TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Chinese
1 Infantry moved from Lanchow to Szechwan
2 Artillerys, 1 Fighter, 2 Infantrys and 2 Tanks moved from Hupeh to Shansi
1 Artillery and 2 Infantrys moved from Lanchow to Shensi
2 Tanks moved from South Gobi to Shansi
1 Infantry moved from South Gobi to Suiyuan
1 Infantry moved from Suiyuan to Shansi
2 ArmoredCars moved from Hsining to Ningsia
3 Infantrys moved from E.Qinghai to Ningsia
3 Infantrys moved from E.Qinghai to Lanchow
1 Infantry moved from South Gobi to Ningsia
3 Infantrys and 1 Marine moved from Hsining to E.Qinghai
2 Infantrys moved from E.Sinkiang to W.Qinghai
4 Mech.Infs moved from Urumqi to Ningsia
Purchase Units - Chinese
Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 2 Artillerys, 1 Fighter, 3 Infantrys and 4 Tanks
Hisaichi defend with 1 Artillery
Chinese roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 4 Tanks in Shansi, round 2 : 4/10 hits, 3.83 expected hits
Hisaichi roll dice for 1 Artillery in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 2 Artillerys, 1 Fighter, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Artillery
Non Combat Move - Chinese
1 Fighter moved from Shansi to Shensi
Place Units - Chinese
3 Infantrys and 3 Mech.Infs placed in Hsining
4 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 30 PUs; end with 30 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Hisaichi
1 unit repaired.
3 Artillerys and 2 Infantrys moved from Hunan to Hupeh
2 ArmoredCars and 1 Tank moved from Khabarovsk to Chita
1 Infantry moved from Kirin to Heilungchiang
3 Infantrys moved from Peking to Shantung
2 Tanks moved from Anhwei to Hupeh
1 Artillery moved from Anhwei to Hupeh
3 Mech.Infs moved from Kwangsi to S.Thailand
5 ArmoredCars moved from Hong Kong to 92 Sea Zone
2 Artillerys moved from Kwangtung to 92 Sea Zone
4 ArmoredCars, 2 Artillerys and 5 Transports moved from 92 Sea Zone to 110 Sea Zone
1 Battleship, 1 Carrier, 3 Destroyers and 4 Submarines moved from 106 Sea Zone to 110 Sea Zone
1 ArmoredCar and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
1 ArmoredCar moved from 106 Sea Zone to Palawan
Hisaichi take Palawan from Americans
4 ArmoredCars and 2 Artillerys moved from 110 Sea Zone to Sumatra
1 Bomber moved from Kwangtung to S.Thailand
2 Fighters moved from 106 Sea Zone to Sumatra
1 ArmoredCar moved from Hong Kong to Hunan
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 2 Artillerys, 2 B.Transports, 7 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in S.Thailand
Hisaichi attack with 1 Bomber and 3 Mech.Infs
British defend with 2 Tanks
Hisaichi roll dice for 1 Bomber and 3 Mech.Infs in S.Thailand, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 2 Tanks in S.Thailand, round 2 : 0/2 hits, 1.00 expected hits
1 Tank owned by the British lost in S.Thailand
Hisaichi roll dice for 1 Bomber and 3 Mech.Infs in S.Thailand, round 3 : 1/4 hits, 1.67 expected hits
British roll dice for 1 Tank in S.Thailand, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the British and 1 Mech.Inf owned by the Hisaichi lost in S.Thailand
Hisaichi win, taking S.Thailand from British with 1 Bomber and 2 Mech.Infs remaining. Battle score for attacker is 4
Casualties for British: 2 Tanks
Casualties for Hisaichi: 1 Mech.Inf
Battle in Sumatra
Hisaichi attack with 4 ArmoredCars, 2 Artillerys and 2 Fighters
Dutch defend with 1 Artillery, 1 Bunker and 1 Infantry
Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Hisaichi roll dice for 4 ArmoredCars, 2 Artillerys and 2 Fighters in Sumatra, round 2 : 2/8 hits, 2.67 expected hits
Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Sumatra, round 2 : 0/3 hits, 1.17 expected hits
1 Artillery owned by the Dutch and 1 Infantry owned by the Dutch lost in Sumatra
Hisaichi roll dice for 4 ArmoredCars, 2 Artillerys and 2 Fighters in Sumatra, round 3 : 3/8 hits, 2.67 expected hits
Dutch roll dice for 1 Bunker in Sumatra, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Dutch lost in Sumatra
Hisaichi win, taking Sumatra from Dutch with 4 ArmoredCars, 2 Artillerys and 2 Fighters remaining. Battle score for attacker is 12
Casualties for Dutch: 1 Artillery, 1 Bunker and 1 Infantry
Battle in Hupeh
Hisaichi attack with 4 Artillerys, 2 Infantrys and 2 Tanks
Chinese defend with 1 Infantry
Hisaichi roll dice for 4 Artillerys, 2 Infantrys and 2 Tanks in Hupeh, round 2 : 5/8 hits, 3.00 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 4 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
2 Fighters moved from Sumatra to 110 Sea Zone
2 Infantrys moved from Changchun to Kirin
1 Bomber moved from S.Thailand to West Borneo
Place Units - Hisaichi
1 Artillery and 2 Infantrys placed in Kwangsi
1 Artillery and 2 Infantrys placed in Peking
6 ArmoredCars placed in Hong Kong
3 Infantrys and 1 Mech.Inf placed in Changchun
2 B.Transports placed in 84 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Hulunbuir: 1 Fighter
EDIT: Adding units owned by Hisaichi to Chita: 1 Fighter
EDIT: Turning off Edit Mode
Turn Complete - Hisaichi
Hisaichi collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Dutch regular : -1.67
British regular : -0.50
Hisaichi regular : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - British
British loses 0 PUs for violating Icelands neutrality.
1 Transport moved from 3 Sea Zone to 10 Sea Zone
1 Infantry moved from Munster to 18 Sea Zone
1 Infantry and 1 T.Boat moved from 18 Sea Zone to 10 Sea Zone
1 Infantry moved from 10 Sea Zone to Iceland
British take Iceland from Neutral
1 Destroyer moved from 4 Sea Zone to 21 Sea Zone
1 Submarine moved from 21 Sea Zone to 22 Sea Zone
4 Fighters moved from 21 Sea Zone to 22 Sea Zone
1 Infantry and 1 Tank moved from Manchester to 21 Sea Zone
2 Infantrys moved from Dover to 21 Sea Zone
2 Infantrys and 1 Tank moved from 21 Sea Zone to Netherlands
1 Infantry moved from 21 Sea Zone to Netherlands
1 Bomber moved from Dover to Netherlands
1 Infantry moved from Darfur to Kufra
British take Kufra from Italians
1 Tank moved from Darfur to Hun
British take Hun from Italians
1 Artillery and 1 Infantry moved from Baluchistan to E.Iran
2 Artillerys, 2 Infantrys and 2 Tanks moved from W.Iran to E.Iran
1 Fighter moved from Italian East Africa to Cairo
1 Fighter moved from French Equatorial Africa to Cairo
1 Infantry moved from Mauritania to W.Morocco
1 Infantry moved from Rhodesia to Belgian Congo
1 Artillery and 2 Infantrys moved from Kenya to Belgian Congo
1 Infantry moved from Canadian Prairies to British Columbia
1 Infantry moved from Colombia to Central America
2 Tanks moved from Munster to Northern Ireland
1 Artillery and 1 Infantry moved from Munster to Dublin
2 Transports moved from 65 Sea Zone to 64 Sea Zone
2 Destroyers, 2 Submarines and 1 Transport moved from 59 Sea Zone to 64 Sea Zone
1 Cruiser and 2 Transports moved from 58 Sea Zone to 64 Sea Zone
1 Infantry moved from Assam to Burma
4 Infantrys moved from Bihar to Assam
4 Infantrys moved from Delhi to Bihar
1 Tank moved from Darfur to Italian East Africa
1 Infantry moved from New Valley to Mersa Matruh
British take Mersa Matruh from Italians
1 Infantry moved from Darfur to New Valley
1 Cruiser moved from 57 Sea Zone to 59 Sea Zone
1 Transport moved from 71 Sea Zone to 74 Sea Zone
1 Infantry moved from Yukon to 74 Sea Zone
1 Tank moved from Yukon to 74 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 74 Sea Zone to 71 Sea Zone
1 Infantry and 1 Tank moved from 71 Sea Zone to Attu
Purchase Units - British
British buy 2 Adv.Fighters, 4 ArmoredCars, 2 Artillerys, 17 Infantrys, 2 Mech.Infs, 1 Submarine, 2 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - British
Battle in E.Iran
British attack with 3 Artillerys, 3 Infantrys and 2 Tanks
Neutral defend with 1 Bunker and 3 Infantrys
British roll dice for 3 Artillerys, 3 Infantrys and 2 Tanks in E.Iran, round 2 : 5/8 hits, 3.00 expected hits
Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 4/4 hits, 1.50 expected hits
1 Bunker owned by the Neutral, 3 Infantrys owned by the Neutral, 2 Artillerys owned by the British and 2 Infantrys owned by the British lost in E.Iran
British loses 0 PUs for violating E.Irans neutrality.
