OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
FMRommel (CP) vs Dawg (Ent) 1914
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TripleA Turn Summary: Serbia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Combat Move - Serbia 1 infantry moved from Albania to Serbia 1 field_gun moved from Macedonia to Serbia Purchase Units - Serbia Serbia buy 1 heavy_gun, 2 infantry and 2 trenchs; Remaining resources: 0 PUs; Combat - Serbia Battle in Serbia Serbia attack with 1 field_gun and 1 infantry Austria defend with 2 infantry Serbia roll dice for 1 field_gun and 1 infantry in Serbia, round 2 : 0/2 hits, 0.67 expected hits Austria roll dice for 2 infantry in Serbia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Serbia lost in Serbia 1 field_gun owned by the Serbia retreated to Macedonia Austria win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Serbia: 1 infantry Non Combat Move - Serbia 1 heavy_gun moved from Macedonia to Greece 1 infantry moved from Macedonia to Albania Place Units - Serbia 1 heavy_gun, 2 infantry and 2 trenchs placed in Greece Turn Complete - Serbia Serbia collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Serbia regular : -0.67 Austria regular : 0.33
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Forgot to do naval combat. Opened up another online game and performed just the naval battle. Will edit the results into the first game.
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TripleA Turn Summary: Austria round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Austria Austria spend 15 on tech rolls Austria roll 3,3,2 and gets 0 hits Combat Move - Austria Turning on Edit Mode EDIT: Removing units owned by Germany from Tyrol: 3 infantry EDIT: Adding units owned by Germany to Venice: 3 infantry EDIT: Turning off Edit Mode 3 field_guns, 3 heavy_guns and 7 infantry moved from Venice to Milan 1 field_gun and 1 infantry moved from Croatia to Montenegro 1 fighter moved from Bosnia to Montenegro 1 field_gun, 2 heavy_guns and 6 infantry moved from Belgrade to Serbia 1 infantry moved from Bosnia to Serbia 6 field_guns moved from Baranya to Serbia Purchase Units - Austria Austria buy 6 gass, 2 heavy_guns and 12 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat - Austria Battle in Milan Austria attack with 3 field_guns, 3 heavy_guns and 7 infantry Italy defend with 1 cavalry, 3 field_guns and 3 infantry Austria roll dice for 3 field_guns, 3 heavy_guns and 7 infantry in Milan, round 2 : 5/13 hits, 4.17 expected hits Italy roll dice for 1 cavalry, 3 field_guns and 3 infantry in Milan, round 2 : 2/7 hits, 2.17 expected hits 3 infantry owned by the Italy, 2 infantry owned by the Austria, 1 cavalry owned by the Italy and 1 field_gun owned by the Italy lost in Milan Austria roll dice for 3 field_guns, 3 heavy_guns and 5 infantry in Milan, round 3 : 4/11 hits, 3.67 expected hits Italy roll dice for 2 field_guns in Milan, round 3 : 0/2 hits, 0.67 expected hits 2 field_guns owned by the Italy lost in Milan Austria win, taking Milan from Italy with 3 field_guns, 3 heavy_guns and 5 infantry remaining. Battle score for attacker is 19 Casualties for Austria: 2 infantry Casualties for Italy: 1 cavalry, 3 field_guns and 3 infantry Battle in Montenegro Austria attack with 1 field_gun, 1 fighter and 1 infantry Serbia defend with 1 infantry Austria roll dice for 1 field_gun, 1 fighter and 1 infantry in Montenegro, round 2 : 1/3 hits, 1.00 expected hits Serbia roll dice for 1 infantry in Montenegro, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Montenegro Austria win, taking Montenegro from Serbia with 1 field_gun and 1 fighter remaining. Battle score for attacker is 0 Casualties for Austria: 1 infantry Casualties for Serbia: 1 infantry Non Combat Move - Austria 3 infantry moved from Carpathia to Galicia 1 field_gun moved from Vienna to Carpathia 1 field_gun and 6 infantry moved from Hungary to Transylvania 1 heavy_gun and 3 infantry moved from Trieste to Venice 1 fighter moved from Montenegro to Serbia Place Units - Austria Turning on Edit Mode EDIT: Removing units owned by Italy from Sea Zone 59 Central Mediterranean: 2 battlecruisers and 2 cruisers EDIT: Removing units owned by Austria from Sea Zone 62 Adriatic Sea: 1 battlecruiser, 1 cruiser and 3 submarines EDIT: Adding units owned by Austria to Sea Zone 59 Central Mediterranean: 1 battlecruiser and 1 cruiser EDIT: Turning off Edit Mode 2 heavy_guns and 2 infantry placed in Venice 4 infantry placed in Belgrade 6 infantry placed in Trieste 6 gass placed in Hungary Turn Complete - Austria Austria collect 85 PUs; end with 85 PUs
Combat Hit Differential Summary :
Italy regular : -0.83 Serbia regular : 0.67 Austria regular : 1.17
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In the naval battle, 3 Aust subs gave 1 first strike hit and the surface ships gave 2 hits. All 3 remaining Italians hit. So 3 hits on each side, in line with both sides rounding up battle calc. Second round, the 2 Aust remaining surface ships sank the remaining Italian ship, which missed.
