Good luck and have fun!
4 FTRs scramble to sz109.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
1 armour moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
Combat - Italians
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Tobruk, round 2 : 1/5 hits, 1,83 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Trigger Italians Destroy Factories Ukraine: has removed 1 factory_minor owned by Italians in Ukraine
Non Combat Move - Italians
Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
1 armour moved from Western Ukraine to Ukraine
2 artilleries and 3 infantry moved from Romania to Bessarabia
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 1 fighter placed in Southern Italy
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,3
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0,83
British regular : 0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Eastern India to 40 Sea Zone
1 fighter moved from Eastern India to Iraq
2 infantry and 1 transport moved from 40 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from Neutral_Axis
2 fighters moved from 78 Sea Zone to Iraq
Combat - ANZAC
Battle in Iraq
ANZAC attack with 3 fighters and 3 infantry
Neutral_Axis defend with 3 infantry
ANZAC roll dice for 3 fighters and 3 infantry in Iraq, round 2 : 2/6 hits, 2.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the ANZAC and 2 infantry owned by the Neutral_Axis lost in Iraq
ANZAC roll dice for 3 fighters and 2 infantry in Iraq, round 3 : 3/5 hits, 1.83 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
ANZAC win, taking Iraq from Neutral_Axis with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - ANZAC
1 fighter moved from Iraq to Southern Persia
2 fighters moved from Iraq to Southern Persia
1 artillery, 1 infantry and 1 marine moved from New South Wales to Queensland
1 fighter moved from Queensland to Caroline Islands
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
ANZAC collect 14 PUs (2 lost to blockades); end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC regular : 1.17
Neutral_Axis regular : -0.33
Territory Summary for ANZAC :
Caroline Islands : 1 fighter
New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour, 6 infantry and 1 marine
New Zealand : 1 airfield and 1 harbour
Syria : 1 flag, 1 infantry
56 Sea Zone : 1 destroyer
64 Sea Zone : 1 cruiser and 1 transport
Southern Persia : 3 fighters
Java : 1 flag
82 Sea Zone : 1 transport
Iraq : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Production/PUs Summary :
Germans : 48 / 65
Russians : 36 / 45
Japanese : 49 / 54
Americans : 50 / 77
Chinese : 8 / 9
British : 35 / 35
UK_Pacific : 11 / 13
Italians : 18 / 16
ANZAC : 16 / 21
French : 2 / 0
Dutch : 2 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 1 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Eastern India to 40 Sea Zone
1 fighter moved from Eastern India to Iraq
2 infantry and 1 transport moved from 40 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from Neutral_Axis
2 fighters moved from 78 Sea Zone to Iraq
Combat - ANZAC
Battle in Iraq
ANZAC attack with 3 fighters and 3 infantry
Neutral_Axis defend with 3 infantry
ANZAC roll dice for 3 fighters and 3 infantry in Iraq, round 2 : 2/6 hits, 2.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the ANZAC and 2 infantry owned by the Neutral_Axis lost in Iraq
ANZAC roll dice for 3 fighters and 2 infantry in Iraq, round 3 : 3/5 hits, 1.83 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
ANZAC win, taking Iraq from Neutral_Axis with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - ANZAC
1 fighter moved from Iraq to Southern Persia
2 fighters moved from Iraq to Southern Persia
1 artillery, 1 infantry and 1 marine moved from New South Wales to Queensland
1 fighter moved from Queensland to Caroline Islands
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
ANZAC collect 14 PUs (2 lost to blockades); end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : 1.17
Neutral_Axis regular : -0.33
Territory Summary for ANZAC and French :
Caroline Islands : 1 fighter
United Kingdom : 1 fighter and 2 infantry
New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour, 6 infantry and 1 marine
New Zealand : 1 airfield and 1 harbour
Syria : 1 infantry
Morocco : 1 infantry
56 Sea Zone : 1 destroyer
64 Sea Zone : 1 cruiser and 1 transport
Southern Persia : 3 fighters
Java : 1 flag
82 Sea Zone : 1 transport
Iraq : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Production/PUs Summary :
Germans : 48 / 65
Russians : 36 / 45
Japanese : 49 / 54
Americans : 50 / 77
Chinese : 8 / 9
British : 35 / 35
UK_Pacific : 11 / 13
Italians : 18 / 16
ANZAC : 16 / 21
French : 2 / 0
Dutch : 2 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 1 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 infantry, 2 mech_infantrys and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Eastern Poland to Archangel
1 infantry moved from Leningrad to Archangel
1 infantry moved from Leningrad to Archangel
1 tactical_bomber moved from Eastern Poland to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Novgorod from Russians to Germans
EDIT: Turning off Edit Mode
1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 128 Sea Zone to 115 Sea Zone
1 infantry moved from Norway to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Western Germany
1 aaGun, 8 artilleries, 2 fighters, 28 infantry and 2 tactical_bombers moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 armour moved from Leningrad to Novgorod
1 armour moved from Novgorod to Leningrad
1 fighter moved from Archangel to Leningrad
1 tactical_bomber moved from Archangel to Leningrad
