FMRommel (CP) vs Dawg (Ent) 1914


  • I’ve never put so many G inf (3) in Tyr before at the opening. It made taking Champ in force a close call, without those extra infantry to defend against a French counterattack. Had to use all 4 gas on Belg, to reduce the need for ground troops, so more could go to Champ. Russia retreat to St. Pete surprised me. Germ amphib isn’t strong enough to take St Pete or to have taken you out of Scan if you went there. Gambled in Br E Afr. Built a cruiser in Dar E Sal, instead of all ground units. Protects it from amphib for a turn. But you can out build me from India, and I need all the troops I can build in Africa. So may turn out to be a mistake. 4 more misses with tech dice, for total of ten. Allied fleets in Med being squeezed.


  • Forgot to NCM 3 G infantry from Tyrol > Venice. Please edit or I will on Austria turn.


  • TripleA Turn Summary: France round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - France
            France spend 5 on tech rolls
                France rolls : 1/1 hits, 0.00 expected hits
            France removing all Technology Tokens after successful research.
            France discover propaganda
    
        Combat Move - France
            7 field_guns, 1 fighter, 2 heavy_guns and 10 infantry moved from Paris to Champagne
            2 infantry moved from Franche-Comte to Champagne
            3 field_guns moved from Picardy to Champagne
            3 infantry moved from Burgundy to Champagne
            3 cavalrys moved from Chad to Congo
            1 colonial and 1 infantry moved from Chad to Western Sudan
            1 colonial and 2 infantry moved from Niger to Chad
            1 colonial moved from Upper Volta to Niger
            2 cavalrys moved from Nagpur to Sindh
            2 cavalrys moved from Yanaon to Nagpur
            1 colonial and 1 infantry moved from Cochinchina to Sea Zone 127 Gulf of Thailand
            1 colonial, 1 infantry and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 136 East China Sea
            2 colonials and 1 field_gun moved from Shanghai 4 to Shanghai 1
            1 battleship, 2 cruisers and 2 transports moved from Sea Zone 59 Central Mediterranean to Sea Zone 60 Central Mediterranean
            2 colonials moved from Tripolitania to Cyrenaica
            1 colonial and 1 field_gun moved from Algeria to Tunisia
            2 colonials moved from Algiers to Algeria
    
        Purchase Units - France
            France buy 2 cavalrys, 1 cruiser, 1 destroyer, 6 heavy_guns, 1 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - France
            Battle in Champagne
                France attack with 10 field_guns, 1 fighter, 2 heavy_guns and 15 infantry
                Germany defend with 4 field_guns, 2 heavy_guns and 20 infantry
                    France roll dice for 10 field_guns, 1 fighter, 2 heavy_guns and 15 infantry in Champagne, round 2 : 11/28 hits, 9.00 expected hits
                    Germany roll dice for 4 field_guns, 2 heavy_guns and 20 infantry in Champagne, round 2 : 11/26 hits, 9.33 expected hits
                    11 infantry owned by the Germany and 11 infantry owned by the France lost in Champagne
                    France roll dice for 10 field_guns, 1 fighter, 2 heavy_guns and 4 infantry in Champagne, round 3 : 5/17 hits, 5.67 expected hits
                    Germany roll dice for 4 field_guns, 2 heavy_guns and 9 infantry in Champagne, round 3 : 11/15 hits, 5.67 expected hits
                    5 infantry owned by the Germany, 7 field_guns owned by the France and 4 infantry owned by the France lost in Champagne
                1 fighter owned by the France retreated
                2 heavy_guns owned by the France and 3 field_guns owned by the France retreated to Paris
                Germany win with 4 field_guns, 2 heavy_guns and 4 infantry remaining. Battle score for attacker is -25
                Casualties for France: 7 field_guns and 15 infantry
                Casualties for Germany: 16 infantry
    
        Non Combat Move - France
            1 fighter moved from Champagne to Paris
            2 field_guns and 2 infantry moved from Marseilles to Rhone
            3 infantry moved from Piedmont to Rhone
            2 infantry moved from Brittany to Burgundy
            1 infantry moved from Brittany to Burgundy
    