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TripleA Turn Summary: Italy round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Italy Italy spend 5 on tech rolls Italy roll 6,6 and gets 2 hits Italy removing all Technology Tokens after successful research. Italy discover bunkers Combat Move - Italy 1 heavy_gun and 8 infantry moved from Latium to Tuscany 3 infantry moved from Tuscany to Piedmont 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea 1 infantry moved from Sicily to Sea Zone 58 Tyrrhenian Sea 1 infantry moved from Rome to Sea Zone 58 Tyrrhenian Sea 2 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont 2 infantry moved from Rome to Latium 1 field_gun and 1 infantry moved from Tripolitania to Cyrenaica Purchase Units - Italy Italy buy 1 field_gun, 4 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italy Place Units - Italy 3 infantry and 2 trenchs placed in Piedmont 1 field_gun and 1 infantry placed in Rome Activate Technology - Italy Italy activating bunkers Turn Complete - Italy Italy collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Combat Move - Arabia 2 Bedouins moved from Mecca to Hejaz 1 Bedouin moved from Mecca to Hejaz Purchase Units - Arabia Arabia buy 2 Bedouins and 1 trench; Remaining resources: 0 PUs; Combat - Arabia Battle in Hejaz Arabia attack with 3 Bedouins Turkey defend with 1 infantry Arabia roll dice for 3 Bedouins in Hejaz, round 2 : 1/3 hits, 0.50 expected hits Turkey roll dice for 1 infantry in Hejaz, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Hejaz Arabia win, taking Hejaz from Turkey with 3 Bedouins remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Non Combat Move - Arabia 8 Bedouins moved from Mecca to Sinai Place Units - Arabia 2 Bedouins placed in Mecca 1 trench placed in Sinai Turn Complete - Arabia Arabia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Arabia regular : 0.50 Turkey regular : -0.33
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TripleA Turn Summary: Turkey round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Turkey Turkey spend 15 on tech rolls Turkey roll 2,3,2 and gets 0 hits Combat Move - Turkey 1 infantry moved from Arabia to Hejaz 2 fighters and 2 infantry moved from Palestine to Hejaz 3 field_guns and 3 infantry moved from Lurs to Tehran 1 battlecruiser, 1 battleship and 3 cruisers moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean 3 submarines moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean 1 cavalry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 1 cavalry moved from Azerbaijan to Georgia Purchase Units - Turkey Turkey buy 4 field_guns, 6 infantry and 2 transports; Remaining resources: 1 PUs; 3 techTokens; Combat - Turkey Battle in Sea Zone 60 Central Mediterranean Turkey attack with 1 battlecruiser, 1 battleship, 3 cruisers and 3 submarines Britain defend with 1 battlecruiser and 1 transport; France defend with 1 battleship, 3 cruisers, 1 destroyer and 2 transports Turkey roll dice for 3 submarines in Sea Zone 60 Central Mediterranean, round 2 : 0/3 hits, 1.50 expected hits Turkey roll dice for 1 battlecruiser, 1 battleship and 3 cruisers in Sea Zone 60 Central Mediterranean, round 2 : 4/5 hits, 2.83 expected hits Units damaged: 1 battleship owned by the France France roll dice for 1 battlecruiser, 1 battleship, 3 cruisers, 1 destroyer and 3 transports in Sea Zone 60 Central Mediterranean, round 2 : 4/6 hits, 3.17 expected hits Units damaged: 1 battleship owned by the Turkey 3 submarines owned by the Turkey and 3 cruisers owned by the France lost in Sea Zone 60 Central Mediterranean Turkey roll dice