1 infantry moved from Vyborg to Leningrad
1 infantry moved from Northern Belarus to Southern Belarus
5 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
4 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
6 armour and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to France
Place Units - Germans
1 infantry placed in Western Germany
2 infantry placed in France
1 armour and 2 mech_infantrys placed in Romania
4 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 61 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -0,50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yaroslavl to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
1 infantry moved from Smolensk to Southern Belarus
1 tactical_bomber moved from Bryansk to Southern Belarus
2 fighters moved from Russia to Southern Belarus
Combat - Russians
Battle in Southern Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern Belarus
Russians win, taking Southern Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Stalingrad to Rostov
1 infantry moved from Stalingrad to Northern Caucasus
1 infantry moved from Bryansk to Kursk
2 fighters and 1 tactical_bomber moved from Southern Belarus to Russia
4 infantry moved from Smolensk to Bryansk
6 infantry moved from Urals to Samara
2 infantry moved from Samara to Stalingrad
2 aaGuns and 8 infantry moved from Timguska to Urals
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Yaroslavl to Smolensk
1 aaGun moved from Kursk to Bryansk
3 artilleries and 21 infantry moved from Kursk to Tula
1 infantry moved from Kursk to Tula
2 artilleries moved from Russia to Samara
8 infantry moved from Russia to Samara
1 aaGun moved from Bryansk to Russia
1 aaGun, 2 armour, 2 artilleries, 24 infantry and 2 mech_infantrys moved from Bryansk to Tula
1 aaGun moved from Bryansk to Tula
1 submarine moved from 101 Sea Zone to 100 Sea Zone
Place Units - Russians
1 tactical_bomber placed in Russia
3 infantry placed in Stalingrad
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.83
Territory Summary for Russians :
Southern Belarus : 1 infantry
Siberia : 1 factory_minor and 2 infantry
Bryansk : 1 aaGun and 4 infantry
Smolensk : 1 infantry
Russia : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 6 infantry and 2 tactical_bombers
Kursk : 1 infantry
Samara : 2 artilleries and 14 infantry
Buryatia : 1 infantry
Urals : 2 aaGuns, 1 factory_minor and 8 infantry
Gorky : 2 infantry
Vologda : 1 infantry
Northern Belarus : 1 infantry
Northern Caucasus : 1 infantry
Rostov : 1 infantry
Novgorod : 1 infantry
Stalingrad : 1 factory_minor and 6 infantry
Tula : 2 aaGuns, 2 armour, 5 artilleries, 46 infantry and 2 mech_infantrys
Amur : 1 infantry
100 Sea Zone : 1 submarine
101 Sea Zone : 1 flag
118 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 47 / 66
Russians : 37 / 44
Japanese : 49 / 54
Americans : 50 / 77
Chinese : 8 / 9
British : 35 / 35
UK_Pacific : 11 / 13
Italians : 18 / 16
ANZAC : 16 / 21
French : 2 / 0
Dutch : 2 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 1 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Szechwan to Hunan
1 infantry moved from Fukien to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Kiangsu to Kwangtung
1 infantry moved from Hopei to Hunan
1 infantry moved from Szechwan to Yunnan
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 mech_infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 transport moved from 21 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
1 infantry moved from Sumatra to 38 Sea Zone
1 artillery moved from Sumatra to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Java
1 artillery moved from 43 Sea Zone to Java
1 infantry moved from Malaya to 132 Sea Zone
1 infantry and 1 transport moved from 132 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Celebes
1 submarine moved from 43 Sea Zone to 56 Sea Zone
1 fighter moved from 36 Sea Zone to 56 Sea Zone
1 fighter moved from 36 Sea Zone to 56 Sea Zone
1 infantry moved from Manilla to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 bomber moved from French Indo China to Hunan
1 bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from 132 Sea Zone to 56 Sea Zone
Combat - Japanese
Battle in Java
Battle in Dutch New Guinea
Battle in Guam
Battle in Celebes
Battle in Kweichow
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Java from ANZAC, taking Dutch New Guinea from ANZAC, taking Guam from Americans, taking Celebes from Dutch, taking Kweichow from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 56 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 3 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 3 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 5/12 hits, 4,50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
1 submarine moved from 132 Sea Zone to 40 Sea Zone
1 destroyer moved from 132 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 21 Sea Zone to 22 Sea Zone
2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hopei
1 bomber moved from Hunan to Davao
1 bomber moved from Kweichow to Davao
1 carrier moved from 132 Sea Zone to 43 Sea Zone
1 destroyer moved from 38 Sea Zone to 43 Sea Zone
1 fighter moved from 56 Sea Zone to 43 Sea Zone
1 fighter moved from 56 Sea Zone to 43 Sea Zone
1 cruiser moved from 132 Sea Zone to 43 Sea Zone
1 battleship and 1 carrier moved from 132 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Paulau to 36 Sea Zone
1 tactical_bomber moved from Paulau to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Davao
1 fighter moved from Kwangtung to 36 Sea Zone
1 tactical_bomber moved from Kwangtung to French Indo China
3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
