OOL in sz97?
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@Pejon_88 this game is winding down fast…
you have some scramble opportunities here. Let me know.
@666 yeah with two major battles in India and outside Gib going totally my way I don’t think anyone would expect another outcome here. If I win (depending on the Japan situation) I will consider it mainly a win due to dice luck. We could re-match if you’re up to it afterwards?
No scrambles thanks.
@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 yeah with two major battles in India and outside Gib going totally my way I don’t think anyone would expect another outcome here. If I win (depending on the Japan situation) I will consider it mainly a win due to dice luck. We could re-match if you’re up to it afterwards?
No scrambles thanks.
well, it is never all due to luck is it. The best players here win regardless of dice… the G drive to IND with Mech & Arm was my plan from the onset and perhaps it leaves Axis Euro too weak? Maybe that coupled, with good planning on your part and some big battles going bad for the axis did it.
@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 yeah with two major battles in India and outside Gib going totally my way I don’t think anyone would expect another outcome here. If I win (depending on the Japan situation) I will consider it mainly a win due to dice luck. We could re-match if you’re up to it afterwards?
No scrambles thanks.
and rematch…sure!
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Slovakia Hungary to Northern Italy
1 armour, 2 infantry and 1 mech_infantry moved from Slovakia Hungary to Poland
1 artillery moved from Germany to Poland
3 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Slovakia Hungary to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 armour, 3 fighters, 3 infantry and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour, 3 fighters, 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 3/8 hits, 2.83 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 1 armour, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Poland
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Poland, round 2 : 0/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Poland
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Poland, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Poland, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Poland
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Poland, round 4 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Poland, round 5 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Poland, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Poland
Italians win, taking Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Italians attack with 3 bombers, 4 fighters and 1 tactical_bomber
British defend with 1 fighter; Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 3 bombers, 4 fighters and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/8 hits, 4.17 expected hits
Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 2 : 0/2 hits, 1.00 expected hits
1 artillery owned by the Americans and 1 fighter owned by the British lost in Normandy Bordeaux
Italians win with 3 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery
Casualties for British: 1 fighter
Non Combat Move - Italians
3 fighters moved from Northern Italy to Southern Italy
2 aaGuns moved from Slovakia Hungary to Poland
2 fighters moved from Normandy Bordeaux to Western Germany
3 bombers moved from Normandy Bordeaux to Southern Italy
1 transport moved from 117 Sea Zone to 116 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to France
1 tactical_bomber moved from Normandy Bordeaux to France
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,2,1,3,3,3,6,4,6,6
Italians collect 2 PUs (7 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : -1.17
Russians regular : 1.00
British regular : 0.67
Territory Summary for Italians :
Western Germany : 3 fighters
Poland : 2 aaGuns, 1 armour and 1 mech_infantry
Vyborg : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 harbour and 4 infantry
Northern Italy : 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 3 bombers, 1 factory_minor, 3 fighters, 1 harbour and 15 infantry
France : 1 fighter and 1 tactical_bomber
Finland : 1 flag
116 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 33 / 46
Russians : 58 / 68
Japanese : 45 / 64
Americans : 60 / 92
Chinese : 24 / 25
British : 44 / 49
UK_Pacific : 0 / 0
Italians : 9 / 3
ANZAC : 4 / 8
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@666 cool idea about going towards India. Might be feasible in some games, but aiming for that at the beginning may be like putting all eggs in one basket right away. From my experience in PTV so far, I think there is even more reason to go for USSR as Germany early compared to BM3 since there are additional territitoriers to grab and which inadvertently makes them stronger if not contested. Have not played enough to support that claim though.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from 7 Sea Zone to 20 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 7 Sea Zone
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 20 Sea Zone to Kyushu
1 fighter moved from 7 Sea Zone to Hokkaido
1 destroyer moved from 50 Sea Zone to 65 Sea Zone
