    British regular : -2.83
    

    Savegame


  • @dawgoneit well someone in my family tested positive so we had to cancel the trip


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from French
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            2 aaGuns moved from Yugoslavia to Romania
            2 infantry moved from Bulgaria to Romania
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @tincanofthesea said in TinCanoftheSea Allies -VS- dawgoneit Axis OOB +21:

    @dawgoneit well someone in my family tested positive so we had to cancel the trip

    sorry to here about your family member. i hope all turns out well with that person. i hope you get another chance at your trip. good luck.


  • @dawgoneit Thanks, he doesn’t have any symptoms but we just didn’t wanna risk spreading covid ya know


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            4 infantry moved from Finland to Norway
            3 armour and 3 artilleries moved from Germany to Western Germany
            2 mech_infantrys moved from Southern France to Yugoslavia
            1 artillery moved from Southern France to Northern Italy
            1 submarine moved from 122 Sea Zone to 120 Sea Zone
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 aaGun moved from Slovakia Hungary to Romania
            3 infantry moved from Germany to Poland
            1 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Slovakia Hungary
            1 infantry moved from Slovakia Hungary to Romania
            2 infantry moved from Poland to Slovakia Hungary
            3 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            2 infantry moved from Germany to Slovakia Hungary
            1 infantry moved from Slovakia Hungary to Romania
            3 artilleries moved from Germany to Poland
            1 artillery moved from Germany to Slovakia Hungary
            1 artillery moved from Slovakia Hungary to Romania
            1 armour moved from Germany to Romania
            1 armour moved from Germany to Slovakia Hungary
            1 armour moved from Germany to Poland
            1 mech_infantry moved from Germany to Slovakia Hungary
            1 battleship and 1 cruiser moved from 109 Sea Zone to 112 Sea Zone
            2 destroyers moved from 113 Sea Zone to 112 Sea Zone
            4 transports moved from 113 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            2 transports placed in 112 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Yenisey to Sakha
            3 infantry moved from Buryatia to Sakha
    
        Combat - Russians
            Battle in Sakha
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Sakha, round 2 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sakha
                Russians win, taking Sakha from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Sakha to Buryatia
            2 infantry moved from Ulaanbaatar to Buryatia
            1 infantry moved from Yakut S.S.R. to Buryatia
            2 armour moved from Yenisey to Buryatia
            2 infantry moved from Yenisey to Yakut S.S.R.
            1 artillery and 4 infantry moved from Novgorod to Karelia
            2 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine
            2 aaGuns moved from Bryansk to Western Ukraine
            3 artilleries moved from Ukraine to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            6 infantry moved from Russia to Bryansk
            1 artillery and 2 infantry moved from Belarus to Bryansk
            2 infantry moved from Belarus to Novgorod
    
        Place Units - Russians
            1 artillery, 1 infantry and 1 tactical_bomber placed in Novgorod
            3 infantry placed in Ukraine
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Russians regular : -0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            1 mech_infantry moved from Kweichow to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Jehol to Chahar
            1 infantry moved from Manchuria to Amur
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 battleship, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 carrier moved from 36 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 carrier and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone
            1 submarine moved from 36 Sea Zone to 45 Sea Zone
            1 fighter moved from 36 Sea Zone to Kwangtung
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 battleship moved from 36 Sea Zone to 19 Sea Zone
            1 cruiser moved from 36 Sea Zone to 19 Sea Zone
            1 carrier and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 armour, 4 artilleries and 5 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @tincanofthesea scramble in sz21?
    sorry for the delay. was getting an error.


  • @dawgoneit You’re fine, no scramble in sz’21, thanks

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