Place Units - Japanese
1 destroyer placed in 7 Sea Zone
1 carrier placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : 0,67
ANZAC regular : 0,67
UK_Pacific regular : 0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 109 Sea Zone to 127 Sea Zone
1 bomber moved from United Kingdom to 127 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in 127 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 127 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 127 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 submarine moved from 78 Sea Zone to 100 Sea Zone
1 marine moved from Morocco to 93 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 93 Sea Zone to 113 Sea Zone
1 marine moved from 113 Sea Zone to United Kingdom
2 fighters moved from 93 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Central United States to 104 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 bomber moved from 127 Sea Zone to United Kingdom
1 transport moved from 93 Sea Zone to 104 Sea Zone
4 fighters moved from 34 Sea Zone to Queensland
1 marine moved from Caroline Islands to 34 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 infantry, 2 marines and 2 transports moved from 34 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 33 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone
2 artilleries, 4 infantry and 2 marines moved from 27 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone
2 infantry placed in Eastern United States
2 carriers and 3 submarines placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Germans regular : -0.17
Territory Summary for Americans :
Marshall Islands : 1 flag
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Western United States : 1 airfield, 1 factory_major and 1 harbour
Midway : 1 airfield
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Central United States : 1 factory_major
Wake Island : 1 airfield
Hawaiian Islands : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour, 6 infantry and 2 marines
Gibraltar : 1 fighter
United Kingdom : 1 bomber and 1 marine
Queensland : 4 fighters
Tunisia : 1 flag, 1 armour
Algeria : 1 infantry
Morocco : 2 infantry and 2 mech_infantrys
100 Sea Zone : 1 submarine
113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
93 Sea Zone : 1 carrier, 2 fighters and 2 transports
104 Sea Zone : 1 destroyer, 1 submarine and 2 transports
127 Sea Zone : 1 destroyer and 1 submarine
11 Sea Zone : 2 carriers and 3 submarines
27 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
Production/PUs Summary :
Germans : 47 / 66
Russians : 37 / 44
Japanese : 61 / 69
Americans : 51 / 77
Chinese : 5 / 9
British : 35 / 35
UK_Pacific : 7 / 13
Italians : 17 / 16
ANZAC : 13 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 1 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
2 infantry moved from Tsinghai to Szechwan
1 fighter moved from Kansu to Szechwan
10 infantry moved from Kansu to Inner Mongolia
Combat - Chinese
Chinese creates battle in territory Kiangsi
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Kiangsi from Japanese, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Inner Mongolia, round 2 : 3/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
3 infantry placed in Tsinghai
Chinese undo move 1.
2 infantry placed in Tsinghai
1 infantry placed in Inner Mongolia
Chinese undo move 1.
1 infantry placed in Inner Mongolia
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -1.00
Territory Summary for Chinese :
Kansu : 1 fighter
Tsinghai : 1 infantry
Kiangsi : 1 infantry
Inner Mongolia : 12 infantry
Szechwan : 2 infantry
Production/PUs Summary :
Germans : 47 / 66
Russians : 37 / 44
Japanese : 58 / 69
Americans : 51 / 77
Chinese : 8 / 8
British : 35 / 35
UK_Pacific : 7 / 13
Italians : 17 / 16
ANZAC : 13 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 1 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 109 Sea Zone to 127 Sea Zone
1 bomber moved from United Kingdom to 127 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in 127 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 127 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 127 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 submarine moved from 78 Sea Zone to 100 Sea Zone
1 marine moved from Morocco to 93 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 93 Sea Zone to 113 Sea Zone
1 marine moved from 113 Sea Zone to United Kingdom
2 fighters moved from 93 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Central United States to 104 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 bomber moved from 127 Sea Zone to United Kingdom
1 transport moved from 93 Sea Zone to 104 Sea Zone
4 fighters moved from 34 Sea Zone to Queensland
1 marine moved from Caroline Islands to 34 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 infantry, 2 marines and 2 transports moved from 34 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 33 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone
2 artilleries, 4 infantry and 2 marines moved from 27 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone
2 infantry placed in Eastern United States
2 carriers and 3 submarines placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
2 infantry moved from Tsinghai to Szechwan
1 fighter moved from Kansu to Szechwan
10 infantry moved from Kansu to Inner Mongolia
Combat - Chinese
Chinese creates battle in territory Kiangsi
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Kiangsi from Japanese, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Inner Mongolia, round 2 : 3/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
3 infantry placed in Tsinghai
Chinese undo move 1.