British win, taking E.Iran from Neutral with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
Casualties for British: 2 Artillerys and 2 Infantrys
Casualties for Neutral: 1 Bunker and 3 Infantrys
Battle in 22 Sea Zone
British attack with 4 Fighters and 1 Submarine
Germans defend with 1 Destroyer
British roll dice for 1 Submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Germans lost in 22 Sea Zone
British win with 4 Fighters and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 Destroyer
Battle in Belgian Congo
British attack with 1 Artillery and 3 Infantrys
Neutral defend with 2 Infantrys
British roll dice for 1 Artillery and 3 Infantrys in Belgian Congo, round 2 : 1/4 hits, 1.00 expected hits
Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Belgian Congo
British roll dice for 1 Artillery and 3 Infantrys in Belgian Congo, round 3 : 0/4 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 3 Infantrys in Belgian Congo, round 4 : 0/4 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Belgian Congo, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 3 Infantrys in Belgian Congo, round 5 : 0/4 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Belgian Congo, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 3 Infantrys in Belgian Congo, round 6 : 3/4 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Belgian Congo, round 6 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo
British loses 0 PUs for violating Belgian Congos neutrality.
British win, taking Belgian Congo from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Infantrys
Casualties for British: 1 Infantry
Battle in Netherlands
British attack with 1 Bomber, 3 Infantrys and 1 Tank
Germans defend with 1 ArmoredCar, 1 Artillery and 2 Infantrys
British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
1 ArmoredCar owned by the Germans lost in Netherlands
British roll dice for 1 Bomber, 3 Infantrys and 1 Tank in Netherlands, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 2 : 1/3 hits, 1.00 expected hits
2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands
British roll dice for 1 Bomber, 2 Infantrys and 1 Tank in Netherlands, round 3 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 Artillery in Netherlands, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Germans lost in Netherlands
British win, taking Netherlands from Germans with 1 Bomber, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10
Casualties for Germans: 1 ArmoredCar, 1 Artillery and 2 Infantrys
Casualties for British: 1 Infantry
Non Combat Move - British
1 Bomber moved from Netherlands to Dover
4 Fighters moved from 22 Sea Zone to 21 Sea Zone
Place Units - British
2 Artillerys placed in Manchester
1 Submarine and 1 Transport placed in 21 Sea Zone
1 Adv.Fighter placed in Wales
1 Adv.Fighter, 3 Infantrys and 2 Tanks placed in Cairo
British undo move 4.
2 Mech.Infs placed in Cape Town
1 Adv.Fighter, 4 Infantrys and 1 Tank placed in Cairo
2 ArmoredCars placed in N.Saudi Arabia
2 ArmoredCars and 1 Tank placed in W.Iran
5 Infantrys placed in Madras
5 Infantrys placed in Delhi
2 Infantrys placed in Bombay
1 Infantry placed in Wales
Turn Complete - British
British collect 119 PUs; end with 119 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Anzac
2 Infantrys moved from Wellington to 122 Sea Zone
1 Artillery, 1 Infantry and 2 Tanks moved from Java to Sumatra
1 Submarine moved from 67 Sea Zone to 107 Sea Zone
1 Submarine moved from 67 Sea Zone to 107 Sea Zone
2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Lombok
2 Infantrys moved from Western Australia to 67 Sea Zone
1 Transport moved from 67 Sea Zone to 70 Sea Zone
2 Infantrys moved from South Australia to 70 Sea Zone
2 Infantrys and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
4 Infantrys moved from 67 Sea Zone to Flores
1 Artillery, 5 Infantrys and 1 Tank moved from West Papua to Hollandia
2 Destroyers moved from 67 Sea Zone to 107 Sea Zone
1 Fighter moved from 67 Sea Zone to Sumatra
1 Fighter moved from 67 Sea Zone to 107 Sea Zone
2 Infantrys moved from South Australia to Western Australia
2 Infantrys moved from Townsville to Northern Territory
Purchase Units - Anzac
Anzac buy 1 Cruiser, 1 Destroyer, 1 Elite, 3 Infantrys and 1 Submarine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Sumatra
Anzac attack with 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks
Hisaichi defend with 4 ArmoredCars and 2 Artillerys
Anzac roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks in Sumatra, round 2 : 3/5 hits, 2.00 expected hits
Hisaichi roll dice for 4 ArmoredCars and 2 Artillerys in Sumatra, round 2 : 2/6 hits, 1.33 expected hits
1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac and 3 ArmoredCars owned by the Hisaichi lost in Sumatra
Anzac roll dice for 1 Fighter and 2 Tanks in Sumatra, round 3 : 1/3 hits, 1.33 expected hits
Hisaichi roll dice for 1 ArmoredCar and 2 Artillerys in Sumatra, round 3 : 1/3 hits, 0.83 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Fighter owned by the Anzac lost in Sumatra
Anzac roll dice for 2 Tanks in Sumatra, round 4 : 0/2 hits, 1.00 expected hits
Hisaichi roll dice for 2 Artillerys in Sumatra, round 4 : 2/2 hits, 0.67 expected hits
2 Tanks owned by the Anzac lost in Sumatra
Hisaichi win with 2 Artillerys remaining. Battle score for attacker is -8
Casualties for Anzac: 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks
Casualties for Hisaichi: 4 ArmoredCars
Battle in 107 Sea Zone
Anzac attack with 2 Destroyers, 1 Fighter and 2 Submarines
Yamamoto defend with 1 Carrier, 1 Fighter and 2 T.Boats
Anzac roll dice for 2 Submarines in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 T.Boat owned by the Yamamoto lost in 107 Sea Zone
Anzac roll dice for 2 Destroyers and 1 Fighter in 107 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Carrier, 1 Fighter and 1 T.Boat in 107 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
1 Destroyer owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in 107 Sea Zone
Anzac roll dice for 2 Submarines in 107 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
1 Carrier owned by the Yamamoto lost in 107 Sea Zone
Anzac roll dice for 1 Destroyer and 1 Fighter in 107 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Fighter in 107 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 107 Sea Zone
Anzac win with 1 Destroyer, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 19
Casualties for Yamamoto: 1 Carrier, 1 Fighter and 2 T.Boats
Casualties for Anzac: 1 Destroyer and 1 Submarine
Battle in Hollandia
Anzac attack with 1 Artillery, 5 Infantrys and 1 Tank
Yamamoto defend with 1 Artillery and 1 Infantry
Anzac roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Hollandia, round 2 : 3/7 hits, 1.83 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Hollandia, round 2 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Hollandia
Anzac win, taking Hollandia from Yamamoto with 1 Artillery, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Non Combat Move - Anzac
1 Fighter moved from 107 Sea Zone to 67 Sea Zone
Place Units - Anzac
1 Cruiser, 1 Destroyer and 1 Submarine placed in 67 Sea Zone
1 Elite and 2 Infantrys placed in Townsville
1 Infantry placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Dutch
1 Infantry moved from Soembawa to Lombok
1 Artillery, 1 Infantry and 1 Tank moved from West Papua to Hollandia
Non Combat Move - Dutch
Turn Complete - Dutch
Dutch collect 14 PUs; end with 14 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Finns
3 Infantrys moved from Tampere to Oulu
1 Fighter moved from Tampere to Oulu
1 Elite moved from Helsinki to Tampere
4 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 4 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Oulu
Finns attack with 1 Fighter and 3 Infantrys
Russians defend with 3 Infantrys
Finns roll dice for 1 Fighter and 3 Infantrys in Oulu, round 2 : 0/4 hits, 0.83 expected hits
Russians roll dice for 3 Infantrys in Oulu, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Finns lost in Oulu
1 Fighter owned by the Finns retreated
1 Infantry owned by the Finns retreated to Tampere
Russians win with 3 Infantrys remaining. Battle score for attacker is -4
Casualties for Finns: 2 Infantrys
Non Combat Move - Finns
1 Fighter moved from Oulu to Tampere
Place Units - Finns
4 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 7 PUs; end with 7 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Romanians
3 Infantrys moved from W.Romania to Croatia
1 Mech.Inf moved from Bucharest to Croatia
1 Fighter moved from Bucharest to Croatia
1 Infantry moved from Odessa to Donetsk
1 Artillery moved from Vinnytsia to Kiev
1 Artillery moved from Vinnytsia to Donetsk
3 Infantrys and 1 Tank moved from Vinnytsia to Kiev
3 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 1 Elite, 2 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 1 Artillery and 1 Infantry
Russians defend with 1 Infantry
Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Kiev
Romanians attack with 1 Artillery, 3 Infantrys and 1 Tank
Russians defend with 1 Infantry
Romanians roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Kiev, round 2 : 3/5 hits, 1.50 expected hits
Russians roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Kiev
Romanians win, taking Kiev from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Croatia
Romanians attack with 1 Fighter, 3 Infantrys and 1 Mech.Inf
Neutral defend with 3 Infantrys
Romanians roll dice for 1 Fighter, 3 Infantrys and 1 Mech.Inf in Croatia, round 2 : 1/5 hits, 1.33 expected hits
Neutral roll dice for 3 Infantrys in Croatia, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the Romanians lost in Croatia
Romanians roll dice for 1 Fighter, 2 Infantrys and 1 Mech.Inf in Croatia, round 3 : 1/4 hits, 1.17 expected hits
Neutral roll dice for 2 Infantrys in Croatia, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the Romanians lost in Croatia
Romanians roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Croatia, round 4 : 1/3 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Croatia, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Croatia
Romanians loses 0 PUs for violating Croatias neutrality.
