• TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 Bomber moved from Saipan to 111 Sea Zone
            2 Fighters moved from 107 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Tank moved from Kiangsi to Kwangtung
            2 Transports moved from 92 Sea Zone to 84 Sea Zone
            1 Fighter moved from Formosa to Kwangtung
            2 Infantrys moved from Kyushu to 84 Sea Zone
            1 Artillery moved from Chubu to 84 Sea Zone
            1 Tank moved from Kyushu to 84 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 84 Sea Zone to 92 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 92 Sea Zone to N.French Indochina
            4 Fighters moved from 88 Sea Zone to 74 Sea Zone
            1 Artillery and 1 Infantry moved from Woleai to Truk
                  Yamamoto take Truk from Americans
            1 Infantry moved from Yap to Ulithi
            3 Tanks moved from Davao to 107 Sea Zone
            1 Battleship, 1 Carrier, 1 Destroyer, 2 Submarines, 3 Tanks and 3 Transports moved from 107 Sea Zone to 111 Sea Zone
            3 Tanks moved from 111 Sea Zone to Celebes
            1 Infantry moved from Panay to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Mindanao
            2 Infantrys moved from Chubu to 85 Sea Zone
            1 Artillery moved from Tohoku to 85 Sea Zone
            1 Infantry moved from Iwo Jima to 85 Sea Zone
            1 Infantry moved from Tokyo to 85 Sea Zone
            1 Infantry and 1 T.Boat moved from 85 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Mindanao
            1 Artillery, 3 Infantrys and 2 Transports moved from 85 Sea Zone to 107 Sea Zone
            1 Artillery and 3 Infantrys moved from 107 Sea Zone to Jilolo
            1 Transport moved from 88 Sea Zone to 102 Sea Zone
            1 Infantry moved from Eniwetok to 102 Sea Zone
            1 Infantry moved from Kusaie to 102 Sea Zone
            2 Infantrys moved from 102 Sea Zone to Ponape
            2 Fighters moved from Rongelap to Ponape
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 ArmoredCars, 4 Artillerys, 1 B.Transport, 1 Carrier, 1 Elite and 1 Fighter; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 111 Sea Zone
                Yamamoto attack with 1 Battleship, 1 Bomber, 1 Carrier, 1 Destroyer, 2 Fighters, 2 Submarines and 3 Transports
                Dutch defend with 1 Destroyer
                    Yamamoto roll dice for 2 Submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    1 Destroyer owned by the Dutch lost in 111 Sea Zone
                Yamamoto win with 1 Battleship, 1 Bomber, 1 Carrier, 1 Destroyer, 2 Fighters, 2 Submarines and 3 Transports remaining. Battle score for attacker is 8
                Casualties for Dutch: 1 Destroyer
            Battle in Mindanao
                Yamamoto attack with 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 2 Infantrys in Mindanao, round 2 : 1/2 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Mindanao, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Mindanao
                Yamamoto win, taking Mindanao from Americans with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Kwangtung
                Yamamoto attack with 1 Artillery, 1 Fighter and 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Fighter and 1 Tank in Kwangtung, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kwangtung
                Yamamoto win, taking Kwangtung from Chinese with 1 Fighter and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Artillery
                Casualties for Chinese: 1 Infantry
            Battle in Jilolo
                Yamamoto attack with 1 Artillery and 3 Infantrys
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 3 Infantrys in Jilolo, round 2 : 2/4 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Jilolo
                Yamamoto win, taking Jilolo from Dutch with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in 74 Sea Zone
                Yamamoto attack with 4 Fighters
                Americans defend with 1 Transport
                    Yamamoto roll dice for 4 Fighters in 74 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Transport in 74 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the Yamamoto lost in 74 Sea Zone
                    Yamamoto roll dice for 3 Fighters in 74 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Transport in 74 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Americans lost in 74 Sea Zone
                Yamamoto win with 3 Fighters remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Fighter
                Casualties for Americans: 1 Transport
            Battle in Ponape
                Yamamoto attack with 2 Fighters and 2 Infantrys
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 2 Fighters and 2 Infantrys in Ponape, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Ponape, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Ponape
                    Yamamoto roll dice for 2 Fighters and 2 Infantrys in Ponape, round 3 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 Artillery in Ponape, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Ponape
                Yamamoto win, taking Ponape from Americans with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in N.French Indochina
                Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry and 2 Tanks
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in N.French Indochina, round 2 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 Infantry and 2 Tanks in N.French Indochina, round 2 : 1/3 hits, 1.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.French Indochina
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French Indochina, round 3 : 1/3 hits, 1.17 expected hits
                    French roll dice for 2 Tanks in N.French Indochina, round 3 : 2/2 hits, 1.00 expected hits
                    1 Tank owned by the Chinese, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in N.French Indochina
                    Yamamoto roll dice for 1 Tank in N.French Indochina, round 4 : 1/1 hits, 0.50 expected hits
                    French roll dice for 1 Tank in N.French Indochina, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in N.French Indochina
                Yamamoto win, taking N.French Indochina from French with 1 Tank remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
                Casualties for Chinese: 1 Infantry and 2 Tanks
            Battle in Celebes
                Yamamoto attack with 3 Tanks
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 3 Tanks in Celebes, round 2 : 2/3 hits, 1.50 expected hits
                    Dutch roll dice for 1 Infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch and 1 Tank owned by the Yamamoto lost in Celebes
                Yamamoto win, taking Celebes from Dutch with 2 Tanks remaining. Battle score for attacker is -3
                Casualties for Yamamoto: 1 Tank
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Yamamoto
            3 Fighters could not land in 74 Sea Zone and were removed
            1 Bomber moved from 111 Sea Zone to Davao
            1 Bomber moved from Kwajalein to Davao
            1 Carrier moved from 88 Sea Zone to 102 Sea Zone
            2 Fighters moved from Ponape to 102 Sea Zone
            1 Battleship and 1 Carrier moved from 88 Sea Zone to 102 Sea Zone
            1 Submarine moved from 85 Sea Zone to 107 Sea Zone
            1 Infantry moved from Tokyo to Chubu
            1 Fighter moved from Kwangtung to Kwangsi
    
        Place Units - Yamamoto
            Turning on Edit Mode
            EDIT: Adding units owned by Yamamoto to Yap: 2 Fighters
            EDIT: Adding units owned by Yamamoto to 102 Sea Zone: 2 Fighters
            EDIT: Adding units owned by Americans to 74 Sea Zone: 1 Transport
            EDIT: Turning off Edit Mode
            1 ArmoredCar, 2 Artillerys and 1 Elite placed in Davao
            1 B.Transport and 1 Carrier placed in 85 Sea Zone
            1 Fighter placed in 85 Sea Zone
            3 ArmoredCars and 2 Artillerys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Yamamoto regular : 3.00
    Americans regular : -0.67
    French regular : 0.17
    Dutch regular : 1.00
    

    Savegame


  • @dawgoneit Sorry about the edit. I don’t know why it let me move those fighters to attack your transport. They had no where to land!


