L21 BM4 Surfer(X) vs Giallo(L+10)

  • 2025 2024 '23 '22 '21 '20

    hold on.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Northwest Persia
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 bomber
                British defend with 1 infantry
                    Italians roll dice for 1 bomber in Northwest Persia, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in Northwest Persia, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Italians win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Northwest Persia to Caucasus
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            2 infantry moved from Northern Italy to France
            2 mech_infantrys moved from Western Germany to Southern Italy
            3 fighters moved from Western Germany to Southern Italy
            2 mech_infantrys moved from Bessarabia to Rostov
            1 mech_infantry moved from Romania to Ukraine
    
        Place Units - Italians
            1 bomber and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    British regular : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 infantry moved from Kazakhstan to Turkmenistan
            2 fighters moved from Java to India
            1 submarine moved from 41 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 infantry moved from Kazakhstan to Turkmenistan
            2 fighters moved from Java to India
            1 submarine moved from 41 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
            1 fighter moved from Norway to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 72 PUs; 
            Germans buy 1 armour, 3 artilleries, 1 bomber, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Vologda to Novosibirsk
            1 fighter moved from Russia to Novosibirsk
            1 tactical_bomber moved from Novgorod to Novosibirsk
            2 armour and 2 mech_infantrys moved from Caucasus to Persia
                  Germans take Northwest Persia from British
            1 bomber moved from Russia to Persia
            3 infantry moved from Russia to Samara
            1 tactical_bomber moved from Russia to Samara
            5 artilleries and 2 infantry moved from Tambov to Volgograd
            1 tactical_bomber moved from Rostov to Volgograd
            1 infantry moved from Rostov to Volgograd
    
        Combat - Germans
            Battle in Persia
                Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
                British defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Persia, round 2 : 1/5 hits, 2.00 expected hits
                    British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                    Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Persia, round 3 : 1/4 hits, 1.83 expected hits
                    British roll dice for 2 infantry in Persia, round 3 : 2/2 hits, 0.67 expected hits
                    1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                    Germans roll dice for 1 armour and 1 bomber in Persia, round 4 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Persia, round 4 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Germans and 1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 1 armour remaining. Battle score for attacker is -19
                Casualties for Germans: 1 armour, 1 bomber and 2 mech_infantrys
                Casualties for British: 3 infantry
            Battle in Novosibirsk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 4/4 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Novosibirsk
                Germans win, taking Novosibirsk from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Volgograd
                Germans attack with 5 artilleries, 3 infantry and 1 tactical_bomber
                British defend with 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll dice for 5 artilleries, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/9 hits, 3.17 expected hits
                    British roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Volgograd
                    Germans roll dice for 5 artilleries, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/7 hits, 2.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Volgograd
                    Germans roll dice for 5 artilleries, 1 infantry and 1 tactical_bomber in Volgograd, round 4 : 3/7 hits, 2.50 expected hits
                    British roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the British lost in Volgograd
                Germans win, taking Volgograd from British with 5 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 3 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Samara
                Germans attack with 3 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Samara, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Samara, round 3 : 2/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Samara
                Germans win, taking Samara from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            11 armour, 2 artilleries, 5 infantry and 32 mech_infantrys moved from Caucasus to Northwest Persia
            5 artilleries and 2 infantry moved from Rostov to Caucasus
            2 armour and 5 mech_infantrys moved from Ukraine to Caucasus
            1 aaGun moved from Rostov to Volgograd
            1 tactical_bomber moved from Volgograd to Rostov
            1 tactical_bomber moved from Samara to Rostov
            1 fighter moved from Novosibirsk to Rostov
            1 tactical_bomber moved from Novosibirsk to Russia
            8 mech_infantrys moved from Eastern Poland to Ukraine
            6 mech_infantrys moved from Germany to Romania
            1 tactical_bomber moved from Western Germany to Southern Italy
            2 fighters moved from Germany to Novgorod
            2 fighters moved from Western Germany to Germany
            5 bombers moved from Western Germany to Southern Italy
            2 submarines moved from 115 Sea Zone to 113 Sea Zone
            2 submarines moved from 113 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Ukraine
            3 infantry placed in Russia
            3 artilleries placed in Novgorod
            5 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
            Germans undo move 1.
            1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2.67
    British regular : 2.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Wow! I had no idea how well entrenched your units in Persia were.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @surfer said in L21 BM4 Surfer(X) vs Giallo(L+10):

    Wow! I had no idea how well entrenched your units in Persia were.