        Place Units - France
            1 cruiser and 1 destroyer placed in Sea Zone 60 Central Mediterranean
            3 trenchs placed in Burgundy
            6 heavy_guns and 1 infantry placed in Paris
            2 cavalrys placed in Yanaon
    
        Activate Technology - France
            France activating propaganda
            Trigger FranceP: France has 3 infantry placed in Paris
    
        Turn Complete - France
            France collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germany regular : 7.00
    France rolls : 1.00
    France regular : 1.33
    

    Savegame


  • Serb move??
    Wow, what a battle. We both hit hard and equal in first round, but the dice suddenly went in my favor on round 2. Which makes up for France getting another valuable tech with a single die token.


  • TripleA Turn Summary: Serbia round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Combat Move - Serbia
            1 infantry moved from Albania to Serbia
            1 field_gun moved from Macedonia to Serbia
    
        Purchase Units - Serbia
            Serbia buy 1 heavy_gun, 2 infantry and 2 trenchs; Remaining resources: 0 PUs; 
    
        Combat - Serbia
            Battle in Serbia
                Serbia attack with 1 field_gun and 1 infantry
                Austria defend with 2 infantry
                    Serbia roll dice for 1 field_gun and 1 infantry in Serbia, round 2 : 0/2 hits, 0.67 expected hits
                    Austria roll dice for 2 infantry in Serbia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Serbia lost in Serbia
                1 field_gun owned by the Serbia retreated to Macedonia
                Austria win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Serbia: 1 infantry
    
        Non Combat Move - Serbia
            1 heavy_gun moved from Macedonia to Greece
            1 infantry moved from Macedonia to Albania
    
        Place Units - Serbia
            1 heavy_gun, 2 infantry and 2 trenchs placed in Greece
    
        Turn Complete - Serbia
            Serbia collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Serbia regular : -0.67
    Austria regular : 0.33
    

    Savegame


  • Forgot to do naval combat. Opened up another online game and performed just the naval battle. Will edit the results into the first game.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Austria round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - Austria
            Austria spend 15 on tech rolls
                Austria roll 3,3,2 and gets 0 hits
    
        Combat Move - Austria
            Turning on Edit Mode
            EDIT: Removing units owned by Germany from Tyrol: 3 infantry
            EDIT: Adding units owned by Germany to Venice: 3 infantry
            EDIT: Turning off Edit Mode
            3 field_guns, 3 heavy_guns and 7 infantry moved from Venice to Milan
            1 field_gun and 1 infantry moved from Croatia to Montenegro
            1 fighter moved from Bosnia to Montenegro
            1 field_gun, 2 heavy_guns and 6 infantry moved from Belgrade to Serbia
            1 infantry moved from Bosnia to Serbia
            6 field_guns moved from Baranya to Serbia
    
        Purchase Units - Austria
            Austria buy 6 gass, 2 heavy_guns and 12 infantry; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Austria
            Battle in Milan
                Austria attack with 3 field_guns, 3 heavy_guns and 7 infantry
                Italy defend with 1 cavalry, 3 field_guns and 3 infantry
                    Austria roll dice for 3 field_guns, 3 heavy_guns and 7 infantry in Milan, round 2 : 5/13 hits, 4.17 expected hits
                    Italy roll dice for 1 cavalry, 3 field_guns and 3 infantry in Milan, round 2 : 2/7 hits, 2.17 expected hits
                    3 infantry owned by the Italy, 2 infantry owned by the Austria, 1 cavalry owned by the Italy and 1 field_gun owned by the Italy lost in Milan
                    Austria roll dice for 3 field_guns, 3 heavy_guns and 5 infantry in Milan, round 3 : 4/11 hits, 3.67 expected hits
                    Italy roll dice for 2 field_guns in Milan, round 3 : 0/2 hits, 0.67 expected hits
                    2 field_guns owned by the Italy lost in Milan
                Austria win, taking Milan from Italy with 3 field_guns, 3 heavy_guns and 5 infantry remaining. Battle score for attacker is 19
                Casualties for Austria: 2 infantry
                Casualties for Italy: 1 cavalry, 3 field_guns and 3 infantry
            Battle in Montenegro
                Austria attack with 1 field_gun, 1 fighter and 1 infantry
                Serbia defend with 1 infantry
                    Austria roll dice for 1 field_gun, 1 fighter and 1 infantry in Montenegro, round 2 : 1/3 hits, 1.00 expected hits
                    Serbia roll dice for 1 infantry in Montenegro, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Montenegro
                Austria win, taking Montenegro from Serbia with 1 field_gun and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Austria: 1 infantry
                Casualties for Serbia: 1 infantry
    