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Chinese
            2 Infantrys moved from Shensi to Shansi
            1 Infantry moved from Suiyuan to Shansi
            1 Fighter moved from Shensi to Shansi
            1 Infantry moved from Ningsia to Suiyuan
            3 Infantrys and 2 Tanks moved from Gobi Altai to South Gobi
            1 Artillery and 3 Infantrys moved from E.Qinghai to Lanchow
            6 Infantrys moved from Hsining to E.Qinghai
            2 Infantrys moved from C.Sinkiang to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 3 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in South Gobi
                Chinese attack with 3 Infantrys and 2 Tanks
                Neutral defend with 2 Infantrys
                    Chinese roll dice for 3 Infantrys and 2 Tanks in South Gobi, round 2 : 1/5 hits, 1.50 expected hits
                    Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in South Gobi
                    Chinese roll dice for 2 Infantrys and 2 Tanks in South Gobi, round 3 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in South Gobi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in South Gobi
                Chinese loses 0 PUs for violating South Gobis neutrality.
                Chinese win, taking South Gobi from Neutral with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 2 Infantrys
            Battle in Shansi
                Chinese attack with 1 Fighter and 3 Infantrys
                Hisaichi defend with 2 Infantrys and 1 Tank
                    Chinese roll dice for 1 Fighter and 3 Infantrys in Shansi, round 2 : 1/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Shansi, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Shansi, round 3 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Shansi, round 3 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Shansi, round 4 : 2/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Shansi, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 2 Infantrys and 1 Tank
    
        Non Combat Move - Chinese
            1 Fighter moved from Shansi to Hupeh
    
        Place Units - Chinese
            2 ArmoredCars, 3 Infantrys and 1 Marine placed in Hsining
            4 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.00
    Neutral regular : 0.00
    Hisaichi regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            1 Infantry moved from Kirin to Khabarovsk
            1 Tank moved from Vladivostok to Khabarovsk
            3 Infantrys and 5 Tanks moved from Heilungchiang to Chita
            3 Artillerys moved from Kwangsi to Hunan
                  Hisaichi take Hunan from Chinese
            2 Infantrys moved from Kwangsi to Hunan
            2 Artillerys moved from Hong Kong to Kwangtung
            1 Infantry and 1 Tank moved from Formosa to 92 Sea Zone
            1 Infantry and 1 Tank moved from 92 Sea Zone to Manila
                  Hisaichi take Manila from Americans
            1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 4 Submarines moved from 92 Sea Zone to 106 Sea Zone
            1 Artillery and 1 Infantry moved from Chahar to Shansi
            1 Tank moved from Shanghai to Kweichow
                  Hisaichi take Kweichow from Chinese
            1 Artillery moved from Shanghai to Anhwei
            1 Fighter moved from Peking to Chita
            1 Bomber moved from Formosa to Shansi
            2 ArmoredCars moved from Changchun to Khabarovsk
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 1 B.Transport, 5 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Chita
                Hisaichi attack with 1 Fighter, 3 Infantrys and 5 Tanks
                Russians defend with 1 Tank
                    Hisaichi roll dice for 1 Fighter, 3 Infantrys and 5 Tanks in Chita, round 2 : 2/9 hits, 3.33 expected hits
                    Russians roll dice for 1 Tank in Chita, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 1 Fighter, 3 Infantrys and 5 Tanks remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Tank
            Battle in Shansi
                Hisaichi attack with 1 Artillery, 1 Bomber and 1 Infantry
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Shansi, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 2 Infantrys in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 1 Artillery and 1 Bomber in Shansi, round 3 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys
            Battle in Khabarovsk
                Hisaichi attack with 2 ArmoredCars, 1 Infantry and 1 Tank
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Khabarovsk, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Khabarovsk, round 3 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Khabarovsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Khabarovsk
                    Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Khabarovsk, round 4 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Bunker in Khabarovsk, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Russians with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in 106 Sea Zone
                Hisaichi attack with 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 4 Submarines
                Dutch defend with 1 Destroyer
                    Hisaichi roll dice for 4 Submarines in 106 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Carrier, 3 Destroyers and 2 Fighters in 106 Sea Zone, round 2 : 3/7 hits, 2.50 expected hits
                    Dutch roll dice for 1 Destroyer in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    1 Destroyer owned by the Dutch lost in 106 Sea Zone
                Hisaichi win with 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 4 Submarines remaining. Battle score for attacker is 8
                Casualties for Dutch: 1 Destroyer
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Shansi to Kwangtung
            1 Infantry moved from Changchun to Kirin
            1 Fighter moved from Chita to Hulunbuir
    
        Place Units - Hisaichi
            6 ArmoredCars placed in Hong Kong
            3 Mech.Infs placed in Kwangsi
            3 Infantrys placed in Peking
            1 B.Transport placed in 84 Sea Zone
            2 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Russians regular : -1.00
    Dutch regular : 0.67
    Hisaichi regular : -2.33
    

