OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
dawgoneit Axis -VS- entek Allies TRS I'll get you this time.
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Chinese 1 Mech.Inf moved from W.Sian to Chunking 1 Mech.Inf moved from Chunking to Kwangsi 2 Infantrys moved from Gansu to Szechwan 1 Artillery moved from Gansu to Szechwan 2 EarlyFighters moved from Gansu to Szechwan 2 Infantrys moved from Gansu to Shangsi 1 Elite moved from Gansu to Shangsi Purchase Units - Chinese Chinese buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys Hisaichi defend with 1 Infantry and 1 Tank Chinese roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Szechwan, round 2 : 2/5 hits, 1.50 expected hits Hisaichi roll dice for 1 Infantry and 1 Tank in Szechwan, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Chinese lost in Szechwan 1 Tank owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry and 1 Tank Battle in Kwangsi Chinese attack with 1 Mech.Inf Yamamoto defend with 1 Tankette Chinese roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 5 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 6 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Mech.Inf in Kwangsi, round 7 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 7 : 1/1 hits, 0.17 expected hits 1 Mech.Inf owned by the Chinese lost in Kwangsi Yamamoto win with 1 Tankette remaining. Battle score for attacker is -5 Casualties for Chinese: 1 Mech.Inf Battle in Shangsi Chinese attack with 1 Elite and 2 Infantrys Yamamoto defend with 1 Infantry Chinese roll dice for 1 Elite and 2 Infantrys in Shangsi, round 2 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi 1 Infantry owned by the Yamamoto lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Chinese 2 EarlyFighters moved from Szechwan to Gansu 1 Infantry moved from Tsingnan to Sikang 1 Elite and 4 Infantrys moved from Tsingnan to Gansu 4 Tanks moved from Gobi to Gansu 6 Infantrys moved from Xining to Tsingnan 1 Mech.Inf moved from Urumal to Tsingnan 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00 Chinese regular : -0.33 Hisaichi regular : 0.83
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - British 2 Tankettes moved from Bengal to N.Chunking 1 EarlyFighter moved from Bengal to N.Chunking 1 Mech.Inf moved from Bengal to Kwangsi 1 Mech.Inf moved from Bengal to Hanan Chinese take Hanan from Hisaichi 1 Mech.Inf moved from Bengal to N.French I. 1 Infantry moved from Burma to N.French I. 1 Transport moved from sz4 to sz6 Purchase Units - British British buy 2 Carriers, 1 Destroyer, 2 Fighters and 3 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in N.French I. British attack with 1 Infantry and 1 Mech.Inf Yamamoto defend with 1 Infantry British roll dice for 1 Infantry and 1 Mech.Inf in N.French I., round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in N.French I., round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in N.French I. 1 Infantry owned by the Yamamoto lost in N.French I. British win, taking N.French I. from Yamamoto with 1 Mech.Inf remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Kwangsi British attack with 1 Mech.Inf Yamamoto defend with 1 Tankette British roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Mech.Inf in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 Mech.Inf in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tankette in Kwangsi, round 4 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Yamamoto lost in Kwangsi British win, taking Kwangsi from Yamamoto with 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Tankette Battle in N.Chunking British attack with 1 EarlyFighter and 2 Tankettes Hisaichi defend with 1 Tank British roll dice for 1 EarlyFighter and 2 Tankettes