        Non Combat Move - Austria
            3 infantry moved from Carpathia to Galicia
            1 field_gun moved from Vienna to Carpathia
            1 field_gun and 6 infantry moved from Hungary to Transylvania
            1 heavy_gun and 3 infantry moved from Trieste to Venice
            1 fighter moved from Montenegro to Serbia
    
        Place Units - Austria
            Turning on Edit Mode
            EDIT: Removing units owned by Italy from Sea Zone 59 Central Mediterranean: 2 battlecruisers and 2 cruisers
            EDIT: Removing units owned by Austria from Sea Zone 62 Adriatic Sea: 1 battlecruiser, 1 cruiser and 3 submarines
            EDIT: Adding units owned by Austria to Sea Zone 59 Central Mediterranean: 1 battlecruiser and 1 cruiser
            EDIT: Turning off Edit Mode
            2 heavy_guns and 2 infantry placed in Venice
            4 infantry placed in Belgrade
            6 infantry placed in Trieste
            6 gass placed in Hungary
    
        Turn Complete - Austria
            Austria collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Italy regular : -0.83
    Serbia regular : 0.67
    Austria regular : 1.17
    

    Savegame


  • In the naval battle, 3 Aust subs gave 1 first strike hit and the surface ships gave 2 hits. All 3 remaining Italians hit. So 3 hits on each side, in line with both sides rounding up battle calc. Second round, the 2 Aust remaining surface ships sank the remaining Italian ship, which missed.


  • TripleA Turn Summary: Italy round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - Italy
            Italy spend 5 on tech rolls
                Italy roll 6,6 and gets 2 hits
            Italy removing all Technology Tokens after successful research.
            Italy discover bunkers
    
        Combat Move - Italy
            1 heavy_gun and 8 infantry moved from Latium to Tuscany
            3 infantry moved from Tuscany to Piedmont
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
            1 infantry moved from Sicily to Sea Zone 58 Tyrrhenian Sea
            1 infantry moved from Rome to Sea Zone 58 Tyrrhenian Sea
            2 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
            2 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont
            2 infantry moved from Rome to Latium
            1 field_gun and 1 infantry moved from Tripolitania to Cyrenaica
    
        Purchase Units - Italy
            Italy buy 1 field_gun, 4 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Italy
    
        Place Units - Italy
            3 infantry and 2 trenchs placed in Piedmont
            1 field_gun and 1 infantry placed in Rome
    
        Activate Technology - Italy
            Italy activating bunkers
    
        Turn Complete - Italy
            Italy collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Arabia round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Combat Move - Arabia
            2 Bedouins moved from Mecca to Hejaz
            1 Bedouin moved from Mecca to Hejaz
    
        Purchase Units - Arabia
            Arabia buy 2 Bedouins and 1 trench; Remaining resources: 0 PUs; 
    
        Combat - Arabia
            Battle in Hejaz
                Arabia attack with 3 Bedouins
                Turkey defend with 1 infantry
                    Arabia roll dice for 3 Bedouins in Hejaz, round 2 : 1/3 hits, 0.50 expected hits
                    Turkey roll dice for 1 infantry in Hejaz, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Turkey lost in Hejaz
                Arabia win, taking Hejaz from Turkey with 3 Bedouins remaining. Battle score for attacker is 3
                Casualties for Turkey: 1 infantry
    