Romanians win, taking Croatia from Neutral with 1 Fighter, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Romanians: 2 Infantrys
Casualties for Neutral: 3 Infantrys
Non Combat Move - Romanians
1 Fighter moved from Croatia to E.Romania
Place Units - Romanians
1 Elite, 2 Infantrys and 1 Mech.Inf placed in Bucharest
Turn Complete - Romanians
Romanians collect 20 PUs; end with 20 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Thai
2 Transports moved from 110 Sea Zone to 105 Sea Zone
1 Elite moved from Bangkok to 105 Sea Zone
1 Infantry moved from Bangkok to 105 Sea Zone
1 Artillery moved from Bangkok to 105 Sea Zone
1 Infantry moved from Bangkok to 105 Sea Zone
1 Artillery, 1 Elite, 2 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys moved from 110 Sea Zone to Lombok
1 T.Boat moved from 110 Sea Zone to 106 Sea Zone
1 Infantry moved from British Borneo to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to Mindoro
Thai take Mindoro from Americans
1 Fighter moved from Bangkok to Lombok
Purchase Units - Thai
Thai buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in Lombok
Thai attack with 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys
Anzac defend with 2 Infantrys; Dutch defend with 1 Infantry
Thai roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Lombok, round 2 : 0/5 hits, 1.50 expected hits
Dutch roll dice for 3 Infantrys in Lombok, round 2 : 0/3 hits, 1.00 expected hits
Thai roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Lombok, round 3 : 1/5 hits, 1.50 expected hits
Dutch roll dice for 3 Infantrys in Lombok, round 3 : 3/3 hits, 1.00 expected hits
2 Infantrys owned by the Thai, 1 Fighter owned by the Thai and 1 Infantry owned by the Dutch lost in Lombok
Thai roll dice for 1 Artillery and 1 Elite in Lombok, round 4 : 2/2 hits, 0.83 expected hits
Dutch roll dice for 2 Infantrys in Lombok, round 4 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Anzac and 1 Elite owned by the Thai lost in Lombok
Thai win, taking Lombok from Dutch with 1 Artillery remaining. Battle score for attacker is -9
Casualties for Thai: 1 Elite, 1 Fighter and 2 Infantrys
Casualties for Dutch: 1 Infantry
Casualties for Anzac: 2 Infantrys
Non Combat Move - Thai
Place Units - Thai
1 Elite and 4 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 15 PUs; end with 15 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Americans
1 Battleship, 3 Carriers, 3 Destroyers, 6 Fighters and 2 Submarines moved from 104 Sea Zone to 108 Sea Zone
1 Artillery and 2 Infantrys moved from Pearl Harbor to 98 Sea Zone
1 Artillery, 1 B.Transport, 1 Battleship, 1 Destroyer and 2 Infantrys moved from 98 Sea Zone to 104 Sea Zone
1 Artillery and 2 Infantrys moved from 104 Sea Zone to Jaluit
Americans take Jaluit from Yamamoto
1 Submarine moved from 71 Sea Zone to 76 Sea Zone
2 Artillerys, 3 Infantrys and 1 Tank moved from Alaska to 71 Sea Zone
2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from 71 Sea Zone to 72 Sea Zone
1 Destroyer moved from 71 Sea Zone to 72 Sea Zone
2 Artillerys, 3 Infantrys and 1 Tank moved from 72 Sea Zone to Koryakia
1 Tank moved from Cuba to 26 Sea Zone
1 Infantry moved from South Atlantic USA to 26 Sea Zone
1 Infantry and 1 Tank moved from 26 Sea Zone to Jamaica
1 Infantry and 1 Tank moved from Galapagos to 119 Sea Zone
1 Transport moved from 119 Sea Zone to 100 Sea Zone
1 Tank moved from Central America to 100 Sea Zone
1 Tank and 1 Transport moved from 100 Sea Zone to 119 Sea Zone
1 Infantry and 2 Tanks moved from 119 Sea Zone to Santiago
1 Artillery, 2 Infantrys and 1 Tank moved from N.Chile to Santiago
1 Fighter moved from Peru to Santiago
1 Artillery and 2 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 Artillery and 2 Infantrys moved from 26 Sea Zone to Venezuela
3 Bombers moved from Suriname to Venezuela
1 Fighter moved from Kamchatka to 84 Sea Zone
2 ArmoredCars moved from Washington to South Atlantic USA
1 Destroyer and 1 Submarine moved from 13 Sea Zone to 28 Sea Zone
1 Destroyer moved from 26 Sea Zone to 28 Sea Zone
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 2 Artillerys, 1 B.Transport, 1 Cruiser, 2 Destroyers, 1 Elite, 1 Factory, 4 Infantrys, 2 Submarines and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in 108 Sea Zone
Americans attack with 1 Battleship, 3 Carriers, 3 Destroyers, 6 Fighters and 2 Submarines
Yamamoto defend with 1 Battleship, 2 Carriers, 4 Fighters and 1 Transport
Americans roll dice for 2 Submarines in 108 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Battleship, 3 Carriers, 3 Destroyers and 6 Fighters in 108 Sea Zone, round 2 : 6/13 hits, 4.17 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 1 Battleship, 2 Carriers, 4 Fighters and 1 Transport in 108 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
Units damaged: 1 Battleship owned by the Americans
2 Fighters owned by the Americans, 1 Carrier owned by the Americans, 2 Carriers owned by the Yamamoto, 1 Transport owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in 108 Sea Zone
Americans roll dice for 2 Submarines in 108 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 Battleship owned by the Yamamoto lost in 108 Sea Zone
Americans roll dice for 1 Battleship, 2 Carriers, 3 Destroyers and 4 Fighters in 108 Sea Zone, round 3 : 3/10 hits, 3.33 expected hits
Yamamoto roll dice for 2 Fighters in 108 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
2 Submarines owned by the Americans and 2 Fighters owned by the Yamamoto lost in 108 Sea Zone
Americans win with 1 Battleship, 2 Carriers, 3 Destroyers and 4 Fighters remaining. Battle score for attacker is 42
Casualties for Americans: 1 Carrier, 2 Fighters and 2 Submarines
Casualties for Yamamoto: 1 Battleship, 2 Carriers, 4 Fighters and 1 Transport
Battle in Jamaica
Americans attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
Americans roll dice for 1 Infantry and 1 Tank in Jamaica, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Jamaica, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Jamaica
Americans roll dice for 1 Tank in Jamaica, round 3 : 0/1 hits, 0.50 expected hits
Neutral roll dice for 1 Infantry in Jamaica, round 3 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Americans lost in Jamaica
Neutral win with 1 Infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 Infantry and 1 Tank
Battle in 84 Sea Zone
Americans attack with 1 Fighter
Hisaichi defend with 2 B.Transports
Americans roll dice for 1 Fighter in 84 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 B.Transports in 84 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 Fighter in 84 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 B.Transports in 84 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 Fighter in 84 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 B.Transports in 84 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
1 B.Transport owned by the Hisaichi lost in 84 Sea Zone
Americans roll dice for 1 Fighter in 84 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 B.Transport in 84 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 B.Transport owned by the Hisaichi lost in 84 Sea Zone
Americans win with 1 Fighter remaining. Battle score for attacker is 16
Casualties for Hisaichi: 2 B.Transports
Battle in Santiago
Americans attack with 1 Artillery, 1 Fighter, 3 Infantrys and 3 Tanks
Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
Neutral roll AA dice in Santiago : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 3 Tanks in Santiago, round 2 : 5/8 hits, 2.83 expected hits
Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 3/6 hits, 2.33 expected hits
3 Infantrys owned by the Americans, 1 Tank owned by the Neutral, 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago
Americans roll dice for 1 Artillery, 1 Fighter and 3 Tanks in Santiago, round 3 : 4/5 hits, 2.17 expected hits
Neutral roll dice for 1 Tank in Santiago, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Neutral lost in Santiago
Americans loses 0 PUs for violating Santiagos neutrality.
Americans win, taking Santiago from Neutral with 1 Artillery, 1 Fighter and 3 Tanks remaining. Battle score for attacker is 16
Casualties for Americans: 3 Infantrys
Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
Battle in Venezuela
Americans attack with 1 Artillery, 3 Bombers and 2 Infantrys
Neutral defend with 3 Infantrys
Americans roll dice for 1 Artillery, 3 Bombers and 2 Infantrys in Venezuela, round 2 : 4/6 hits, 2.83 expected hits
Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Americans and 3 Infantrys owned by the Neutral lost in Venezuela
Americans loses 0 PUs for violating Venezuelas neutrality.
Americans win, taking Venezuela from Neutral with 1 Artillery, 3 Bombers and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 Infantry
Casualties for Neutral: 3 Infantrys
Non Combat Move - Americans
3 Bombers moved from Venezuela to Suriname
1 Fighter moved from Santiago to N.Chile
1 Fighter moved from 84 Sea Zone to Kamchatka
Place Units - Americans
1 Artillery and 1 Elite placed in Alaska
1 Cruiser placed in 71 Sea Zone
1 Destroyer, 1 Submarine and 1 Transport placed in 98 Sea Zone
1 Artillery and 2 Infantrys placed in South Atlantic USA
1 B.Transport, 1 Destroyer and 1 Submarine placed in 13 Sea Zone
Americans undo move 5.