in N.Chunking, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank in N.Chunking, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in N.Chunking British win, taking N.Chunking from Hisaichi with 1 EarlyFighter and 2 Tankettes remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Non Combat Move - British 1 EarlyFighter moved from N.Chunking to Bengal 3 Mech.Infs moved from Dheli to Bengal 1 Artillery moved from W.Tibet to Nepal 1 Artillery and 1 Infantry moved from Agra to W.Tibet Place Units - British 2 Carriers and 1 Destroyer placed in sz63 2 Fighters placed in sz63 2 Infantrys placed in Bengal 1 Infantry placed in Calcutta Turn Complete - British British collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.17 British regular : 0.33 Hisaichi regular : -0.50
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Americans 4 Destroyers moved from sz4 to sz7 1 Bomber moved from Marcus to sz7 2 Infantrys and 4 Tanks moved from Palana to Magadan 2 Marines moved from Hilo to sz25 2 Marines and 2 S.Subs moved from sz25 to sz19 2 Marines moved from sz19 to Wake 1 Battleship and 1 Cruiser moved from sz20 to sz19 Purchase Units - Americans Americans buy 1 B.Carrier, 1 Carrier, 2 Destroyers, 8 Infantrys and 2 L.Fighters; Remaining resources: 0 PUs; Combat - Americans Battle in sz7 Americans attack with 1 Bomber and 4 Destroyers Masaharu defend with 2 Destroyers; Yamamoto defend with 1 Cruiser Americans roll dice for 1 Bomber and 4 Destroyers in sz7, round 2 : 2/5 hits, 2.00 expected hits Masaharu roll dice for 1 Cruiser and 2 Destroyers in sz7, round 2 : 1/3 hits, 1.50 expected hits 1 Destroyer owned by the Americans lost in sz7 2 Destroyers owned by the Masaharu lost in sz7 Americans roll dice for 1 Bomber and 3 Destroyers in sz7, round 3 : 1/4 hits, 1.67 expected hits Masaharu roll dice for 1 Cruiser in sz7, round 3 : 0/1 hits, 0.50 expected hits 1 Cruiser owned by the Yamamoto lost in sz7 Americans win with 1 Bomber and 3 Destroyers remaining. Battle score for attacker is 18 Casualties for Americans: 1 Destroyer Casualties for Masaharu: 2 Destroyers Casualties for Yamamoto: 1 Cruiser Non Combat Move - Americans 3 Fighters could not land in sz19 and were removed 1 Bomber moved from sz7 to Marcus 3 Fighters moved from Wake to sz19 1 Marine moved from San Francisco to sz23 7 Infantrys moved from San Francisco to sz23 2 B.Transports moved from sz14 to sz6 2 B.Transports moved from sz4 to sz5 1 Artillery moved from Alaska to sz5 6 Infantrys moved from N.Canada to sz5 1 B.Transport and 4 Infantrys moved from sz5 to sz4 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz5 to sz4 1 Artillery and 6 Infantrys moved from sz4 to Palana 9 Infantrys moved from Anchorage to Alaska 3 Infantrys moved from British Columbia to N.Canada 2 Artillerys moved from British Columbia to N.Canada 8 Infantrys moved from Seattle to sz6 8 Infantrys moved from sz6 to N.Canada 2 B.Transports, 7 Infantrys and 1 Marine moved from sz23 to sz14 7 Infantrys and 1 Marine moved from sz14 to Seattle Place Units - Americans 1 B.Carrier placed in sz19 Turning on Edit Mode EDIT: Adding units owned by Americans to sz19: 3 Fighters EDIT: Turning off Edit Mode 1 Carrier placed in sz25 2 L.Fighters placed in sz25 2 Destroyers placed in sz4 8 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Masaharu regular : -1.