        Non Combat Move - Arabia
            8 Bedouins moved from Mecca to Sinai
    
        Place Units - Arabia
            2 Bedouins placed in Mecca
            1 trench placed in Sinai
    
        Turn Complete - Arabia
            Arabia collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Arabia regular : 0.50
    Turkey regular : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Turkey round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - Turkey
            Turkey spend 15 on tech rolls
                Turkey roll 2,3,2 and gets 0 hits
    
        Combat Move - Turkey
            1 infantry moved from Arabia to Hejaz
            2 fighters and 2 infantry moved from Palestine to Hejaz
            3 field_guns and 3 infantry moved from Lurs to Tehran
            1 battlecruiser, 1 battleship and 3 cruisers moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
            3 submarines moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean
            1 cavalry moved from Georgia to Azerbaijan
                  Turkey take Azerbaijan from Russia
            1 cavalry moved from Azerbaijan to Georgia
    
        Purchase Units - Turkey
            Turkey buy 4 field_guns, 6 infantry and 2 transports; Remaining resources: 1 PUs; 3 techTokens; 
    
        Combat - Turkey
            Battle in Sea Zone 60 Central Mediterranean
                Turkey attack with 1 battlecruiser, 1 battleship, 3 cruisers and 3 submarines
                Britain defend with 1 battlecruiser and 1 transport; France defend with 1 battleship, 3 cruisers, 1 destroyer and 2 transports
                    Turkey roll dice for 3 submarines in Sea Zone 60 Central Mediterranean, round 2 : 0/3 hits, 1.50 expected hits
                    Turkey roll dice for 1 battlecruiser, 1 battleship and 3 cruisers in Sea Zone 60 Central Mediterranean, round 2 : 4/5 hits, 2.83 expected hits
                Units damaged: 1 battleship owned by the France
                    France roll dice for 1 battlecruiser, 1 battleship, 3 cruisers, 1 destroyer and 3 transports in Sea Zone 60 Central Mediterranean, round 2 : 4/6 hits, 3.17 expected hits
                Units damaged: 1 battleship owned by the Turkey
                    3 submarines owned by the Turkey and 3 cruisers owned by the France lost in Sea Zone 60 Central Mediterranean
                    Turkey roll dice for 1 battlecruiser, 1 battleship and 3 cruisers in Sea Zone 60 Central Mediterranean, round 3 : 3/5 hits, 2.83 expected hits
                    France roll dice for 1 battlecruiser, 1 battleship, 1 destroyer and 3 transports in Sea Zone 60 Central Mediterranean, round 3 : 1/3 hits, 1.67 expected hits
                    1 battleship owned by the France, 1 destroyer owned by the France, 1 cruiser owned by the Turkey and 1 battlecruiser owned by the Britain lost in Sea Zone 60 Central Mediterranean
                    2 transports owned by the France and 1 transport owned by the Britain lost in Sea Zone 60 Central Mediterranean
                Turkey win with 1 battlecruiser, 1 battleship and 2 cruisers remaining. Battle score for attacker is 67
                Casualties for Turkey: 1 cruiser and 3 submarines
                Casualties for France: 1 battleship, 3 cruisers, 1 destroyer and 2 transports
                Casualties for Britain: 1 battlecruiser and 1 transport
            Battle in Hejaz
                Turkey attack with 2 fighters and 3 infantry
                Arabia defend with 3 Bedouins
                    Turkey roll dice for 2 fighters and 3 infantry in Hejaz, round 2 : 0/5 hits, 1.50 expected hits
                    Arabia roll dice for 3 Bedouins in Hejaz, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Turkey lost in Hejaz
                    Turkey roll dice for 2 fighters and 2 infantry in Hejaz, round 3 : 1/4 hits, 1.33 expected hits
                    Arabia roll dice for 3 Bedouins in Hejaz, round 3 : 0/3 hits, 1.00 expected hits
                    1 Bedouin owned by the Arabia lost in Hejaz
                    Turkey roll dice for 2 fighters and 2 infantry in Hejaz, round 4 : 3/4 hits, 1.33 expected hits
                    Arabia roll dice for 2 Bedouins in Hejaz, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Turkey and 2 Bedouins owned by the Arabia lost in Hejaz
                Turkey win, taking Hejaz from Arabia with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Turkey: 2 infantry
                Casualties for Arabia: 3 Bedouins
            Battle in Tehran
                Turkey attack with 3 field_guns and 3 infantry
                Neutral defend with 2 infantry
                    Turkey roll dice for 3 field_guns and 3 infantry in Tehran, round 2 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 2 infantry in Tehran, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral lost in Tehran
                Turkey loses 0 PUs for violating Tehrans neutrality.
                Turkey win, taking Tehran from Neutral with 3 field_guns and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - Turkey
            1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 68 Aegean Sea
            3 infantry moved from Baghdad to Lurs
            3 infantry moved from Smyrna to Armenia
            2 field_guns, 2 heavy_guns and 2 infantry moved from Mesopotamia to Arabia
            2 cavalrys moved from Al-Dammam to Arabia
            1 infantry moved from Trucial Coast to Arabia
            2 fighters moved from Hejaz to Palestine
            1 heavy_gun and 1 infantry moved from Damascus to Palestine
            1 heavy_gun moved from Damascus to Mesopotamia
            3 infantry moved from Constantinople to Dardanelles
    