1 Adv.Fighter and 1 Infantry placed in Colombia
1 Factory placed in Peru
1 B.Transport, 1 Destroyer and 1 Submarine placed in 13 Sea Zone
1 Infantry placed in Washington
Turn Complete - Americans
Americans collect 102 PUs; end with 102 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Germans
Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
2 Mech.Infs moved from Bavaria to Netherlands
2 Stukas moved from Hamburg to Netherlands
1 ArmoredCar and 12 Tanks moved from Paris to Belgium
2 Infantrys moved from Hamburg to Netherlands
4 Transports moved from 24 Sea Zone to 23 Sea Zone
1 Artillery moved from Hamburg to 23 Sea Zone
1 Artillery moved from Danzig to 23 Sea Zone
2 Tanks moved from Danzig to 23 Sea Zone
2 Infantrys moved from Danzig to 23 Sea Zone
2 Artillerys, 2 Infantrys, 2 Tanks and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
2 Infantrys moved from East Prussia to 24 Sea Zone
1 Infantry moved from East Prussia to 24 Sea Zone
2 Artillerys, 5 Infantrys and 2 Tanks moved from 24 Sea Zone to Vyborg
Finns take Vyborg from Russians
1 Infantry moved from Latvia to Estonia
Germans take Estonia from Russians
1 Infantry moved from East Prussia to Lithuania
2 Infantrys moved from Brest to Minsk
2 Fighters moved from 23 Sea Zone to Netherlands
3 ArmoredCars moved from Krakow to Minsk
2 ArmoredCars, 2 Artillerys, 2 Infantrys and 2 Tanks moved from Brest to Minsk
2 ArmoredCars moved from Warsaw to Minsk
2 ArmoredCars moved from Warsaw to Minsk
1 Infantry moved from Krakow to Brest
1 ArmoredCar moved from Bohemia to Brest
2 Tanks moved from Bohemia to Brest
1 ArmoredCar moved from Bohemia to Brest
2 Infantrys moved from S.Tunisia to Tripoli
1 Destroyer moved from 51 Sea Zone to 56 Sea Zone
2 Transports moved from 47 Sea Zone to 44 Sea Zone
Purchase Units - Germans
Germans buy 12 ArmoredCars, 6 Artillerys, 1 Factory, 1 Fighter, 27 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Germans
Battle in Netherlands
Germans attack with 2 Fighters, 2 Infantrys, 2 Mech.Infs and 2 Stukas
British defend with 2 Infantrys and 1 Tank
Germans roll dice for 2 Fighters, 2 Infantrys, 2 Mech.Infs and 2 Stukas in Netherlands, round 2 : 3/8 hits, 3.00 expected hits
British roll dice for 2 Infantrys and 1 Tank in Netherlands, round 2 : 0/3 hits, 1.17 expected hits
1 Tank owned by the British and 2 Infantrys owned by the British lost in Netherlands
Germans win, taking Netherlands from British with 2 Fighters, 2 Infantrys, 2 Mech.Infs and 2 Stukas remaining. Battle score for attacker is 9
Casualties for British: 2 Infantrys and 1 Tank
Battle in Belgium
Germans attack with 1 ArmoredCar and 12 Tanks
Neutral defend with 2 Infantrys
Germans roll dice for 1 ArmoredCar and 12 Tanks in Belgium, round 2 : 5/13 hits, 6.33 expected hits
Neutral roll dice for 2 Infantrys in Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Neutral lost in Belgium
Germans loses 0 PUs for violating Belgiums neutrality.
Germans win, taking Belgium from Neutral with 12 Tanks remaining. Battle score for attacker is 0
Casualties for Germans: 1 ArmoredCar
Casualties for Neutral: 2 Infantrys
Battle in Minsk
Germans attack with 9 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks
Russians defend with 2 Infantrys
Germans roll dice for 9 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks in Minsk, round 2 : 7/17 hits, 5.67 expected hits
Russians roll dice for 2 Infantrys in Minsk, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 9 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Non Combat Move - Germans
1 Artillery moved from Bohemia to Krakow
2 Fighters moved from Netherlands to 23 Sea Zone
1 Destroyer moved from 24 Sea Zone to 23 Sea Zone
2 Stukas moved from Netherlands to Hamburg
1 Infantry moved from Paris to Normandy
1 Artillery moved from Paris to Normandy
Place Units - Germans
1 Factory placed in Krakow
2 Artillerys and 2 Infantrys placed in Warsaw
3 Infantrys placed in Normandy
8 Infantrys placed in Paris
4 Infantrys placed in Rhine
3 Artillerys and 3 Infantrys placed in Hamburg
1 Artillery and 4 Infantrys placed in Bohemia
3 Infantrys placed in Bavaria
12 ArmoredCars, 1 Fighter and 1 Tank placed in Berlin
Turn Complete - Germans
Germans collect 102 PUs; end with 102 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Russians
3 Artillerys, 3 Infantrys and 12 Tanks moved from Kursk to Minsk
1 Infantry moved from Novgorod to Minsk
2 Adv.Fighters and 2 Fighters moved from Leningrad to Minsk
1 Infantry moved from Leningrad to Novgorod
2 Infantrys moved from Rostov to Donetsk
1 Bomber moved from Moscow to Donetsk
2 Infantrys moved from Rostov to Kursk
10 Infantrys moved from Moscow to Yaroslavl
5 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Arkhangelsk to S.Karelia
2 Artillerys and 2 Infantrys moved from Finnmark to Nordland
1 Tank moved from Kotka to Lapland
1 Infantry moved from Oulu to Kotka
1 Infantry moved from Oulu to N.Karelia
3 Tanks moved from Arkhangelsk to Leningrad
2 Infantrys moved from Tashkent to Chimkent
1 Artillery and 1 Infantry moved from Kuybyshev to Saratov
5 Infantrys moved from Sverdlovsk to Novosibirsk
1 Infantry moved from Okhotsk to Ayan
3 Infantrys and 2 Tanks moved from Olyokminsk to N.Buryat Mongolia
4 Infantrys moved from Evenkia to Olyokminsk
2 ArmoredCars and 2 Tanks moved from Sibirsky to Olyokminsk
1 Elite and 1 Infantry moved from Sibirsky to Evenkia
1 Transport moved from 53 Sea Zone to 54 Sea Zone
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
2 Infantrys moved from 53 Sea Zone to Bulgaria
Russians take Bulgaria from Romanians
1 Infantry moved from Georgia to Rostov
Purchase Units - Russians
Russians buy 1 Adv.Fighter, 2 ArmoredCars, 3 Bunkers, 3 HeavyTanks, 20 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;
Combat - Russians
Battle in Nordland
Russians attack with 2 Artillerys and 2 Infantrys
Neutral defend with 1 Infantry
Russians roll dice for 2 Artillerys and 2 Infantrys in Nordland, round 2 : 2/4 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Nordland, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Nordland
Russians loses 0 PUs for violating Nordlands neutrality.
Russians win, taking Nordland from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Donetsk
Russians attack with 1 Bomber and 2 Infantrys
Romanians defend with 1 Artillery
Russians roll dice for 1 Bomber and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 1.00 expected hits
Romanians roll dice for 1 Artillery in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Bomber and 2 Infantrys in Donetsk, round 3 : 1/3 hits, 1.00 expected hits
Romanians roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Romanians: 1 Artillery
Battle in Minsk
Russians attack with 2 Adv.Fighters, 3 Artillerys, 2 Fighters, 4 Infantrys and 12 Tanks
Germans defend with 9 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks
Russians roll dice for 2 Adv.Fighters, 3 Artillerys, 2 Fighters, 4 Infantrys and 12 Tanks in Minsk, round 2 : 12/23 hits, 9.83 expected hits
Germans roll dice for 9 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks in Minsk, round 2 : 3/17 hits, 4.50 expected hits
9 ArmoredCars owned by the Germans, 3 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Minsk
Russians roll dice for 2 Adv.Fighters, 3 Artillerys, 2 Fighters, 1 Infantry and 12 Tanks in Minsk, round 3 : 7/20 hits, 9.00 expected hits
Germans roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Minsk, round 3 : 1/5 hits, 2.00 expected hits
1 Infantry owned by the Russians, 2 Artillerys owned by the Germans, 1 Infantry owned by the Germans and 2 Tanks owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 2 Adv.Fighters, 3 Artillerys, 2 Fighters and 12 Tanks remaining. Battle score for attacker is 54
Casualties for Russians: 4 Infantrys
Casualties for Germans: 9 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks
Non Combat Move - Russians
2 Adv.Fighters and 2 Fighters moved from Minsk to Leningrad
1 Bomber moved from Donetsk to Yaroslavl
Place Units - Russians
1 Bunker placed in Kursk
1 Bunker placed in Leningrad
1 Bunker placed in N.Buryat Mongolia
1 Adv.Fighter, 1 HeavyTank and 2 Infantrys placed in Leningrad
Russians undo move 4.