    They were waiting there forever to give the Germans a warm welcome!

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            3 tactical_bombers moved from 35 Sea Zone to Celebes
            4 fighters moved from 35 Sea Zone to Celebes
            1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from French Indo China to 37 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 6 Sea Zone to 34 Sea Zone
                  Japanese take 17 Sea Zone from Americans
                  Japanese take 22 Sea Zone from Americans
            3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
            7 fighters moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Yunnan to Burma
            1 bomber moved from French Indo China to Burma
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            2 infantry moved from Kiangsi to Hunan
            1 bomber moved from Kiangsu to Hunan
            2 artilleries and 2 infantry moved from Kweichow to Shensi
            3 artilleries and 7 infantry moved from Kweichow to Hopei
            2 armour moved from Kweichow to Hopei
            1 mech_infantry moved from Kweichow to Hopei
            1 armour moved from Jehol to Hopei
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 34 Sea Zone
                Japanese attack with 10 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 10 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 6/11 hits, 5.67 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
                Japanese win with 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Hunan
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Hunan, round 2 : 3/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 2 artilleries and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Shensi, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Hopei
                Japanese attack with 3 armour, 3 artilleries, 7 infantry and 1 mech_infantry
                British defend with 1 infantry; Russians defend with 1 infantry
                    Japanese roll dice for 3 armour, 3 artilleries, 7 infantry and 1 mech_infantry in Hopei, round 2 : 5/14 hits, 4.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 infantry owned by the British lost in Hopei
                Japanese win, taking Hopei from Chinese with 3 armour, 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Celebes
                Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Celebes, round 2 : 5/10 hits, 5.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Burma
                Japanese attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 0/2 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Burma, round 3 : 2/2 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Burma to French Indo China
            1 bomber moved from Hunan to Philippines
            1 bomber moved from Kiangsu to Philippines
            4 tactical_bombers moved from Celebes to 35 Sea Zone
            4 fighters moved from Celebes to 35 Sea Zone
            1 fighter moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from 37 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            2 submarines moved from 36 Sea Zone to 35 Sea Zone
            10 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 artillery and 2 marines moved from 35 Sea Zone to Philippines
            2 battleships moved from 35 Sea Zone to 36 Sea Zone
            2 marines moved from French Indo China to 36 Sea Zone
            2 battleships and 2 marines moved from 36 Sea Zone to 35 Sea Zone
            2 marines moved from 35 Sea Zone to Philippines
            1 infantry moved from Yunnan to Szechwan
            2 artilleries moved from Kiangsu to Shantung
            2 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Kiangsu to Shantung
            1 infantry moved from Kiangsi to Anhwe
            1 aaGun, 2 armour, 6 infantry and 2 mech_infantrys moved from Kweichow to Hopei
            2 fighters moved from Japan to 35 Sea Zone
            2 fighters moved from Kiangsu to 35 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to Philippines
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            2 fighters moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            2 submarines placed in 36 Sea Zone
            1 submarine placed in 6 Sea Zone
            1 infantry and 1 mech_infantry placed in Kiangsu
            1 bomber and 1 fighter placed in Japan
            1 infantry placed in French Indo China
            1 artillery placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 bomber
            EDIT: Adding units owned by Japanese to Kiangsu: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.17
    Japanese regular : 2.67
    UK_Pacific regular : -0.67
    ANZAC regular : 0.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 6 fighters and 4 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Egypt to Persia
            2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 cruiser moved from 92 Sea Zone to 99 Sea Zone
            5 fighters moved from Libya to Iraq
    
        Combat - Americans
            Battle in Crete
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Crete
                Americans win, taking Crete from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Cyprus
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Cyprus, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Cyprus
                Americans win, taking Cyprus from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Persia
                Americans attack with 3 fighters
                Germans defend with 1 armour and 1 factory_minor
                    Americans roll dice for 3 fighters in Persia, round 2 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 fighter owned by the Americans lost in Persia
                Americans win with 2 fighters remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            2 fighters moved from Persia to Iraq
            8 artilleries and 8 infantry moved from Morocco to 92 Sea Zone
            8 artilleries, 4 carriers, 1 destroyer, 8 fighters, 8 infantry and 8 transports moved from 92 Sea Zone to 99 Sea Zone
            8 artilleries and 8 infantry moved from 99 Sea Zone to Syria
    