2 infantry placed in Tsinghai
1 infantry placed in Inner Mongolia
Chinese undo move 1.
1 infantry placed in Inner Mongolia
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Italian Somaliland to British Somaliland
1 artillery moved from Ethiopia to British Somaliland
1 fighter moved from Egypt to British Somaliland
Combat - British
Battle in British Somaliland
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in British Somaliland, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland
British win, taking British Somaliland from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French Central Africa from Neutral_Axis to British
EDIT: Turning off Edit Mode
1 battleship, 1 carrier and 2 destroyers moved from 78 Sea Zone to 100 Sea Zone
1 infantry moved from Union of South Africa to 73 Sea Zone
1 marine moved from French Madagascar to 74 Sea Zone
1 mech_infantry moved from Belgian Congo to French Central Africa
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Baluchistan
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to Egypt
1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
1 cruiser and 1 marine moved from 74 Sea Zone to 83 Sea Zone
1 fighter moved from British Somaliland to Ethiopia
1 marine moved from 83 Sea Zone to Egypt
1 infantry moved from 83 Sea Zone to Egypt
3 cruisers moved from 94 Sea Zone to 100 Sea Zone
1 destroyer moved from 94 Sea Zone to 100 Sea Zone
1 battleship and 1 carrier moved from 94 Sea Zone to 113 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
2 fighters moved from 94 Sea Zone to 113 Sea Zone
1 fighter moved from Gibraltar to 100 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
1 fighter moved from Egypt to 100 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Morocco
Place Units - British
1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone
1 marine placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 artilleries placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in Eastern India change ownership: 3 artilleries
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.17
Italians regular : 0.67
Japanese regular : -1.00
Germans regular : -0.17
British regular : -0.17
Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Western United States : 1 airfield, 1 factory_major and 1 harbour
Midway : 1 airfield
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Central United States : 1 factory_major
Wake Island : 1 airfield
Hawaiian Islands : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour, 6 infantry and 2 marines
Kansu : 1 fighter
Tsinghai : 1 infantry
Kiangsi : 1 infantry
Inner Mongolia : 12 infantry
Szechwan : 2 infantry
Gibraltar : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 1 infantry
Iceland : 1 airfield
Alexandria : 1 infantry
Scotland : 1 airfield
Quebec : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
United Kingdom : 5 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 2 marines
British Somaliland : 1 artillery
Egypt : 2 armour, 1 artillery, 1 fighter, 1 harbour, 3 infantry, 1 marine and 1 tactical_bomber
Malta : 1 airfield
Eastern India : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 18 infantry
Ethiopia : 1 flag, 1 fighter
Italian Somaliland : 1 flag
Queensland : 4 fighters
Syria : 1 infantry
Tunisia : 1 flag, 1 armour
Algeria : 2 infantry
French Madagascar : 1 flag
Morocco : 1 flag, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
French Central Africa : 1 flag, 1 mech_infantry
100 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 1 submarine
Southern Persia : 1 flag
Brazil : 1 flag
112 Sea Zone : 1 destroyer
113 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 submarine
93 Sea Zone : 1 carrier, 2 fighters and 4 transports
Iraq : 1 mech_infantry
83 Sea Zone : 1 cruiser and 1 transport
104 Sea Zone : 1 destroyer, 1 submarine and 2 transports
127 Sea Zone : 1 destroyer and 1 submarine
109 Sea Zone : 1 flag
11 Sea Zone : 2 carriers and 3 submarines
27 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
Baluchistan : 1 fighter and 1 tactical_bomber
Production/PUs Summary :
Germans : 47 / 66
Russians : 37 / 44
Japanese : 58 / 69
Americans : 51 / 77
Chinese : 8 / 8
British : 36 / 39
UK_Pacific : 7 / 8
Italians : 17 / 16
ANZAC : 13 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 1 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tobruk to Tunisia
1 bomber moved from Southern Italy to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour and 1 bomber
Americans defend with 1 armour
Italians roll dice for 1 armour and 1 bomber in Tunisia, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Tunisia
retreated to Tunisia
Americans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 infantry moved from Southern France to Northern Italy
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 2 artilleries and 1 infantry
EDIT: Adding units owned by Italians to Libya: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,50
Italians regular : -1,00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 artillery moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
1 fighter moved from Caroline Islands to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to Northern Australia
1 fighter moved from New South Wales to 64 Sea Zone
1 infantry moved from Queensland to Northern Australia
1 fighter moved from New South Wales to Queensland
1 transport moved from 82 Sea Zone to 83 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Southern Persia to Syria
2 fighters moved from Southern Persia to Syria
Place Units - ANZAC
1 carrier placed in 64 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.17