    Savegame


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - British
            1 unit repaired.
            1 Battleship and 1 Destroyer moved from 5 Sea Zone to 21 Sea Zone
            1 Submarine and 1 Transport moved from 18 Sea Zone to 21 Sea Zone
            1 Artillery and 1 Infantry moved from Dublin to Munster
            2 Tanks moved from Northern Ireland to Munster
            2 Infantrys moved from Manchester to 21 Sea Zone
            2 Infantrys moved from 21 Sea Zone to Netherlands
            1 Bomber moved from Dover to Netherlands
            1 Destroyer moved from 8 Sea Zone to 4 Sea Zone
            2 Infantrys moved from Greenland to 2 Sea Zone
            2 Infantrys and 1 Transport moved from 2 Sea Zone to 3 Sea Zone
            2 Infantrys moved from 3 Sea Zone to Iceland
            1 Infantry moved from Nubia to New Valley
            2 Tanks moved from Nubia to Darfur
            1 Infantry moved from Nubia to Darfur
            1 Infantry moved from French Equatorial Africa to Darfur
            1 Fighter moved from French Equatorial Africa to Darfur
            1 Infantry moved from Equatoria to Darfur
            1 Fighter moved from Italian East Africa to Darfur
            2 Tanks moved from N.Saudi Arabia to W.Iran
            1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 Artillery and 1 Infantry moved from S.Saudi Arabia to 58 Sea Zone
            1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 Artillery and 1 Infantry moved from S.Saudi Arabia to 58 Sea Zone
            1 Cruiser moved from 57 Sea Zone to 58 Sea Zone
            1 Infantry moved from S.Saudi Arabia to 58 Sea Zone
            2 Artillerys and 3 Infantrys moved from 58 Sea Zone to W.Iran
            1 Infantry moved from Italian East Africa to 57 Sea Zone
            1 Infantry moved from 57 Sea Zone to Lower Egypt
            1 Infantry moved from Lower Egypt to Cairo
            1 Artillery and 2 Infantrys moved from Mozambique to Kenya
            1 Infantry moved from South Africa to Rhodesia
            1 Infantry moved from Burma to N.Thailand
                  British take N.Thailand from Thai
            1 Artillery and 1 Infantry moved from Burma to S.Thailand
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            2 Tanks moved from Assam to S.Thailand
            3 Infantrys moved from Hyderabad to 60 Sea Zone
            1 Infantry moved from Assam to Yunnan
            1 Infantry moved from Assam to 60 Sea Zone
            4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            4 Infantrys moved from 65 Sea Zone to Malaya
            1 Submarine moved from 113 Sea Zone to 107 Sea Zone
            1 Destroyer and 1 Submarine moved from 65 Sea Zone to 110 Sea Zone
            1 Fighter moved from Malaya to 110 Sea Zone
            2 Infantrys moved from Bihar to Assam
            4 Infantrys moved from Delhi to Bihar
            1 Transport moved from 57 Sea Zone to 59 Sea Zone
            1 Artillery and 1 Infantry moved from Rajputana to Baluchistan
            1 Infantry moved from Amazon to Colombia
            1 Transport moved from 71 Sea Zone to 74 Sea Zone
            1 Infantry moved from Yukon to 74 Sea Zone
            1 Infantry moved from Alaska to 74 Sea Zone
            2 Infantrys and 1 Transport moved from 74 Sea Zone to 71 Sea Zone
            2 Infantrys moved from 71 Sea Zone to Kiska
            1 Tank moved from British Columbia to Alaska
            1 Infantry moved from British Columbia to Yukon
            1 Tank moved from Canadian Prairies to Yukon
            1 Infantry moved from Ontario to Canadian Prairies
            1 Infantry moved from French Sudan to Mauritania
            1 Infantry moved from Manchester to 18 Sea Zone
            1 Infantry moved from 18 Sea Zone to Munster
            1 Fighter moved from Cairo to Darfur
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 2 Carriers, 1 Factory, 7 Infantrys, 1 Mech.Inf, 2 Submarines, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Iceland
                British attack with 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 2 Infantrys in Iceland, round 2 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in Iceland, round 3 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in Iceland, round 4 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in Iceland, round 5 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Iceland
                    British roll dice for 1 Infantry in Iceland, round 6 : 0/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Iceland, round 7 : 1/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 7 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Iceland
                Neutral win with no units remaining. Battle score for attacker is -2
                Casualties for British: 2 Infantrys
                Casualties for Neutral: 1 Infantry
            Battle in Munster
                British attack with 1 Artillery, 2 Infantrys and 2 Tanks
                Neutral defend with 2 Infantrys
                    British roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Munster, round 2 : 3/5 hits, 1.83 expected hits
                    Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral lost in Munster
                British loses 0 PUs for violating Munsters neutrality.
                British win, taking Munster from Neutral with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
            Battle in W.Iran
                British attack with 2 Artillerys, 3 Infantrys and 2 Tanks
                Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys
                    British roll dice for 1 Cruiser in W.Iran, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in W.Iran, round 2 : 3/7 hits, 2.50 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in W.Iran, round 2 : 1/3 hits, 1.17 expected hits
                    1 Bunker owned by the Neutral, 2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in W.Iran
                British loses 0 PUs for violating W.Irans neutrality.
                British win, taking W.Iran from Neutral with 2 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Bunker and 2 Infantrys
            Battle in Darfur
                British attack with 3 Fighters, 3 Infantrys and 2 Tanks
                Italians defend with 2 Artillerys and 3 Infantrys
                    British roll dice for 3 Fighters, 3 Infantrys and 2 Tanks in Darfur, round 2 : 2/8 hits, 2.50 expected hits
                    Italians roll dice for 2 Artillerys and 3 Infantrys in Darfur, round 2 : 0/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Italians lost in Darfur
                    British roll dice for 3 Fighters, 3 Infantrys and 2 Tanks in Darfur, round 3 : 3/8 hits, 2.50 expected hits
                    Italians roll dice for 2 Artillerys and 1 Infantry in Darfur, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Italians, 2 Artillerys owned by the Italians and 1 Infantry owned by the British lost in Darfur
                British win, taking Darfur from Italians with 3 Fighters, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for Italians: 2 Artillerys and 3 Infantrys
                Casualties for British: 1 Infantry
            Battle in 110 Sea Zone
                British attack with 1 Destroyer, 1 Fighter and 1 Submarine
                Thai defend with 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports
                    British roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer and 1 Fighter in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in 110 Sea Zone, round 2 : 1/4 hits, 0.83 expected hits
                    1 Submarine owned by the British and 1 Destroyer owned by the British lost in 110 Sea Zone
                1 Fighter owned by the British retreated
                Thai win with 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports remaining. Battle score for attacker is -15
                Casualties for British: 1 Destroyer and 1 Submarine
            Battle in 107 Sea Zone
                British attack with 1 Submarine
                Yamamoto defend with 1 Submarine and 2 Transports
                    British roll dice for 1 Submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Transport owned by the Yamamoto lost in 107 Sea Zone
                    Yamamoto roll dice for 1 Transport in 107 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 Submarine owned by the British lost in 107 Sea Zone
                Yamamoto win with 1 Submarine and 1 Transport remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 1 Transport
                Casualties for British: 1 Submarine
            Battle in S.Thailand
                British attack with 1 Artillery, 1 Infantry and 2 Tanks
                Thai defend with 1 Artillery and 1 Infantry
                    British roll dice for 1 Artillery, 1 Infantry and 2 Tanks in S.Thailand, round 2 : 4/4 hits, 1.67 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Artillery and 1 Infantry
            Battle in Netherlands
                British attack with 1 Bomber and 2 Infantrys
                Germans defend with 1 ArmoredCar
                    British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Germans lost in Netherlands
                British win, taking Netherlands from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 ArmoredCar
    
        Non Combat Move - British
            1 Bomber moved from Netherlands to London
            1 Fighter moved from Darfur to Cairo
            1 Fighter moved from Darfur to Italian East Africa
            1 Fighter moved from Darfur to French Equatorial Africa
            1 Fighter moved from Greenland to 21 Sea Zone
            3 Fighters moved from Northern Ireland to 21 Sea Zone
            2 Destroyers and 1 Submarine moved from 57 Sea Zone to 59 Sea Zone
            1 Fighter moved from 110 Sea Zone to Malaya
            1 Bomber moved from London to Dover
    
