dawgoneit Axis -VS- entek Allies TRS I'll get you this time.


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Mech.Inf moved from W.Sian to Chunking
            1 Mech.Inf moved from Chunking to Kwangsi
            2 Infantrys moved from Gansu to Szechwan
            1 Artillery moved from Gansu to Szechwan
            2 EarlyFighters moved from Gansu to Szechwan
            2 Infantrys moved from Gansu to Shangsi
            1 Elite moved from Gansu to Shangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys
                Hisaichi defend with 1 Infantry and 1 Tank
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Szechwan, round 2 : 2/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry and 1 Tank
            Battle in Kwangsi
                Chinese attack with 1 Mech.Inf
                Yamamoto defend with 1 Tankette
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tankette in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tankette in Kwangsi, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tankette in Kwangsi, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tankette in Kwangsi, round 5 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tankette in Kwangsi, round 6 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kwangsi, round 7 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tankette in Kwangsi, round 7 : 1/1 hits, 0.17 expected hits
                1 Mech.Inf owned by the Chinese lost in Kwangsi
                Yamamoto win with 1 Tankette remaining. Battle score for attacker is -5
                Casualties for Chinese: 1 Mech.Inf
            Battle in Shangsi
                Chinese attack with 1 Elite and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Elite and 2 Infantrys in Shangsi, round 2 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                    1 Infantry owned by the Yamamoto lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from Szechwan to Gansu
            1 Infantry moved from Tsingnan to Sikang
            1 Elite and 4 Infantrys moved from Tsingnan to Gansu
            4 Tanks moved from Gobi to Gansu
            6 Infantrys moved from Xining to Tsingnan
            1 Mech.Inf moved from Urumal to Tsingnan
            3 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            3 Infantrys and 1 Mech.Inf placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Chinese regular : -0.33
    Hisaichi regular : 0.83
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - British
            2 Tankettes moved from Bengal to N.Chunking
            1 EarlyFighter moved from Bengal to N.Chunking
            1 Mech.Inf moved from Bengal to Kwangsi
            1 Mech.Inf moved from Bengal to Hanan
                  Chinese take Hanan from Hisaichi
            1 Mech.Inf moved from Bengal to N.French I.
            1 Infantry moved from Burma to N.French I.
            1 Transport moved from sz4 to sz6
    
        Purchase Units - British
            British buy 2 Carriers, 1 Destroyer, 2 Fighters and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.French I.
                British attack with 1 Infantry and 1 Mech.Inf
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Mech.Inf in N.French I., round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in N.French I., round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.French I.
                    1 Infantry owned by the Yamamoto lost in N.French I.
                British win, taking N.French I. from Yamamoto with 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Kwangsi
                British attack with 1 Mech.Inf
                Yamamoto defend with 1 Tankette
                    British roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tankette in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Mech.Inf in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tankette in Kwangsi, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Mech.Inf in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tankette in Kwangsi, round 4 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Yamamoto lost in Kwangsi
                British win, taking Kwangsi from Yamamoto with 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Tankette
            Battle in N.Chunking
                British attack with 1 EarlyFighter and 2 Tankettes
                Hisaichi defend with 1 Tank
                    British roll dice for 1 EarlyFighter and 2 Tankettes in N.Chunking, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in N.Chunking, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in N.Chunking
                British win, taking N.Chunking from Hisaichi with 1 EarlyFighter and 2 Tankettes remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - British
            1 EarlyFighter moved from N.Chunking to Bengal
            3 Mech.Infs moved from Dheli to Bengal
            1 Artillery moved from W.Tibet to Nepal
            1 Artillery and 1 Infantry moved from Agra to W.Tibet
    
        Place Units - British
            2 Carriers and 1 Destroyer placed in sz63
            2 Fighters placed in sz63
            2 Infantrys placed in Bengal
            1 Infantry placed in Calcutta
    
        Turn Complete - British
            British collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.17
    British regular : 0.33
    Hisaichi regular : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Americans
            4 Destroyers moved from sz4 to sz7
            1 Bomber moved from Marcus to sz7
            2 Infantrys and 4 Tanks moved from Palana to Magadan
            2 Marines moved from Hilo to sz25
            2 Marines and 2 S.Subs moved from sz25 to sz19
            2 Marines moved from sz19 to Wake
            1 Battleship and 1 Cruiser moved from sz20 to sz19
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 1 Carrier, 2 Destroyers, 8 Infantrys and 2 L.Fighters; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz7
                Americans attack with 1 Bomber and 4 Destroyers
                Masaharu defend with 2 Destroyers; Yamamoto defend with 1 Cruiser
                    Americans roll dice for 1 Bomber and 4 Destroyers in sz7, round 2 : 2/5 hits, 2.00 expected hits
                    Masaharu roll dice for 1 Cruiser and 2 Destroyers in sz7, round 2 : 1/3 hits, 1.50 expected hits
                    1 Destroyer owned by the Americans lost in sz7
                    2 Destroyers owned by the Masaharu lost in sz7
                    Americans roll dice for 1 Bomber and 3 Destroyers in sz7, round 3 : 1/4 hits, 1.67 expected hits
                    Masaharu roll dice for 1 Cruiser in sz7, round 3 : 0/1 hits, 0.50 expected hits
                    1 Cruiser owned by the Yamamoto lost in sz7
                Americans win with 1 Bomber and 3 Destroyers remaining. Battle score for attacker is 18
                Casualties for Americans: 1 Destroyer
                Casualties for Masaharu: 2 Destroyers
                Casualties for Yamamoto: 1 Cruiser
    