1 Adv.Fighter, 2 HeavyTanks and 1 Infantry placed in Leningrad
1 HeavyTank, 1 Infantry and 1 Tank placed in Kursk
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
2 ArmoredCars and 2 Infantrys placed in Arkhangelsk
5 Infantrys and 1 Mech.Inf placed in Sibirsky
3 Infantrys placed in Moscow
Turn Complete - Russians
Russians collect 104 PUs; end with 104 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Italians
4 Artillerys moved from Greece to 48 Sea Zone
4 Artillerys and 4 Transports moved from 48 Sea Zone to 56 Sea Zone
4 Artillerys moved from 56 Sea Zone to Lower Egypt
2 Transports moved from 56 Sea Zone to 51 Sea Zone
1 Tank moved from Greece to Bulgaria
2 Fighters moved from Rome to Bulgaria
2 Artillerys moved from Greece to 51 Sea Zone
2 Artillerys and 2 Transports moved from 51 Sea Zone to 56 Sea Zone
2 Artillerys moved from 56 Sea Zone to Lower Egypt
1 Carrier, 1 Destroyer and 2 Fighters moved from 48 Sea Zone to 56 Sea Zone
2 ArmoredCars moved from Rome to 46 Sea Zone
2 ArmoredCars, 1 Destroyer and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
2 ArmoredCars moved from 51 Sea Zone to Mersa Matruh
4 ArmoredCars moved from Tunis to S.Algeria
Purchase Units - Italians
Italians buy 4 ArmoredCars, 4 Artillerys, 1 Destroyer, 1 HeavyTank, 3 Infantrys, 1 Tank and 2 Transports; Remaining resources: 0 PUs;
Combat - Italians
Battle in Mersa Matruh
Italians attack with 2 ArmoredCars
British defend with 1 Infantry
Italians roll dice for 2 ArmoredCars in Mersa Matruh, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 ArmoredCars in Mersa Matruh, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in Mersa Matruh, round 3 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
Italians win, taking Mersa Matruh from British with 1 ArmoredCar remaining. Battle score for attacker is -2
Casualties for Italians: 1 ArmoredCar
Casualties for British: 1 Infantry
Battle in Bulgaria
Italians attack with 2 Fighters and 1 Tank
Russians defend with 2 Infantrys
Italians roll dice for 2 Fighters and 1 Tank in Bulgaria, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 2 Infantrys in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Bulgaria
Italians win, taking Bulgaria from Russians with 2 Fighters and 1 Tank remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Non Combat Move - Italians
2 Fighters moved from Bulgaria to Greece
1 Infantry moved from Lombardy to Tuscany
Place Units - Italians
1 HeavyTank and 1 Tank placed in Tripoli
4 ArmoredCars placed in Tunis
4 Artillerys and 3 Infantrys placed in Rome
1 Destroyer and 2 Transports placed in 46 Sea Zone
Turn Complete - Italians
Italians collect 61 PUs; end with 61 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - French
1 Transport moved from 2 Sea Zone to 1 Sea Zone
1 Infantry moved from Keewatin to 1 Sea Zone
1 Infantry moved from Baffin to 1 Sea Zone
2 Infantrys and 1 Transport moved from 1 Sea Zone to 2 Sea Zone
1 Infantry moved from Nubia to Italian East Africa
1 Infantry moved from Darfur to Nubia
1 Infantry moved from Palestine to Syria
1 Infantry moved from Syria to Palestine
1 Fighter moved from Dover to Finnmark
1 Infantry moved from Colombia to Central America
Purchase Units - French
French buy 2 Artillerys, 1 Bunker and 6 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - French
Place Units - French
1 Bunker and 4 Infantrys placed in E.Morocco
2 Artillerys placed in Italian East Africa
1 Infantry placed in Italian East Africa
1 Infantry placed in Syria
Turn Complete - French
French collect 25 PUs; end with 25 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Yamamoto
3 ArmoredCars moved from N.French Indochina to 92 Sea Zone
1 Infantry moved from N.French Indochina to 92 Sea Zone
3 ArmoredCars, 1 B.Transport and 1 Infantry moved from 92 Sea Zone to 110 Sea Zone
1 Tank moved from Banjarmasin to 110 Sea Zone
3 ArmoredCars, 1 Fighter, 1 Infantry and 1 Tank moved from 110 Sea Zone to Malaya
2 Fighters moved from Celebes to Malaya
1 Bomber moved from West Borneo to 110 Sea Zone
1 Bomber moved from West Borneo to Malaya
1 Bomber moved from 110 Sea Zone to Malaya
1 Destroyer, 2 Submarines and 3 Transports moved from 110 Sea Zone to 107 Sea Zone
4 ArmoredCars moved from Tokyo to 85 Sea Zone
1 Battleship and 1 Destroyer moved from 85 Sea Zone to 107 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 4 Artillerys, 1 Battleship, 1 Carrier, 2 Destroyers, 2 Elites, 2 Fighters, 2 Infantrys and 1 Submarine; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 107 Sea Zone
Yamamoto attack with 1 Battleship, 2 Destroyers, 2 Submarines and 3 Transports
Anzac defend with 1 Destroyer and 1 Submarine
Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Anzac roll dice for 1 Submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Battleship, 2 Destroyers and 3 Transports in 107 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Anzac roll dice for 1 Destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Anzac lost in 107 Sea Zone
Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Battleship, 2 Destroyers and 3 Transports in 107 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
Anzac roll dice for 1 Destroyer in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Anzac roll dice for 1 Destroyer in 107 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
1 Destroyer owned by the Anzac lost in 107 Sea Zone
Yamamoto win with 1 Battleship, 2 Destroyers, 2 Submarines and 3 Transports remaining. Battle score for attacker is 15
Casualties for Anzac: 1 Destroyer and 1 Submarine
Battle in Malaya
Yamamoto attack with 3 ArmoredCars, 2 Bombers, 3 Fighters, 1 Infantry and 1 Tank
British defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Fighter, 8 Infantrys and 1 Tank
British roll AA dice in Malaya : 0/5 hits, 0.83 expected hits
Yamamoto roll dice for 1 Battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits
Yamamoto roll dice for 3 ArmoredCars, 2 Bombers, 3 Fighters, 1 Infantry and 1 Tank in Malaya, round 2 : 4/10 hits, 4.00 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 2 Artillerys, 1 Bunker, 1 Fighter, 8 Infantrys and 1 Tank in Malaya, round 2 : 2/13 hits, 4.83 expected hits
1 Infantry owned by the Yamamoto, 3 Infantrys owned by the British and 1 ArmoredCar owned by the Yamamoto lost in Malaya
Yamamoto roll dice for 2 ArmoredCars, 2 Bombers, 3 Fighters and 1 Tank in Malaya, round 3 : 5/8 hits, 3.50 expected hits
British roll dice for 2 Artillerys, 1 Bunker, 1 Fighter, 5 Infantrys and 1 Tank in Malaya, round 3 : 5/10 hits, 3.83 expected hits
5 Infantrys owned by the British, 1 Tank owned by the Yamamoto, 2 Fighters owned by the Yamamoto and 2 ArmoredCars owned by the Yamamoto lost in Malaya
2 Bombers owned by the Yamamoto and 1 Fighter owned by the Yamamoto retreated
British win with 2 Artillerys, 1 Bunker, 1 Fighter and 1 Tank remaining. Battle score for attacker is -19
Casualties for Yamamoto: 3 ArmoredCars, 2 Fighters, 1 Infantry and 1 Tank
Casualties for British: 8 Infantrys
Non Combat Move - Yamamoto
2 Bombers moved from Malaya to Banjarmasin
1 Fighter moved from Malaya to 110 Sea Zone
4 ArmoredCars and 2 Transports moved from 85 Sea Zone to 107 Sea Zone
4 ArmoredCars moved from 107 Sea Zone to Davao
Place Units - Yamamoto
1 Carrier and 1 Destroyer placed in 107 Sea Zone
2 Fighters placed in 107 Sea Zone
2 Artillerys and 2 Elites placed in Banjarmasin
2 Artillerys and 2 Infantrys placed in Tokyo
1 Battleship, 1 Destroyer and 1 Submarine placed in 85 Sea Zone
Turn Complete - Yamamoto
Yamamoto collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.83
Anzac regular : -0.33
British AA : -0.83
British regular : -1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
1 Infantry moved from Suiyuan to Chahar
1 Infantry moved from Shansi to Chahar
1 Fighter moved from Shensi to Chahar
1 Artillery and 2 Infantrys moved from Shensi to Hupeh
2 Artillerys and 4 Tanks moved from Shansi to Hupeh
1 Infantry moved from Szechwan to Hupeh
3 Infantrys moved from Lanchow to Szechwan
2 ArmoredCars and 4 Mech.Infs moved from Ningsia to Hupeh
4 Infantrys moved from Ningsia to Suiyuan
1 Marine moved from E.Qinghai to Ningsia
1 Infantry moved from E.Qinghai to Ningsia
2 Infantrys moved from E.Qinghai to Lanchow
3 Mech.Infs moved from Hsining to Szechwan
3 Infantrys moved from Hsining to E.Qinghai
2 Infantrys moved from W.Qinghai to E.Qinghai
4 Infantrys moved from Urumqi to E.Sinkiang
Purchase Units - Chinese
Chinese buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hupeh
Chinese attack with 2 ArmoredCars, 3 Artillerys, 3 Infantrys, 4 Mech.Infs and 4 Tanks
Hisaichi defend with 4 Artillerys, 1 Infantry and 2 Tanks
Chinese roll dice for 2 ArmoredCars, 3 Artillerys, 3 Infantrys, 4 Mech.Infs and 4 Tanks in Hupeh, round 2 : 5/16 hits, 6.00 expected hits
Hisaichi roll dice for 4 Artillerys, 1 Infantry and 2 Tanks in Hupeh, round 2 : 1/7 hits, 2.67 expected hits
1 Infantry owned by the Hisaichi, 4 Artillerys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
Chinese roll dice for 2 ArmoredCars, 3 Artillerys, 2 Infantrys, 4 Mech.Infs and 4 Tanks in Hupeh, round 3 : 3/15 hits, 5.67 expected hits
Hisaichi roll dice for 2 Tanks in Hupeh, round 3 : 0/2 hits, 1.00 expected hits