        Place Units - British
            2 Carriers, 1 Submarine and 1 Transport placed in 21 Sea Zone
            1 Submarine placed in 18 Sea Zone
            British undo move 2.
            British undo move 1.
            2 Carriers, 1 Submarine and 1 Transport placed in 21 Sea Zone
            1 Factory placed in N.Saudi Arabia
            1 Adv.Fighter, 3 Infantrys, 1 Mech.Inf and 1 Tank placed in Cairo
            1 Submarine placed in 59 Sea Zone
            4 Infantrys placed in Delhi
    
        Turn Complete - British
            British collect 110 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Italians regular : -1.67
    Thai regular : 1.17
    Neutral regular : -0.83
    British regular : 2.83
    

    Savegame


  • TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Anzac
            1 Artillery and 1 Infantry moved from Wellington to 122 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
            1 Infantry and 1 Tank moved from Lombok to Java
            1 Infantry and 1 Tank moved from Western Australia to 67 Sea Zone
            1 Infantry and 1 Tank moved from 67 Sea Zone to Java
            2 Fighters moved from 67 Sea Zone to Java
            1 Infantry moved from Northern Territory to Western Australia
            1 Infantry moved from South Australia to Western Australia
            4 Infantrys moved from New South Wales to South Australia
            1 Submarine moved from 70 Sea Zone to 67 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Battleship, 3 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 1 Artillery, 2 Fighters, 3 Infantrys and 2 Tanks
                Thai defend with 2 Artillerys and 2 Infantrys
                    Anzac roll dice for 1 Artillery, 2 Fighters, 3 Infantrys and 2 Tanks in Java, round 2 : 2/8 hits, 2.67 expected hits
                    Thai roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Anzac and 2 Infantrys owned by the Thai lost in Java
                    Anzac roll dice for 1 Artillery, 2 Fighters, 1 Infantry and 2 Tanks in Java, round 3 : 4/6 hits, 2.33 expected hits
                    Thai roll dice for 2 Artillerys in Java, round 3 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 1 Artillery, 2 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Anzac: 2 Infantrys
                Casualties for Thai: 2 Artillerys and 2 Infantrys
    
        Non Combat Move - Anzac
            2 Fighters moved from Java to 67 Sea Zone
    
        Place Units - Anzac
            1 Battleship placed in 67 Sea Zone
            1 Transport placed in 122 Sea Zone
            1 Infantry and 1 Marine placed in Broome
            2 Infantrys placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 1.00
    Thai regular : 0.00
    

    Savegame


  • TripleA Manual Gamesave Post: Dutch round 2

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Dutch
            1 Fighter moved from Banjarmasin to 107 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 1 Factory and 4 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Dutch
            Battle in 107 Sea Zone
                Dutch attack with 1 Fighter
                Yamamoto defend with 1 Submarine and 1 Transport
                    Dutch roll dice for 1 Fighter in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Fighter in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 107 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Fighter in 107 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 107 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Fighter in 107 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Dutch regular : -0.33
    

    Savegame


  • @entek ool please


  • @dawgoneit Sub, DD


  • TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Dutch
            1 Fighter moved from Banjarmasin to 107 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 1 Factory and 4 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Dutch
            Battle in 107 Sea Zone
                Dutch attack with 1 Fighter
                Yamamoto defend with 1 Submarine and 1 Transport
                    Dutch roll dice for 1 Fighter in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Fighter in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 107 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Fighter in 107 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 107 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Fighter in 107 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 107 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the Dutch and 1 Submarine owned by the Yamamoto lost in 107 Sea Zone
                Yamamoto win with 1 Transport remaining. Battle score for attacker is -1
                Casualties for Dutch: 1 Fighter
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            4 Infantrys placed in Banjarmasin
            1 Factory placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 20 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Dutch regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Finns round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Finns
            2 Infantrys moved from Tampere to Oulu
            1 Infantry and 1 Tank moved from Tampere to Kotka
            1 Fighter moved from Helsinki to Oulu
    
        Purchase Units - Finns
            Finns buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Kotka
                Finns attack with 1 Infantry and 1 Tank
                Russians defend with 1 Tank
                    Finns roll dice for 1 Infantry and 1 Tank in Kotka, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Tank in Kotka, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Finns lost in Kotka
                1 Tank owned by the Finns retreated to Tampere
                Russians win with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Finns: 1 Infantry
            Battle in Oulu
                Finns attack with 1 Fighter and 2 Infantrys
                Russians defend with 1 Tank
                    Finns roll dice for 1 Fighter and 2 Infantrys in Oulu, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Tank in Oulu, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Finns and 1 Tank owned by the Russians lost in Oulu
                Finns win, taking Oulu from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Tank
    
        Non Combat Move - Finns
            1 Fighter moved from Oulu to Tampere
            3 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            1 Elite and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -0.33
    Russians regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Romanians round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Romanians
            1 Infantry moved from E.Romania to Odessa
                  Romanians take Odessa from Russians
            3 Infantrys moved from Bucharest to W.Romania
            2 Artillerys, 3 Infantrys and 1 Tank moved from E.Romania to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Romanians
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            3 Infantrys and 1 Mech.Inf placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Thai
            1 Infantry moved from East And South Borneo to British Borneo
                  Thai take British Borneo from British
            2 Infantrys moved from Bangkok to S.Thailand
            1 Infantry moved from Bangkok to S.Thailand
            1 Fighter moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 1 Fighter and 3 Infantrys
                British defend with 1 Artillery and 2 Tanks
                    Thai roll dice for 1 Fighter and 3 Infantrys in S.Thailand, round 2 : 1/4 hits, 0.83 expected hits
                    British roll dice for 1 Artillery and 2 Tanks in S.Thailand, round 2 : 2/3 hits, 1.33 expected hits
                    2 Infantrys owned by the Thai and 1 Artillery owned by the British lost in S.Thailand
                    Thai roll dice for 1 Fighter and 1 Infantry in S.Thailand, round 3 : 0/2 hits, 0.50 expected hits
                    British roll dice for 2 Tanks in S.Thailand, round 3 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                1 Fighter owned by the Thai retreated
                British win with 2 Tanks remaining. Battle score for attacker is -2
                Casualties for Thai: 3 Infantrys
                Casualties for British: 1 Artillery
    
