• TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 unit repaired.
            3 Artillerys and 2 Infantrys moved from Hunan to Hupeh
            2 ArmoredCars and 1 Tank moved from Khabarovsk to Chita
            1 Infantry moved from Kirin to Heilungchiang
            3 Infantrys moved from Peking to Shantung
            2 Tanks moved from Anhwei to Hupeh
            1 Artillery moved from Anhwei to Hupeh
            3 Mech.Infs moved from Kwangsi to S.Thailand
            5 ArmoredCars moved from Hong Kong to 92 Sea Zone
            2 Artillerys moved from Kwangtung to 92 Sea Zone
            4 ArmoredCars, 2 Artillerys and 5 Transports moved from 92 Sea Zone to 110 Sea Zone
            1 Battleship, 1 Carrier, 3 Destroyers and 4 Submarines moved from 106 Sea Zone to 110 Sea Zone
            1 ArmoredCar and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
            1 ArmoredCar moved from 106 Sea Zone to Palawan
                  Hisaichi take Palawan from Americans
            4 ArmoredCars and 2 Artillerys moved from 110 Sea Zone to Sumatra
            1 Bomber moved from Kwangtung to S.Thailand
            2 Fighters moved from 106 Sea Zone to Sumatra
            1 ArmoredCar moved from Hong Kong to Hunan
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 2 Artillerys, 2 B.Transports, 7 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in S.Thailand
                Hisaichi attack with 1 Bomber and 3 Mech.Infs
                British defend with 2 Tanks
                    Hisaichi roll dice for 1 Bomber and 3 Mech.Infs in S.Thailand, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 2 Tanks in S.Thailand, round 2 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the British lost in S.Thailand
                    Hisaichi roll dice for 1 Bomber and 3 Mech.Infs in S.Thailand, round 3 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 Tank in S.Thailand, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Mech.Inf owned by the Hisaichi lost in S.Thailand
                Hisaichi win, taking S.Thailand from British with 1 Bomber and 2 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for British: 2 Tanks
                Casualties for Hisaichi: 1 Mech.Inf
            Battle in Sumatra
                Hisaichi attack with 4 ArmoredCars, 2 Artillerys and 2 Fighters
                Dutch defend with 1 Artillery, 1 Bunker and 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Hisaichi roll dice for 4 ArmoredCars, 2 Artillerys and 2 Fighters in Sumatra, round 2 : 2/8 hits, 2.67 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Sumatra, round 2 : 0/3 hits, 1.17 expected hits
                    1 Artillery owned by the Dutch and 1 Infantry owned by the Dutch lost in Sumatra
                    Hisaichi roll dice for 4 ArmoredCars, 2 Artillerys and 2 Fighters in Sumatra, round 3 : 3/8 hits, 2.67 expected hits
                    Dutch roll dice for 1 Bunker in Sumatra, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in Sumatra
                Hisaichi win, taking Sumatra from Dutch with 4 ArmoredCars, 2 Artillerys and 2 Fighters remaining. Battle score for attacker is 12
                Casualties for Dutch: 1 Artillery, 1 Bunker and 1 Infantry
            Battle in Hupeh
                Hisaichi attack with 4 Artillerys, 2 Infantrys and 2 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 4 Artillerys, 2 Infantrys and 2 Tanks in Hupeh, round 2 : 5/8 hits, 3.00 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 4 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Sumatra to 110 Sea Zone
            2 Infantrys moved from Changchun to Kirin
            1 Bomber moved from S.Thailand to West Borneo
    
        Place Units - Hisaichi
            1 Artillery and 2 Infantrys placed in Kwangsi
            1 Artillery and 2 Infantrys placed in Peking
            6 ArmoredCars placed in Hong Kong
            3 Infantrys and 1 Mech.Inf placed in Changchun
            2 B.Transports placed in 84 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Hulunbuir: 1 Fighter
            EDIT: Adding units owned by Hisaichi to Chita: 1 Fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Hisaichi
            Hisaichi collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Dutch regular : -1.67
    British regular : -0.50
    Hisaichi regular : 0.67
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - British
                British loses 0 PUs for violating Icelands neutrality.
            1 Transport moved from 3 Sea Zone to 10 Sea Zone
            1 Infantry moved from Munster to 18 Sea Zone
            1 Infantry and 1 T.Boat moved from 18 Sea Zone to 10 Sea Zone
            1 Infantry moved from 10 Sea Zone to Iceland
                  British take Iceland from Neutral
            1 Destroyer moved from 4 Sea Zone to 21 Sea Zone
            1 Submarine moved from 21 Sea Zone to 22 Sea Zone
            4 Fighters moved from 21 Sea Zone to 22 Sea Zone
            1 Infantry and 1 Tank moved from Manchester to 21 Sea Zone
            2 Infantrys moved from Dover to 21 Sea Zone
            2 Infantrys and 1 Tank moved from 21 Sea Zone to Netherlands
            1 Infantry moved from 21 Sea Zone to Netherlands
            1 Bomber moved from Dover to Netherlands
            1 Infantry moved from Darfur to Kufra
                  British take Kufra from Italians
            1 Tank moved from Darfur to Hun
                  British take Hun from Italians
            1 Artillery and 1 Infantry moved from Baluchistan to E.Iran
            2 Artillerys, 2 Infantrys and 2 Tanks moved from W.Iran to E.Iran
            1 Fighter moved from Italian East Africa to Cairo
            1 Fighter moved from French Equatorial Africa to Cairo
            1 Infantry moved from Mauritania to W.Morocco
            1 Infantry moved from Rhodesia to Belgian Congo
            1 Artillery and 2 Infantrys moved from Kenya to Belgian Congo
            1 Infantry moved from Canadian Prairies to British Columbia
            1 Infantry moved from Colombia to Central America
            2 Tanks moved from Munster to Northern Ireland
            1 Artillery and 1 Infantry moved from Munster to Dublin
            2 Transports moved from 65 Sea Zone to 64 Sea Zone
            2 Destroyers, 2 Submarines and 1 Transport moved from 59 Sea Zone to 64 Sea Zone
            1 Cruiser and 2 Transports moved from 58 Sea Zone to 64 Sea Zone
            1 Infantry moved from Assam to Burma
            4 Infantrys moved from Bihar to Assam
            4 Infantrys moved from Delhi to Bihar
            1 Tank moved from Darfur to Italian East Africa
            1 Infantry moved from New Valley to Mersa Matruh
                  British take Mersa Matruh from Italians
            1 Infantry moved from Darfur to New Valley
            1 Cruiser moved from 57 Sea Zone to 59 Sea Zone
            1 Transport moved from 71 Sea Zone to 74 Sea Zone
            1 Infantry moved from Yukon to 74 Sea Zone
            1 Tank moved from Yukon to 74 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 74 Sea Zone to 71 Sea Zone
            1 Infantry and 1 Tank moved from 71 Sea Zone to Attu
    