2 Tanks owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 2 ArmoredCars, 3 Artillerys, 2 Infantrys, 4 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 26
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 4 Artillerys, 1 Infantry and 2 Tanks
Battle in Chahar
Chinese attack with 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Fighter and 2 Infantrys in Chahar, round 2 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 Fighter moved from Chahar to Shensi
Place Units - Chinese
5 Infantrys and 1 Marine placed in Hsining
2 Infantrys and 2 Mech.Infs placed in Urumqi
Turn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Hisaichi
1 Tank moved from West Borneo to 110 Sea Zone
1 Artillery moved from Sumatra to 110 Sea Zone
1 Artillery and 1 Tank moved from 110 Sea Zone to Malaya
2 Fighters moved from 110 Sea Zone to Malaya
2 Mech.Infs moved from S.Thailand to Malaya
1 ArmoredCar moved from Palawan to 106 Sea Zone
1 ArmoredCar and 1 T.Boat moved from 106 Sea Zone to 110 Sea Zone
1 ArmoredCar moved from 110 Sea Zone to Malaya
1 Transport moved from 110 Sea Zone to 106 Sea Zone
1 Infantry and 1 Tank moved from Manila to 106 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 106 Sea Zone to 110 Sea Zone
1 Infantry and 1 Tank moved from 110 Sea Zone to Malaya
3 Destroyers and 2 Transports moved from 110 Sea Zone to 92 Sea Zone
2 Infantrys moved from Kwangsi to Hunan
1 Artillery moved from Kwangsi to Hunan
6 ArmoredCars moved from Hong Kong to Hunan
1 Infantry moved from Anhwei to Hunan
3 Infantrys moved from Shantung to Anhwei
1 Infantry moved from Peking to Shantung
1 Artillery and 1 Infantry moved from Peking to Chahar
2 Infantrys moved from Kirin to Khabarovsk
1 Mech.Inf moved from Changchun to Ayan
1 Infantry moved from Heilungchiang to Ayan
1 Fighter moved from Chita to Ayan
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 4 Artillerys, 1 Bunker, 1 Destroyer, 7 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Ayan
Hisaichi attack with 1 Fighter, 1 Infantry and 1 Mech.Inf
Russians defend with 1 Bunker and 1 Infantry
Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Ayan, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker and 1 Infantry in Ayan, round 2 : 2/2 hits, 0.83 expected hits
1 Infantry owned by the Russians, 1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Ayan
1 Fighter owned by the Hisaichi retreated
Russians win with 1 Bunker remaining. Battle score for attacker is -6
Casualties for Hisaichi: 1 Infantry and 1 Mech.Inf
Casualties for Russians: 1 Infantry
Battle in Chahar
Hisaichi attack with 1 Artillery and 1 Infantry
Chinese defend with 2 Infantrys
Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 2 Infantrys in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 2 Infantrys in Chahar, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Chahar
Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Chahar
Hisaichi roll dice for 1 Artillery in Chahar, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Chahar, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi retreated to Peking
Chinese win with 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Malaya
Hisaichi attack with 1 ArmoredCar, 1 Artillery, 2 Fighters, 1 Infantry, 2 Mech.Infs and 2 Tanks
British defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Fighter and 1 Tank
British roll AA dice in Malaya : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
1 Artillery owned by the British lost in Malaya
Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 2 Fighters, 1 Infantry, 2 Mech.Infs and 2 Tanks in Malaya, round 2 : 3/9 hits, 3.33 expected hits
British roll dice for 1 Artillery, 1 Bunker, 1 Fighter and 1 Tank in Malaya, round 2 : 3/4 hits, 1.83 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Bunker owned by the British, 1 Tank owned by the British, 1 Artillery owned by the British, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Malaya
Hisaichi roll dice for 2 Fighters, 2 Mech.Infs and 2 Tanks in Malaya, round 3 : 2/6 hits, 2.33 expected hits
British roll dice for 1 Fighter in Malaya, round 3 : 0/1 hits, 0.50 expected hits
1 Fighter owned by the British lost in Malaya
Hisaichi win, taking Malaya from British with 2 Fighters, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 17
Casualties for British: 2 Artillerys, 1 Bunker, 1 Fighter and 1 Tank
Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery and 1 Infantry
Non Combat Move - Hisaichi
2 Fighters moved from Malaya to 110 Sea Zone
1 Fighter moved from Ayan to Chita
Place Units - Hisaichi
1 Bunker placed in Chita
1 Artillery and 2 Infantrys placed in Peking
1 Destroyer and 1 Transport placed in 84 Sea Zone
1 Artillery and 5 Infantrys placed in Changchun
2 Artillerys placed in Kwangsi
6 ArmoredCars placed in Hong Kong
Turn Complete - Hisaichi
Hisaichi collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
British AA : -0.33
Russians regular : 1.17
British regular : 0.67
Hisaichi regular : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
1 Submarine moved from 22 Sea Zone to 23 Sea Zone
1 Infantry moved from Manchester to 21 Sea Zone
1 Infantry moved from Dover to 21 Sea Zone
1 Infantry and 1 Transport moved from 21 Sea Zone to 23 Sea Zone
1 Infantry moved from 23 Sea Zone to Pomerania
1 Transport moved from 21 Sea Zone to 18 Sea Zone
1 Infantry moved from Iceland to 10 Sea Zone
1 Infantry, 1 T.Boat and 1 Transport moved from 10 Sea Zone to 18 Sea Zone
1 Bomber moved from Dover to 23 Sea Zone
1 Adv.Fighter moved from Wales to 23 Sea Zone
1 Battleship, 2 Carriers, 2 Destroyers, 3 Fighters, 1 Infantry, 2 Submarines and 1 Transport moved from 21 Sea Zone to 23 Sea Zone
1 Fighter moved from 21 Sea Zone to Leningrad
2 Adv.Fighters, 3 Fighters, 14 Infantrys, 1 Mech.Inf and 2 Tanks moved from Cairo to Lower Egypt
1 Infantry moved from Kufra to El Agheila
British take El Agheila from Germans
1 Infantry moved from New Valley to Mersa Matruh
1 Adv.Fighter moved from Lower Egypt to Mersa Matruh
1 Tank moved from Hun to Ghadames
British take Ghadames from Italians
1 Tank moved from Ghadames to Hun
1 Tank moved from Italian East Africa to Lower Egypt
1 Artillery and 2 Infantrys moved from Belgian Congo to Angola
2 Mech.Infs moved from Cape Town to Angola
1 Infantry moved from W.Morocco to E.Morocco
1 Artillery and 1 Infantry moved from Dublin to 18 Sea Zone
1 Tank moved from Northern Ireland to 18 Sea Zone
1 Tank moved from Northern Ireland to Manchester
1 Artillery, 2 Infantrys and 1 Tank moved from 18 Sea Zone to Manchester
1 Infantry moved from Central America to E.Mexico
1 Cruiser, 2 Destroyers, 2 Submarines and 5 Transports moved from 64 Sea Zone to 60 Sea Zone
5 Infantrys moved from Madras to 60 Sea Zone
5 Infantrys moved from Assam to 60 Sea Zone
1 Cruiser, 2 Destroyers, 10 Infantrys, 2 Submarines and 5 Transports moved from 60 Sea Zone to 65 Sea Zone
10 Infantrys moved from 65 Sea Zone to Sumatra
1 Infantry moved from Bombay to 59 Sea Zone
1 Cruiser and 1 Infantry moved from 59 Sea Zone to 64 Sea Zone
1 Infantry moved from 64 Sea Zone to Ceylon
4 Infantrys moved from Bihar to Assam
1 Infantry moved from Burma to S.Thailand
British take S.Thailand from Thai
5 Infantrys moved from Delhi to Bihar
1 Infantry moved from Bombay to Rajputana
1 Tank moved from Alaska to 71 Sea Zone
1 Infantry moved from Kiska to 71 Sea Zone
1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia
1 Infantry moved from British Columbia to Yukon
2 ArmoredCars and 1 Tank moved from W.Iran to Adana
2 Tanks moved from E.Iran to Adana
1 Artillery and 1 Infantry moved from E.Iran to W.Iran
2 ArmoredCars moved from N.Saudi Arabia to Lower Egypt
Purchase Units - British
British buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Carrier, 2 Fighters, 22 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in Lower Egypt
British attack with 1 Adv.Fighter, 2 ArmoredCars, 3 Fighters, 14 Infantrys, 1 Mech.Inf and 3 Tanks
Italians defend with 8 Artillerys, 1 Elite, 5 Infantrys and 4 Tanks
British roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 Fighters, 14 Infantrys, 1 Mech.Inf and 3 Tanks in Lower Egypt, round 2 : 6/24 hits, 6.50 expected hits
Italians roll dice for 8 Artillerys, 1 Elite, 5 Infantrys and 4 Tanks in Lower Egypt, round 2 : 9/18 hits, 6.67 expected hits
1 Elite owned by the Italians, 5 Infantrys owned by the Italians and 9 Infantrys owned by the British lost in Lower Egypt
British roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 Fighters, 5 Infantrys, 1 Mech.Inf and 3 Tanks in Lower Egypt, round 3 : 4/15 hits, 5.00 expected hits
Italians roll dice for 8 Artillerys and 4 Tanks in Lower Egypt, round 3 : 5/12 hits, 4.67 expected hits
4 Artillerys owned by the Italians and 5 Infantrys owned by the British lost in Lower Egypt
British roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 Fighters, 1 Mech.Inf and 3 Tanks in Lower Egypt, round 4 : 3/10 hits, 4.00 expected hits
Italians roll dice for 4 Artillerys and 4 Tanks in Lower Egypt, round 4 : 3/8 hits, 3.33 expected hits
2 ArmoredCars owned by the British, 3 Artillerys owned by the Italians and 1 Mech.Inf owned by the British lost in Lower Egypt
