@simon33
goodness, looks like the Siberians got delayed a turn in Yakut and I don’t Drink!
PtV 666 (axis +6) v Pejon
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@pejon_88 said in PtV 666 (axis +6) v Pejon:
I appreciate you doing it deliberately so the battle would be costly though.
I actually assumed you understood the Vichy mechanics. I thought my ITA navy was safe. losing those trans does set me back quite a bit. would have been happier if the axis were awarded those planes. Adam and regular guy must have changed those rules for PtV.
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@666 believe it was actually a fig and a tac 😉
But since you obviously meant for it to be a trap of course we leave it as is, just that I screwed up so that’s on me. Just wanted to know what you felt for the NCM part. -
@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 believe it was actually a fig and a tac 😉
But since you obviously meant for it to be a trap of course we leave it as is, just that I screwed up so that’s on me. Just wanted to know what you felt for the NCM part.understood, let’s see how unlucky I am this game. I’ve been known to be generous if the dice gods smile upon me.
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@666 😊
Big challenge ahead for the allies. -
Btw double checked and aircraft are in fact destroyed also in G40 BM3. Nevertheless not very good for the Allies :)
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Western Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Leningrad to Bessarabia 1 fighter moved from Ukraine to Bessarabia Combat - Russians Russians creates battle in territory 128 Sea Zone Battle in Bessarabia Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine 2 artilleries and 9 infantry moved from Western Ukraine to Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Kursk to Ukraine 4 infantry moved from Rostov to Ukraine 3 artilleries and 10 infantry moved from Northern Belarus to Novgorod 2 aaGuns, 2 artilleries and 5 infantry moved from Leningrad to Novgorod 1 infantry moved from Baltic States to Northern Belarus 1 infantry moved from Vyborg to Leningrad 1 infantry moved from Archangel to Vologda 4 infantry moved from Russia to Tula 1 infantry moved from Russia to Tula 3 infantry moved from Bryansk to Tula 3 infantry moved from Stalingrad to Samara Place Units - Russians 3 infantry placed in Ukraine 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 Russians regular : -0,83
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Western Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Leningrad to Bessarabia 1 fighter moved from Ukraine to Bessarabia Combat - Russians Russians creates battle in territory 128 Sea Zone Battle in Bessarabia Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine 2 artilleries and 9 infantry moved from Western Ukraine to Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Kursk to Ukraine 4 infantry moved from Rostov to Ukraine 3 artilleries and 10 infantry moved from Northern Belarus to Novgorod 2 aaGuns, 2 artilleries and 5 infantry moved from Leningrad to Novgorod 1 infantry moved from Baltic States to Northern Belarus 1 infantry moved from Vyborg to Leningrad 1 infantry moved from Archangel to Vologda 4 infantry moved from Russia to Tula 1 infantry moved from Russia to Tula 3 infantry moved from Bryansk to Tula 3 infantry moved from Stalingrad to Samara Place Units - Russians 3 infantry placed in Ukraine 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Buryatia: 1 aaGun and 12 infantry EDIT: Removing units owned by Russians from Sakha: 1 aaGun and 3 infantry EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 15 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0,67 Russians regular : -0,83
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@pejon_88 said in PtV 666 (axis +6) v Pejon:
Btw double checked and aircraft are in fact destroyed also in G40 BM3. Nevertheless not very good for the Allies :)
this must have been changed in later versions. the fighters changed to double winged WWI looking axis neutral brown color.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shansi to Honan 2 bombers moved from Kwangsi to Honan Combat - Japanese Battle in Honan Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Honan, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan 2 bombers owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Jehol to Shansi 2 artilleries and 7 infantry moved from Hunan to Szechwan 4 infantry moved from Yunnan to Szechwan 3 marines moved from Kwangsi to 37 Sea Zone 1 battleship, 2 cruisers and 3 marines moved from 37 Sea Zone to 132 Sea Zone 1 infantry moved from Kwangsi to 37 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 37 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 132 Sea Zone 2 carriers moved from 7 Sea Zone to 35 Sea Zone 2 fighters moved from Yunnan to 35 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 infantry