        Purchase Units - British
            British buy 2 Adv.Fighters, 4 ArmoredCars, 2 Artillerys, 17 Infantrys, 2 Mech.Infs, 1 Submarine, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in E.Iran
                British attack with 3 Artillerys, 3 Infantrys and 2 Tanks
                Neutral defend with 1 Bunker and 3 Infantrys
                    British roll dice for 3 Artillerys, 3 Infantrys and 2 Tanks in E.Iran, round 2 : 5/8 hits, 3.00 expected hits
                    Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 4/4 hits, 1.50 expected hits
                    1 Bunker owned by the Neutral, 3 Infantrys owned by the Neutral, 2 Artillerys owned by the British and 2 Infantrys owned by the British lost in E.Iran
                British loses 0 PUs for violating E.Irans neutrality.
                British win, taking E.Iran from Neutral with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for British: 2 Artillerys and 2 Infantrys
                Casualties for Neutral: 1 Bunker and 3 Infantrys
            Battle in 22 Sea Zone
                British attack with 4 Fighters and 1 Submarine
                Germans defend with 1 Destroyer
                    British roll dice for 1 Submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Germans lost in 22 Sea Zone
                British win with 4 Fighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 Destroyer
            Battle in Belgian Congo
                British attack with 1 Artillery and 3 Infantrys
                Neutral defend with 2 Infantrys
                    British roll dice for 1 Artillery and 3 Infantrys in Belgian Congo, round 2 : 1/4 hits, 1.00 expected hits
                    Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Belgian Congo
                    British roll dice for 1 Artillery and 3 Infantrys in Belgian Congo, round 3 : 0/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 3 Infantrys in Belgian Congo, round 4 : 0/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Belgian Congo, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 3 Infantrys in Belgian Congo, round 5 : 0/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Belgian Congo, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 3 Infantrys in Belgian Congo, round 6 : 3/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Belgian Congo, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo
                British loses 0 PUs for violating Belgian Congos neutrality.
                British win, taking Belgian Congo from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 2 Infantrys
                Casualties for British: 1 Infantry
            Battle in Netherlands
                British attack with 1 Bomber, 3 Infantrys and 1 Tank
                Germans defend with 1 ArmoredCar, 1 Artillery and 2 Infantrys
                    British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Germans lost in Netherlands
                    British roll dice for 1 Bomber, 3 Infantrys and 1 Tank in Netherlands, round 2 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                    British roll dice for 1 Bomber, 2 Infantrys and 1 Tank in Netherlands, round 3 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 Artillery in Netherlands, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Netherlands
                British win, taking Netherlands from Germans with 1 Bomber, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Germans: 1 ArmoredCar, 1 Artillery and 2 Infantrys
                Casualties for British: 1 Infantry
    
        Non Combat Move - British
            1 Bomber moved from Netherlands to Dover
            4 Fighters moved from 22 Sea Zone to 21 Sea Zone
    
        Place Units - British
            2 Artillerys placed in Manchester
            1 Submarine and 1 Transport placed in 21 Sea Zone
            1 Adv.Fighter placed in Wales
            1 Adv.Fighter, 3 Infantrys and 2 Tanks placed in Cairo
            British undo move 4.
            2 Mech.Infs placed in Cape Town
            1 Adv.Fighter, 4 Infantrys and 1 Tank placed in Cairo
            2 ArmoredCars placed in N.Saudi Arabia
            2 ArmoredCars and 1 Tank placed in W.Iran
            5 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            2 Infantrys placed in Bombay
            1 Infantry placed in Wales
    
        Turn Complete - British
            British collect 119 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Neutral regular : 1.50
    British regular : 1.83
    

    Savegame


  • TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Anzac
            2 Infantrys moved from Wellington to 122 Sea Zone
            1 Artillery, 1 Infantry and 2 Tanks moved from Java to Sumatra
            1 Submarine moved from 67 Sea Zone to 107 Sea Zone
            1 Submarine moved from 67 Sea Zone to 107 Sea Zone
            2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Lombok
            2 Infantrys moved from Western Australia to 67 Sea Zone
            1 Transport moved from 67 Sea Zone to 70 Sea Zone
            2 Infantrys moved from South Australia to 70 Sea Zone
            2 Infantrys and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
            4 Infantrys moved from 67 Sea Zone to Flores
            1 Artillery, 5 Infantrys and 1 Tank moved from West Papua to Hollandia
            2 Destroyers moved from 67 Sea Zone to 107 Sea Zone
            1 Fighter moved from 67 Sea Zone to Sumatra
            1 Fighter moved from 67 Sea Zone to 107 Sea Zone
            2 Infantrys moved from South Australia to Western Australia
            2 Infantrys moved from Townsville to Northern Territory
    
        Purchase Units - Anzac
            Anzac buy 1 Cruiser, 1 Destroyer, 1 Elite, 3 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks
                Hisaichi defend with 4 ArmoredCars and 2 Artillerys
                    Anzac roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks in Sumatra, round 2 : 3/5 hits, 2.00 expected hits
                    Hisaichi roll dice for 4 ArmoredCars and 2 Artillerys in Sumatra, round 2 : 2/6 hits, 1.33 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac and 3 ArmoredCars owned by the Hisaichi lost in Sumatra
                    Anzac roll dice for 1 Fighter and 2 Tanks in Sumatra, round 3 : 1/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 2 Artillerys in Sumatra, round 3 : 1/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Fighter owned by the Anzac lost in Sumatra
                    Anzac roll dice for 2 Tanks in Sumatra, round 4 : 0/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Artillerys in Sumatra, round 4 : 2/2 hits, 0.67 expected hits
                    2 Tanks owned by the Anzac lost in Sumatra
                Hisaichi win with 2 Artillerys remaining. Battle score for attacker is -8
                Casualties for Anzac: 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks
                Casualties for Hisaichi: 4 ArmoredCars
            Battle in 107 Sea Zone
                Anzac attack with 2 Destroyers, 1 Fighter and 2 Submarines
                Yamamoto defend with 1 Carrier, 1 Fighter and 2 T.Boats
                    Anzac roll dice for 2 Submarines in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                1 T.Boat owned by the Yamamoto lost in 107 Sea Zone
                    Anzac roll dice for 2 Destroyers and 1 Fighter in 107 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Carrier, 1 Fighter and 1 T.Boat in 107 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    1 Destroyer owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in 107 Sea Zone
                    Anzac roll dice for 2 Submarines in 107 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    1 Carrier owned by the Yamamoto lost in 107 Sea Zone
                    Anzac roll dice for 1 Destroyer and 1 Fighter in 107 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Fighter in 107 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 107 Sea Zone
                Anzac win with 1 Destroyer, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 19
                Casualties for Yamamoto: 1 Carrier, 1 Fighter and 2 T.Boats
                Casualties for Anzac: 1 Destroyer and 1 Submarine
            Battle in Hollandia
                Anzac attack with 1 Artillery, 5 Infantrys and 1 Tank
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Anzac roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Hollandia, round 2 : 3/7 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Hollandia, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Hollandia
                Anzac win, taking Hollandia from Yamamoto with 1 Artillery, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
    
        Non Combat Move - Anzac
            1 Fighter moved from 107 Sea Zone to 67 Sea Zone
    
        Place Units - Anzac
            1 Cruiser, 1 Destroyer and 1 Submarine placed in 67 Sea Zone
            1 Elite and 2 Infantrys placed in Townsville
            1 Infantry placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Anzac regular : 2.83
    Hisaichi regular : 2.17
    

    Savegame


  • TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Dutch
            1 Infantry moved from Soembawa to Lombok
            1 Artillery, 1 Infantry and 1 Tank moved from West Papua to Hollandia
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Finns
            3 Infantrys moved from Tampere to Oulu
            1 Fighter moved from Tampere to Oulu
            1 Elite moved from Helsinki to Tampere
            4 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Oulu
                Finns attack with 1 Fighter and 3 Infantrys
                Russians defend with 3 Infantrys
                    Finns roll dice for 1 Fighter and 3 Infantrys in Oulu, round 2 : 0/4 hits, 0.83 expected hits
                    Russians roll dice for 3 Infantrys in Oulu, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Finns lost in Oulu
                1 Fighter owned by the Finns retreated
                1 Infantry owned by the Finns retreated to Tampere
                Russians win with 3 Infantrys remaining. Battle score for attacker is -4
                Casualties for Finns: 2 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from Oulu to Tampere
    