        Place Units - Turkey
            3 infantry placed in Baghdad
            1 field_gun and 2 infantry placed in Damascus
            3 field_guns and 1 infantry placed in Constantinople
            2 transports placed in Sea Zone 68 Aegean Sea
    
        Turn Complete - Turkey
            Turkey collect 68 PUs; end with 69 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    France regular : 0.17
    Arabia regular : -0.67
    Neutral regular : -0.67
    Turkey regular : 0.67
    

    Savegame


  • With CP fleets controlling the Med, Allied position reduced to defending multiple locations simultaneously. France and Russia still strong. The initial G troop strength has been reduced. Even with G built factory in Wurt, France can build as much as G on the front line (propaganda tech). New builds in Berlin take time to reach either front. Troops from Moscow will be on the front lines this turn.


  • TripleA Turn Summary: Britain round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 6,1,6 and gets 2 hits
            Britain removing all Technology Tokens after successful research.
            Britain discover convoys
    
        Combat Move - Britain
            3 colonials, 3 cruisers, 2 field_guns and 4 transports moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel
            1 field_gun moved from London to Sea Zone 15 English Channel
            1 field_gun moved from England to Sea Zone 15 English Channel
            1 infantry moved from England to Sea Zone 15 English Channel
            3 colonials, 4 field_guns and 1 infantry moved from Sea Zone 15 English Channel to Belgium
            1 infantry moved from Nova Scotia to Sea Zone 29 Mid Atlantic
            1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
            5 colonials moved from Great Plains to Texas
            2 cavalrys moved from Cape Town to German Southwest Africa
            1 cavalry and 1 infantry moved from Bechuanaland to German Southwest Africa
            1 colonial moved from Middle Congo to Congo
            1 infantry moved from Niger to Chad
            1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
            1 battlecruiser, 1 cruiser, 1 destroyer, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
            1 field_gun and 1 infantry moved from Sea Zone 75 Red Sea to Hejaz
            1 cavalry moved from Goa to Deccan
            1 battlecruiser, 3 cruisers and 2 transports moved from Sea Zone 120 Arafura Sea to Sea Zone 115 Tasman Sea
            1 cruiser moved from Sea Zone 119 Timor Sea to Sea Zone 115 Tasman Sea
            1 cavalry moved from Malaya to Singapore
            2 cavalrys moved from Queensland to Sydney-Canberra
            1 infantry moved from Orissa to Nagpur
    