British roll dice for 1 Adv.Fighter, 3 Fighters and 3 Tanks in Lower Egypt, round 5 : 2/7 hits, 3.00 expected hits
Italians roll dice for 1 Artillery and 4 Tanks in Lower Egypt, round 5 : 3/5 hits, 2.33 expected hits
3 Fighters owned by the British, 1 Tank owned by the Italians and 1 Artillery owned by the Italians lost in Lower Egypt
British roll dice for 1 Adv.Fighter and 3 Tanks in Lower Egypt, round 6 : 2/4 hits, 2.00 expected hits
Italians roll dice for 3 Tanks in Lower Egypt, round 6 : 1/3 hits, 1.50 expected hits
2 Tanks owned by the Italians and 1 Tank owned by the British lost in Lower Egypt
British roll dice for 1 Adv.Fighter and 2 Tanks in Lower Egypt, round 7 : 3/3 hits, 1.50 expected hits
Italians roll dice for 1 Tank in Lower Egypt, round 7 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Italians lost in Lower Egypt
British win, taking Lower Egypt from Italians with 1 Adv.Fighter and 2 Tanks remaining. Battle score for attacker is -6
Casualties for British: 2 ArmoredCars, 3 Fighters, 14 Infantrys, 1 Mech.Inf and 1 Tank
Casualties for Italians: 8 Artillerys, 1 Elite, 5 Infantrys and 4 Tanks
Battle in Mersa Matruh
British attack with 1 Adv.Fighter and 1 Infantry
Italians defend with 1 ArmoredCar
British roll dice for 1 Adv.Fighter and 1 Infantry in Mersa Matruh, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 ArmoredCar in Mersa Matruh, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Italians lost in Mersa Matruh
British win, taking Mersa Matruh from Italians with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 ArmoredCar
Battle in 23 Sea Zone
British attack with 1 Adv.Fighter, 1 Battleship, 1 Bomber, 2 Carriers, 2 Destroyers, 3 Fighters, 1 Infantry, 3 Submarines and 2 Transports
Germans defend with 1 Carrier, 1 Destroyer and 2 Fighters
British roll dice for 3 Submarines in 23 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 2 Carriers, 2 Destroyers, 3 Fighters and 2 Transports in 23 Sea Zone, round 2 : 3/10 hits, 3.83 expected hits
Germans roll dice for 1 Carrier, 1 Destroyer and 2 Fighters in 23 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
2 Fighters owned by the Germans, 1 Destroyer owned by the Germans and 1 Carrier owned by the Germans lost in 23 Sea Zone
British win with 1 Adv.Fighter, 1 Battleship, 1 Bomber, 2 Carriers, 2 Destroyers, 3 Fighters, 3 Submarines and 2 Transports remaining. Battle score for attacker is 38
Casualties for Germans: 1 Carrier, 1 Destroyer and 2 Fighters
Battle in Pomerania
Battle in Sumatra
British attack with 10 Infantrys
Hisaichi defend with 1 Artillery
British roll dice for 1 Cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 10 Infantrys in Sumatra, round 2 : 3/10 hits, 1.67 expected hits
Hisaichi roll dice for 1 Artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Sumatra
British win, taking Pomerania from Germans, taking Sumatra from Hisaichi with 10 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Adana
British attack with 2 ArmoredCars and 3 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
British roll dice for 2 ArmoredCars and 3 Tanks in Adana, round 2 : 1/5 hits, 2.17 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Neutral lost in Adana
British roll dice for 2 ArmoredCars and 3 Tanks in Adana, round 3 : 3/5 hits, 2.17 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Adana, round 3 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the British, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Adana
British loses 0 PUs for violating Adanas neutrality.
British win, taking Adana from Neutral with 1 ArmoredCar and 3 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Artillery and 2 Infantrys
Casualties for British: 1 ArmoredCar
Battle in Angola
British attack with 1 Artillery, 2 Infantrys and 2 Mech.Infs
Neutral defend with 1 Infantry
British roll dice for 1 Artillery, 2 Infantrys and 2 Mech.Infs in Angola, round 2 : 0/5 hits, 1.67 expected hits
Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery, 2 Infantrys and 2 Mech.Infs in Angola, round 3 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 1 Infantry in Angola, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Angola
British loses 0 PUs for violating Angolas neutrality.
British win, taking Angola from Neutral with 1 Artillery, 2 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - British
1 Adv.Fighter moved from Lower Egypt to Cairo
1 Adv.Fighter moved from Mersa Matruh to Cairo
1 Bomber moved from 23 Sea Zone to Dover
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 23 Sea Zone: 1 Infantry and 2 Transports
EDIT: Adding units owned by British to 23 Sea Zone: 2 Transports
EDIT: Adding units owned by British to Danzig: 1 Infantry
EDIT: Changing ownership of Danzig from Germans to British
EDIT: Turning off Edit Mode
2 ArmoredCars, 2 Artillerys, 1 Bunker and 2 Infantrys placed in Cairo
2 ArmoredCars placed in N.Saudi Arabia
3 Mech.Infs placed in W.Iran
1 Carrier placed in 18 Sea Zone
2 Fighters placed in 18 Sea Zone
5 Infantrys placed in Madras
5 Infantrys placed in Delhi
2 Infantrys placed in Bombay
4 Infantrys placed in Wales
1 Infantry placed in Manchester
British undo move 2.
2 ArmoredCars placed in Vancouver
1 Infantry placed in Vancouver
2 Infantrys placed in N.Saudi Arabia
Turn Complete - British
British collect 123 PUs; end with 123 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Anzac
1 Artillery, 5 Infantrys and 1 Tank moved from Hollandia to Merauke
1 Infantry moved from Port Moresby to West Papua
3 Transports moved from 67 Sea Zone to 113 Sea Zone
1 Elite and 2 Infantrys moved from Townsville to 113 Sea Zone
1 Elite, 2 Infantrys and 3 Transports moved from 113 Sea Zone to 67 Sea Zone
2 Infantrys moved from Northern Territory to 67 Sea Zone
2 Infantrys moved from Western Australia to 67 Sea Zone
4 Infantrys moved from Flores to Soembawa
1 Elite, 1 Fighter and 6 Infantrys moved from 67 Sea Zone to Lombok
Purchase Units - Anzac
Anzac buy 1 Adv.Fighter, 1 Cruiser and 7 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Lombok
Anzac attack with 1 Elite, 1 Fighter and 6 Infantrys
Thai defend with 1 Artillery
Anzac roll dice for 1 Battleship and 1 Cruiser in Lombok, round 2 : 2/2 hits, 1.17 expected hits
1 Artillery owned by the Thai lost in Lombok
Anzac win, taking Lombok from Thai with 1 Elite, 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 4
Casualties for Thai: 1 Artillery
Non Combat Move - Anzac
1 Fighter moved from Lombok to 67 Sea Zone
Place Units - Anzac
1 Adv.Fighter and 1 Cruiser placed in 67 Sea Zone
1 Infantry placed in Broome
3 Infantrys placed in Townsville
3 Infantrys placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Round: 5
Purchase Units - British
British buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Libya to Anglo Sudan Egypt
British take Anglo Sudan Egypt from Germans
4 infantry moved from French Equatorial Africa to Congo
1 armour moved from Algeria to Congo
1 infantry moved from South Africa to Kenya-Rhodesia
British take Kenya-Rhodesia from Germans
1 bomber moved from Karelia S.S.R. to Congo
Combat - British
Battle in Congo
British attack with 1 armour, 1 bomber and 4 infantry
Germans defend with 1 armour and 1 infantry
British roll dice for 1 armour, 1 bomber and 4 infantry in Congo, round 2 : 2/6 hits, 1.83 expected hits
Germans roll dice for 1 armour and 1 infantry in Congo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Congo
British win, taking Congo from Germans with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - British
1 bomber moved from Congo to French Equatorial Africa
1 infantry moved from French West Africa to French Equatorial Africa
1 aaGun and 2 infantry moved from Algeria to French Equatorial Africa
1 transport moved from Angola Sea Zone to Congo Sea Zone
1 carrier and 1 fighter moved from West Spain Sea Zone to Karelia Sea Zone
3 transports moved from West Spain Sea Zone to North Sea Zone
8 infantry moved from United Kingdom to North Sea Zone
8 infantry and 4 transports moved from North Sea Zone to Karelia Sea Zone
8 infantry moved from Karelia Sea Zone to Karelia S.S.R.
Place Units - British
6 infantry placed in United Kingdom
Turn Complete - British
British collect 22 PUs; end with 24 PUs
Round: 1
Combat Move - Chinese
1 Tank moved from C.Sinkiang to Gobi Altai
1 Infantry moved from E.Sinkiang to Gobi Altai
1 Infantry moved from W.Qinghai to Gobi Altai
1 Fighter moved from Hsining to Gobi Altai
Purchase Units - Chinese
Chinese buy 6 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Gobi Altai
Chinese attack with 1 Fighter, 2 Infantrys and 1 Tank
Neutral defend with 2 Infantrys
Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Gobi Altai, round 2 : 1/4 hits, 1.17 expected hits
Neutral roll dice for 2 Infantrys in Gobi Altai, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Gobi Altai
Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Gobi Altai, round 3 : 2/4 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Gobi Altai, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Gobi Altai
1 Infantry owned by the Neutral lost in Gobi Altai
Chinese loses 0 PUs for violating Gobi Altais neutrality.