        Place Units - Finns
            4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -0.83
    Russians regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Romanians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Romanians
            3 Infantrys moved from W.Romania to Croatia
            1 Mech.Inf moved from Bucharest to Croatia
            1 Fighter moved from Bucharest to Croatia
            1 Infantry moved from Odessa to Donetsk
            1 Artillery moved from Vinnytsia to Kiev
            1 Artillery moved from Vinnytsia to Donetsk
            3 Infantrys and 1 Tank moved from Vinnytsia to Kiev
            3 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 2 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Kiev
                Romanians attack with 1 Artillery, 3 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Kiev, round 2 : 3/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Kiev
                Romanians win, taking Kiev from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Croatia
                Romanians attack with 1 Fighter, 3 Infantrys and 1 Mech.Inf
                Neutral defend with 3 Infantrys
                    Romanians roll dice for 1 Fighter, 3 Infantrys and 1 Mech.Inf in Croatia, round 2 : 1/5 hits, 1.33 expected hits
                    Neutral roll dice for 3 Infantrys in Croatia, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the Romanians lost in Croatia
                    Romanians roll dice for 1 Fighter, 2 Infantrys and 1 Mech.Inf in Croatia, round 3 : 1/4 hits, 1.17 expected hits
                    Neutral roll dice for 2 Infantrys in Croatia, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the Romanians lost in Croatia
                    Romanians roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Croatia, round 4 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Croatia, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Croatia
                Romanians loses 0 PUs for violating Croatias neutrality.
                Romanians win, taking Croatia from Neutral with 1 Fighter, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Romanians: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Romanians
            1 Fighter moved from Croatia to E.Romania
    
        Place Units - Romanians
            1 Elite, 2 Infantrys and 1 Mech.Inf placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.00
    Russians regular : 0.67
    Neutral regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Thai
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
            1 Elite moved from Bangkok to 105 Sea Zone
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Artillery moved from Bangkok to 105 Sea Zone
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Artillery, 1 Elite, 2 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
            1 Artillery, 1 Elite and 2 Infantrys moved from 110 Sea Zone to Lombok
            1 T.Boat moved from 110 Sea Zone to 106 Sea Zone
            1 Infantry moved from British Borneo to 106 Sea Zone
            1 Infantry moved from 106 Sea Zone to Mindoro
                  Thai take Mindoro from Americans
            1 Fighter moved from Bangkok to Lombok
    
        Purchase Units - Thai
            Thai buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Lombok
                Thai attack with 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys
                Anzac defend with 2 Infantrys; Dutch defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Lombok, round 2 : 0/5 hits, 1.50 expected hits
                    Dutch roll dice for 3 Infantrys in Lombok, round 2 : 0/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Lombok, round 3 : 1/5 hits, 1.50 expected hits
                    Dutch roll dice for 3 Infantrys in Lombok, round 3 : 3/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Thai, 1 Fighter owned by the Thai and 1 Infantry owned by the Dutch lost in Lombok
                    Thai roll dice for 1 Artillery and 1 Elite in Lombok, round 4 : 2/2 hits, 0.83 expected hits
                    Dutch roll dice for 2 Infantrys in Lombok, round 4 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Anzac and 1 Elite owned by the Thai lost in Lombok
                Thai win, taking Lombok from Dutch with 1 Artillery remaining. Battle score for attacker is -9
                Casualties for Thai: 1 Elite, 1 Fighter and 2 Infantrys
                Casualties for Dutch: 1 Infantry
                Casualties for Anzac: 2 Infantrys
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Elite and 4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.83
    Dutch regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Battleship, 3 Carriers, 3 Destroyers, 6 Fighters and 2 Submarines moved from 104 Sea Zone to 108 Sea Zone
            1 Artillery and 2 Infantrys moved from Pearl Harbor to 98 Sea Zone
            1 Artillery, 1 B.Transport, 1 Battleship, 1 Destroyer and 2 Infantrys moved from 98 Sea Zone to 104 Sea Zone
            1 Artillery and 2 Infantrys moved from 104 Sea Zone to Jaluit
                  Americans take Jaluit from Yamamoto
            1 Submarine moved from 71 Sea Zone to 76 Sea Zone
            2 Artillerys, 3 Infantrys and 1 Tank moved from Alaska to 71 Sea Zone
            2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from 71 Sea Zone to 72 Sea Zone
            1 Destroyer moved from 71 Sea Zone to 72 Sea Zone
            2 Artillerys, 3 Infantrys and 1 Tank moved from 72 Sea Zone to Koryakia
            1 Tank moved from Cuba to 26 Sea Zone
            1 Infantry moved from South Atlantic USA to 26 Sea Zone
            1 Infantry and 1 Tank moved from 26 Sea Zone to Jamaica
            1 Infantry and 1 Tank moved from Galapagos to 119 Sea Zone
            1 Transport moved from 119 Sea Zone to 100 Sea Zone
            1 Tank moved from Central America to 100 Sea Zone
            1 Tank and 1 Transport moved from 100 Sea Zone to 119 Sea Zone
            1 Infantry and 2 Tanks moved from 119 Sea Zone to Santiago
            1 Artillery, 2 Infantrys and 1 Tank moved from N.Chile to Santiago
            1 Fighter moved from Peru to Santiago
            1 Artillery and 2 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 Artillery and 2 Infantrys moved from 26 Sea Zone to Venezuela
            3 Bombers moved from Suriname to Venezuela
            1 Fighter moved from Kamchatka to 84 Sea Zone
            2 ArmoredCars moved from Washington to South Atlantic USA
            1 Destroyer and 1 Submarine moved from 13 Sea Zone to 28 Sea Zone
            1 Destroyer moved from 26 Sea Zone to 28 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 2 Artillerys, 1 B.Transport, 1 Cruiser, 2 Destroyers, 1 Elite, 1 Factory, 4 Infantrys, 2 Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 108 Sea Zone
                Americans attack with 1 Battleship, 3 Carriers, 3 Destroyers, 6 Fighters and 2 Submarines
                Yamamoto defend with 1 Battleship, 2 Carriers, 4 Fighters and 1 Transport
                    Americans roll dice for 2 Submarines in 108 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Battleship, 3 Carriers, 3 Destroyers and 6 Fighters in 108 Sea Zone, round 2 : 6/13 hits, 4.17 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 Battleship, 2 Carriers, 4 Fighters and 1 Transport in 108 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    2 Fighters owned by the Americans, 1 Carrier owned by the Americans, 2 Carriers owned by the Yamamoto, 1 Transport owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in 108 Sea Zone
                    Americans roll dice for 2 Submarines in 108 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 Battleship owned by the Yamamoto lost in 108 Sea Zone
                    Americans roll dice for 1 Battleship, 2 Carriers, 3 Destroyers and 4 Fighters in 108 Sea Zone, round 3 : 3/10 hits, 3.33 expected hits
                    Yamamoto roll dice for 2 Fighters in 108 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    2 Submarines owned by the Americans and 2 Fighters owned by the Yamamoto lost in 108 Sea Zone
                Americans win with 1 Battleship, 2 Carriers, 3 Destroyers and 4 Fighters remaining. Battle score for attacker is 42
                Casualties for Americans: 1 Carrier, 2 Fighters and 2 Submarines
                Casualties for Yamamoto: 1 Battleship, 2 Carriers, 4 Fighters and 1 Transport
            Battle in Jamaica
                Americans attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 1 Tank in Jamaica, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Jamaica, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Jamaica
                    Americans roll dice for 1 Tank in Jamaica, round 3 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Jamaica, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Americans lost in Jamaica
                Neutral win with 1 Infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 Infantry and 1 Tank
            Battle in 84 Sea Zone
                Americans attack with 1 Fighter
                Hisaichi defend with 2 B.Transports
                    Americans roll dice for 1 Fighter in 84 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 B.Transports in 84 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 Fighter in 84 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 B.Transports in 84 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 Fighter in 84 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 B.Transports in 84 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
                1 B.Transport owned by the Hisaichi lost in 84 Sea Zone
                    Americans roll dice for 1 Fighter in 84 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 B.Transport in 84 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Hisaichi lost in 84 Sea Zone
                Americans win with 1 Fighter remaining. Battle score for attacker is 16
                Casualties for Hisaichi: 2 B.Transports
            Battle in Santiago
                Americans attack with 1 Artillery, 1 Fighter, 3 Infantrys and 3 Tanks
                Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
                    Neutral roll AA dice in Santiago : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 3 Tanks in Santiago, round 2 : 5/8 hits, 2.83 expected hits
                    Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 3/6 hits, 2.33 expected hits
                    3 Infantrys owned by the Americans, 1 Tank owned by the Neutral, 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago
                    Americans roll dice for 1 Artillery, 1 Fighter and 3 Tanks in Santiago, round 3 : 4/5 hits, 2.17 expected hits
                    Neutral roll dice for 1 Tank in Santiago, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral lost in Santiago
                Americans loses 0 PUs for violating Santiagos neutrality.
                Americans win, taking Santiago from Neutral with 1 Artillery, 1 Fighter and 3 Tanks remaining. Battle score for attacker is 16
                Casualties for Americans: 3 Infantrys
                Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
            Battle in Venezuela
                Americans attack with 1 Artillery, 3 Bombers and 2 Infantrys
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Artillery, 3 Bombers and 2 Infantrys in Venezuela, round 2 : 4/6 hits, 2.83 expected hits
                    Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 3 Infantrys owned by the Neutral lost in Venezuela
                Americans loses 0 PUs for violating Venezuelas neutrality.
                Americans win, taking Venezuela from Neutral with 1 Artillery, 3 Bombers and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Americans
            3 Bombers moved from Venezuela to Suriname
            1 Fighter moved from Santiago to N.Chile
            1 Fighter moved from 84 Sea Zone to Kamchatka
    