        Purchase Units - Britain
            Britain buy 2 cavalrys, 1 cruiser, 1 destroyer, 5 field_guns, 2 heavy_guns, 4 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Britain
            Battle in Belgium
                Britain attack with 3 colonials, 4 field_guns and 1 infantry
                Germany defend with 1 Factory and 3 infantry
                    Britain roll dice for 1 battleship in Belgium, round 2 : 1/1 hits, 0.67 expected hits
                    Britain roll dice for 3 colonials, 4 field_guns and 1 infantry in Belgium, round 2 : 5/8 hits, 3.17 expected hits
                    Germany roll dice for 3 infantry in Belgium, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germany lost in Belgium
                Britain win, taking Belgium from Germany with 3 colonials, 4 field_guns and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Germany: 3 infantry
            Battle in Hejaz
                Britain attack with 1 field_gun and 1 infantry
                Turkey defend with 1 infantry
                    Britain roll dice for 1 battlecruiser in Hejaz, round 2 : 1/1 hits, 0.67 expected hits
                    Turkey roll dice for 1 infantry in Hejaz, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Turkey lost in Hejaz
                Britain win, taking Hejaz from Turkey with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Turkey: 1 infantry
    
        Non Combat Move - Britain
            4 infantry moved from England to London
    
        Place Units - Britain
            2 heavy_guns and 3 trenchs placed in Cairo-Suez
            1 destroyer placed in Sea Zone 115 Tasman Sea
            3 field_guns and 2 infantry placed in London
            2 cavalrys placed in Cape Town
            1 field_gun and 1 infantry placed in Goa
            1 field_gun and 1 infantry placed in Bombay
            1 cruiser placed in Sea Zone 115 Tasman Sea
    
        Activate Technology - Britain
            Britain activating convoys
    
        Turn Complete - Britain
            Britain collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -1.00
    Turkey regular : -0.33
    Britain regular : 2.50
    

    Savegame


  • TripleA Turn Summary: Russia round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - Russia
            Russia spend 5 on tech rolls
                Russia roll 6,1,3 and gets 1 hit
            Russia removing all Technology Tokens after successful research.
            Russia discover bunkers
    
        Combat Move - Russia
            1 conscript moved from Pskov to Latvia
            1 conscript moved from Novosibirsk to Krasnoyarsk
            2 conscripts moved from Omsk to Novosibirsk
            1 cavalry moved from Caucasus to Azerbaijan
                  Russia take Azerbaijan from Turkey
            1 cavalry moved from Azerbaijan to Caucasus
    
        Purchase Units - Russia
            Russia buy 12 conscripts, 4 field_guns, 6 infantry and 9 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Russia
    
        Non Combat Move - Russia
            5 conscripts, 2 field_guns and 5 infantry moved from St. Petersburg to Finland
            3 conscripts moved from Moscow to Don
            2 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry moved from Don to Belarus
            1 conscript, 1 field_gun and 1 infantry moved from Kiev to Odessa
            3 conscripts moved from Vladivostok to Primorsky
    
        Place Units - Russia
            3 conscripts placed in Vladivostok
            1 field_gun, 1 infantry and 1 trench placed in Irkutsk
            2 trenchs placed in Norilsk
            3 trenchs placed in Novosibirsk
            1 trench placed in Odessa
            1 trench placed in Odessa
            1 trench placed in Belarus
            1 conscript, 1 field_gun and 1 infantry placed in Minsk
            1 conscript, 1 field_gun and 1 infantry placed in Kiev
            1 conscript, 1 field_gun and 1 infantry placed in Moscow
            2 infantry placed in Omsk
            1 conscript placed in Irkutsk
            5 conscripts placed in St. Petersburg
    
        Activate Technology - Russia
            Russia activating bunkers
    
        Turn Complete - Russia
            Russia collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @fmerwinrommel 2 good rolls. convoys for the UK. bunkers for russia.