Territory Summary for ANZAC :
Trans-Jordan : 2 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Northern Australia : 1 fighter and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 5 infantry and 1 marine
New Zealand : 1 airfield and 1 harbour
Syria : 1 flag, 3 fighters and 1 infantry
56 Sea Zone : 1 transport
64 Sea Zone : 1 carrier, 1 cruiser and 1 fighter
Iraq : 1 flag
83 Sea Zone : 1 transport
Dutch New Guinea : 1 flag, 1 artillery
Production/PUs Summary :
Germans : 47 / 66
Russians : 37 / 44
Japanese : 58 / 69
Americans : 51 / 77
Chinese : 8 / 8
British : 36 / 39
UK_Pacific : 7 / 8
Italians : 17 / 17
ANZAC : 13 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 1 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 artillery moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
1 fighter moved from Caroline Islands to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to Northern Australia
1 fighter moved from New South Wales to 64 Sea Zone
1 infantry moved from Queensland to Northern Australia
1 fighter moved from New South Wales to Queensland
1 transport moved from 82 Sea Zone to 83 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Southern Persia to Syria
2 fighters moved from Southern Persia to Syria
Place Units - ANZAC
1 carrier placed in 64 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.17
Territory Summary for ANZAC and French :
Trans-Jordan : 2 infantry
United Kingdom : 1 fighter and 2 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Northern Australia : 1 fighter and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 5 infantry and 1 marine
New Zealand : 1 airfield and 1 harbour
Syria : 3 fighters and 1 infantry
Algeria : 1 infantry
56 Sea Zone : 1 transport
64 Sea Zone : 1 carrier, 1 cruiser and 1 fighter
Iraq : 1 flag
83 Sea Zone : 1 transport
Dutch New Guinea : 1 flag, 1 artillery
Production/PUs Summary :
Germans : 47 / 66
Russians : 37 / 44
Japanese : 58 / 69
Americans : 51 / 77
Chinese : 8 / 8
British : 36 / 39
UK_Pacific : 7 / 8
Italians : 17 / 17
ANZAC : 13 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 1 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 factory_minor, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Kursk
1 infantry moved from Ukraine to Kursk
3 fighters and 3 tactical_bombers moved from Ukraine to Kursk
1 infantry moved from Leningrad to Northern Belarus
1 tactical_bomber moved from Leningrad to Northern Belarus
1 infantry moved from Leningrad to Novgorod
1 fighter moved from Leningrad to Novgorod
6 armour, 8 artilleries, 27 infantry and 5 mech_infantrys moved from Ukraine to Rostov
6 armour and 6 mech_infantrys moved from Western Ukraine to Rostov
Combat - Germans
Battle in Novgorod
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kursk
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kursk, round 2 : 3/8 hits, 3,83 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Belarus
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 12 armour, 8 artilleries, 27 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 12 armour, 8 artilleries, 27 infantry and 11 mech_infantrys in Rostov, round 2 : 23/58 hits, 18,17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 12 armour, 8 artilleries, 26 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour and 2 mech_infantrys moved from Romania to Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
5 artilleries and 2 infantry moved from Western Ukraine to Ukraine
3 fighters and 3 tactical_bombers moved from Kursk to Ukraine
1 tactical_bomber moved from Northern Belarus to Leningrad
1 fighter moved from Novgorod to Leningrad
1 infantry moved from Archangel to Leningrad
1 infantry moved from Archangel to Leningrad
1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 115 Sea Zone to 116 Sea Zone
1 tactical_bomber moved from Western Germany to Ukraine
1 tactical_bomber moved from Western Germany to Ukraine
Place Units - Germans
1 factory_minor placed in Leningrad
3 mech_infantrys placed in Romania
10 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 4,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Buryatia to Northern Manchuria
Chinese take Northern Manchuria from Japanese
2 infantry moved from Bryansk to Kursk
2 fighters and 2 tactical_bombers moved from Russia to Kursk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
Combat - Russians
Battle in Kursk
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kursk, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Kursk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 submarine moved from 100 Sea Zone to 101 Sea Zone
1 aaGun, 2 artilleries and 6 infantry moved from Russia to Samara
2 aaGuns and 8 infantry moved from Urals to Samara
2 armour and 2 mech_infantrys moved from Tula to Samara
6 infantry moved from Stalingrad to Samara
1 infantry moved from Gorky to Vologda
1 infantry moved from Gorky to Yaroslavl
1 aaGun moved from Bryansk to Russia
1 infantry moved from Bryansk to Tula
1 infantry moved from Tula to Saratov
1 infantry moved from Tula to Tambov
1 infantry moved from Tula to Penza
5 artilleries moved from Tula to Saratov
20 infantry moved from Tula to Saratov
2 aaGuns moved from Tula to Saratov
10 infantry moved from Tula to Saratov
2 fighters and 2 tactical_bombers moved from Kursk to Saratov
3 infantry moved from Tula to Saratov
9 infantry moved from Tula to Saratov
1 submarine moved from 118 Sea Zone to 116 Sea Zone
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
1 submarine placed in 5 Sea Zone
2 infantry placed in Siberia
Russians undo move 3.