moved from Kyushu to 20 Sea Zone 1 infantry moved from Korea to Southern Manchuria 2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 4 infantry moved from 20 Sea Zone to Southern Manchuria 1 mech_infantry moved from Kiangsi to Szechwan 1 artillery moved from Kwangsi to Kweichow 1 infantry moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsu to Kiangsi 2 artilleries moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Szechwan 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Jehol to Southern Manchuria 2 bombers moved from Honan to Jehol 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 4 marines, 1 submarine, 2 tactical_bombers and 3 transports moved from 132 Sea Zone to 38 Sea Zone 1 aaGun moved from Jehol to Anhwe Place Units - Japanese 2 artilleries, 1 fighter and 4 infantry placed in Japan 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.17
Territory Summary for Japanese :
Marshall Islands : 1 infantry Kyushu : 1 aaGun Southern Manchuria : 1 flag, 7 infantry Kiangsu : 1 flag Northern Manchuria : 1 flag Shantung : 1 flag Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber Jehol : 1 flag, 1 armour and 2 bombers Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry Kwangsi : 1 flag Fukien : 1 flag Anhwe : 1 flag, 1 aaGun and 1 infantry Kweichow : 1 flag, 1 artillery Chahar : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Shansi : 1 flag, 1 infantry Kiangsi : 1 flag, 2 artilleries and 1 infantry Hunan : 1 flag, 1 artillery and 1 infantry Yunnan : 1 flag, 3 fighters, 1 infantry and 5 tactical_bombers Szechwan : 1 flag, 2 artilleries, 13 infantry and 1 mech_infantry 38 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 4 marines, 1 submarine, 2 tactical_bombers and 3 transports 7 Sea Zone : 1 destroyer 35 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport 6 Sea Zone : 2 submarines and 1 transport 20 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 44 / 49 Russians : 44 / 51 Japanese : 36 / 46 Americans : 53 / 53 Chinese : 7 / 7 British : 33 / 39 UK_Pacific : 17 / 18 Italians : 11 / 16 ANZAC : 16 / 16 French : 1 / 0 Dutch : 2 / 0 Mongolians : 0 / 0 Neutral_Axis : 11 / 0 Neutral_Allies : 3 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 carrier, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 91 Sea Zone 1 carrier moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 2 fighters moved from Hawaiian Islands to 55 Sea Zone 1 fighter moved from Eastern United States to Western United States 1 destroyer moved from 11 Sea Zone to 27 Sea Zone Place Units - Americans 2 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 artillery and 2 infantry placed in Central United States 1 destroyer and 1 submarine placed in 11 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Inner Mongolia to Chahar 1 fighter moved from Tsinghai to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu 1 infantry moved from Tsinghai to Inner Mongolia 14 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Inner Mongolia 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 0,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 carrier, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 91 Sea Zone 1 carrier moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 2 fighters moved from Hawaiian Islands to 55 Sea Zone 1 fighter moved from Eastern United States to Western United States 1 destroyer moved from 11 Sea Zone to 27 Sea Zone Place Units - Americans 2 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 artillery and 2 infantry placed in Central United States 1 destroyer and 1 submarine placed in 11 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Inner Mongolia to Chahar 1 fighter moved from Tsinghai to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu 1 infantry moved from Tsinghai to Inner Mongolia 14 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Inner Mongolia 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 airfield, 1 armour, 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 infantry moved from Southern Persia to 82 Sea Zone 1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone 1 infantry moved from 74 Sea Zone to French Madagascar Combat - British Battle in French Madagascar Non Combat Move - British 1 transport moved from 73 Sea Zone to 74 Sea Zone 1 infantry moved from Tanganyika Territory to 74 Sea Zone 1 infantry moved from Tanganyika Territory to 74 Sea Zone 2 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to Egypt 1 battleship and 1 cruiser moved from 82 Sea Zone to 83 Sea Zone 1 armour and 1 mech_infantry moved from Kenya to Egypt 1 armour moved from Belgian Congo to Egypt 1 infantry moved from Kenya to Anglo-Egyptian Sudan 1 infantry moved from Southern Persia to Northeast Persia British take Northeast Persia from Neutral_Allies 1 artillery moved from Iraq to Trans-Jordan 1 infantry moved from Southern Persia to Iraq 1 tactical_bomber moved from Trans-Jordan to 83 Sea Zone 2 fighters moved