        Non Combat Move - Thai
            1 Fighter moved from S.Thailand to Bangkok
    
        Place Units - Thai
            1 Elite, 4 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.33
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Americans
            1 Tank moved from E.Mexico to 100 Sea Zone
            1 Infantry moved from E.Mexico to 100 Sea Zone
            2 Infantrys moved from Central America to 100 Sea Zone
            2 Infantrys and 1 Transport moved from 100 Sea Zone to 119 Sea Zone
            2 Infantrys moved from 119 Sea Zone to N.Chile
            1 Artillery, 1 Infantry and 1 Tank moved from Peru to N.Chile
            1 Infantry, 1 Tank and 1 Transport moved from 100 Sea Zone to 119 Sea Zone
            1 Infantry and 1 Tank moved from 119 Sea Zone to Galapagos
            1 Tank moved from Hispaniola to 26 Sea Zone
            1 Infantry moved from South Atlantic USA to 26 Sea Zone
            1 Infantry and 1 Tank moved from 26 Sea Zone to Cuba
            1 Infantry moved from South Central USA to South Atlantic USA
            1 Bomber moved from Amazon to 29 Sea Zone
            2 Bombers moved from French Guiana to 29 Sea Zone
            1 Fighter moved from French Guiana to N.Chile
            2 Transports moved from 80 Sea Zone to 71 Sea Zone
            1 Transport moved from 74 Sea Zone to 71 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from Yukon to Alaska
            1 Destroyer and 2 Submarines moved from 91 Sea Zone to 104 Sea Zone
            1 Battleship, 3 Carriers, 2 Destroyers and 5 Fighters moved from 98 Sea Zone to 104 Sea Zone
            1 Fighter moved from Palmyra to 104 Sea Zone
            1 Fighter moved from Kamchatka to 84 Sea Zone
            1 Infantry moved from Oahu to Pearl Harbor
            1 Tank moved from W.Mexico to Central America
            3 Infantrys moved from Northeast USA to South Atlantic USA
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 2 Artillerys, 2 B.Transports, 1 Battleship, 2 Destroyers, 2 Factorys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 84 Sea Zone
                Americans attack with 1 Fighter
                Hisaichi defend with 1 B.Transport
                    Americans roll dice for 1 Fighter in 84 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 B.Transport in 84 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Fighter in 84 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 B.Transport in 84 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Fighter in 84 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 B.Transport in 84 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Hisaichi lost in 84 Sea Zone
                Americans win with 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 B.Transport
            Battle in 29 Sea Zone
                Americans attack with 3 Bombers
                Germans defend with 3 Submarines
                    Americans roll dice for 3 Bombers in 29 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    3 Submarines owned by the Germans lost in 29 Sea Zone
                Americans win with 3 Bombers remaining. Battle score for attacker is 21
                Casualties for Germans: 3 Submarines
            Battle in N.Chile
                Americans attack with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in N.Chile, round 2 : 1/6 hits, 1.83 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral lost in N.Chile
                    Americans roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in N.Chile, round 3 : 2/6 hits, 1.83 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in N.Chile, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Chile
                Americans loses 0 PUs for violating N.Chiles neutrality.
                Americans win, taking N.Chile from Neutral with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Artillery and 2 Infantrys
                Casualties for Americans: 1 Infantry
            Battle in Cuba
                Americans attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 1 Tank in Cuba, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Cuba, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Cuba
                Americans loses 0 PUs for violating Cubas neutrality.
                Americans win, taking Cuba from Neutral with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Galapagos
                Americans attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 1 Tank in Galapagos, round 2 : 2/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Galapagos, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Galapagos
                Americans loses 0 PUs for violating Galapagoss neutrality.
                Americans win, taking Galapagos from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
            1 Fighter moved from N.Chile to Peru
            3 Bombers moved from 29 Sea Zone to Suriname
            1 Fighter moved from 84 Sea Zone to Kamchatka
    
        Place Units - Americans
            1 Factory placed in Alaska
            1 Factory placed in Colombia
            1 B.Transport placed in 26 Sea Zone
            2 Artillerys placed in South Atlantic USA
            2 ArmoredCars placed in Washington
            1 B.Transport, 1 Battleship and 1 Destroyer placed in 98 Sea Zone
            1 Destroyer and 1 Submarine placed in 13 Sea Zone
    
        Turn Complete - Americans
            Americans collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.00
    Neutral regular : -0.33
    Hisaichi regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Germans
            1 Tank moved from Burgundy to Orleanais
                  Germans take Orleanais from French
            1 Tank moved from Orleanais to Paris
            1 Artillery, 5 Infantrys and 5 Tanks moved from Burgundy to Paris
            1 Artillery and 2 Infantrys moved from Picardy to Normandy
            1 ArmoredCar and 6 Tanks moved from Picardy to Paris
            1 ArmoredCar and 1 Artillery moved from Rhine to Netherlands
            2 Infantrys moved from Rhine to Netherlands
            4 Transports moved from 24 Sea Zone to 23 Sea Zone
            3 Artillerys moved from Hamburg to 23 Sea Zone
            1 Artillery moved from Pomerania to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Pomerania to 23 Sea Zone
            1 Infantry moved from Pomerania to 23 Sea Zone
            4 Artillerys, 4 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from Danzig to 24 Sea Zone
            4 Artillerys and 5 Infantrys moved from 24 Sea Zone to Leningrad
            4 Artillerys, 5 Infantrys and 1 Tank moved from Latvia to Leningrad
            3 Fighters moved from Danzig to Leningrad
            1 Bomber moved from Hamburg to Leningrad
            1 Infantry moved from Brest to Kiev
                  Germans take Kiev from Russians
            1 Infantry moved from Lithuania to Minsk
            1 Artillery moved from Brest to Minsk
            2 Tanks moved from S.Tunisia to N.Algeria
            2 Infantrys moved from Tripoli to S.Tunisia
            2 Stukas moved from Lorraine to Netherlands
    