        Place Units - Americans
            1 destroyer and 4 submarines placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Gibraltar: 8 fighters
            EDIT: Removing units owned by Americans from Eastern United States: 8 fighters
            EDIT: Turning off Edit Mode
            6 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Italians regular : 0,67
    Germans regular : 1,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 fighter moved from Chahar to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 artilleries and 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Shensi, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 artilleries in Shensi, round 3 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 6 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 7 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 7 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                1 fighter owned by the Chinese retreated
                Japanese win with 1 artillery remaining. Battle score for attacker is -2
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            7 infantry moved from Chahar to Jehol
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,67
    Japanese regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 6 fighters and 4 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Egypt to Persia
            2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 cruiser moved from 92 Sea Zone to 99 Sea Zone
            5 fighters moved from Libya to Iraq
    
        Combat - Americans
            Battle in Crete
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Crete
                Americans win, taking Crete from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Cyprus
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Cyprus, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Cyprus
                Americans win, taking Cyprus from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Persia
                Americans attack with 3 fighters
                Germans defend with 1 armour and 1 factory_minor
                    Americans roll dice for 3 fighters in Persia, round 2 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 fighter owned by the Americans lost in Persia
                Americans win with 2 fighters remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            2 fighters moved from Persia to Iraq
            8 artilleries and 8 infantry moved from Morocco to 92 Sea Zone
            8 artilleries, 4 carriers, 1 destroyer, 8 fighters, 8 infantry and 8 transports moved from 92 Sea Zone to 99 Sea Zone
            8 artilleries and 8 infantry moved from 99 Sea Zone to Syria
    
        Place Units - Americans
            1 destroyer and 4 submarines placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Gibraltar: 8 fighters
            EDIT: Removing units owned by Americans from Eastern United States: 8 fighters
            EDIT: Turning off Edit Mode
            6 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 fighter moved from Chahar to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 artilleries and 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Shensi, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 artilleries in Shensi, round 3 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 6 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 7 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 7 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                1 fighter owned by the Chinese retreated
                Japanese win with 1 artillery remaining. Battle score for attacker is -2
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            7 infantry moved from Chahar to Jehol
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 7 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 7 PUs; 
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Iraq to Persia
                  British take Persia from Germans
            3 artilleries and 5 infantry moved from Trans-Jordan to Iraq
            8 artilleries and 11 infantry moved from India to Burma
            1 bomber moved from India to French Indo China
            1 bomber moved from India to 37 Sea Zone
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Chahar to Anhwe
    
        Combat - British
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits
                Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
            Battle in 37 Sea Zone
                British attack with 1 bomber
                Japanese defend with 1 destroyer
                    British roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 bomber in 37 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Burma
                British attack with 8 artilleries and 11 infantry
                Japanese defend with 1 infantry
                    British roll dice for 8 artilleries and 11 infantry in Burma, round 2 : 10/19 hits, 5,83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 8 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                British win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
            EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            2 aaGuns, 4 artilleries and 4 infantry moved from Chahar to Jehol
            2 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Turkmenistan to Kazakhstan
            1 aaGun, 6 artilleries and 5 infantry moved from Turkmenistan to Eastern Persia
            4 fighters and 1 tactical_bomber moved from India to Iraq
            2 battleships, 1 carrier, 4 cruisers, 2 destroyers, 2 fighters and 4 transports moved from 92 Sea Zone to 99 Sea Zone
            1 transport moved from 92 Sea Zone to 102 Sea Zone
            1 aaGun moved from India to Burma
            1 bomber moved from French Indo China to India
            1 bomber moved from 37 Sea Zone to India
    