1 infantry moved from Solomon Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 50 Sea Zone
1 destroyer moved from 35 Sea Zone to 47 Sea Zone
1 cruiser, 2 submarines and 1 transport moved from 35 Sea Zone to 7 Sea Zone
2 fighters moved from New South Wales to Fiji
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 4 PUs; end with 6 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 artillery and 4 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Slovakia Hungary to Holland Belgium
2 infantry moved from Slovakia Hungary to Romania
3 fighters and 2 tactical_bombers moved from Slovakia Hungary to Romania
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 2.33 expected hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Romania
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Romania, round 2 : 4/7 hits, 3.17 expected hits
Russians roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 10 artilleries moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Germany to 117 Sea Zone
1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
1 infantry moved from 118 Sea Zone to Finland
1 carrier, 2 destroyers and 7 transports moved from 117 Sea Zone to 116 Sea Zone
1 infantry moved from Germany to Poland
4 aaGuns, 1 armour, 7 artilleries and 36 infantry moved from Slovakia Hungary to Poland
1 submarine moved from 122 Sea Zone to 128 Sea Zone
1 tactical_bomber moved from Holland Belgium to 116 Sea Zone
1 fighter moved from Romania to 116 Sea Zone
2 fighters moved from Romania to Poland
2 tactical_bombers moved from Romania to Poland
Place Units - Germans
3 infantry placed in Norway
10 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
Germans undo move 2.
3 infantry placed in France
7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,5,1,6,4,5,3,5,4,3
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 5,1,5,4
Germans collect 38 PUs (3 lost to blockades); end with 38 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 1.50
British regular : 1.33
Territory Summary for Germans :
Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Holland Belgium : 1 artillery and 2 infantry
Poland : 4 aaGuns, 2 armour, 17 artilleries, 2 fighters, 37 infantry, 1 mech_infantry and 2 tactical_bombers
Romania : 2 infantry
Slovakia Hungary : 1 infantry
Germany : 1 artillery, 1 factory_major and 1 infantry
Norway : 1 airfield, 1 factory_minor and 3 infantry
Gibraltar : 2 aaGuns, 1 artillery and 4 infantry
Eastern India : 14 armour and 2 mech_infantrys
Southern France : 1 flag, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Finland : 1 infantry
128 Sea Zone : 1 flag, 1 submarine
Yugoslavia : 1 flag, 2 infantry
116 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 7 transports
118 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 41 / 43
Russians : 55 / 68
Japanese : 45 / 64
Americans : 58 / 92
Chinese : 24 / 25
British : 41 / 49
UK_Pacific : 0 / 0
Italians : 9 / 3
ANZAC : 4 / 9
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 armour, 3 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Russia to Romania
2 infantry moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Eastern Poland to Romania
2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
2 fighters and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Eastern Poland to 118 Sea Zone
1 infantry moved from Leningrad to Vyborg
Russians take Vyborg from Italians
1 mech_infantry moved from Archangel to Finland
1 armour moved from Karelia to Finland
1 armour moved from Archangel to Finland
Combat - Russians
Battle in 118 Sea Zone
Russians attack with 1 tactical_bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 118 Sea Zone
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in Finland
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour and 1 mech_infantry in Finland, round 2 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Romania, round 2 : 2/7 hits, 2,83 expected hits
Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Slovakia Hungary
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 0/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 1/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 fighters and 2 tactical_bombers moved from Romania to Eastern Poland
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 artillery and 5 infantry moved from Rostov to Ukraine
1 tactical_bomber moved from 118 Sea Zone to Eastern Poland
1 infantry moved from Leningrad to Baltic States
1 infantry moved from Baltic States to Eastern Poland
2 infantry moved from Northern Belarus to Leningrad
1 artillery and 4 infantry moved from Northern Belarus to Eastern Poland
4 infantry moved from Smolensk to Northern Belarus
1 armour and 1 mech_infantry moved from Northern Belarus to Archangel
1 armour and 1 mech_infantry moved from Russia to Northern Belarus
1 infantry moved from Northern Sinkiang to Kansu
1 aaGun, 2 artilleries and 8 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Jehol to Anhwe
1 aaGun, 1 artillery and 6 infantry moved from Korea to Southern Manchuria
5 infantry moved from Amur to Korea
1 armour and 1 mech_infantry moved from Siberia to Northern Manchuria
1 infantry moved from Siberia to Amur
1 artillery and 5 infantry moved from Russia to Smolensk
Place Units - Russians
3 fighters placed in Siberia
8 infantry and 1 mech_infantry placed in Russia
Russians undo move 2.