        Purchase Units - Germans
            Germans buy 6 ArmoredCars, 2 Artillerys, 1 Carrier, 2 Fighters, 2 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Netherlands
                Germans attack with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 2 Stukas
                British defend with 2 Infantrys
                    Germans roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 2 Stukas in Netherlands, round 2 : 2/6 hits, 2.33 expected hits
                    British roll dice for 2 Infantrys in Netherlands, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the British lost in Netherlands
                Germans win, taking Netherlands from British with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 4
                Casualties for British: 2 Infantrys
            Battle in Minsk
                Germans attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                Germans win, taking Minsk from Russians with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Leningrad
                Germans attack with 8 Artillerys, 1 Bomber, 3 Fighters, 10 Infantrys and 1 Tank
                Russians defend with 1 AAGun, 1 Adv.Fighter, 2 Bunkers, 1 Elite, 1 Factory, 1 Fighter, 9 Infantrys and 3 Tanks
                    Russians roll AA dice in Leningrad : 1/4 hits, 0.67 expected hits
                    1 Fighter owned by the Germans lost in Leningrad
                    Germans roll dice for 1 Battleship in Leningrad, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 8 Artillerys, 1 Bomber, 2 Fighters, 10 Infantrys and 1 Tank in Leningrad, round 2 : 8/22 hits, 7.50 expected hits
                Units damaged: 2 Bunkers owned by the Russians
                    Russians roll dice for 1 Adv.Fighter, 2 Bunkers, 1 Elite, 1 Fighter, 9 Infantrys and 3 Tanks in Leningrad, round 2 : 10/17 hits, 7.00 expected hits
                    6 Infantrys owned by the Russians and 10 Infantrys owned by the Germans lost in Leningrad
                    Germans roll dice for 8 Artillerys, 1 Bomber, 2 Fighters and 1 Tank in Leningrad, round 3 : 3/12 hits, 4.50 expected hits
                    Russians roll dice for 1 Adv.Fighter, 2 Bunkers, 1 Elite, 1 Fighter, 3 Infantrys and 3 Tanks in Leningrad, round 3 : 6/11 hits, 5.00 expected hits
                    3 Infantrys owned by the Russians and 6 Artillerys owned by the Germans lost in Leningrad
                    Germans roll dice for 2 Artillerys, 1 Bomber, 2 Fighters and 1 Tank in Leningrad, round 4 : 1/6 hits, 2.50 expected hits
                    Russians roll dice for 1 Adv.Fighter, 2 Bunkers, 1 Elite, 1 Fighter and 3 Tanks in Leningrad, round 4 : 6/8 hits, 4.00 expected hits
                    1 Elite owned by the Russians, 2 Fighters owned by the Germans, 2 Artillerys owned by the Germans, 1 Tank owned by the Germans and 1 Bomber owned by the Germans lost in Leningrad
                Russians win with 1 Adv.Fighter, 2 Bunkers, 1 Fighter and 3 Tanks remaining. Battle score for attacker is -74
                Casualties for Germans: 8 Artillerys, 1 Bomber, 3 Fighters, 10 Infantrys and 1 Tank
                Casualties for Russians: 1 Elite and 9 Infantrys
            Battle in Normandy
                Germans attack with 1 Artillery and 2 Infantrys
                French defend with 1 AAGun, 1 Factory and 1 Infantry
                    Germans roll dice for 1 Artillery and 2 Infantrys in Normandy, round 2 : 1/3 hits, 0.83 expected hits
                    French roll dice for 1 Infantry in Normandy, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Normandy
                Germans win, taking Normandy from French with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Paris
                Germans attack with 1 ArmoredCar, 1 Artillery, 5 Infantrys and 12 Tanks
                French defend with 1 AAGun, 1 Artillery, 1 Factory and 7 Infantrys
                    Germans roll dice for 1 ArmoredCar, 1 Artillery, 5 Infantrys and 12 Tanks in Paris, round 2 : 5/19 hits, 7.67 expected hits
                    French roll dice for 1 Artillery and 7 Infantrys in Paris, round 2 : 2/8 hits, 2.67 expected hits
                    2 Infantrys owned by the Germans and 5 Infantrys owned by the French lost in Paris
                    Germans roll dice for 1 ArmoredCar, 1 Artillery, 3 Infantrys and 12 Tanks in Paris, round 3 : 7/17 hits, 7.33 expected hits
                    French roll dice for 1 Artillery and 2 Infantrys in Paris, round 3 : 2/3 hits, 1.00 expected hits
                    1 Artillery owned by the French, 2 Infantrys owned by the Germans and 2 Infantrys owned by the French lost in Paris
                Germans captures 44PUs while taking French capital
                Germans win, taking Paris from French with 1 ArmoredCar, 1 Artillery, 1 Infantry and 12 Tanks remaining. Battle score for attacker is 10
                Casualties for Germans: 4 Infantrys
                Casualties for French: 1 Artillery and 7 Infantrys
    
        Non Combat Move - Germans
            2 Artillerys and 4 Infantrys moved from Krakow to Brest
            2 Tanks moved from Warsaw to Brest
            5 Infantrys moved from East Prussia to Latvia
            4 Infantrys moved from Danzig to East Prussia
            2 Infantrys moved from Pomerania to Danzig
            1 Artillery moved from Pomerania to Danzig
            2 Tanks moved from Bohemia to Danzig
            2 ArmoredCars moved from Bohemia to Brest
            1 Infantry moved from Bohemia to Krakow
            3 ArmoredCars moved from Bavaria to Krakow
            2 Stukas moved from Netherlands to Hamburg
            2 Transports moved from 44 Sea Zone to 47 Sea Zone
    
        Place Units - Germans
            4 ArmoredCars placed in Warsaw
            1 Carrier placed in 23 Sea Zone
            2 Fighters placed in 23 Sea Zone
            1 Artillery and 2 Infantrys placed in Hamburg
            2 ArmoredCars, 1 Artillery and 2 Tanks placed in Bohemia
            2 Mech.Infs placed in Bavaria
    
        Turn Complete - Germans
            Germans collect 101 PUs; end with 145 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.00
    Russians regular : 6.67
    Germans regular : -6.00
    Russians AA : 0.33
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Russians
            2 units repaired.
            3 Infantrys moved from N.Karelia to Oulu
            1 Adv.Fighter moved from Leningrad to Oulu
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Finnmark
            1 Infantry moved from Kursk to Donetsk
            1 Bomber moved from Kursk to Kiev
            1 Fighter moved from Kursk to Minsk
            10 Tanks moved from Moscow to Kursk
            4 Infantrys moved from Stalingrad to Rostov
            1 Tank moved from Yaroslavl to Leningrad
            1 Artillery and 1 Infantry moved from Uzbekistan to 126 Sea Zone
            1 Artillery and 1 Infantry moved from 126 Sea Zone to Kuybyshev
            1 Artillery and 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Artillery moved from Irkutsk to N.Buryat Mongolia
            2 Tanks moved from Ulan Bator to N.Buryat Mongolia
            2 Infantrys moved from Kursk to Kiev
            2 Infantrys moved from Kursk to Minsk
            1 Fighter moved from Leningrad to Minsk
            1 Infantry moved from Kirov to Arkhangelsk
            1 Infantry moved from Irkutsk to N.Buryat Mongolia
            1 Infantry moved from Ulan Bator to S.Buryat Mongolia
            2 Infantrys moved from Evenkia to Olyokminsk
            1 Infantry moved from Zhigansk to Olyokminsk
            2 Infantrys moved from Ayan to N.Buryat Mongolia
            1 Infantry moved from Kolyma to Okhotsk
            2 Tanks moved from Sibirsky to Olyokminsk
            4 Infantrys moved from Sibirsky to Evenkia
    