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Russians 1 Artillery, 1 EarlyFighter, 1 Elite, 10 Infantrys, 4 Mech.Infs and 4 Tanks moved from Ulaan Ude to Jinan 4 Mech.Infs moved from Tulun to Jinan 6 Infantrys moved from Tulun to Ulaan Ude 1 Elite moved from Kaask to Tulun 5 Infantrys moved from Kaask to Tulun 3 Mech.Infs moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Kyzyl Purchase Units - Russians Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 1 Artillery, 1 EarlyFighter, 1 Elite, 10 Infantrys, 8 Mech.Infs and 4 Tanks Masaharu defend with 2 Infantrys Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Elite, 10 Infantrys, 8 Mech.Infs and 4 Tanks in Jinan, round 2 : 9/25 hits, 9.00 expected hits Masaharu roll dice for 2 Infantrys in Jinan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Jinan 2 Infantrys owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 Artillery, 1 EarlyFighter, 1 Elite, 9 Infantrys, 8 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Masaharu: 2 Infantrys Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Ulaan Ude Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 2 Infantrys and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.33 Russians regular : 0.00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6 Combat Move - Chinese 1 Artillery, 2 EarlyFighters, 1 Elite, 8 Infantrys, 1 Mech.Inf and 7 Tanks moved from Gansu to N.Shangsi 1 Mech.Inf moved from Tsingnan to N.Shangsi 1 Infantry moved from Szechwan to Sian Chinese take Sian from Hisaichi 1 Infantry moved from Sikang to W.Sian Chinese take W.Sian from Hisaichi Purchase Units - Chinese Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Shangsi Chinese attack with 1 Artillery, 2 EarlyFighters, 1 Elite, 8 Infantrys, 2 Mech.Infs and 7 Tanks Hisaichi defend with 7 Tanks and 4 Tankettes; Yamamoto defend with 2 Artillerys, 5 Infantrys and 1 Tank Chinese roll dice for 1 Artillery, 2 EarlyFighters, 1 Elite, 8 Infantrys, 2 Mech.Infs and 7 Tanks in N.Shangsi, round 2 : 9/21 hits, 7.50 expected hits Hisaichi roll dice for 2 Artillerys, 5 Infantrys, 8 Tanks and 4 Tankettes in N.Shangsi, round 2 : 5/19 hits, 7.00 expected hits 5 Infantrys owned by the Chinese lost in N.Shangsi 5 Infantrys owned by the Yamamoto and 4 Tankettes owned by the Hisaichi lost in N.Shangsi Chinese roll dice for 1 Artillery, 2 EarlyFighters, 1 Elite, 3 Infantrys, 2 Mech.Infs and 7 Tanks in N.Shangsi, round 3 : 5/16 hits, 6.67 expected hits Hisaichi roll dice for 2 Artillerys and 8 Tanks in N.Shangsi, round 3 : 7/10 hits, 4.67 expected hits 2 Mech.Infs owned by the Chinese, 1 Elite owned by the Chinese, 3 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in N.Shangsi 3 Tanks owned by the Hisaichi and 2 Artillerys owned by the Yamamoto lost in N.Shangsi Chinese roll dice for 2 EarlyFighters and 7 Tanks in N.Shangsi, round 4 : 4/9 hits, 4.17 expected hits Hisaichi roll dice for 5 Tanks in N.Shangsi, round 4 : 3/5 hits, 2.50 expected hits 3 Tanks owned by the Chinese lost in N.Shangsi 3 Tanks owned by the Hisaichi and 1 Tank owned by the Yamamoto lost in N.Shangsi Chinese roll dice for 2 EarlyFighters and 4 Tanks in N.Shangsi, round 5 : 4/6 hits, 2.67 expected hits Hisaichi roll dice for 1 Tank in N.Shangsi, round 5 : 1/1 hits, 0.50 expected hits 1 EarlyFighter owned by the Chinese lost in N.Shangsi 1 Tank owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 4 Tanks remaining. Battle score for attacker is 17 Casualties for Chinese: 1 Artillery, 1 EarlyFighter, 1 Elite, 8 Infantrys, 2 Mech.Infs and 3 Tanks Casualties for Hisaichi: 7 Tanks and 4 Tankettes Casualties for Yamamoto: 2 Artillerys, 5 Infantrys and 1 Tank Non Combat Move - Chinese 1 EarlyFighter moved from N.Shangsi to Gansu 6 Infantrys moved from Tsingnan to Gansu 1 Elite moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 3 Infantrys moved from Quyan to Gobi 1 Mech.Inf moved from Urumal to Tsingnan 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 6 Infantrys placed in Xining 1 Infantry and 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Hisaichi regular : 1.33
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