        Place Units - Americans
            1 Artillery and 1 Elite placed in Alaska
            1 Cruiser placed in 71 Sea Zone
            1 Destroyer, 1 Submarine and 1 Transport placed in 98 Sea Zone
            1 Artillery and 2 Infantrys placed in South Atlantic USA
            1 B.Transport, 1 Destroyer and 1 Submarine placed in 13 Sea Zone
            Americans undo move 5.
            1 Adv.Fighter and 1 Infantry placed in Colombia
            1 Factory placed in Peru
            1 B.Transport, 1 Destroyer and 1 Submarine placed in 13 Sea Zone
            1 Infantry placed in Washington
    
        Turn Complete - Americans
            Americans collect 102 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.17
    Americans regular : 5.83
    Neutral AA : -0.17
    Neutral regular : 1.50
    Hisaichi regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Germans
            Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
            Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
            Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
            Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
            Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
            Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
            Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
            Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
            Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
            Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
            Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
            Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
            Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
            Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
            Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
            2 Mech.Infs moved from Bavaria to Netherlands
            2 Stukas moved from Hamburg to Netherlands
            1 ArmoredCar and 12 Tanks moved from Paris to Belgium
            2 Infantrys moved from Hamburg to Netherlands
            4 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery moved from Hamburg to 23 Sea Zone
            1 Artillery moved from Danzig to 23 Sea Zone
            2 Tanks moved from Danzig to 23 Sea Zone
            2 Infantrys moved from Danzig to 23 Sea Zone
            2 Artillerys, 2 Infantrys, 2 Tanks and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from East Prussia to 24 Sea Zone
            1 Infantry moved from East Prussia to 24 Sea Zone
            2 Artillerys, 5 Infantrys and 2 Tanks moved from 24 Sea Zone to Vyborg
                  Finns take Vyborg from Russians
            1 Infantry moved from Latvia to Estonia
                  Germans take Estonia from Russians
            1 Infantry moved from East Prussia to Lithuania
            2 Infantrys moved from Brest to Minsk
            2 Fighters moved from 23 Sea Zone to Netherlands
            3 ArmoredCars moved from Krakow to Minsk
            2 ArmoredCars, 2 Artillerys, 2 Infantrys and 2 Tanks moved from Brest to Minsk
            2 ArmoredCars moved from Warsaw to Minsk
            2 ArmoredCars moved from Warsaw to Minsk
            1 Infantry moved from Krakow to Brest
            1 ArmoredCar moved from Bohemia to Brest
            2 Tanks moved from Bohemia to Brest
            1 ArmoredCar moved from Bohemia to Brest
            2 Infantrys moved from S.Tunisia to Tripoli
            1 Destroyer moved from 51 Sea Zone to 56 Sea Zone
            2 Transports moved from 47 Sea Zone to 44 Sea Zone
    
        Purchase Units - Germans
            Germans buy 12 ArmoredCars, 6 Artillerys, 1 Factory, 1 Fighter, 27 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Netherlands
                Germans attack with 2 Fighters, 2 Infantrys, 2 Mech.Infs and 2 Stukas
                British defend with 2 Infantrys and 1 Tank
                    Germans roll dice for 2 Fighters, 2 Infantrys, 2 Mech.Infs and 2 Stukas in Netherlands, round 2 : 3/8 hits, 3.00 expected hits
                    British roll dice for 2 Infantrys and 1 Tank in Netherlands, round 2 : 0/3 hits, 1.17 expected hits
                    1 Tank owned by the British and 2 Infantrys owned by the British lost in Netherlands
                Germans win, taking Netherlands from British with 2 Fighters, 2 Infantrys, 2 Mech.Infs and 2 Stukas remaining. Battle score for attacker is 9
                Casualties for British: 2 Infantrys and 1 Tank
            Battle in Belgium
                Germans attack with 1 ArmoredCar and 12 Tanks
                Neutral defend with 2 Infantrys
                    Germans roll dice for 1 ArmoredCar and 12 Tanks in Belgium, round 2 : 5/13 hits, 6.33 expected hits
                    Neutral roll dice for 2 Infantrys in Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Neutral lost in Belgium
                Germans loses 0 PUs for violating Belgiums neutrality.
                Germans win, taking Belgium from Neutral with 12 Tanks remaining. Battle score for attacker is 0
                Casualties for Germans: 1 ArmoredCar
                Casualties for Neutral: 2 Infantrys
            Battle in Minsk
                Germans attack with 9 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks
                Russians defend with 2 Infantrys
                    Germans roll dice for 9 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks in Minsk, round 2 : 7/17 hits, 5.67 expected hits
                    Russians roll dice for 2 Infantrys in Minsk, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 9 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Germans
            1 Artillery moved from Bohemia to Krakow
            2 Fighters moved from Netherlands to 23 Sea Zone
            1 Destroyer moved from 24 Sea Zone to 23 Sea Zone
            2 Stukas moved from Netherlands to Hamburg
            1 Infantry moved from Paris to Normandy
            1 Artillery moved from Paris to Normandy
    
        Place Units - Germans
            1 Factory placed in Krakow
            2 Artillerys and 2 Infantrys placed in Warsaw
            3 Infantrys placed in Normandy
            8 Infantrys placed in Paris
            4 Infantrys placed in Rhine
            3 Artillerys and 3 Infantrys placed in Hamburg
            1 Artillery and 4 Infantrys placed in Bohemia
            3 Infantrys placed in Bavaria
            12 ArmoredCars, 1 Fighter and 1 Tank placed in Berlin
    