from Trans-Jordan to Egypt 3 infantry moved from Burma to Eastern India 1 artillery and 1 infantry moved from Newfoundland Labrador to 119 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from 104 Sea Zone to Eastern United States Place Units - British 1 airfield, 2 artilleries and 1 fighter placed in Egypt 1 armour placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 3 artilleries and 2 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 2,3,4,1,4,2,5,5,4,4,3,1,6,4,6,4,4,4,3,3 UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in Eastern India change ownership: 3 artilleries and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 0,33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 armour moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 armour moved from Eastern Poland to Baltic States Italians take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland 1 bomber moved from Greece to Alexandria 1 fighter moved from Tobruk to Alexandria 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry ANZAC defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 4/8 hits, 3.17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Morocco Italians take Morocco from Neutral_Axis 1 battleship and 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 destroyer moved from 97 Sea Zone to 100 Sea Zone 1 fighter moved from Alexandria to 97 Sea Zone 1 fighter moved from Southern Italy to Gibraltar 1 bomber moved from Alexandria to Tunisia 1 infantry moved from Romania to Bessarabia 1 aaGun, 1 artillery and 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 1 fighter moved from Southern Italy to 97 Sea Zone Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : -0.33
Territory Summary for Italians :
Western Ukraine : 1 flag Eastern Poland : 1 flag, 1 aaGun, 2 armour, 1 artillery and 1 infantry Bessarabia : 1 flag, 1 infantry Baltic States : 1 flag Gibraltar : 1 flag, 1 fighter, 1 harbour and 4 infantry Alexandria : 1 flag, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Northern Italy : 1 artillery, 1 factory_major and 1 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Tunisia : 1 flag, 1 bomber Algeria : 1 flag, 4 infantry Morocco : 1 flag, 1 infantry 100 Sea Zone : 1 destroyer 94 Sea Zone : 1 battleship, 1 destroyer and 1 transport 97 Sea Zone : 1 carrier and 2 fighters 95 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 44 / 49 Russians : 42 / 51 Japanese : 35 / 46 Americans : 53 / 84 Chinese : 8 / 9 British : 35 / 38 UK_Pacific : 17 / 20 Italians : 15 / 30 ANZAC : 16 / 16 French : 1 / 0 Dutch : 2 / 0 Mongolians : 0 / 0 Neutral_Axis : 8 / 0 Neutral_Allies : 2 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 marine moved from New South Wales to Queensland 1 cruiser and 2 submarines moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Burma to Eastern India 1 infantry moved from Sumatra to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 58 Sea Zone 1 infantry moved from 58 Sea Zone to Western Australia Place Units - ANZAC 2 destroyers placed in 64 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,3,5,5,2,3,6,2,5,3,1,1,5,6,4,4,4,6,5,6 ANZAC collect 13 PUs (3 lost to blockades); end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 marine moved from New South Wales to Queensland 1 cruiser and 2 submarines moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Burma to Eastern India 1 infantry moved from Sumatra to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 58 Sea Zone 1 infantry moved from 58 Sea Zone to Western Australia Place Units - ANZAC 2 destroyers placed in 64 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,3,5,5,2,3,6,2,5,3,1,1,5,6,4,4,4,6,5,6 ANZAC collect 13 PUs (3 lost to blockades); end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 mech_infantry moved from Poland to Leningrad 1 mech_infantry moved from Eastern Poland to Leningrad 2 bombers moved from Eastern Poland to Leningrad 1 infantry moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians Combat - Germans Germans creates battle in territory 128 Sea Zone Battle in Leningrad Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Leningrad, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 2 mech_infantrys in Leningrad, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Leningrad, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans Trigger Germans Occupies Southern France Army Disband: has removed 1 infantry owned by Neutral_Axis in Southern France 1 armour moved from Poland to Southern Belarus 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Eastern Poland 3 infantry moved from Finland to Karelia 2 infantry moved from Finland to Vyborg 2 bombers moved from Leningrad to Eastern Poland 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 armour and 1 mech_infantry moved from Western Germany to Poland 1 infantry moved from Eastern Poland to Western Ukraine 2 aaGuns, 10 armour, 3 artilleries, 20 infantry and 7 mech_infantrys moved from Eastern Poland to Southern Belarus 1 infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium 2 artilleries moved from Western Germany to Germany 1 artillery moved from France to Southern France 2 artilleries and 2 infantry moved from Malta to 96 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from 94 Sea Zone to Gibraltar 3 fighters moved from Southern Italy to Gibraltar 2 infantry moved from Greece to Bulgaria 1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland Place Units - Germans 2 armour, 3 infantry and 5 mech_infantrys placed in Germany 1 infantry placed in France Germans undo move 1. 