        Purchase Units - Russians
            Russians buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Elite, 31 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Kiev
                Russians attack with 1 Bomber and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Bomber and 2 Infantrys in Kiev, round 2 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev
                Russians win, taking Kiev from Germans with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Oulu
                Russians attack with 1 Adv.Fighter and 3 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Adv.Fighter and 3 Infantrys in Oulu, round 2 : 0/4 hits, 1.00 expected hits
                    Finns roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Adv.Fighter and 3 Infantrys in Oulu, round 3 : 0/4 hits, 1.00 expected hits
                    Finns roll dice for 1 Infantry in Oulu, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Adv.Fighter and 3 Infantrys in Oulu, round 4 : 1/4 hits, 1.00 expected hits
                    Finns roll dice for 1 Infantry in Oulu, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Oulu
                Russians win, taking Oulu from Finns with 1 Adv.Fighter and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
            Battle in Finnmark
                Russians attack with 2 Artillerys and 2 Infantrys
                Neutral defend with 1 Infantry
                    Russians roll dice for 2 Artillerys and 2 Infantrys in Finnmark, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Artillerys and 2 Infantrys in Finnmark, round 3 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Finnmark, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Finnmark
                Russians loses 0 PUs for violating Finnmarks neutrality.
                Russians win, taking Finnmark from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Minsk
                Russians attack with 2 Fighters and 2 Infantrys
                Germans defend with 1 Artillery
                    Russians roll dice for 2 Fighters and 2 Infantrys in Minsk, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Artillery in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Artillery
    
        Non Combat Move - Russians
            2 Fighters moved from Minsk to Leningrad
            1 Bomber moved from Kiev to Moscow
            1 Adv.Fighter moved from Oulu to Leningrad
    
        Place Units - Russians
            1 Adv.Fighter placed in Kursk
            Russians undo move 1.
            1 Adv.Fighter placed in Leningrad
            2 Artillerys and 1 Infantry placed in Kursk
            2 ArmoredCars, 1 Elite, 1 Infantry and 2 Tanks placed in Sibirsky
            3 Infantrys placed in Georgia
            1 Infantry and 3 Tanks placed in Arkhangelsk
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Leningrad
            5 Infantrys placed in Sverdlovsk
            2 Infantrys placed in Tashkent
    
        Turn Complete - Russians
            Russians collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.00
    Germans regular : 0.33
    Russians regular : -1.67
    Neutral regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Italians
            2 Artillerys and 2 Infantrys moved from Rome to 46 Sea Zone
            2 Artillerys, 1 Carrier, 1 Fighter, 2 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
            2 Artillerys, 1 Fighter and 2 Infantrys moved from 48 Sea Zone to Greece
            3 Artillerys and 2 Infantrys moved from Bulgaria to Greece
            1 Infantry moved from Crete to 51 Sea Zone
            2 Artillerys moved from Crete to 51 Sea Zone
            1 Elite moved from Crete to 51 Sea Zone
            3 Transports moved from 51 Sea Zone to 48 Sea Zone
            1 Artillery and 1 Tank moved from Campania to 48 Sea Zone
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            1 Artillery and 1 Tank moved from 48 Sea Zone to Greece
            1 Destroyer moved from 51 Sea Zone to 48 Sea Zone
            2 Artillerys, 1 Battleship, 2 Destroyers, 1 Elite, 1 Infantry, 1 Submarine and 2 Transports moved from 51 Sea Zone to 56 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from 56 Sea Zone to Lower Egypt
            4 Infantrys and 4 Tanks moved from Mersa Matruh to Lower Egypt
            4 ArmoredCars moved from Tunis to S.Algeria
            1 Infantry moved from N.Tunisia to S.Algeria
            1 Tank moved from Languedoc to Aquitaine
                  Italians take Aquitaine from French
            1 Tank moved from Aquitaine to Brittany
                  Italians take Brittany from French
            1 Tank moved from Rome to 46 Sea Zone
            1 Tank moved from 46 Sea Zone to N.Tunisia
    
        Purchase Units - Italians
            Italians buy 6 ArmoredCars, 1 Destroyer, 1 Factory and 2 Fighters; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Greece
                Italians attack with 6 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank
                Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank
                    Neutral roll AA dice in Greece : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the Italians lost in Greece
                    Italians roll dice for 6 Artillerys, 4 Infantrys and 1 Tank in Greece, round 2 : 4/11 hits, 3.83 expected hits
                    Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 : 4/7 hits, 2.67 expected hits
                    4 Infantrys owned by the Neutral and 4 Infantrys owned by the Italians lost in Greece
                    Italians roll dice for 6 Artillerys and 1 Tank in Greece, round 3 : 3/7 hits, 2.50 expected hits
                    Neutral roll dice for 1 Fighter, 1 Infantry and 1 Tank in Greece, round 3 : 0/3 hits, 1.33 expected hits
                    1 Fighter owned by the Neutral, 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in Greece
                Italians loses 0 PUs for violating Greeces neutrality.
                Italians win, taking Greece from Neutral with 6 Artillerys and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Italians: 1 Fighter and 4 Infantrys
                Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank
            Battle in Lower Egypt
                Italians attack with 2 Artillerys, 1 Elite, 5 Infantrys and 4 Tanks
                British defend with 1 Infantry
                    Italians roll dice for 1 Battleship in Lower Egypt, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 2 Artillerys, 1 Elite, 5 Infantrys and 4 Tanks in Lower Egypt, round 2 : 5/12 hits, 4.17 expected hits
                    British roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 2 Artillerys, 1 Elite, 5 Infantrys and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            1 Fighter moved from El Agheila to 48 Sea Zone
            1 Fighter moved from Lombardy to 48 Sea Zone
            1 Infantry moved from Provence to Lombardy
            1 Fighter moved from Lombardy to S.Algeria
            1 Fighter moved from N.Algeria to S.Algeria
    
        Place Units - Italians
            1 Factory placed in Tripoli
            4 ArmoredCars placed in Tunis
            2 ArmoredCars and 2 Fighters placed in Rome
            1 Destroyer placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    Neutral AA : 0.83
    British regular : -0.33
    Neutral regular : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - French
            1 Infantry moved from Kordofan to Nubia
            1 Infantry moved from French Equatorial Africa to Darfur
            1 Infantry moved from Syria to Palestine
            1 Transport moved from 3 Sea Zone to 2 Sea Zone
            1 Infantry moved from Keewatin to Baffin
            1 Infantry moved from Churchill to Keewatin
            1 Infantry moved from Amazon to Colombia
            1 Infantry moved from W.Morocco to E.Morocco
            1 Fighter moved from Wales to Dover
    