        Turn Complete - Germans
            Germans collect 102 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 0.00
    Neutral regular : 0.33
    British regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Russians
            3 Artillerys, 3 Infantrys and 12 Tanks moved from Kursk to Minsk
            1 Infantry moved from Novgorod to Minsk
            2 Adv.Fighters and 2 Fighters moved from Leningrad to Minsk
            1 Infantry moved from Leningrad to Novgorod
            2 Infantrys moved from Rostov to Donetsk
            1 Bomber moved from Moscow to Donetsk
            2 Infantrys moved from Rostov to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Arkhangelsk to S.Karelia
            2 Artillerys and 2 Infantrys moved from Finnmark to Nordland
            1 Tank moved from Kotka to Lapland
            1 Infantry moved from Oulu to Kotka
            1 Infantry moved from Oulu to N.Karelia
            3 Tanks moved from Arkhangelsk to Leningrad
            2 Infantrys moved from Tashkent to Chimkent
            1 Artillery and 1 Infantry moved from Kuybyshev to Saratov
            5 Infantrys moved from Sverdlovsk to Novosibirsk
            1 Infantry moved from Okhotsk to Ayan
            3 Infantrys and 2 Tanks moved from Olyokminsk to N.Buryat Mongolia
            4 Infantrys moved from Evenkia to Olyokminsk
            2 ArmoredCars and 2 Tanks moved from Sibirsky to Olyokminsk
            1 Elite and 1 Infantry moved from Sibirsky to Evenkia
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            2 Infantrys moved from 53 Sea Zone to Bulgaria
                  Russians take Bulgaria from Romanians
            1 Infantry moved from Georgia to Rostov
    
        Purchase Units - Russians
            Russians buy 1 Adv.Fighter, 2 ArmoredCars, 3 Bunkers, 3 HeavyTanks, 20 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Nordland
                Russians attack with 2 Artillerys and 2 Infantrys
                Neutral defend with 1 Infantry
                    Russians roll dice for 2 Artillerys and 2 Infantrys in Nordland, round 2 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Nordland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Nordland
                Russians loses 0 PUs for violating Nordlands neutrality.
                Russians win, taking Nordland from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Donetsk
                Russians attack with 1 Bomber and 2 Infantrys
                Romanians defend with 1 Artillery
                    Russians roll dice for 1 Bomber and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 1.00 expected hits
                    Romanians roll dice for 1 Artillery in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Bomber and 2 Infantrys in Donetsk, round 3 : 1/3 hits, 1.00 expected hits
                    Romanians roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Romanians: 1 Artillery
            Battle in Minsk
                Russians attack with 2 Adv.Fighters, 3 Artillerys, 2 Fighters, 4 Infantrys and 12 Tanks
                Germans defend with 9 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks
                    Russians roll dice for 2 Adv.Fighters, 3 Artillerys, 2 Fighters, 4 Infantrys and 12 Tanks in Minsk, round 2 : 12/23 hits, 9.83 expected hits
                    Germans roll dice for 9 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks in Minsk, round 2 : 3/17 hits, 4.50 expected hits
                    9 ArmoredCars owned by the Germans, 3 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Minsk
                    Russians roll dice for 2 Adv.Fighters, 3 Artillerys, 2 Fighters, 1 Infantry and 12 Tanks in Minsk, round 3 : 7/20 hits, 9.00 expected hits
                    Germans roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Minsk, round 3 : 1/5 hits, 2.00 expected hits
                    1 Infantry owned by the Russians, 2 Artillerys owned by the Germans, 1 Infantry owned by the Germans and 2 Tanks owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 2 Adv.Fighters, 3 Artillerys, 2 Fighters and 12 Tanks remaining. Battle score for attacker is 54
                Casualties for Russians: 4 Infantrys
                Casualties for Germans: 9 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks
    
        Non Combat Move - Russians
            2 Adv.Fighters and 2 Fighters moved from Minsk to Leningrad
            1 Bomber moved from Donetsk to Yaroslavl
    
        Place Units - Russians
            1 Bunker placed in Kursk
            1 Bunker placed in Leningrad
            1 Bunker placed in N.Buryat Mongolia
            1 Adv.Fighter, 1 HeavyTank and 2 Infantrys placed in Leningrad
            Russians undo move 4.
            1 Adv.Fighter, 2 HeavyTanks and 1 Infantry placed in Leningrad
            1 HeavyTank, 1 Infantry and 1 Tank placed in Kursk
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            2 ArmoredCars and 2 Infantrys placed in Arkhangelsk
            5 Infantrys and 1 Mech.Inf placed in Sibirsky
            3 Infantrys placed in Moscow
    
        Turn Complete - Russians
            Russians collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.67
    Germans regular : -2.50
    Russians regular : -0.17
    Neutral regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Italians
            4 Artillerys moved from Greece to 48 Sea Zone
            4 Artillerys and 4 Transports moved from 48 Sea Zone to 56 Sea Zone
            4 Artillerys moved from 56 Sea Zone to Lower Egypt
            2 Transports moved from 56 Sea Zone to 51 Sea Zone
            1 Tank moved from Greece to Bulgaria
            2 Fighters moved from Rome to Bulgaria
            2 Artillerys moved from Greece to 51 Sea Zone
            2 Artillerys and 2 Transports moved from 51 Sea Zone to 56 Sea Zone
            2 Artillerys moved from 56 Sea Zone to Lower Egypt
            1 Carrier, 1 Destroyer and 2 Fighters moved from 48 Sea Zone to 56 Sea Zone
            2 ArmoredCars moved from Rome to 46 Sea Zone
            2 ArmoredCars, 1 Destroyer and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
            2 ArmoredCars moved from 51 Sea Zone to Mersa Matruh
            4 ArmoredCars moved from Tunis to S.Algeria
    
        Purchase Units - Italians
            Italians buy 4 ArmoredCars, 4 Artillerys, 1 Destroyer, 1 HeavyTank, 3 Infantrys, 1 Tank and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Mersa Matruh
                Italians attack with 2 ArmoredCars
                British defend with 1 Infantry
                    Italians roll dice for 2 ArmoredCars in Mersa Matruh, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 ArmoredCars in Mersa Matruh, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for Italians: 1 ArmoredCar
                Casualties for British: 1 Infantry
            Battle in Bulgaria
                Italians attack with 2 Fighters and 1 Tank
                Russians defend with 2 Infantrys
                    Italians roll dice for 2 Fighters and 1 Tank in Bulgaria, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Bulgaria
                Italians win, taking Bulgaria from Russians with 2 Fighters and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Italians
            2 Fighters moved from Bulgaria to Greece
            1 Infantry moved from Lombardy to Tuscany
    
        Place Units - Italians
            1 HeavyTank and 1 Tank placed in Tripoli
            4 ArmoredCars placed in Tunis
            4 Artillerys and 3 Infantrys placed in Rome
            1 Destroyer and 2 Transports placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Russians regular : -0.67
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - French
            1 Transport moved from 2 Sea Zone to 1 Sea Zone
            1 Infantry moved from Keewatin to 1 Sea Zone
            1 Infantry moved from Baffin to 1 Sea Zone
            2 Infantrys and 1 Transport moved from 1 Sea Zone to 2 Sea Zone
            1 Infantry moved from Nubia to Italian East Africa
            1 Infantry moved from Darfur to Nubia
            1 Infantry moved from Palestine to Syria
            1 Infantry moved from Syria to Palestine
            1 Fighter moved from Dover to Finnmark
            1 Infantry moved from Colombia to Central America
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Bunker and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker and 4 Infantrys placed in E.Morocco
            2 Artillerys placed in Italian East Africa
            1 Infantry placed in Italian East Africa
            1 Infantry placed in Syria
    