  • [dice 2d6]


  • 2d6: 5, 2

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Communists round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - Communists
            Communists spend 10 on tech rolls
                Communists roll 1,6,6 and gets 2 hits
            Communists removing all Technology Tokens after successful research.
            Communists discover creepingBarage
    
        Combat Move - Communists
            1 cavalry moved from Bratsk to Buryatia
                  Communists take Buryatia from Russia
            1 cavalry moved from Buryatia to Irkutsk
            4 cavalrys, 6 conscripts and 2 field_guns moved from Bratsk to Irkutsk
            1 field_gun moved from Tiksi to Bratsk
            4 field_guns and 1 infantry moved from Aldan to Bratsk
            1 cavalry moved from Amur to Khabarovsk
            1 conscript, 1 field_gun and 2 infantry moved from Sakhe to Khabarovsk
            1 infantry moved from Yakutsk to Sakhe
            1 conscript moved from Tiksi to Bratsk
            1 infantry moved from Yakutsk to Tiksi
            1 infantry moved from Yakutsk to Aldan
    
        Purchase Units - Communists
            Communists buy 2 conscripts, 1 field_gun, 2 gass and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communists
            Battle in Irkutsk
                Communists attack with 5 cavalrys, 6 conscripts and 2 field_guns
                Russia defend with 1 Factory, 4 conscripts, 1 field_gun, 1 infantry and 1 trench
                    Communists roll dice for 5 cavalrys, 6 conscripts and 2 field_guns in Irkutsk, round 2 : 2/9 hits, 1.83 expected hits
                Units damaged: 1 trench owned by the Russia
                    Russia roll dice for 4 conscripts, 1 field_gun, 1 infantry and 1 trench in Irkutsk, round 2 : 2/7 hits, 1.50 expected hits
                    1 conscript owned by the Russia and 2 conscripts owned by the Communists lost in Irkutsk
                    Communists roll dice for 5 cavalrys, 4 conscripts and 2 field_guns in Irkutsk, round 3 : 1/9 hits, 1.83 expected hits
                    Russia roll dice for 3 conscripts, 1 field_gun, 1 infantry and 1 trench in Irkutsk, round 3 : 3/6 hits, 1.33 expected hits
                    1 trench owned by the Russia and 3 conscripts owned by the Communists lost in Irkutsk
                    Communists roll dice for 5 cavalrys, 1 conscript and 2 field_guns in Irkutsk, round 4 : 1/8 hits, 1.83 expected hits
                    Russia roll dice for 3 conscripts, 1 field_gun and 1 infantry in Irkutsk, round 4 : 1/5 hits, 1.17 expected hits
                    1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Irkutsk
                    Communists roll dice for 5 cavalrys and 2 field_guns in Irkutsk, round 5 : 1/7 hits, 1.83 expected hits
                    Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Irkutsk, round 5 : 2/4 hits, 1.00 expected hits
                    1 conscript owned by the Russia and 2 cavalrys owned by the Communists lost in Irkutsk
                    Communists roll dice for 3 cavalrys and 2 field_guns in Irkutsk, round 6 : 0/5 hits, 1.50 expected hits
                    Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Irkutsk, round 6 : 0/3 hits, 0.83 expected hits
                    Communists roll dice for 3 cavalrys and 2 field_guns in Irkutsk, round 7 : 1/5 hits, 1.50 expected hits
                    Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Irkutsk, round 7 : 1/3 hits, 0.83 expected hits
                    1 conscript owned by the Russia and 1 cavalry owned by the Communists lost in Irkutsk
                    Communists roll dice for 2 cavalrys and 2 field_guns in Irkutsk, round 8 : 1/4 hits, 1.33 expected hits
                    Russia roll dice for 1 field_gun and 1 infantry in Irkutsk, round 8 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russia and 1 cavalry owned by the Communists lost in Irkutsk
                    Communists roll dice for 1 cavalry and 2 field_guns in Irkutsk, round 9 : 0/3 hits, 1.00 expected hits
                    Russia roll dice for 1 field_gun in Irkutsk, round 9 : 0/1 hits, 0.33 expected hits
                    Communists roll dice for 1 cavalry and 2 field_guns in Irkutsk, round 10 : 0/3 hits, 1.00 expected hits
                    Russia roll dice for 1 field_gun in Irkutsk, round 10 : 0/1 hits, 0.33 expected hits
                    Communists roll dice for 1 cavalry and 2 field_guns in Irkutsk, round 11 : 1/3 hits, 1.00 expected hits
                    Russia roll dice for 1 field_gun in Irkutsk, round 11 : 1/1 hits, 0.33 expected hits
                    1 field_gun owned by the Russia and 1 cavalry owned by the Communists lost in Irkutsk
                Communists win, taking Irkutsk from Russia with 2 field_guns remaining. Battle score for attacker is -14
                Casualties for Communists: 5 cavalrys and 6 conscripts
                Casualties for Russia: 4 conscripts, 1 field_gun, 1 infantry and 1 trench
    