1 armour, 8 infantry and 1 mech_infantry placed in Russia
1 infantry placed in Stalingrad
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,3
Russians collect 59 PUs (4 lost to blockades); end with 59 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 62 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 64 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Germans regular : -1,33
Russians regular : -3,17
@pejon_88 said in PtV 666 (axis +6) v Pejon:
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15 Purchase Units - Russians Russians buy 1 armour, 3 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 tactical_bomber moved from Russia to Romania 2 infantry moved from Eastern Poland to Slovakia Hungary 3 infantry moved from Eastern Poland to Romania 2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania 2 fighters and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary 1 tactical_bomber moved from Eastern Poland to 118 Sea Zone 1 infantry moved from Leningrad to Vyborg Russians take Vyborg from Italians 1 mech_infantry moved from Archangel to Finland 1 armour moved from Karelia to Finland 1 armour moved from Archangel to Finland Combat - Russians Battle in 118 Sea Zone Russians attack with 1 tactical_bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 118 Sea Zone Russians win with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in Finland Russians attack with 2 armour and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 armour and 1 mech_infantry in Finland, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Romania Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers Germans defend with 2 infantry Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Romania, round 2 : 2/7 hits, 2,83 expected hits Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Slovakia Hungary Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 0/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 1/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland 2 fighters and 2 tactical_bombers moved from Romania to Eastern Poland 1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland 1 artillery and 2 infantry moved from Ukraine to Bessarabia 1 artillery and 5 infantry moved from Rostov to Ukraine 1 tactical_bomber moved from 118 Sea Zone to Eastern Poland 1 infantry moved from Leningrad to Baltic States 1 infantry moved from Baltic States to Eastern Poland 2 infantry moved from Northern Belarus to Leningrad 1 artillery and 4 infantry moved from Northern Belarus to Eastern Poland 4 infantry moved from Smolensk to Northern Belarus 1 armour and 1 mech_infantry moved from Northern Belarus to Archangel 1 armour and 1 mech_infantry moved from Russia to Northern Belarus 1 infantry moved from Northern Sinkiang to Kansu 1 aaGun, 2 artilleries and 8 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Jehol to Anhwe 1 aaGun, 1 artillery and 6 infantry moved from Korea to Southern Manchuria 5 infantry moved from Amur to Korea 1 armour and 1 mech_infantry moved from Siberia to Northern Manchuria 1 infantry moved from Siberia to Amur 1 artillery and 5 infantry moved from Russia to Smolensk Place Units - Russians 3 fighters placed in Siberia 8 infantry and 1 mech_infantry placed in Russia Russians undo move 2. 1 armour, 8 infantry and 1 mech_infantry placed in Russia 1 infantry placed in Stalingrad Turn Complete - Russians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,3 Russians collect 59 PUs (4 lost to blockades); end with 59 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 62 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 64 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Germans regular : -1,33 Russians regular : -3,17
big turn, need to do this tomorrow
@666 Of course.