for 1 battlecruiser, 1 battleship and 3 cruisers in Sea Zone 60 Central Mediterranean, round 3 : 3/5 hits, 2.83 expected hits France roll dice for 1 battlecruiser, 1 battleship, 1 destroyer and 3 transports in Sea Zone 60 Central Mediterranean, round 3 : 1/3 hits, 1.67 expected hits 1 battleship owned by the France, 1 destroyer owned by the France, 1 cruiser owned by the Turkey and 1 battlecruiser owned by the Britain lost in Sea Zone 60 Central Mediterranean 2 transports owned by the France and 1 transport owned by the Britain lost in Sea Zone 60 Central Mediterranean Turkey win with 1 battlecruiser, 1 battleship and 2 cruisers remaining. Battle score for attacker is 67 Casualties for Turkey: 1 cruiser and 3 submarines Casualties for France: 1 battleship, 3 cruisers, 1 destroyer and 2 transports Casualties for Britain: 1 battlecruiser and 1 transport Battle in Hejaz Turkey attack with 2 fighters and 3 infantry Arabia defend with 3 Bedouins Turkey roll dice for 2 fighters and 3 infantry in Hejaz, round 2 : 0/5 hits, 1.50 expected hits Arabia roll dice for 3 Bedouins in Hejaz, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Turkey lost in Hejaz Turkey roll dice for 2 fighters and 2 infantry in Hejaz, round 3 : 1/4 hits, 1.33 expected hits Arabia roll dice for 3 Bedouins in Hejaz, round 3 : 0/3 hits, 1.00 expected hits 1 Bedouin owned by the Arabia lost in Hejaz Turkey roll dice for 2 fighters and 2 infantry in Hejaz, round 4 : 3/4 hits, 1.33 expected hits Arabia roll dice for 2 Bedouins in Hejaz, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Turkey and 2 Bedouins owned by the Arabia lost in Hejaz Turkey win, taking Hejaz from Arabia with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Turkey: 2 infantry Casualties for Arabia: 3 Bedouins Battle in Tehran Turkey attack with 3 field_guns and 3 infantry Neutral defend with 2 infantry Turkey roll dice for 3 field_guns and 3 infantry in Tehran, round 2 : 3/6 hits, 2.00 expected hits Neutral roll dice for 2 infantry in Tehran, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Tehran Turkey loses 0 PUs for violating Tehrans neutrality. Turkey win, taking Tehran from Neutral with 3 field_guns and 3 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - Turkey 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 68 Aegean Sea 3 infantry moved from Baghdad to Lurs 3 infantry moved from Smyrna to Armenia 2 field_guns, 2 heavy_guns and 2 infantry moved from Mesopotamia to Arabia 2 cavalrys moved from Al-Dammam to Arabia 1 infantry moved from Trucial Coast to Arabia 2 fighters moved from Hejaz to Palestine 1 heavy_gun and 1 infantry moved from Damascus to Palestine 1 heavy_gun moved from Damascus to Mesopotamia 3 infantry moved from Constantinople to Dardanelles Place Units - Turkey 3 infantry placed in Baghdad 1 field_gun and 2 infantry placed in Damascus 3 field_guns and 1 infantry placed in Constantinople 2 transports placed in Sea Zone 68 Aegean Sea Turn Complete - Turkey Turkey collect 68 PUs; end with 69 PUs 1 unit repaired.
Combat Hit Differential Summary :
France regular : 0.17 Arabia regular : -0.67 Neutral regular : -0.67 Turkey regular : 0.67
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With CP fleets controlling the Med, Allied position reduced to defending multiple locations simultaneously. France and Russia still strong. The initial G troop strength has been reduced. Even with G built factory in Wurt, France can build as much as G on the front line (propaganda tech). New builds in Berlin take time to reach either front. Troops from Moscow will be on the front lines this turn.