        Place Units - British
            3 armour placed in Iraq
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 37 PUs; end with 44 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1,67
    Americans regular : -0,33
    Japanese regular : -0,67
    Italians regular : 0,67
    Japanese AA : -0,17
    Germans regular : 1,17
    British regular : 4,17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Egypt causes 4 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Northwest Persia
            1 bomber moved from Caucasus to Southern Italy
            2 mech_infantrys moved from Rostov to Northwest Persia
            1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            3 mech_infantrys placed in Southern Italy
            2 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,3,5,6,4,1,6,4,3,4,6,2,5,1,6,1,3,4,6,2,6,5,3,3,2,4,6,2,1
            Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 55 Sea Zone to 44 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from Turkmenistan to Eastern Persia
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
            ANZAC collect 13 PUs (1 lost to blockades); end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1,33
    ANZAC regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 55 Sea Zone to 44 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from Turkmenistan to Eastern Persia
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
            ANZAC collect 13 PUs (1 lost to blockades); end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1,33
    ANZAC regular : -0,33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    @giallo ok. Apologizing now, even though it’s not my fault. Storm took out the internet service Friday night. Still without service! Posting using my phone… World seems very remote without internet.
    No word on when it will be fixed

  • '21 '20 '19 '18 '17 '16

    @surfer said in L21 BM4 Surfer(X) vs Giallo(L+10):

    @giallo ok. Apologizing now, even though it’s not my fault. Storm took out the internet service Friday night. Still without service! Posting using my phone… World seems very remote without internet.
    No word on when it will be fixed

    Ah good luck there, thanks for the heads up!

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 fighter, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            2 infantry moved from Novosibirsk to Tsinghai
            2 infantry moved from Northwest Persia to Persia
            1 bomber moved from Southern Italy to Persia
            1 tactical_bomber moved from Rostov to Persia
            1 fighter and 1 tactical_bomber moved from Rostov to Tsinghai
            1 tactical_bomber moved from Russia to Tsinghai
            1 fighter moved from Novgorod to Tsinghai
            2 infantry moved from Samara to Kazakhstan
            1 bomber moved from Southern Italy to Kazakhstan
            1 bomber moved from Southern Italy to Tsinghai
    
        Combat - Germans
            Battle in Persia
                Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                British defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Persia, round 2 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Tsinghai
                Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry; Chinese defend with 1 fighter
                    Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Tsinghai, round 2 : 2/7 hits, 3.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 1.33 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Tsinghai
                    Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Tsinghai, round 3 : 4/5 hits, 3.00 expected hits
                    Chinese roll dice for 1 fighter in Tsinghai, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the Chinese lost in Tsinghai
                Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 fighter and 2 infantry
                Casualties for British: 2 infantry
                Casualties for Chinese: 1 fighter
            Battle in Kazakhstan
                Germans attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Kazakhstan to Northwest Persia
            1 fighter moved from Tsinghai to Sikang
            1 tactical_bomber moved from Tsinghai to Caucasus
            1 bomber moved from Tsinghai to Sikang
            1 tactical_bomber moved from Tsinghai to Sikang
            1 bomber moved from Persia to Northwest Persia
            1 tactical_bomber moved from Persia to Northwest Persia
            5 artilleries moved from Caucasus to Northwest Persia
            2 infantry moved from Caucasus to Northwest Persia
            5 artilleries moved from Volgograd to Caucasus
            1 infantry moved from Ukraine to Rostov
            1 aaGun moved from Volgograd to Kazakhstan
            5 mech_infantrys moved from Caucasus to Northwest Persia
            2 armour moved from Caucasus to Northwest Persia
            1 armour and 9 mech_infantrys moved from Ukraine to Caucasus
            6 mech_infantrys moved from Romania to Ukraine
            1 aaGun, 18 artilleries, 45 infantry and 10 mech_infantrys moved from Novgorod to Karelia
            6 mech_infantrys moved from Germany to Romania
            1 bomber moved from Western Germany to Southern Italy
            1 fighter moved from Germany to Novgorod
            1 fighter moved from Western Germany to Germany
            1 fighter moved from Southern Italy to Western Germany
            6 infantry moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Germany
            3 infantry moved from Western Germany to Germany
            1 artillery moved from Western Germany to Germany
            3 infantry moved from Russia to Bryansk
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Volgograd
            2 artilleries and 1 infantry placed in Novgorod
            Germans undo move 1.
            2 artilleries and 1 infantry placed in Volgograd
            3 infantry placed in Ukraine
            1 infantry and 2 mech_infantrys placed in Russia
            8 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 2 submarines
            EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Russians regular : -0.33
    Germans regular : 0.17
    British regular : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Yea! I’m connected to the world again. :)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 15
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            4 aaGuns, 2 armour, 18 artilleries, 44 infantry and 2 mech_infantrys moved from Finland to Norway
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

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