@pejon_88 this is worse than I anticipated
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 fighters and 11 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Victoria to New South Wales
1 infantry moved from South Australia to New South Wales
1 armour, 10 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 2 tactical_bombers moved from Queensland to New South Wales
1 fighter moved from 55 Sea Zone to 27 Sea Zone
1 submarine moved from 55 Sea Zone to 50 Sea Zone
Japanese take 55 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 50 Sea Zone
1 fighter moved from 55 Sea Zone to New South Wales
1 tactical_bomber moved from Queensland to New South Wales
2 tactical_bombers moved from Queensland to 50 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 34 Sea Zone
1 fighter and 1 infantry moved from Kiangsu to Shantung
1 destroyer and 1 submarine moved from 55 Sea Zone to 36 Sea Zone
1 submarine moved from 55 Sea Zone to 47 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 carrier
Japanese roll dice for 3 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
Americans roll dice for 1 carrier in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 tactical_bomber owned by the Japanese and 1 carrier owned by the Americans lost in 34 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 carrier
Battle in 27 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport; ANZAC defend with 1 transport
1 submarine owned by the Americans submerged
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 27 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 47 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 47 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 50 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 3 tactical_bombers in 50 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
ANZAC roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 50 Sea Zone
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Shantung
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
1 fighter owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in New South Wales
Japanese attack with 1 armour, 10 artilleries, 3 fighters, 19 infantry, 1 mech_infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 23 infantry and 1 marine; Americans defend with 1 infantry and 1 mech_infantry
ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 armour, 10 artilleries, 3 fighters, 19 infantry, 1 mech_infantry and 3 tactical_bombers in New South Wales, round 2 : 14/37 hits, 12.50 expected hits
ANZAC roll dice for 2 aaGuns, 1 armour, 4 artilleries, 24 infantry, 1 marine and 1 mech_infantry in New South Wales, round 2 : 15/31 hits, 10.67 expected hits
15 infantry owned by the Japanese, 12 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 armour, 10 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in New South Wales, round 3 : 11/22 hits, 9.00 expected hits
ANZAC roll dice for 1 armour, 4 artilleries, 12 infantry, 1 marine and 1 mech_infantry in New South Wales, round 3 : 10/19 hits, 6.67 expected hits
4 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 10 infantry owned by the ANZAC and 1 infantry owned by the Americans lost in New South Wales
Japanese roll dice for 1 armour, 5 artilleries, 3 fighters and 3 tactical_bombers in New South Wales, round 4 : 5/12 hits, 5.67 expected hits
ANZAC roll dice for 1 armour, 4 artilleries, 1 infantry, 1 marine and 1 mech_infantry in New South Wales, round 4 : 4/8 hits, 3.00 expected hits
4 artilleries owned by the Japanese, 1 infantry owned by the ANZAC and 4 artilleries owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 3 tactical_bombers in New South Wales, round 5 : 3/8 hits, 4.33 expected hits
ANZAC roll dice for 1 armour, 1 marine and 1 mech_infantry in New South Wales, round 5 : 1/3 hits, 1.33 expected hits
1 armour owned by the ANZAC, 1 artillery owned by the Japanese, 1 marine owned by the ANZAC and 1 mech_infantry owned by the Americans lost in New South Wales
Japanese captures 9PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 10 artilleries, 19 infantry and 1 mech_infantry
Casualties for ANZAC: 2 aaGuns, 1 armour, 4 artilleries, 23 infantry and 1 marine
Casualties for Americans: 1 infantry and 1 mech_infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 fighter moved from 27 Sea Zone to 31 Sea Zone
1 carrier moved from 55 Sea Zone to 31 Sea Zone
3 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
3 carriers moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 50 Sea Zone to 35 Sea Zone