        Turn Complete - French
            French collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Yamamoto
            3 ArmoredCars moved from N.French Indochina to 92 Sea Zone
            1 Infantry moved from N.French Indochina to 92 Sea Zone
            3 ArmoredCars, 1 B.Transport and 1 Infantry moved from 92 Sea Zone to 110 Sea Zone
            1 Tank moved from Banjarmasin to 110 Sea Zone
            3 ArmoredCars, 1 Fighter, 1 Infantry and 1 Tank moved from 110 Sea Zone to Malaya
            2 Fighters moved from Celebes to Malaya
            1 Bomber moved from West Borneo to 110 Sea Zone
            1 Bomber moved from West Borneo to Malaya
            1 Bomber moved from 110 Sea Zone to Malaya
            1 Destroyer, 2 Submarines and 3 Transports moved from 110 Sea Zone to 107 Sea Zone
            4 ArmoredCars moved from Tokyo to 85 Sea Zone
            1 Battleship and 1 Destroyer moved from 85 Sea Zone to 107 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 1 Battleship, 1 Carrier, 2 Destroyers, 2 Elites, 2 Fighters, 2 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 107 Sea Zone
                Yamamoto attack with 1 Battleship, 2 Destroyers, 2 Submarines and 3 Transports
                Anzac defend with 1 Destroyer and 1 Submarine
                    Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Battleship, 2 Destroyers and 3 Transports in 107 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Anzac roll dice for 1 Destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Anzac lost in 107 Sea Zone
                    Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Battleship, 2 Destroyers and 3 Transports in 107 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
                    Anzac roll dice for 1 Destroyer in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Destroyer in 107 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    1 Destroyer owned by the Anzac lost in 107 Sea Zone
                Yamamoto win with 1 Battleship, 2 Destroyers, 2 Submarines and 3 Transports remaining. Battle score for attacker is 15
                Casualties for Anzac: 1 Destroyer and 1 Submarine
            Battle in Malaya
                Yamamoto attack with 3 ArmoredCars, 2 Bombers, 3 Fighters, 1 Infantry and 1 Tank
                British defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Fighter, 8 Infantrys and 1 Tank
                    British roll AA dice in Malaya : 0/5 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 3 ArmoredCars, 2 Bombers, 3 Fighters, 1 Infantry and 1 Tank in Malaya, round 2 : 4/10 hits, 4.00 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 2 Artillerys, 1 Bunker, 1 Fighter, 8 Infantrys and 1 Tank in Malaya, round 2 : 2/13 hits, 4.83 expected hits
                    1 Infantry owned by the Yamamoto, 3 Infantrys owned by the British and 1 ArmoredCar owned by the Yamamoto lost in Malaya
                    Yamamoto roll dice for 2 ArmoredCars, 2 Bombers, 3 Fighters and 1 Tank in Malaya, round 3 : 5/8 hits, 3.50 expected hits
                    British roll dice for 2 Artillerys, 1 Bunker, 1 Fighter, 5 Infantrys and 1 Tank in Malaya, round 3 : 5/10 hits, 3.83 expected hits
                    5 Infantrys owned by the British, 1 Tank owned by the Yamamoto, 2 Fighters owned by the Yamamoto and 2 ArmoredCars owned by the Yamamoto lost in Malaya
                2 Bombers owned by the Yamamoto and 1 Fighter owned by the Yamamoto retreated
                British win with 2 Artillerys, 1 Bunker, 1 Fighter and 1 Tank remaining. Battle score for attacker is -19
                Casualties for Yamamoto: 3 ArmoredCars, 2 Fighters, 1 Infantry and 1 Tank
                Casualties for British: 8 Infantrys
    
        Non Combat Move - Yamamoto
            2 Bombers moved from Malaya to Banjarmasin
            1 Fighter moved from Malaya to 110 Sea Zone
            4 ArmoredCars and 2 Transports moved from 85 Sea Zone to 107 Sea Zone
            4 ArmoredCars moved from 107 Sea Zone to Davao
    
        Place Units - Yamamoto
            1 Carrier and 1 Destroyer placed in 107 Sea Zone
            2 Fighters placed in 107 Sea Zone
            2 Artillerys and 2 Elites placed in Banjarmasin
            2 Artillerys and 2 Infantrys placed in Tokyo
            1 Battleship, 1 Destroyer and 1 Submarine placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.83
    Anzac regular : -0.33
    British AA : -0.83
    British regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Infantry moved from Suiyuan to Chahar
            1 Infantry moved from Shansi to Chahar
            1 Fighter moved from Shensi to Chahar
            1 Artillery and 2 Infantrys moved from Shensi to Hupeh
            2 Artillerys and 4 Tanks moved from Shansi to Hupeh
            1 Infantry moved from Szechwan to Hupeh
            3 Infantrys moved from Lanchow to Szechwan
            2 ArmoredCars and 4 Mech.Infs moved from Ningsia to Hupeh
            4 Infantrys moved from Ningsia to Suiyuan
            1 Marine moved from E.Qinghai to Ningsia
            1 Infantry moved from E.Qinghai to Ningsia
            2 Infantrys moved from E.Qinghai to Lanchow
            3 Mech.Infs moved from Hsining to Szechwan
            3 Infantrys moved from Hsining to E.Qinghai
            2 Infantrys moved from W.Qinghai to E.Qinghai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 2 ArmoredCars, 3 Artillerys, 3 Infantrys, 4 Mech.Infs and 4 Tanks
                Hisaichi defend with 4 Artillerys, 1 Infantry and 2 Tanks
                    Chinese roll dice for 2 ArmoredCars, 3 Artillerys, 3 Infantrys, 4 Mech.Infs and 4 Tanks in Hupeh, round 2 : 5/16 hits, 6.00 expected hits
                    Hisaichi roll dice for 4 Artillerys, 1 Infantry and 2 Tanks in Hupeh, round 2 : 1/7 hits, 2.67 expected hits
                    1 Infantry owned by the Hisaichi, 4 Artillerys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                    Chinese roll dice for 2 ArmoredCars, 3 Artillerys, 2 Infantrys, 4 Mech.Infs and 4 Tanks in Hupeh, round 3 : 3/15 hits, 5.67 expected hits
                    Hisaichi roll dice for 2 Tanks in Hupeh, round 3 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the Hisaichi lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 2 ArmoredCars, 3 Artillerys, 2 Infantrys, 4 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 26
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 4 Artillerys, 1 Infantry and 2 Tanks
            Battle in Chahar
                Chinese attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Chahar, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Fighter moved from Chahar to Shensi
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Hsining
            2 Infantrys and 2 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.33
    Hisaichi regular : -3.00
    

    Savegame


  • @dawgoneit would you like me to start the trs game?


  • @dawgoneit Please do!