        Non Combat Move - Communists
    
        Place Units - Communists
            2 conscripts, 1 field_gun, 2 gass and 3 infantry placed in Yakutsk
    
        Activate Technology - Communists
            Communists activating creepingBarage
    
        Turn Complete - Communists
            Communists collect 33 PUs; end with 33 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Communists from 33 to 40
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Communists regular : -6.67
    Russia regular : 2.67
    

    Savegame


  • Had to roll forum dice again for war bonds. Battle for Irk wiped out most of Com army and all the cav I had intended to use against Novo next turn. 100% chance with 8 1/2 units left, turned into 2 units left. I took Irk, but the Com steamroller will have to rebuild. But with war bonds, Com have almost half of Russia’s income. You needed a break. But it only slows down the inevitable.


  • TripleA Turn Summary: USA round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA roll 6,3,3 and gets 1 hit
            USA removing all Technology Tokens after successful research.
            USA discover dockyards
    
        Combat Move - USA
            1 cavalry and 4 infantry moved from California to Baja-Sonora
            2 field_guns and 2 infantry moved from San Francisco to California
            1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
            2 destroyers moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
            1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
            1 field_gun, 1 infantry and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 29 Mid Atlantic
            2 infantry moved from New York to Sea Zone 29 Mid Atlantic
            1 field_gun, 3 infantry and 2 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 22 Mid Atlantic
    
        Purchase Units - USA
            USA buy 1 battleship, 3 cavalrys, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - USA
            Battle in Baja-Sonora
                USA attack with 1 cavalry and 4 infantry
                Neutral defend with 2 infantry
                    USA roll dice for 1 cavalry and 4 infantry in Baja-Sonora, round 2 : 1/5 hits, 0.83 expected hits
                    Neutral roll dice for 2 infantry in Baja-Sonora, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral lost in Baja-Sonora
                    USA roll dice for 1 cavalry and 4 infantry in Baja-Sonora, round 3 : 1/5 hits, 0.83 expected hits
                    Neutral roll dice for 1 infantry in Baja-Sonora, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Baja-Sonora
                USA loses 0 PUs for violating Baja-Sonoras neutrality.
                USA win, taking Baja-Sonora from Neutral with 1 cavalry and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - USA
    
        Place Units - USA
            1 battleship and 1 destroyer placed in Sea Zone 153 Pacific Ocean
            2 cavalrys placed in San Francisco
            1 cavalry and 2 fighters placed in Charleston
    
        Activate Technology - USA
            USA activating dockyards
            Trigger USAT2: buysubmarine_dy added to productionUSA
            Trigger USAT2: buydestroyer_dy added to productionUSA
            Trigger USAT2: buycruiser_dy added to productionUSA
            Trigger USAT2: buybattlecruiser_dy added to productionUSA
            Trigger USAT2: buybattleship_dy added to productionUSA
            Trigger USAT2: buytransport_dy added to productionUSA
            Trigger USAT2: buysubmarine removed from productionUSA
            Trigger USAT2: buydestroyer removed from productionUSA
            Trigger USAT2: buycruiser removed from productionUSA
            Trigger USAT2: buybattlecruiser removed from productionUSA
            Trigger USAT2: buybattleship removed from productionUSA
            Trigger USAT2: buytransport removed from productionUSA
    
        Turn Complete - USA
            USA collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    USA regular : 0.33
    Neutral regular : -1.00
    

    Savegame

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