2 battleships, 4 carriers, 3 cruisers, 1 fighter, 3 submarines and 1 transport moved from 55 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from 47 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from 50 Sea Zone to 36 Sea Zone
2 fighters and 3 tactical_bombers moved from New South Wales to Dutch New Guinea
1 fighter moved from New South Wales to Queensland
1 transport moved from 58 Sea Zone to 43 Sea Zone
1 infantry moved from Malaya to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 132 Sea Zone
1 infantry moved from Shan State to 132 Sea Zone
2 infantry and 1 transport moved from 132 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Kwangtung
1 bomber moved from Shan State to Japan
1 fighter moved from Shantung to Japan
5 fighters moved from Eastern India to Kwangtung
1 transport moved from 40 Sea Zone to 132 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to Davao
Place Units - Japanese
3 fighters and 7 infantry placed in Japan
3 infantry placed in Kwangtung
1 infantry placed in Eastern India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,6,3,3,1,4,5,2,3,1,1,6,4,1,3,5,1,2,1,2,4,4,4,1,2,1,5,1,6,3,5,6,6,5,6,6,1,3,5,4,3
Japanese collect 41 PUs (6 lost to blockades); end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 1.67
Japanese regular : -1.00
ANZAC AA : -1.00
ANZAC regular : 9.67
Territory Summary for Japanese :
Kiangsu : 1 flag, 1 factory_minor and 24 infantry
Japan : 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 11 infantry
Davao : 1 flag, 1 airfield, 1 harbour and 2 tactical_bombers
Manilla : 1 flag
Guam : 1 flag, 1 airfield
Kwangtung : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 13 infantry
Shan State : 1 flag, 1 airfield
Malaya : 1 flag, 1 factory_minor and 1 harbour
Eastern India : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 1 harbour, 9 infantry and 3 marines
Borneo : 1 flag
Ceylon : 1 flag
Burma : 1 flag
Western Australia : 1 flag
South Australia : 1 flag
New Guinea : 1 flag
New South Wales : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Victoria : 1 flag
New Britain : 1 flag
Northern Australia : 1 flag
Queensland : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
French Indo China : 1 flag, 1 factory_minor
Sumatra : 1 flag
21 Sea Zone : 1 transport
Java : 1 flag
43 Sea Zone : 1 transport
35 Sea Zone : 3 carriers, 4 fighters and 2 tactical_bombers
5 Sea Zone : 1 submarine
31 Sea Zone : 1 carrier and 1 fighter
Dutch New Guinea : 1 flag, 2 fighters and 3 tactical_bombers
Celebes : 1 flag
36 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 1 destroyer, 3 fighters, 3 submarines, 4 tactical_bombers and 1 transport
55 Sea Zone : 1 flag
132 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 35 / 43
Russians : 63 / 73
Japanese : 47 / 66
Americans : 58 / 92
Chinese : 24 / 25
British : 41 / 49
UK_Pacific : 0 / 0
Italians : 7 / 3
ANZAC : 2 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@Pejon_88 the allies have to take one pacific VC or the axis win…I know you wont have a problem doing that. The dice gods were telling me to screw off that entire Jpn turn. I think you hit with your first 4-5 units rolling a 1 for lone defenders and anzac rolls up nearly +10.
Well I doubt I will attempt this German mech bull rush to IND again.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 bomber, 4 fighters and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
9 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan
1 infantry and 2 marines moved from Kyushu to Japan
1 artillery and 1 infantry moved from Hokkaido to Japan
2 transports moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 22 Sea Zone to 21 Sea Zone
1 destroyer moved from 7 Sea Zone to 22 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 7 Sea Zone from Japanese
3 fighters moved from Wake Island to Japan
2 fighters moved from 16 Sea Zone to Japan
2 infantry and 1 transport moved from 16 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Japan
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
2 submarines moved from 7 Sea Zone to 5 Sea Zone
5 bombers moved from Western United States to Japan
2 fighters moved from Western United States to 7 Sea Zone
1 destroyer moved from 52 Sea Zone to 31 Sea Zone
2 fighters moved from 52 Sea Zone to 31 Sea Zone
3 fighters moved from New Zealand to 31 Sea Zone
2 fighters moved from 12 Sea Zone to 31 Sea Zone
Combat Hit Differential Summary :
@666 Totally ridiculous defense dice…
@666 can’t think of a good way of evading your kamikazes without screwing other things up, so kami and/or scamble in SZ7?