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 Tank moved from West Borneo to 110 Sea Zone
            1 Artillery moved from Sumatra to 110 Sea Zone
            1 Artillery and 1 Tank moved from 110 Sea Zone to Malaya
            2 Fighters moved from 110 Sea Zone to Malaya
            2 Mech.Infs moved from S.Thailand to Malaya
            1 ArmoredCar moved from Palawan to 106 Sea Zone
            1 ArmoredCar and 1 T.Boat moved from 106 Sea Zone to 110 Sea Zone
            1 ArmoredCar moved from 110 Sea Zone to Malaya
            1 Transport moved from 110 Sea Zone to 106 Sea Zone
            1 Infantry and 1 Tank moved from Manila to 106 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 106 Sea Zone to 110 Sea Zone
            1 Infantry and 1 Tank moved from 110 Sea Zone to Malaya
            3 Destroyers and 2 Transports moved from 110 Sea Zone to 92 Sea Zone
            2 Infantrys moved from Kwangsi to Hunan
            1 Artillery moved from Kwangsi to Hunan
            6 ArmoredCars moved from Hong Kong to Hunan
            1 Infantry moved from Anhwei to Hunan
            3 Infantrys moved from Shantung to Anhwei
            1 Infantry moved from Peking to Shantung
            1 Artillery and 1 Infantry moved from Peking to Chahar
            2 Infantrys moved from Kirin to Khabarovsk
            1 Mech.Inf moved from Changchun to Ayan
            1 Infantry moved from Heilungchiang to Ayan
            1 Fighter moved from Chita to Ayan
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 4 Artillerys, 1 Bunker, 1 Destroyer, 7 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Ayan
                Hisaichi attack with 1 Fighter, 1 Infantry and 1 Mech.Inf
                Russians defend with 1 Bunker and 1 Infantry
                    Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Ayan, round 2 : 2/3 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker and 1 Infantry in Ayan, round 2 : 2/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians, 1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Ayan
                1 Fighter owned by the Hisaichi retreated
                Russians win with 1 Bunker remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 1 Infantry and 1 Mech.Inf
                Casualties for Russians: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 Infantrys in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 Infantrys in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                    Hisaichi roll dice for 1 Artillery in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Chahar, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
                1 Artillery owned by the Hisaichi retreated to Peking
                Chinese win with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Malaya
                Hisaichi attack with 1 ArmoredCar, 1 Artillery, 2 Fighters, 1 Infantry, 2 Mech.Infs and 2 Tanks
                British defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Fighter and 1 Tank
                    British roll AA dice in Malaya : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                    1 Artillery owned by the British lost in Malaya
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 2 Fighters, 1 Infantry, 2 Mech.Infs and 2 Tanks in Malaya, round 2 : 3/9 hits, 3.33 expected hits
                    British roll dice for 1 Artillery, 1 Bunker, 1 Fighter and 1 Tank in Malaya, round 2 : 3/4 hits, 1.83 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Bunker owned by the British, 1 Tank owned by the British, 1 Artillery owned by the British, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Malaya
                    Hisaichi roll dice for 2 Fighters, 2 Mech.Infs and 2 Tanks in Malaya, round 3 : 2/6 hits, 2.33 expected hits
                    British roll dice for 1 Fighter in Malaya, round 3 : 0/1 hits, 0.50 expected hits
                    1 Fighter owned by the British lost in Malaya
                Hisaichi win, taking Malaya from British with 2 Fighters, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 17
                Casualties for British: 2 Artillerys, 1 Bunker, 1 Fighter and 1 Tank
                Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery and 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Malaya to 110 Sea Zone
            1 Fighter moved from Ayan to Chita
    
        Place Units - Hisaichi
            1 Bunker placed in Chita
            1 Artillery and 2 Infantrys placed in Peking
            1 Destroyer and 1 Transport placed in 84 Sea Zone
            1 Artillery and 5 Infantrys placed in Changchun
            2 Artillerys placed in Kwangsi
            6 ArmoredCars placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    British AA : -0.33
    Russians regular : 1.17
    British regular : 0.67
    Hisaichi regular : -1.00
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - British
            1 Submarine moved from 22 Sea Zone to 23 Sea Zone
            1 Infantry moved from Manchester to 21 Sea Zone
            1 Infantry moved from Dover to 21 Sea Zone
            1 Infantry and 1 Transport moved from 21 Sea Zone to 23 Sea Zone
            1 Infantry moved from 23 Sea Zone to Pomerania
            1 Transport moved from 21 Sea Zone to 18 Sea Zone
            1 Infantry moved from Iceland to 10 Sea Zone
            1 Infantry, 1 T.Boat and 1 Transport moved from 10 Sea Zone to 18 Sea Zone
            1 Bomber moved from Dover to 23 Sea Zone
            1 Adv.Fighter moved from Wales to 23 Sea Zone
            1 Battleship, 2 Carriers, 2 Destroyers, 3 Fighters, 1 Infantry, 2 Submarines and 1 Transport moved from 21 Sea Zone to 23 Sea Zone
            1 Fighter moved from 21 Sea Zone to Leningrad
            2 Adv.Fighters, 3 Fighters, 14 Infantrys, 1 Mech.Inf and 2 Tanks moved from Cairo to Lower Egypt
            1 Infantry moved from Kufra to El Agheila
                  British take El Agheila from Germans
            1 Infantry moved from New Valley to Mersa Matruh
            1 Adv.Fighter moved from Lower Egypt to Mersa Matruh
            1 Tank moved from Hun to Ghadames
                  British take Ghadames from Italians
            1 Tank moved from Ghadames to Hun
            1 Tank moved from Italian East Africa to Lower Egypt
            1 Artillery and 2 Infantrys moved from Belgian Congo to Angola
            2 Mech.Infs moved from Cape Town to Angola
            1 Infantry moved from W.Morocco to E.Morocco
            1 Artillery and 1 Infantry moved from Dublin to 18 Sea Zone
            1 Tank moved from Northern Ireland to 18 Sea Zone
            1 Tank moved from Northern Ireland to Manchester
            1 Artillery, 2 Infantrys and 1 Tank moved from 18 Sea Zone to Manchester
            1 Infantry moved from Central America to E.Mexico
            1 Cruiser, 2 Destroyers, 2 Submarines and 5 Transports moved from 64 Sea Zone to 60 Sea Zone
            5 Infantrys moved from Madras to 60 Sea Zone
            5 Infantrys moved from Assam to 60 Sea Zone
            1 Cruiser, 2 Destroyers, 10 Infantrys, 2 Submarines and 5 Transports moved from 60 Sea Zone to 65 Sea Zone
            10 Infantrys moved from 65 Sea Zone to Sumatra
            1 Infantry moved from Bombay to 59 Sea Zone
            1 Cruiser and 1 Infantry moved from 59 Sea Zone to 64 Sea Zone
            1 Infantry moved from 64 Sea Zone to Ceylon
            4 Infantrys moved from Bihar to Assam
            1 Infantry moved from Burma to S.Thailand
                  British take S.Thailand from Thai
            5 Infantrys moved from Delhi to Bihar
            1 Infantry moved from Bombay to Rajputana
            1 Tank moved from Alaska to 71 Sea Zone
            1 Infantry moved from Kiska to 71 Sea Zone
            1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia
            1 Infantry moved from British Columbia to Yukon
            2 ArmoredCars and 1 Tank moved from W.Iran to Adana
            2 Tanks moved from E.Iran to Adana
            1 Artillery and 1 Infantry moved from E.Iran to W.Iran
            2 ArmoredCars moved from N.Saudi Arabia to Lower Egypt
    