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TripleA Turn Summary: Britain round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 6,1,6 and gets 2 hits Britain removing all Technology Tokens after successful research. Britain discover convoys Combat Move - Britain 3 colonials, 3 cruisers, 2 field_guns and 4 transports moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel 1 field_gun moved from London to Sea Zone 15 English Channel 1 field_gun moved from England to Sea Zone 15 English Channel 1 infantry moved from England to Sea Zone 15 English Channel 3 colonials, 4 field_guns and 1 infantry moved from Sea Zone 15 English Channel to Belgium 1 infantry moved from Nova Scotia to Sea Zone 29 Mid Atlantic 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic 5 colonials moved from Great Plains to Texas 2 cavalrys moved from Cape Town to German Southwest Africa 1 cavalry and 1 infantry moved from Bechuanaland to German Southwest Africa 1 colonial moved from Middle Congo to Congo 1 infantry moved from Niger to Chad 1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 battlecruiser, 1 cruiser, 1 destroyer, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea 1 field_gun and 1 infantry moved from Sea Zone 75 Red Sea to Hejaz 1 cavalry moved from Goa to Deccan 1 battlecruiser, 3 cruisers and 2 transports moved from Sea Zone 120 Arafura Sea to Sea Zone 115 Tasman Sea 1 cruiser moved from Sea Zone 119 Timor Sea to Sea Zone 115 Tasman Sea 1 cavalry moved from Malaya to Singapore 2 cavalrys moved from Queensland to Sydney-Canberra 1 infantry moved from Orissa to Nagpur Purchase Units - Britain Britain buy 2 cavalrys, 1 cruiser, 1 destroyer, 5 field_guns, 2 heavy_guns, 4 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Britain Battle in Belgium Britain attack with 3 colonials, 4 field_guns and 1 infantry Germany defend with 1 Factory and 3 infantry Britain roll dice for 1 battleship in Belgium, round 2 : 1/1 hits, 0.67 expected hits Britain roll dice for 3 colonials, 4 field_guns and 1 infantry in Belgium, round 2 : 5/8 hits, 3.17 expected hits Germany roll dice for 3 infantry in Belgium, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germany lost in Belgium Britain win, taking Belgium from Germany with 3 colonials, 4 field_guns and 1 infantry remaining. Battle score for attacker is 9 Casualties for Germany: 3 infantry Battle in Hejaz Britain attack with 1 field_gun and 1 infantry Turkey defend with 1 infantry Britain roll dice for 1 battlecruiser in Hejaz, round 2 : 1/1 hits, 0.67 expected hits Turkey roll dice for 1 infantry in Hejaz, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Hejaz Britain win, taking Hejaz from Turkey with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Non Combat Move - Britain 4 infantry moved from England to London Place Units - Britain 2 heavy_guns and 3 trenchs placed in Cairo-Suez 1 destroyer placed in Sea Zone 115 Tasman Sea 3 field_guns and 2 infantry placed in London 2 cavalrys placed in Cape Town 1 field_gun and 1 infantry placed in Goa 1 field_gun and 1 infantry placed in Bombay 1 cruiser placed in Sea Zone 115 Tasman Sea Activate Technology - Britain Britain activating convoys Turn Complete - Britain Britain collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germany regular : -1.00 Turkey regular : -0.33 Britain regular : 2.50
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TripleA Turn Summary: Russia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 6,1,3 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover bunkers Combat Move - Russia 1 conscript moved from Pskov to Latvia 1 conscript moved from Novosibirsk to Krasnoyarsk 2 conscripts moved from Omsk to Novosibirsk 1 cavalry moved from Caucasus to Azerbaijan Russia take Azerbaijan from Turkey 1 cavalry moved from Azerbaijan to Caucasus Purchase Units - Russia Russia buy 12 conscripts, 4 field_guns, 6 infantry and 9 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Non Combat Move - Russia 5 conscripts, 2 field_guns and 5 infantry moved from St. Petersburg to Finland 3 conscripts moved from Moscow to Don 2 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry moved from Don to Belarus 1 conscript, 1 field_gun and 1 infantry moved from Kiev to Odessa 3 conscripts moved from Vladivostok to Primorsky Place Units - Russia 3 conscripts placed in Vladivostok 1 field_gun, 1 infantry and 1 trench placed in Irkutsk 2 trenchs placed in Norilsk 3 trenchs placed in Novosibirsk 1 trench placed in Odessa 1 trench placed in Odessa 1 trench placed in Belarus 1 conscript, 1 field_gun and 1 infantry placed in Minsk 1 conscript, 1 field_gun and 1 infantry placed in Kiev 1 conscript, 1 field_gun and 1 infantry placed in Moscow 2 infantry placed in Omsk 1 conscript placed in Irkutsk 5 conscripts placed in St. Petersburg Activate Technology - Russia Russia activating bunkers Turn Complete - Russia Russia collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
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@fmerwinrommel 2 good rolls. convoys for the UK. bunkers for russia.