@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 can’t think of a good way of evading your kamikazes without screwing other things up, so kami and/or scamble in SZ7?
no scramble but lets use all the kami’s. 1 on each CR and 4 for the BB
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 bomber, 4 fighters and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
9 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan
1 infantry and 2 marines moved from Kyushu to Japan
1 artillery and 1 infantry moved from Hokkaido to Japan
2 transports moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 22 Sea Zone to 21 Sea Zone
1 destroyer moved from 7 Sea Zone to 22 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 7 Sea Zone from Japanese
3 fighters moved from Wake Island to Japan
2 fighters moved from 16 Sea Zone to Japan
2 infantry and 1 transport moved from 16 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Japan
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
2 submarines moved from 7 Sea Zone to 5 Sea Zone
5 bombers moved from Western United States to Japan
2 fighters moved from Western United States to 7 Sea Zone
1 destroyer moved from 52 Sea Zone to 31 Sea Zone
2 fighters moved from 52 Sea Zone to 31 Sea Zone
3 fighters moved from New Zealand to 31 Sea Zone
2 fighters moved from 12 Sea Zone to 31 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 5,6,2,2
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking 21 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Japan
Americans attack with 1 artillery, 5 bombers, 14 fighters, 4 infantry, 2 marines and 1 tactical_bomber
Japanese defend with 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 11 infantry
Americans roll dice for 1 artillery, 5 bombers, 14 fighters, 4 infantry, 2 marines and 1 tactical_bomber in Japan, round 2 : 11/27 hits, 11,67 expected hits
Japanese roll dice for 1 bomber, 5 fighters and 11 infantry in Japan, round 2 : 6/17 hits, 7,17 expected hits
10 infantry owned by the Japanese, 1 bomber owned by the Japanese, 1 infantry owned by the Americans and 5 bombers owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 14 fighters, 3 infantry, 2 marines and 1 tactical_bomber in Japan, round 3 : 8/21 hits, 9,00 expected hits
Japanese roll dice for 5 fighters and 1 infantry in Japan, round 3 : 3/6 hits, 3,67 expected hits
1 infantry owned by the Japanese, 5 fighters owned by the Japanese, 2 infantry owned by the Americans and 1 marine owned by the Americans lost in Japan
Americans captures 66PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 14 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Americans: 5 bombers, 3 infantry and 1 marine
Casualties for Japanese: 1 bomber, 5 fighters and 11 infantry
Battle in 5 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win, taking 5 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 31 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 1 destroyer and 7 fighters in 31 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
Japanese roll dice for 1 carrier and 1 fighter in 31 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 31 Sea Zone
Americans win with 7 fighters remaining. Battle score for attacker is 18
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 carrier and 1 fighter
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - Americans
1 carrier moved from 16 Sea Zone to 7 Sea Zone
1 carrier moved from 32 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
12 fighters moved from Japan to 7 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to Hokkaido
1 submarine moved from 27 Sea Zone to 7 Sea Zone
1 carrier, 4 infantry and 2 transports moved from 12 Sea Zone to 27 Sea Zone
4 infantry moved from 27 Sea Zone to Hawaiian Islands
2 fighters moved from 31 Sea Zone to 27 Sea Zone
1 carrier moved from 52 Sea Zone to 27 Sea Zone
2 fighters moved from 31 Sea Zone to 27 Sea Zone
3 fighters moved from 31 Sea Zone to Hawaiian Islands
1 transport moved from 113 Sea Zone to 105 Sea Zone
1 fighter moved from Brazil to Morocco
1 carrier, 1 destroyer and 2 fighters moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
1 destroyer moved from 7 Sea Zone to 21 Sea Zone
Place Units - Americans
1 bomber, 4 fighters and 4 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 129 PUs
Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 134 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 139 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 149 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 154 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 159 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 164 PUs
Combat Hit Differential Summary :
Americans regular : -1,50
Japanese regular : -1,83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
Combat - Chinese
Non Combat Move - Chinese
3 infantry moved from Yunnan to Kwangsi
1 fighter moved from Hopei to Kiangsi
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Kiangsi
Place Units - Chinese
8 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :