NML 1914 - Team Game #3


  • @Witt

    Game History

    Round: 23
    
        Research Technology - USA
                USA roll 3,6 and gets 1 hit
            USA removing all Technology Tokens after successful research.
            USA discover mustardGas
    
        Combat Move - USA
            7 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 31 Mid Atlantic
            7 transports moved from Sea Zone 33 Mid Atlantic to Sea Zone 32 Sargasso Sea
            6 field_guns and 4 infantry moved from Azores to Sea Zone 32 Sargasso Sea
            1 destroyer, 6 field_guns, 4 infantry and 7 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 33 Mid Atlantic
            6 field_guns and 4 infantry moved from Sea Zone 33 Mid Atlantic to Algarve
            8 field_guns moved from Lisbon to Algarve
            3 field_guns and 3 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
            4 field_guns and 4 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic
            7 field_guns, 7 infantry and 7 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
            7 field_guns and 7 infantry moved from Sea Zone 32 Sargasso Sea to Azores
            7 transports moved from Sea Zone 31 Mid Atlantic to Sea Zone 30 Mid Atlantic
            3 field_guns and 3 infantry moved from New York to Hudson-Delaware
            1 field_gun and 1 infantry moved from Louisiana to Arkansas
            16 field_guns moved from Texas to Louisiana
            4 tanks moved from Guadalahara to Acapulco
            1 field_gun moved from Veracruz to Acapulco
            4 tanks moved from Mexico City to Acapulco
            1 field_gun and 1 infantry moved from Puerto Vallarta to Guadalahara
            1 field_gun moved from Monterrey to Guadalahara
            1 tank moved from Monterrey to Acapulco
            1 field_gun and 1 infantry moved from California to Sea Zone 153 Pacific Ocean
            1 field_gun and 1 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
            2 field_guns and 2 infantry moved from Sea Zone 151 Bering Sea to Koryak
            1 field_gun and 1 infantry moved from Baja-Sonora to California
    
        Purchase Units - USA
            USA buy 1 Factory, 1 battleship, 6 field_guns, 8 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat - USA
            Battle in Algarve
                USA attack with 14 field_guns and 4 infantry
                Neutral defend with 8 infantry
                    USA roll dice for 1 battlecruiser in Algarve, round 2 : 1/1 hits, 0.67 expected hits
                    USA roll dice for 14 field_guns and 4 infantry in Algarve, round 2 : 6/18 hits, 6.00 expected hits
                    Neutral roll dice for 8 infantry in Algarve, round 2 : 1/8 hits, 2.67 expected hits
                    7 infantry owned by the Neutral and 1 infantry owned by the USA lost in Algarve
                    USA roll dice for 14 field_guns and 3 infantry in Algarve, round 3 : 6/17 hits, 5.67 expected hits
                    Neutral roll dice for 1 infantry in Algarve, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Algarve
                USA loses 0 PUs for violating Algarves neutrality.
                USA win, taking Algarve from Neutral with 14 field_guns and 2 infantry remaining. Battle score for attacker is 18
                Casualties for USA: 2 infantry
                Casualties for Neutral: 8 infantry
            Battle in Koryak
                USA attack with 2 field_guns and 2 infantry
                Communists defend with 1 conscript, 1 field_gun and 1 trench
                    USA roll dice for 1 battlecruiser in Koryak, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 trench owned by the Communists
                    USA roll dice for 2 field_guns and 2 infantry in Koryak, round 2 : 1/4 hits, 1.33 expected hits
                    Communists roll dice for 1 conscript, 1 field_gun and 1 trench in Koryak, round 2 : 0/3 hits, 0.67 expected hits
                    1 conscript owned by the Communists lost in Koryak
                    USA roll dice for 2 field_guns and 2 infantry in Koryak, round 3 : 1/4 hits, 1.33 expected hits
                    Communists roll dice for 1 field_gun and 1 trench in Koryak, round 3 : 1/2 hits, 0.50 expected hits
                    1 trench owned by the Communists and 1 infantry owned by the USA lost in Koryak
                    USA roll dice for 2 field_guns and 1 infantry in Koryak, round 4 : 1/3 hits, 1.00 expected hits
                    Communists roll dice for 1 field_gun in Koryak, round 4 : 0/1 hits, 0.33 expected hits
                    1 field_gun owned by the Communists lost in Koryak
                USA win, taking Koryak from Communists with 2 field_guns and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Communists: 1 conscript, 1 field_gun and 1 trench
                Casualties for USA: 1 infantry
    
        Non Combat Move - USA
            1 aaGun moved from Guadalahara to Acapulco
    
        Place Units - USA
            1 Factory placed in Lisbon
            1 transport placed in Sea Zone 153 Pacific Ocean
            1 field_gun and 1 infantry placed in San Francisco
            3 field_guns and 3 infantry placed in Charleston
            1 battleship and 1 submarine placed in Sea Zone 30 Mid Atlantic
            2 field_guns and 4 infantry placed in Washington D.C.
            USA undo move 4.
            1 field_gun and 1 infantry placed in Veracruz
            2 field_guns and 2 infantry placed in Charleston
    
        Activate Technology - USA
            USA activating mustardGas
            Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - USA
            USA collect 97 PUs; end with 98 PUs
            USA collect 6 PUs from War Bonds; end with 104 PUs
    

    Combat Hit Differential Summary :

    Communists regular : -0.50
    USA regular : 0.33
    Neutral regular : -1.00
    

    USA23.tsvg


  • @entek so the Americans are in the war at last. Against peace loving Spaniards.
    You bully , you!

  • '20 '19 '18 '17 '16

    @witt gotta start somewhere!



  • @witt I see you fell into both my traps!!!