        Non Combat Move - French
    
        Turn Complete - French
            French collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 Artillery and 1 Elite moved from Davao to 107 Sea Zone
            2 Infantrys moved from Mindanao to 111 Sea Zone
            2 Tanks moved from Celebes to 111 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
            1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 2 Infantrys, 2 Submarines, 2 Tanks and 3 Transports moved from 111 Sea Zone to 110 Sea Zone
            1 Artillery, 1 Elite, 2 Fighters, 2 Infantrys and 2 Tanks moved from 110 Sea Zone to Banjarmasin
            2 Bombers moved from Davao to Banjarmasin
            1 ArmoredCar moved from Davao to Samar
                  Yamamoto take Samar from Americans
            3 ArmoredCars moved from Tokyo to 85 Sea Zone
            1 Infantry moved from Chubu to 85 Sea Zone
            3 ArmoredCars, 1 B.Transport and 1 Infantry moved from 85 Sea Zone to 92 Sea Zone
            3 ArmoredCars and 1 Infantry moved from 92 Sea Zone to N.French Indochina
            1 Tank moved from Kwangtung to N.French Indochina
            2 Transports moved from 92 Sea Zone to 85 Sea Zone
            1 Artillery and 1 Infantry moved from Truk to 102 Sea Zone
            1 Artillery, 1 Battleship, 2 Carriers, 4 Fighters, 1 Infantry and 1 Transport moved from 102 Sea Zone to 108 Sea Zone
            1 Artillery and 1 Infantry moved from 108 Sea Zone to Hollandia
            4 Fighters moved from 108 Sea Zone to Hollandia
            2 Fighters moved from Yap to Hollandia
    
        Purchase Units - Yamamoto
            Yamamoto buy 8 ArmoredCars, 2 Artillerys, 1 Battleship and 1 Destroyer; Remaining resources: 3 PUs; 
    
        Combat - Yamamoto
            Battle in Hollandia
                Yamamoto attack with 1 Artillery, 6 Fighters and 1 Infantry
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Hollandia, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in Hollandia
                Yamamoto win, taking Hollandia from Dutch with 1 Artillery, 6 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Banjarmasin
                Yamamoto attack with 1 Artillery, 2 Bombers, 1 Elite, 2 Fighters, 2 Infantrys and 2 Tanks
                Dutch defend with 1 AAGun, 1 Factory, 10 Infantrys and 1 Tank
                    Dutch roll AA dice in Banjarmasin : 0/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in Banjarmasin
                    Yamamoto roll dice for 1 Artillery, 2 Bombers, 1 Elite, 2 Fighters, 2 Infantrys and 2 Tanks in Banjarmasin, round 2 : 2/10 hits, 4.17 expected hits
                    Dutch roll dice for 9 Infantrys and 1 Tank in Banjarmasin, round 2 : 5/10 hits, 3.50 expected hits
                    1 Elite owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 2 Infantrys owned by the Dutch and 2 Fighters owned by the Yamamoto lost in Banjarmasin
                    Yamamoto roll dice for 1 Artillery, 2 Bombers and 2 Tanks in Banjarmasin, round 3 : 4/5 hits, 2.67 expected hits
                    Dutch roll dice for 7 Infantrys and 1 Tank in Banjarmasin, round 3 : 0/8 hits, 2.83 expected hits
                    4 Infantrys owned by the Dutch lost in Banjarmasin
                    Yamamoto roll dice for 1 Artillery, 2 Bombers and 2 Tanks in Banjarmasin, round 4 : 1/5 hits, 2.67 expected hits
                    Dutch roll dice for 3 Infantrys and 1 Tank in Banjarmasin, round 4 : 0/4 hits, 1.50 expected hits
                    1 Infantry owned by the Dutch lost in Banjarmasin
                    Yamamoto roll dice for 1 Artillery, 2 Bombers and 2 Tanks in Banjarmasin, round 5 : 4/5 hits, 2.67 expected hits
                    Dutch roll dice for 2 Infantrys and 1 Tank in Banjarmasin, round 5 : 2/3 hits, 1.17 expected hits
                    1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Dutch, 1 Tank owned by the Yamamoto and 1 Tank owned by the Dutch lost in Banjarmasin
                Yamamoto captures 21PUs while taking Dutch capital
                Yamamoto win, taking Banjarmasin from Dutch with 2 Bombers and 1 Tank remaining. Battle score for attacker is -7
                Casualties for Dutch: 10 Infantrys and 1 Tank
                Casualties for Yamamoto: 1 Artillery, 1 Elite, 2 Fighters, 2 Infantrys and 1 Tank
    
        Non Combat Move - Yamamoto
            2 Bombers moved from Banjarmasin to West Borneo
            2 Fighters moved from Hollandia to Celebes
            4 Fighters moved from Hollandia to 108 Sea Zone
            1 T.Boat moved from 93 Sea Zone to 107 Sea Zone
            1 T.Boat moved from 93 Sea Zone to 107 Sea Zone
            1 Carrier and 1 Fighter moved from 85 Sea Zone to 107 Sea Zone
            1 Fighter moved from Kwangsi to 110 Sea Zone
    
        Place Units - Yamamoto
            2 ArmoredCars and 2 Artillerys placed in Davao
            6 ArmoredCars placed in Tokyo
            1 Battleship and 1 Destroyer placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 73 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Dutch AA : -0.67
    Dutch regular : -2.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Chinese
            1 Infantry moved from Lanchow to Szechwan
            2 Artillerys, 1 Fighter, 2 Infantrys and 2 Tanks moved from Hupeh to Shansi
            1 Artillery and 2 Infantrys moved from Lanchow to Shensi
            2 Tanks moved from South Gobi to Shansi
            1 Infantry moved from South Gobi to Suiyuan
            1 Infantry moved from Suiyuan to Shansi
            2 ArmoredCars moved from Hsining to Ningsia
            3 Infantrys moved from E.Qinghai to Ningsia
            3 Infantrys moved from E.Qinghai to Lanchow
            1 Infantry moved from South Gobi to Ningsia
            3 Infantrys and 1 Marine moved from Hsining to E.Qinghai
            2 Infantrys moved from E.Sinkiang to W.Qinghai
            4 Mech.Infs moved from Urumqi to Ningsia
    
        Purchase Units - Chinese
            Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 2 Artillerys, 1 Fighter, 3 Infantrys and 4 Tanks
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 4 Tanks in Shansi, round 2 : 4/10 hits, 3.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 2 Artillerys, 1 Fighter, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - Chinese
            1 Fighter moved from Shansi to Shensi
    
        Place Units - Chinese
            3 Infantrys and 3 Mech.Infs placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Hisaichi regular : 0.67
    

    Savegame

2 / 8

Suggested Topics

  • 3
  • Squirecam Witt G42 (Axis +6)

    about 22 hours ago
    187
  • 23
  • 129
  • Daraas (A+50) vs VictoryFirst G40 OOB

    a day ago
    46
  • W@W captain walker (axis)vs dawgoneit

    about 17 hours ago
    263
  • Dawg v Entek W@W! redemption

    about 19 hours ago
    222
  • Panzerstahl vs barnee EXP Game 2

    3 days ago
    368
Axis & Allies Boardgaming Custom Painted Miniatures

23

Online

17.6k

Users

40.2k

Topics

1.7m

Posts