2 infantry placed in Urals
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 0.33
Territory Summary for Russians :
Southern Belarus : 1 infantry
Siberia : 1 factory_minor and 2 infantry
Bryansk : 1 infantry
Smolensk : 1 infantry
Tambov : 1 infantry
Russia : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major and 8 infantry
Kursk : 1 infantry
Archangel : 1 infantry
Yaroslavl : 1 infantry
Samara : 3 aaGuns, 2 armour, 4 artilleries, 34 infantry and 2 mech_infantrys
Urals : 1 factory_minor and 2 infantry
Vologda : 1 infantry
Penza : 1 infantry
Saratov : 2 aaGuns, 5 artilleries, 2 fighters, 43 infantry and 2 tactical_bombers
Northern Caucasus : 1 infantry
Stalingrad : 1 factory_minor
Tula : 2 infantry
Northern Manchuria : 1 infantry
Korea : 1 flag, 1 infantry
5 Sea Zone : 1 submarine
116 Sea Zone : 1 submarine
101 Sea Zone : 1 flag, 1 submarine
118 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 49 / 67
Russians : 38 / 47
Japanese : 54 / 69
Americans : 51 / 77
Chinese : 9 / 8
British : 36 / 39
UK_Pacific : 7 / 8
Italians : 17 / 17
ANZAC : 13 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 1 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Buryatia to Northern Manchuria
Chinese take Northern Manchuria from Japanese
2 infantry moved from Bryansk to Kursk
2 fighters and 2 tactical_bombers moved from Russia to Kursk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
Combat - Russians
Battle in Kursk
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kursk, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Kursk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 submarine moved from 100 Sea Zone to 101 Sea Zone
1 aaGun, 2 artilleries and 6 infantry moved from Russia to Samara
2 aaGuns and 8 infantry moved from Urals to Samara
2 armour and 2 mech_infantrys moved from Tula to Samara
6 infantry moved from Stalingrad to Samara
1 infantry moved from Gorky to Vologda
1 infantry moved from Gorky to Yaroslavl
1 aaGun moved from Bryansk to Russia
1 infantry moved from Bryansk to Tula
1 infantry moved from Tula to Saratov
1 infantry moved from Tula to Tambov
1 infantry moved from Tula to Penza
5 artilleries moved from Tula to Saratov
20 infantry moved from Tula to Saratov
2 aaGuns moved from Tula to Saratov
10 infantry moved from Tula to Saratov
2 fighters and 2 tactical_bombers moved from Kursk to Saratov
3 infantry moved from Tula to Saratov
9 infantry moved from Tula to Saratov
1 submarine moved from 118 Sea Zone to 116 Sea Zone
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
1 submarine placed in 5 Sea Zone
2 infantry placed in Siberia
Russians undo move 3.