1 infantry placed in Western Germany 2 armour, 2 infantry and 5 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,3 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.67
Territory Summary for Germans :
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry Holland Belgium : 1 aaGun and 1 infantry Poland : 1 armour and 1 mech_infantry Germany : 2 armour, 2 artilleries, 1 factory_major, 2 infantry and 5 mech_infantrys Western Ukraine : 1 infantry Southern Belarus : 1 flag, 2 aaGuns, 11 armour, 3 artilleries, 21 infantry and 7 mech_infantrys Eastern Poland : 3 armour, 2 bombers, 1 fighter, 2 infantry, 7 mech_infantrys and 1 tactical_bomber Karelia : 1 flag, 3 infantry Archangel : 1 flag, 1 infantry Vyborg : 1 flag, 3 infantry Baltic States : 1 infantry Leningrad : 1 flag, 1 airfield, 1 harbour and 2 mech_infantrys Gibraltar : 2 artilleries, 3 fighters and 2 infantry Malta : 1 flag, 1 airfield Southern Italy : 2 tactical_bombers Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry 94 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Finland : 1 flag Bulgaria : 1 flag, 2 infantry 128 Sea Zone : 1 submarine Yugoslavia : 1 flag Greece : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 51 / 61 Russians : 38 / 51 Japanese : 35 / 46 Americans : 53 / 84 Chinese : 8 / 9 British : 35 / 38 UK_Pacific : 17 / 20 Italians : 15 / 30 ANZAC : 16 / 22 French : 1 / 0 Dutch : 2 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 2 / 0 Neutral_True : 20 / 0
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@666 The neutral inf in French Central Africa should disappear, right?
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 9 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Novgorod to Leningrad 1 infantry moved from Northern Belarus to Leningrad 1 fighter moved from Russia to Leningrad Combat - Russians Russians creates battle in territory 128 Sea Zone Battle in Leningrad Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 airfield, 1 harbour and 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Leningrad, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 mech_infantrys in Leningrad, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 fighter moved from Leningrad to Gorky 1 armour and 1 mech_infantry moved from Novgorod to Russia 2 aaGuns, 4 artilleries and 14 infantry moved from Novgorod to Yaroslavl 3 infantry moved from Samara to Russia 2 aaGuns, 1 armour, 5 artilleries, 18 infantry and 1 mech_infantry moved from Ukraine to Kursk 1 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 infantry moved from Tula to Bryansk Place Units - Russians 9 artilleries and 1 infantry placed in Russia 1 infantry placed in Ukraine 3 infantry placed in Stalingrad Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 0,67
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TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 9 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Novgorod to Leningrad 1 infantry moved from Northern Belarus to Leningrad 1 fighter moved from Russia to Leningrad Combat - Russians Russians creates battle in territory 128 Sea Zone Battle in Leningrad Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 airfield, 1 harbour and 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Leningrad, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 mech_infantrys in Leningrad, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 fighter moved from Leningrad to Gorky 1 armour and 1 mech_infantry moved from Novgorod to Russia 2 aaGuns, 4 artilleries and 14 infantry moved from Novgorod to Yaroslavl 3 infantry moved from Samara to Russia 2 aaGuns, 1 armour, 5 artilleries, 18 infantry and 1 mech_infantry moved from Ukraine to Kursk 1 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 infantry moved from Tula to Bryansk Place Units - Russians 9 artilleries and 1 infantry placed in Russia 1 infantry placed in Ukraine 3 infantry placed in Stalingrad Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 infantry EDIT: Adding units owned by Russians to Tula: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 0,67
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@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 The neutral inf in French Central Africa should disappear, right?
I believe so, unless they changed something. I take it, that it did not?