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[dice 2d6]
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2d6: 5, 2
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TripleA Turn Summary: Communists round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Communists Communists spend 10 on tech rolls Communists roll 1,6,6 and gets 2 hits Communists removing all Technology Tokens after successful research. Communists discover creepingBarage Combat Move - Communists 1 cavalry moved from Bratsk to Buryatia Communists take Buryatia from Russia 1 cavalry moved from Buryatia to Irkutsk 4 cavalrys, 6 conscripts and 2 field_guns moved from Bratsk to Irkutsk 1 field_gun moved from Tiksi to Bratsk 4 field_guns and 1 infantry moved from Aldan to Bratsk 1 cavalry moved from Amur to Khabarovsk 1 conscript, 1 field_gun and 2 infantry moved from Sakhe to Khabarovsk 1 infantry moved from Yakutsk to Sakhe 1 conscript moved from Tiksi to Bratsk 1 infantry moved from Yakutsk to Tiksi 1 infantry moved from Yakutsk to Aldan Purchase Units - Communists Communists buy 2 conscripts, 1 field_gun, 2 gass and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Irkutsk Communists attack with 5 cavalrys, 6 conscripts and 2 field_guns Russia defend with 1 Factory, 4 conscripts, 1 field_gun, 1 infantry and 1 trench Communists roll dice for 5 cavalrys, 6 conscripts and 2 field_guns in Irkutsk, round 2 : 2/9 hits, 1.83 expected hits Units damaged: 1 trench owned by the Russia Russia roll dice for 4 conscripts, 1 field_gun, 1 infantry and 1 trench in Irkutsk, round 2 : 2/7 hits, 1.50 expected hits 1 conscript owned by the Russia and 2 conscripts owned by the Communists lost in Irkutsk Communists roll dice for 5 cavalrys, 4 conscripts and 2 field_guns in Irkutsk, round 3 : 1/9 hits, 1.83 expected hits Russia roll dice for 3 conscripts, 1 field_gun, 1 infantry and 1 trench in Irkutsk, round 3 : 3/6 hits, 1.33 expected hits 1 trench owned by the Russia and 3 conscripts owned by the Communists lost in Irkutsk Communists roll dice for 5 cavalrys, 1 conscript and 2 field_guns in Irkutsk, round 4 : 1/8 hits, 1.83 expected hits Russia roll dice for 3 conscripts, 1 field_gun and 1 infantry in Irkutsk, round 4 : 1/5 hits, 1.17 expected hits 1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Irkutsk Communists roll dice for 5 cavalrys and 2 field_guns in Irkutsk, round 5 : 1/7 hits, 1.83 expected hits Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Irkutsk, round 5 : 2/4 hits, 1.00 expected hits 1 conscript owned by the Russia and 2 cavalrys owned by the Communists lost in Irkutsk Communists roll dice for 3 cavalrys and 2 field_guns in Irkutsk, round 6 : 0/5 hits, 1.50 expected hits Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Irkutsk, round 6 : 0/3 hits, 0.83 expected hits Communists roll dice for 3 cavalrys and 2 field_guns in Irkutsk, round 7 : 1/5 hits, 1.50 expected hits Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Irkutsk, round 7 : 1/3 hits, 0.83 expected hits 1 conscript owned by the Russia and 1 cavalry owned by the Communists lost in Irkutsk Communists roll dice for 2 cavalrys and 2 field_guns in Irkutsk, round 8 : 1/4 hits, 1.33 expected hits Russia roll dice for 1 field_gun and 1 infantry in Irkutsk, round 8 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russia and 1 cavalry owned by the Communists lost in Irkutsk Communists roll dice for 1 cavalry and 2 field_guns in Irkutsk, round 9 : 0/3 hits, 1.00 expected hits Russia roll dice for 1 field_gun in Irkutsk, round 9 : 0/1 hits, 0.33 expected hits Communists roll dice for 1 cavalry and 2 field_guns in Irkutsk, round 10 : 0/3 hits, 1.00 expected hits Russia roll dice for 1 field_gun in Irkutsk, round 10 : 0/1 hits, 0.33 expected hits Communists roll dice for 1 cavalry and 2 field_guns in Irkutsk, round 11 : 1/3 hits, 1.00 expected hits Russia roll dice for 1 field_gun in Irkutsk, round 11 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Russia and 1 cavalry owned by the Communists lost in Irkutsk Communists win, taking Irkutsk from Russia with 2 field_guns remaining. Battle score for attacker is -14 Casualties for Communists: 5 cavalrys and 6 conscripts Casualties for Russia: 4 conscripts, 1 field_gun, 1 infantry and 1 trench Non Combat Move - Communists Place Units - Communists 2 conscripts, 1 field_gun, 2 gass and 3 infantry placed in Yakutsk Activate Technology - Communists Communists activating creepingBarage Turn Complete - Communists Communists collect 33 PUs; end with 33 PUs Turning on Edit Mode EDIT: Changing PUs for Communists from 33 to 40 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Communists regular : -6.67 Russia regular : 2.67
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Had to roll forum dice again for war bonds. Battle for Irk wiped out most of Com army and all the cav I had intended to use against Novo next turn. 100% chance with 8 1/2 units left, turned into 2 units left. I took Irk, but the Com steamroller will have to rebuild. But with war bonds, Com have almost half of Russia’s income. You needed a break. But it only slows down the inevitable.