2 infantry placed in Urals
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 0.33
Territory Summary for Russians :
Southern Belarus : 1 infantry
Siberia : 1 factory_minor and 2 infantry
Bryansk : 1 infantry
Smolensk : 1 infantry
Tambov : 1 infantry
Russia : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major and 8 infantry
Kursk : 1 infantry
Archangel : 1 infantry
Yaroslavl : 1 infantry
Samara : 3 aaGuns, 2 armour, 4 artilleries, 34 infantry and 2 mech_infantrys
Urals : 1 factory_minor and 2 infantry
Vologda : 1 infantry
Penza : 1 infantry
Saratov : 2 aaGuns, 5 artilleries, 2 fighters, 43 infantry and 2 tactical_bombers
Northern Caucasus : 1 infantry
Stalingrad : 1 factory_minor
Tula : 2 infantry
Northern Manchuria : 1 infantry
Korea : 1 flag, 1 infantry
5 Sea Zone : 1 submarine
116 Sea Zone : 1 submarine
101 Sea Zone : 1 flag, 1 submarine
118 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 49 / 67
Russians : 38 / 47
Japanese : 54 / 69
Americans : 51 / 77
Chinese : 9 / 8
British : 36 / 39
UK_Pacific : 7 / 8
Italians : 17 / 17
ANZAC : 13 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 1 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Davao to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Caroline Islands
1 fighter moved from 43 Sea Zone to 56 Sea Zone
1 artillery moved from Java to 43 Sea Zone
1 infantry moved from Java to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 46 Sea Zone
1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 artillery moved from 46 Sea Zone to Dutch New Guinea
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Dutch New Guinea
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Hunan to Szechwan
1 infantry moved from Hopei to Szechwan
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from French Indo China to Szechwan
1 tactical_bomber moved from French Indo China to Szechwan
1 fighter moved from French Indo China to Kiangsi
1 tactical_bomber moved from French Indo China to Kiangsi
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Manilla to 36 Sea Zone
1 artillery moved from Davao to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
1 fighter moved from Japan to Korea
1 tactical_bomber moved from French Indo China to Szechwan
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Caroline Islands
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 2,50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Caroline Islands from Americans, taking Szechwan from Chinese with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Dutch New Guinea, round 2 : 4/8 hits, 4,17 expected hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Guam to 22 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Caroline Islands
1 submarine moved from 36 Sea Zone to 132 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 56 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
1 fighter and 2 tactical_bombers moved from Szechwan to French Indo China
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to Davao
1 tactical_bomber moved from French Indo China to Davao
1 infantry moved from Anhwe to Hopei
1 infantry moved from Celebes to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Caroline Islands
1 carrier, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from Davao to 36 Sea Zone
1 tactical_bomber moved from Davao to 36 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
1 armour and 2 infantry placed in Kiangsu
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,6
Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : -0,33
ANZAC regular : 0,67
Russians regular : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 4 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 11 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 26 Sea Zone
1 destroyer moved from 27 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 marines moved from Hawaiian Islands to 27 Sea Zone
4 fighters moved from Queensland to 65 Sea Zone
3 fighters moved from Hawaiian Islands to 65 Sea Zone
2 carriers and 2 submarines moved from 11 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns and 2 infantry moved from Eastern United States to 104 Sea Zone
2 mech_infantrys moved from Morocco to Tunisia
1 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to 93 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to United Kingdom
1 transport moved from 93 Sea Zone to 105 Sea Zone
2 aaGuns, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from 93 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from 93 Sea Zone to Morocco
2 fighters moved from 113 Sea Zone to Gibraltar
1 destroyer moved from 127 Sea Zone to 113 Sea Zone
1 submarine moved from 127 Sea Zone to 113 Sea Zone
1 transport moved from 105 Sea Zone to 104 Sea Zone
1 artillery and 5 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 infantry, 2 marines, 1 submarine and 3 transports moved from 27 Sea Zone to 65 Sea Zone
1 artillery, 5 infantry and 2 marines moved from 65 Sea Zone to New Zealand
Place Units - Americans
1 transport placed in 104 Sea Zone
4 infantry and 1 tactical_bomber placed in Eastern United States
1 destroyer placed in 11 Sea Zone
2 fighters and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : 0.67
Territory Summary for Americans :
Marshall Islands : 1 flag
Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 tactical_bombers
Midway : 1 airfield
Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 tactical_bomber
Central United States : 1 factory_major
Wake Island : 1 airfield
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Gibraltar : 1 aaGun, 3 fighters and 1 infantry
United Kingdom : 1 bomber, 2 infantry and 1 marine
New Zealand : 1 artillery, 5 infantry and 2 marines
Tunisia : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
Morocco : 1 aaGun and 1 infantry