        Non Combat Move - Americans
            3 Fighters could not land in sz19 and were removed
            1 Bomber moved from sz7 to Marcus
            3 Fighters moved from Wake to sz19
            1 Marine moved from San Francisco to sz23
            7 Infantrys moved from San Francisco to sz23
            2 B.Transports moved from sz14 to sz6
            2 B.Transports moved from sz4 to sz5
            1 Artillery moved from Alaska to sz5
            6 Infantrys moved from N.Canada to sz5
            1 B.Transport and 4 Infantrys moved from sz5 to sz4
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz5 to sz4
            1 Artillery and 6 Infantrys moved from sz4 to Palana
            9 Infantrys moved from Anchorage to Alaska
            3 Infantrys moved from British Columbia to N.Canada
            2 Artillerys moved from British Columbia to N.Canada
            8 Infantrys moved from Seattle to sz6
            8 Infantrys moved from sz6 to N.Canada
            2 B.Transports, 7 Infantrys and 1 Marine moved from sz23 to sz14
            7 Infantrys and 1 Marine moved from sz14 to Seattle
    
        Place Units - Americans
            1 B.Carrier placed in sz19
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to sz19: 3 Fighters
            EDIT: Turning off Edit Mode
            1 Carrier placed in sz25
            2 L.Fighters placed in sz25
            2 Destroyers placed in sz4
            8 Infantrys placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Masaharu regular : -1.00
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Russians
            1 Artillery, 1 EarlyFighter, 1 Elite, 10 Infantrys, 4 Mech.Infs and 4 Tanks moved from Ulaan Ude to Jinan
            4 Mech.Infs moved from Tulun to Jinan
            6 Infantrys moved from Tulun to Ulaan Ude
            1 Elite moved from Kaask to Tulun
            5 Infantrys moved from Kaask to Tulun
            3 Mech.Infs moved from Achinsk to Tulun
            1 Infantry moved from Achinsk to Kyzyl
    
        Purchase Units - Russians
            Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 Artillery, 1 EarlyFighter, 1 Elite, 10 Infantrys, 8 Mech.Infs and 4 Tanks
                Masaharu defend with 2 Infantrys
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Elite, 10 Infantrys, 8 Mech.Infs and 4 Tanks in Jinan, round 2 : 9/25 hits, 9.00 expected hits
                    Masaharu roll dice for 2 Infantrys in Jinan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    2 Infantrys owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 Artillery, 1 EarlyFighter, 1 Elite, 9 Infantrys, 8 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 2 Infantrys
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.33
    Russians regular : 0.00
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Artillery, 2 EarlyFighters, 1 Elite, 8 Infantrys, 1 Mech.Inf and 7 Tanks moved from Gansu to N.Shangsi
            1 Mech.Inf moved from Tsingnan to N.Shangsi
            1 Infantry moved from Szechwan to Sian
                  Chinese take Sian from Hisaichi
            1 Infantry moved from Sikang to W.Sian
                  Chinese take W.Sian from Hisaichi
    
        Purchase Units - Chinese
            Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Shangsi
                Chinese attack with 1 Artillery, 2 EarlyFighters, 1 Elite, 8 Infantrys, 2 Mech.Infs and 7 Tanks
                Hisaichi defend with 7 Tanks and 4 Tankettes; Yamamoto defend with 2 Artillerys, 5 Infantrys and 1 Tank
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters, 1 Elite, 8 Infantrys, 2 Mech.Infs and 7 Tanks in N.Shangsi, round 2 : 9/21 hits, 7.50 expected hits
                    Hisaichi roll dice for 2 Artillerys, 5 Infantrys, 8 Tanks and 4 Tankettes in N.Shangsi, round 2 : 5/19 hits, 7.00 expected hits
                    5 Infantrys owned by the Chinese lost in N.Shangsi
                    5 Infantrys owned by the Yamamoto and 4 Tankettes owned by the Hisaichi lost in N.Shangsi
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters, 1 Elite, 3 Infantrys, 2 Mech.Infs and 7 Tanks in N.Shangsi, round 3 : 5/16 hits, 6.67 expected hits
                    Hisaichi roll dice for 2 Artillerys and 8 Tanks in N.Shangsi, round 3 : 7/10 hits, 4.67 expected hits
                2 Mech.Infs owned by the Chinese, 1 Elite owned by the Chinese, 3 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in N.Shangsi
                    3 Tanks owned by the Hisaichi and 2 Artillerys owned by the Yamamoto lost in N.Shangsi
                    Chinese roll dice for 2 EarlyFighters and 7 Tanks in N.Shangsi, round 4 : 4/9 hits, 4.17 expected hits
                    Hisaichi roll dice for 5 Tanks in N.Shangsi, round 4 : 3/5 hits, 2.50 expected hits
                    3 Tanks owned by the Chinese lost in N.Shangsi
                    3 Tanks owned by the Hisaichi and 1 Tank owned by the Yamamoto lost in N.Shangsi
                    Chinese roll dice for 2 EarlyFighters and 4 Tanks in N.Shangsi, round 5 : 4/6 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Tank in N.Shangsi, round 5 : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Chinese lost in N.Shangsi
                    1 Tank owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 4 Tanks remaining. Battle score for attacker is 17
                Casualties for Chinese: 1 Artillery, 1 EarlyFighter, 1 Elite, 8 Infantrys, 2 Mech.Infs and 3 Tanks
                Casualties for Hisaichi: 7 Tanks and 4 Tankettes
                Casualties for Yamamoto: 2 Artillerys, 5 Infantrys and 1 Tank
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from N.Shangsi to Gansu
            6 Infantrys moved from Tsingnan to Gansu
            1 Elite moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            3 Infantrys moved from Quyan to Gobi
            1 Mech.Inf moved from Urumal to Tsingnan
            3 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            1 Infantry and 3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Hisaichi regular : 1.33
    

    Savegame


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