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TripleA Turn Summary: USA round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - USA USA spend 5 on tech rolls USA roll 6,3,3 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover dockyards Combat Move - USA 1 cavalry and 4 infantry moved from California to Baja-Sonora 2 field_guns and 2 infantry moved from San Francisco to California 1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic 2 destroyers moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic 1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 1 field_gun, 1 infantry and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 29 Mid Atlantic 2 infantry moved from New York to Sea Zone 29 Mid Atlantic 1 field_gun, 3 infantry and 2 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 22 Mid Atlantic Purchase Units - USA USA buy 1 battleship, 3 cavalrys, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Baja-Sonora USA attack with 1 cavalry and 4 infantry Neutral defend with 2 infantry USA roll dice for 1 cavalry and 4 infantry in Baja-Sonora, round 2 : 1/5 hits, 0.83 expected hits Neutral roll dice for 2 infantry in Baja-Sonora, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral lost in Baja-Sonora USA roll dice for 1 cavalry and 4 infantry in Baja-Sonora, round 3 : 1/5 hits, 0.83 expected hits Neutral roll dice for 1 infantry in Baja-Sonora, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Baja-Sonora USA loses 0 PUs for violating Baja-Sonoras neutrality. USA win, taking Baja-Sonora from Neutral with 1 cavalry and 4 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - USA Place Units - USA 1 battleship and 1 destroyer placed in Sea Zone 153 Pacific Ocean 2 cavalrys placed in San Francisco 1 cavalry and 2 fighters placed in Charleston Activate Technology - USA USA activating dockyards Trigger USAT2: buysubmarine_dy added to productionUSA Trigger USAT2: buydestroyer_dy added to productionUSA Trigger USAT2: buycruiser_dy added to productionUSA Trigger USAT2: buybattlecruiser_dy added to productionUSA Trigger USAT2: buybattleship_dy added to productionUSA Trigger USAT2: buytransport_dy added to productionUSA Trigger USAT2: buysubmarine removed from productionUSA Trigger USAT2: buydestroyer removed from productionUSA Trigger USAT2: buycruiser removed from productionUSA Trigger USAT2: buybattlecruiser removed from productionUSA Trigger USAT2: buybattleship removed from productionUSA Trigger USAT2: buytransport removed from productionUSA Turn Complete - USA USA collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
USA regular : 0.33 Neutral regular : -1.00
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In round 3, all 5 Allied powers that can research tech, got a tech. While 3 of 4 CP failed to get tech. G is the only power not to get any tech in the first 3 rounds.
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TripleA Move Summary: Germany round 4
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Germany Germany spend 0 on tech rolls Combat Move - Germany 2 fighters and 3 infantry moved from Rhine to Belgium 1 field_gun moved from Champagne to Belgium 1 infantry moved from Champagne to Picardy Germany take Picardy from France 2 stormtruppens moved from Norway to Oslo 2 transports moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea 3 field_guns and 2 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 1 infantry moved from Holstein to Sea Zone 12 Baltic Sea 1 destroyer, 3 field_guns, 1 infantry, 2 stormtruppens and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 3 field_guns, 1 infantry and 2 stormtruppens moved from Sea Zone 13 Skagerrak to Oslo 2 cruisers and 2 submarines moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea 1 cavalry moved from British East Africa to Uganda Germany take Uganda from Britain 1 cavalry moved from Uganda to German East Africa
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Oops, forgot to add 6 gas from Bavaria to Belg attack. Will forum roll now.
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[dice 6d6]