100 Sea Zone : 1 submarine
113 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
93 Sea Zone : 1 destroyer, 1 submarine and 2 transports
65 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 3 transports
104 Sea Zone : 2 transports
11 Sea Zone : 1 destroyer
27 Sea Zone : 2 carriers, 1 destroyer, 2 submarines and 1 transport
55 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 49 / 67
Russians : 35 / 47
Japanese : 60 / 66
Americans : 51 / 77
Chinese : 7 / 8
British : 36 / 39
UK_Pacific : 6 / 8
Italians : 17 / 17
ANZAC : 13 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 1 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 4 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 11 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 26 Sea Zone
1 destroyer moved from 27 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 marines moved from Hawaiian Islands to 27 Sea Zone
4 fighters moved from Queensland to 65 Sea Zone
3 fighters moved from Hawaiian Islands to 65 Sea Zone
2 carriers and 2 submarines moved from 11 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns and 2 infantry moved from Eastern United States to 104 Sea Zone
2 mech_infantrys moved from Morocco to Tunisia
1 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to 93 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to United Kingdom
1 transport moved from 93 Sea Zone to 105 Sea Zone
2 aaGuns, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from 93 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from 93 Sea Zone to Morocco
2 fighters moved from 113 Sea Zone to Gibraltar
1 destroyer moved from 127 Sea Zone to 113 Sea Zone
1 submarine moved from 127 Sea Zone to 113 Sea Zone
1 transport moved from 105 Sea Zone to 104 Sea Zone
1 artillery and 5 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 infantry, 2 marines, 1 submarine and 3 transports moved from 27 Sea Zone to 65 Sea Zone
1 artillery, 5 infantry and 2 marines moved from 65 Sea Zone to New Zealand
Place Units - Americans
1 transport placed in 104 Sea Zone
4 infantry and 1 tactical_bomber placed in Eastern United States
1 destroyer placed in 11 Sea Zone
2 fighters and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : 0.67
Territory Summary for Americans :
Marshall Islands : 1 flag
Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 tactical_bombers
Midway : 1 airfield
Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 tactical_bomber
Central United States : 1 factory_major
Wake Island : 1 airfield
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Gibraltar : 1 aaGun, 3 fighters and 1 infantry
United Kingdom : 1 bomber, 2 infantry and 1 marine
New Zealand : 1 artillery, 5 infantry and 2 marines
Tunisia : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
Morocco : 1 aaGun and 1 infantry
100 Sea Zone : 1 submarine
113 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
93 Sea Zone : 1 destroyer, 1 submarine and 2 transports
65 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 3 transports
104 Sea Zone : 2 transports
11 Sea Zone : 1 destroyer
27 Sea Zone : 2 carriers, 1 destroyer, 2 submarines and 1 transport
55 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 49 / 67
Russians : 35 / 47
Japanese : 60 / 66
Americans : 51 / 77
Chinese : 7 / 8
British : 36 / 39
UK_Pacific : 6 / 8
Italians : 17 / 17
ANZAC : 13 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 1 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Inner Mongolia to Chahar
4 infantry moved from Inner Mongolia to Shansi
4 infantry moved from Inner Mongolia to Honan
1 fighter moved from Kansu to Hopei
1 infantry moved from Tsinghai to Hopei
Combat - Chinese
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 3 infantry in Chahar, round 3 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shansi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shansi, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Honan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Honan, round 3 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
1 infantry placed in Northern Manchuria
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 2.17
Japanese regular : 1.00
Territory Summary for Chinese :
Northern Manchuria : 1 infantry
Kansu : 1 fighter
Tsinghai : 1 infantry
Chahar : 2 infantry
Shansi : 4 infantry
Honan : 4 infantry
Production/PUs Summary :
Germans : 49 / 67
Russians : 35 / 47
Japanese : 57 / 66
Americans : 51 / 77
Chinese : 10 / 12
British : 36 / 39
UK_Pacific : 6 / 8
Italians : 17 / 17
ANZAC : 13 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 1 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Inner Mongolia to Chahar
4 infantry moved from Inner Mongolia to Shansi
4 infantry moved from Inner Mongolia to Honan
1 fighter moved from Kansu to Hopei
1 infantry moved from Tsinghai to Hopei
Combat - Chinese
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 3 infantry in Chahar, round 3 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shansi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shansi, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Honan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Honan, round 3 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
1 infantry placed in Northern Manchuria
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 2.17
Japanese regular : 1.00
Territory Summary for Chinese :
Northern Manchuria : 1 infantry
Kansu : 1 fighter
Tsinghai : 1 infantry
Chahar : 2 infantry
Shansi : 4 infantry
Honan : 4 infantry
Production/PUs Summary :
Germans : 49 / 67
Russians : 35 / 47
Japanese : 57 / 66
Americans : 51 / 77
Chinese : 10 / 12
British : 36 / 39
UK_Pacific : 6 / 8
Italians : 17 / 17
ANZAC : 13 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 1 / 0
Neutral_True : 20 / 0