Chinese win, taking Gobi Altai from Neutral with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Infantrys
Casualties for Chinese: 1 Infantry
Non Combat Move - Chinese
1 Infantry moved from Shansi to Hupeh
1 Infantry moved from Anhwei to Hupeh
1 Infantry moved from Chahar to Shansi
1 Infantry moved from Suiyuan to Chahar
1 Artillery moved from Shensi to Hupeh
1 Tank moved from Suiyuan to Hupeh
1 Tank moved from Szechwan to Hupeh
1 Tank moved from Yunnan to Hupeh
1 Artillery moved from Hunan to Hupeh
1 Tank moved from Shanghai to Hupeh
2 Infantrys moved from Lanchow to Shensi
1 Tank moved from Ningsia to Hupeh
1 Infantry moved from Ningsia to Suiyuan
1 Infantry moved from E.Qinghai to Lanchow
1 Tank moved from Hsining to Ningsia
1 Artillery moved from Hsining to E.Qinghai
3 Infantrys moved from Hsining to E.Qinghai
1 Fighter moved from Gobi Altai to Shensi
2 Infantrys moved from Urumqi to E.Sinkiang
Place Units - Chinese
6 Infantrys placed in Hsining
Turn Complete - Chinese
Chinese collect 38 PUs; end with 38 PUs
Round: 4
Purchase Units - Russians
Note to players Russians: <body><b>All powers can now produce tank units!<b></body>
Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Moscow to Belarus
4 infantry moved from Moscow to Tatarstan
5 infantry moved from Karelia to Finland
10 artilleries, 3 fighters and 31 infantry moved from Moscow to Karelia
Combat - Russians
Russians has abandoned SZ 12 to Germans
Battle in Tatarstan
Russians attack with 4 infantry
AustroHungarians defend with 3 infantry
Russians roll dice for 4 infantry in Tatarstan, round 2 : 2/4 hits, 1.33 expected hits
AustroHungarians roll dice for 3 infantry in Tatarstan, round 2 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Russians lost in Tatarstan
2 infantry owned by the AustroHungarians lost in Tatarstan
AustroHungarians and Russians reach a stalemate
. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for AustroHungarians: 2 infantry
Battle in Belarus
Russians attack with 3 infantry
Germans defend with 2 infantry
Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Belarus
1 infantry owned by the Germans lost in Belarus
Germans and Russians reach a stalemate
. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Finland
Russians attack with 5 infantry
Germans defend with 2 infantry
Russians roll dice for 5 infantry in Finland, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Finland
2 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Combat Move - Russians
Place Units - Russians
6 infantry placed in Moscow
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Round: 1
Combat Move - Americans
3 units repaired.
2 Infantrys moved from Los Angeles to sz27
1 Destroyer, 2 Infantrys and 1 Transport moved from sz27 to sz25
1 Infantry moved from Hilo to sz25
3 Battleships, 1 Carrier, 1 Cruiser and 1 Infantry moved from sz25 to sz11
1 Infantry moved from sz11 to Midway
1 EarlyFighter moved from Midway to sz11
1 EarlyFighter moved from Kauai to sz11
1 Submarine moved from sz13 to sz11
1 Infantry moved from San Francisco to sz23
1 Artillery moved from San Francisco to sz23
1 Artillery, 1 Battleship, 1 Carrier, 1 Infantry and 1 Transport moved from sz23 to sz22
1 Artillery and 1 Infantry moved from sz22 to Kauai
2 Infantrys moved from sz25 to Kauai
2 Submarines moved from sz40 to sz9
1 EarlyFighter moved from Davao to sz45
Purchase Units - Americans
Americans buy 2 B.Transports and 1 Infantry; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz45
Americans attack with 1 EarlyFighter
Yamamoto defend with 2 Submarines
Americans roll dice for 1 EarlyFighter in sz45, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 EarlyFighter in sz45, round 3 : 0/1 hits, 0.33 expected hits
2 Submarines owned by the Yamamoto submerged
Non Combat Move - Americans
1 EarlyFighter moved from sz45 to Davao
1 Artillery and 1 Infantry moved from Mindanao to Davao
1 Infantry moved from Punay to Mindor
1 Artillery moved from Pikelot to Pula
1 Tank moved from Phonpei to Pula
1 Artillery moved from Fais to Ifalk
1 Destroyer and 1 Submarine moved from sz31 to sz20
1 EarlyFighter moved from Alaska to sz22
1 Infantry and 1 Tank moved from Alaska to sz5
1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4
1 Infantry and 1 Tank moved from sz4 to Palana
1 Infantry moved from Anchorage to Alaska
1 EarlyFighter moved from San Francisco to sz22
1 Bomber moved from Portland to Midway
3 Infantrys moved from Seattle to British Columbia
1 Infantry moved from Olympic Penn to Seattle
2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada
1 Tank moved from High Desert to Canada
2 Infantrys moved from Nor Cal to Portland
1 Tank moved from Central Valley to Seattle
2 Infantrys moved from Central Valley to Portland
2 Tanks moved from San Francisco to Central Valley
2 Tanks moved from Central Valley to Portland
1 Artillery moved from San Francisco to Nor Cal
2 Infantrys moved from San Francisco to Nor Cal
Place Units - Americans
2 B.Transports placed in sz23
1 Infantry placed in San Francisco
Turn Complete - Americans
Americans collect 96 PUs; end with 96 PUs
Round: 5
Combat Move - Germans
1 Submarine moved from 41 Sea Zone to 31 Sea Zone
1 Bomber moved from Hamburg to 22 Sea Zone
1 Stuka moved from Rhine to 22 Sea Zone
1 Infantry moved from Estonia to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Latvia
1 Artillery and 1 Infantry moved from Lithuania to Latvia
1 Adv.Fighter moved from 23 Sea Zone to Latvia
1 Fighter moved from 23 Sea Zone to Latvia
1 Artillery and 1 Elite moved from Brest to Minsk
1 Infantry moved from Brest to Minsk
1 Fighter moved from Vinnytsia to Minsk
Purchase Units - Germans
Germans buy 2 ArmoredCars, 4 Artillerys, 1 Destroyer, 3 Elites, 17 Infantrys, 1 Submarine, 1 T.Boat and 5 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in 31 Sea Zone
Germans attack with 1 Submarine
French defend with 1 Destroyer
Germans roll dice for 1 Submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Germans lost in 31 Sea Zone
French win with 1 Destroyer remaining. Battle score for attacker is -7
Casualties for Germans: 1 Submarine
Battle in 22 Sea Zone
Germans attack with 1 Bomber and 1 Stuka
British defend with 1 Submarine
Germans roll dice for 1 Bomber and 1 Stuka in 22 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
1 Submarine owned by the British lost in 22 Sea Zone
Germans win with 1 Bomber and 1 Stuka remaining. Battle score for attacker is 7
Casualties for British: 1 Submarine
Battle in Minsk
Germans attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry
Russians defend with 1 Artillery and 1 Infantry
Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Minsk, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Minsk
Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Minsk, round 3 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 Artillery in Minsk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Minsk, round 4 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 Artillery in Minsk, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 Artillery and 1 Infantry
Battle in Latvia
Germans attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 1 Battleship in Latvia, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Germans
1 Adv.Fighter and 1 Fighter moved from Latvia to 23 Sea Zone
1 Bomber moved from 22 Sea Zone to Hamburg
1 Stuka moved from 22 Sea Zone to Hamburg
2 Transports moved from 24 Sea Zone to 23 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys moved from Hamburg to 23 Sea Zone
1 Artillery, 1 Elite, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys moved from 24 Sea Zone to Vyborg
2 Cruisers moved from 24 Sea Zone to 23 Sea Zone
2 Infantrys moved from Hamburg to 23 Sea Zone
2 Cruisers and 2 Infantrys moved from 23 Sea Zone to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Vyborg
1 Tank moved from Lapland to Vyborg
2 Infantrys moved from Saxony to Hamburg
2 Infantrys moved from Berlin to Saxony
1 Artillery and 2 Infantrys moved from Rhine to Hamburg
1 Artillery and 2 Infantrys moved from Paris to Normandy
1 Artillery and 1 Elite moved from Picardy to Belgium
1 Tank moved from Picardy to Belgium
1 Infantry moved from Paris to Picardy
1 Elite moved from Paris to Normandy
3 Mech.Infs moved from Normandy to Bavaria
1 Infantry moved from Rhine to Hamburg
1 Infantry moved from Krakow to Vinnytsia
1 Infantry moved from Kiev to Donetsk
1 Artillery moved from Kiev to Vinnytsia
1 Tank moved from Kiev to Vinnytsia
1 Fighter moved from Minsk to Vinnytsia
1 Infantry moved from Brest to Vinnytsia
1 Infantry moved from Kiev to Vinnytsia
1 Artillery, 1 Elite and 2 Infantrys moved from Warsaw to Brest
3 Tanks moved from Bohemia to Vinnytsia
1 Elite and 1 Infantry moved from Bohemia to Krakow
1 Stuka moved from Bavaria to Vinnytsia
Place Units - Germans
1 Artillery, 2 Elites and 1 Infantry placed in Vinnytsia
1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw
2 Infantrys and 1 Tank placed in Danzig
2 ArmoredCars and 3 Tanks placed in Bohemia
1 T.Boat placed in 22 Sea Zone
1 Destroyer and 1 Submarine placed in 23 Sea Zone
2 Infantrys and 1 Tank placed in Hamburg
1 Artillery and 3 Infantrys placed in Rhine
3 Infantrys placed in Normandy
3 Infantrys placed in Bavaria
1 Artillery and 1 Infantry placed in Paris
Turn Complete - Germans
Germans collect 108 PUs; end with 108 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 fighter and 2 infantry moved from Trans-Jordan to Egypt
5 infantry moved from Libya to Tobruk
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Turn Complete - French