        Purchase Units - British
            British buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Carrier, 2 Fighters, 22 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Lower Egypt
                British attack with 1 Adv.Fighter, 2 ArmoredCars, 3 Fighters, 14 Infantrys, 1 Mech.Inf and 3 Tanks
                Italians defend with 8 Artillerys, 1 Elite, 5 Infantrys and 4 Tanks
                    British roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 Fighters, 14 Infantrys, 1 Mech.Inf and 3 Tanks in Lower Egypt, round 2 : 6/24 hits, 6.50 expected hits
                    Italians roll dice for 8 Artillerys, 1 Elite, 5 Infantrys and 4 Tanks in Lower Egypt, round 2 : 9/18 hits, 6.67 expected hits
                    1 Elite owned by the Italians, 5 Infantrys owned by the Italians and 9 Infantrys owned by the British lost in Lower Egypt
                    British roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 Fighters, 5 Infantrys, 1 Mech.Inf and 3 Tanks in Lower Egypt, round 3 : 4/15 hits, 5.00 expected hits
                    Italians roll dice for 8 Artillerys and 4 Tanks in Lower Egypt, round 3 : 5/12 hits, 4.67 expected hits
                    4 Artillerys owned by the Italians and 5 Infantrys owned by the British lost in Lower Egypt
                    British roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 Fighters, 1 Mech.Inf and 3 Tanks in Lower Egypt, round 4 : 3/10 hits, 4.00 expected hits
                    Italians roll dice for 4 Artillerys and 4 Tanks in Lower Egypt, round 4 : 3/8 hits, 3.33 expected hits
                    2 ArmoredCars owned by the British, 3 Artillerys owned by the Italians and 1 Mech.Inf owned by the British lost in Lower Egypt
                    British roll dice for 1 Adv.Fighter, 3 Fighters and 3 Tanks in Lower Egypt, round 5 : 2/7 hits, 3.00 expected hits
                    Italians roll dice for 1 Artillery and 4 Tanks in Lower Egypt, round 5 : 3/5 hits, 2.33 expected hits
                    3 Fighters owned by the British, 1 Tank owned by the Italians and 1 Artillery owned by the Italians lost in Lower Egypt
                    British roll dice for 1 Adv.Fighter and 3 Tanks in Lower Egypt, round 6 : 2/4 hits, 2.00 expected hits
                    Italians roll dice for 3 Tanks in Lower Egypt, round 6 : 1/3 hits, 1.50 expected hits
                    2 Tanks owned by the Italians and 1 Tank owned by the British lost in Lower Egypt
                    British roll dice for 1 Adv.Fighter and 2 Tanks in Lower Egypt, round 7 : 3/3 hits, 1.50 expected hits
                    Italians roll dice for 1 Tank in Lower Egypt, round 7 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 1 Adv.Fighter and 2 Tanks remaining. Battle score for attacker is -6
                Casualties for British: 2 ArmoredCars, 3 Fighters, 14 Infantrys, 1 Mech.Inf and 1 Tank
                Casualties for Italians: 8 Artillerys, 1 Elite, 5 Infantrys and 4 Tanks
            Battle in Mersa Matruh
                British attack with 1 Adv.Fighter and 1 Infantry
                Italians defend with 1 ArmoredCar
                    British roll dice for 1 Adv.Fighter and 1 Infantry in Mersa Matruh, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 ArmoredCar in Mersa Matruh, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Italians lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 ArmoredCar
            Battle in 23 Sea Zone
                British attack with 1 Adv.Fighter, 1 Battleship, 1 Bomber, 2 Carriers, 2 Destroyers, 3 Fighters, 1 Infantry, 3 Submarines and 2 Transports
                Germans defend with 1 Carrier, 1 Destroyer and 2 Fighters
                    British roll dice for 3 Submarines in 23 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 2 Carriers, 2 Destroyers, 3 Fighters and 2 Transports in 23 Sea Zone, round 2 : 3/10 hits, 3.83 expected hits
                    Germans roll dice for 1 Carrier, 1 Destroyer and 2 Fighters in 23 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    2 Fighters owned by the Germans, 1 Destroyer owned by the Germans and 1 Carrier owned by the Germans lost in 23 Sea Zone
                British win with 1 Adv.Fighter, 1 Battleship, 1 Bomber, 2 Carriers, 2 Destroyers, 3 Fighters, 3 Submarines and 2 Transports remaining. Battle score for attacker is 38
                Casualties for Germans: 1 Carrier, 1 Destroyer and 2 Fighters
            Battle in Pomerania
            Battle in Sumatra
                British attack with 10 Infantrys
                Hisaichi defend with 1 Artillery
                    British roll dice for 1 Cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 10 Infantrys in Sumatra, round 2 : 3/10 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Sumatra
                British win, taking Pomerania from Germans, taking Sumatra from Hisaichi with 10 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Adana
                British attack with 2 ArmoredCars and 3 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    British roll dice for 2 ArmoredCars and 3 Tanks in Adana, round 2 : 1/5 hits, 2.17 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral lost in Adana
                    British roll dice for 2 ArmoredCars and 3 Tanks in Adana, round 3 : 3/5 hits, 2.17 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Adana, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the British, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Adana
                British loses 0 PUs for violating Adanas neutrality.
                British win, taking Adana from Neutral with 1 ArmoredCar and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 Artillery and 2 Infantrys
                Casualties for British: 1 ArmoredCar
            Battle in Angola
                British attack with 1 Artillery, 2 Infantrys and 2 Mech.Infs
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery, 2 Infantrys and 2 Mech.Infs in Angola, round 2 : 0/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery, 2 Infantrys and 2 Mech.Infs in Angola, round 3 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Angola
                British loses 0 PUs for violating Angolas neutrality.
                British win, taking Angola from Neutral with 1 Artillery, 2 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            1 Adv.Fighter moved from Lower Egypt to Cairo
            1 Adv.Fighter moved from Mersa Matruh to Cairo
            1 Bomber moved from 23 Sea Zone to Dover
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from 23 Sea Zone: 1 Infantry and 2 Transports
            EDIT: Adding units owned by British to 23 Sea Zone: 2 Transports
            EDIT: Adding units owned by British to Danzig: 1 Infantry
            EDIT: Changing ownership of Danzig from Germans to British
            EDIT: Turning off Edit Mode
            2 ArmoredCars, 2 Artillerys, 1 Bunker and 2 Infantrys placed in Cairo
            2 ArmoredCars placed in N.Saudi Arabia
            3 Mech.Infs placed in W.Iran
            1 Carrier placed in 18 Sea Zone
            2 Fighters placed in 18 Sea Zone
            5 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            2 Infantrys placed in Bombay
            4 Infantrys placed in Wales
            1 Infantry placed in Manchester
            British undo move 2.
            2 ArmoredCars placed in Vancouver
            1 Infantry placed in Vancouver
            2 Infantrys placed in N.Saudi Arabia
    
        Turn Complete - British
            British collect 123 PUs; end with 123 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.83
    Germans regular : -1.83
    Neutral regular : -1.33
    British regular : -4.33
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Anzac
            1 Artillery, 5 Infantrys and 1 Tank moved from Hollandia to Merauke
            1 Infantry moved from Port Moresby to West Papua
            3 Transports moved from 67 Sea Zone to 113 Sea Zone
            1 Elite and 2 Infantrys moved from Townsville to 113 Sea Zone
            1 Elite, 2 Infantrys and 3 Transports moved from 113 Sea Zone to 67 Sea Zone
            2 Infantrys moved from Northern Territory to 67 Sea Zone
            2 Infantrys moved from Western Australia to 67 Sea Zone
            4 Infantrys moved from Flores to Soembawa
            1 Elite, 1 Fighter and 6 Infantrys moved from 67 Sea Zone to Lombok
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 1 Cruiser and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Lombok
                Anzac attack with 1 Elite, 1 Fighter and 6 Infantrys
                Thai defend with 1 Artillery
                    Anzac roll dice for 1 Battleship and 1 Cruiser in Lombok, round 2 : 2/2 hits, 1.17 expected hits
                    1 Artillery owned by the Thai lost in Lombok
                Anzac win, taking Lombok from Thai with 1 Elite, 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Artillery
    
        Non Combat Move - Anzac
            1 Fighter moved from Lombok to 67 Sea Zone
    
        Place Units - Anzac
            1 Adv.Fighter and 1 Cruiser placed in 67 Sea Zone
            1 Infantry placed in Broome
            3 Infantrys placed in Townsville
            3 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Dutch
            1 Artillery, 1 Infantry and 1 Tank moved from Hollandia to Merauke
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 1 Infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            1 Bunker placed in Lombok
            1 Infantry placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

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