  • @elrood Roman Holiday.tsvg
    Round: 24

        Combat Move - Austria
                Austria captures 28PUs while taking Italy capital
            1 tank moved from Latium to Apulia
                  Austria take Apulia from Italy
            1 tank moved from Apulia to Rome
                  Austria take Rome from Italy
            29 field_guns, 24 heavy_guns and 45 infantry moved from Latium to Rome
    
        Purchase Units - Austria
            Austria buy 4 field_guns, 18 heavy_guns, 6 infantry and 9 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Austria
    
        Non Combat Move - Austria
            1 heavy_gun moved from Trieste to Austria
            1 aaGun moved from Austria to Trieste
            1 aaGun moved from Piedmont to Marseilles
            1 cavalry moved from Latium to Tuscany
            1 infantry moved from Piedmont to Switzerland
            9 cavalrys moved from Venice to Vienna
            4 heavy_guns and 1 infantry moved from Hungary to Vienna
            2 cavalrys moved from Piedmont to Trieste
            1 cavalry moved from Tuscany to Croatia
            15 tanks moved from Tuscany to Rome
            3 cavalrys moved from Tuscany to Venice
            1 aaGun moved from Tuscany to Piedmont
    
        Place Units - Austria
            14 heavy_guns and 3 trenchs placed in Vienna
            1 infantry placed in Hungary
            3 trenchs placed in Marseilles
            2 heavy_guns and 5 infantry placed in Trieste
            2 heavy_guns and 1 trench placed in Venice
            1 trench placed in Galicia
            1 trench placed in Austria
            Austria undo move 4.
            3 field_guns, 2 heavy_guns and 3 infantry placed in Trieste
            1 field_gun and 2 infantry placed in Venice
            Austria undo move 8.
            1 infantry placed in Tuscany
            1 field_gun and 1 infantry placed in Venice
    
        Activate Technology - Austria
            Trigger AustriaP: Austria has 3 infantry placed in Vienna
    
        Turn Complete - Austria
            Austria collect 92 PUs; end with 92 PUs
            Austria collect 6 PUs from War Bonds; end with 98 PUs
    

  • Got a pleasant surprise when I captured Rome. Because it was left undefended, I entered it during the combat movement phase and received the capital Treasury before my purchase phase. Thus allowing me to use the 28 PU to buy more units this turn. Which was particularly helpful because R will likely capture my capital this round and would have taken Italy’s treasury from me if I had not been able to spend it this round.


  • @fmerwinrommel oh… :-o. That was actually the plan… damn


  • I went for Mars first before Rome, because the French army there had a powerful offense, which could have taken northern Italy from me, if I had gone south first. Italy had 14 trenches and mostly infantry. I should have turned back to Italy sooner, as Italy and France together were putting 10 units per turn into Latium. But Turkey collapsed so quickly, that I built units in Hungary and Belgrade before Italy. Just going defensive in the east would have held off R for a while longer, but without a breakthru in Italy, it was just prolonging the inevitable. The income didn’t match what UK & R are getting from conquering T, so it wasn’t a game changer. But I just wanted to show that I could breakout into southern France and take out Italy.


  • @fmerwinrommel said in NML 1914 - Team Game #3:

    Got a pleasant surprise when I captured Rome. Because it was left undefended, I entered it during the combat movement phase and received the capital Treasury before my purchase phase. Thus allowing me to use the 28 PU to buy more units this turn. Which was particularly helpful because R will likely capture my capital this round and would have taken Italy’s treasury from me if I had not been able to spend it this round.

    Yeah, this is a long known bug/issue with TripleA. Many people house rule that you can’t spend it the same turn that or most players know about it and just make sure to leave 1 unit there.

  • 2024 '22 '19 '17 '15

    @redrum ah, so it is a bug, not a feature… then: Mr Rommel: “I want my money back!” :-p


  • @elrood too late: seen it , pinched it , spent it!


  • @fmerwinrommel said in NML 1914 - Team Game #3:

    Got a pleasant surprise when I captured Rome. Because it was left undefended, I entered it during the combat movement phase and received the capital Treasury before my purchase phase. Thus allowing me to use the 28 PU to buy more units this turn. Which was particularly helpful because R will likely capture my capital this round and would have taken Italy’s treasury from me if I had not been able to spend it this round.

    😤😠😡🤬


  • Well just unspend the 28 IPCs and put them back into your cash account. We did not even spend money on itas turn expecting for russia to get it right after


  • Is it churlish to worry about this when the Entente are so close to victory?

    Perhaps not. Either Austria should not have been able to spend the money. @redrum describes this as a bug and I guess that everyone except him was taken by surprise?

    Or even if we by some strange logic decided that Austria should have the money, then Italy would have spent everything it could rather than banked it, meaning we need to make some edits.

    However, if the CPs disagree I guess we should be sporting about it. @redrum is on our side and was party to the plan intending to pass the money to Russia via Vienna’s bank, so we have no excuse for not knowing. If only he had told us!


  • @private-panic Well Ron could not have known that france planned to leave not one behind


  • @elrood Nor did he tell us of the need to do so Seb. But I would hope that the CPs will have a chat and make a sensible decision. We should be willing to be sporting. I am certain that they will also be willing to be so. :slightly_smiling_face:


  • @private-panic I know what you mean, but a bug is a bug is a bug. And should not be exploited. Only because your team is winning you will not let the offside, or hand play slide to be a good sport, would you?


  • @elrood My last reply specifically addresses your point I think Seb. We now need to give the CPs a chance to have a chat.

Suggested Topics

  • 85
  • 177
  • 119
  • 3
  • 80
  • 412
  • 409
  • 123
Axis & Allies Boardgaming Custom Painted Miniatures

132

Online

17.5k

Users

40.1k

Topics

1.7m

Posts