@captainwalker 1b867425-80c3-4786-873b-e1d73d3038d4-triplea_41695_5thai.tsvg
dawg (allies) v entek axis
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TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Hisaichi 1 unit repaired. 3 Artillerys and 2 Infantrys moved from Hunan to Hupeh 2 ArmoredCars and 1 Tank moved from Khabarovsk to Chita 1 Infantry moved from Kirin to Heilungchiang 3 Infantrys moved from Peking to Shantung 2 Tanks moved from Anhwei to Hupeh 1 Artillery moved from Anhwei to Hupeh 3 Mech.Infs moved from Kwangsi to S.Thailand 5 ArmoredCars moved from Hong Kong to 92 Sea Zone 2 Artillerys moved from Kwangtung to 92 Sea Zone 4 ArmoredCars, 2 Artillerys and 5 Transports moved from 92 Sea Zone to 110 Sea Zone 1 Battleship, 1 Carrier, 3 Destroyers and 4 Submarines moved from 106 Sea Zone to 110 Sea Zone 1 ArmoredCar and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone 1 ArmoredCar moved from 106 Sea Zone to Palawan Hisaichi take Palawan from Americans 4 ArmoredCars and 2 Artillerys moved from 110 Sea Zone to Sumatra 1 Bomber moved from Kwangtung to S.Thailand 2 Fighters moved from 106 Sea Zone to Sumatra 1 ArmoredCar moved from Hong Kong to Hunan Purchase Units - Hisaichi Hisaichi buy 6 ArmoredCars, 2 Artillerys, 2 B.Transports, 7 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Hisaichi Battle in S.Thailand Hisaichi attack with 1 Bomber and 3 Mech.Infs British defend with 2 Tanks Hisaichi roll dice for 1 Bomber and 3 Mech.Infs in S.Thailand, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 2 Tanks in S.Thailand, round 2 : 0/2 hits, 1.00 expected hits 1 Tank owned by the British lost in S.Thailand Hisaichi roll dice for 1 Bomber and 3 Mech.Infs in S.Thailand, round 3 : 1/4 hits, 1.67 expected hits British roll dice for 1 Tank in S.Thailand, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Mech.Inf owned by the Hisaichi lost in S.Thailand Hisaichi win, taking S.Thailand from British with 1 Bomber and 2 Mech.Infs remaining. Battle score for attacker is 4 Casualties for British: 2 Tanks Casualties for Hisaichi: 1 Mech.Inf Battle in Sumatra Hisaichi attack with 4 ArmoredCars, 2 Artillerys and 2 Fighters Dutch defend with 1 Artillery, 1 Bunker and 1 Infantry Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Dutch Hisaichi roll dice for 4 ArmoredCars, 2 Artillerys and 2 Fighters in Sumatra, round 2 : 2/8 hits, 2.67 expected hits Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Sumatra, round 2 : 0/3 hits, 1.17 expected hits 1 Artillery owned by the Dutch and 1 Infantry owned by the Dutch lost in Sumatra Hisaichi roll dice for 4 ArmoredCars, 2 Artillerys and 2 Fighters in Sumatra, round 3 : 3/8 hits, 2.67 expected hits Dutch roll dice for 1 Bunker in Sumatra, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Dutch lost in Sumatra Hisaichi win, taking Sumatra from Dutch with 4 ArmoredCars, 2 Artillerys and 2 Fighters remaining. Battle score for attacker is 12 Casualties for Dutch: 1 Artillery, 1 Bunker and 1 Infantry Battle in Hupeh Hisaichi attack with 4 Artillerys, 2 Infantrys and 2 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 4 Artillerys, 2 Infantrys and 2 Tanks in Hupeh, round 2 : 5/8 hits, 3.00 expected hits Chinese roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 4 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 2 Fighters moved from Sumatra to 110 Sea Zone 2 Infantrys moved from Changchun to Kirin 1 Bomber moved from S.Thailand to West Borneo Place Units - Hisaichi 1 Artillery and 2 Infantrys placed in Kwangsi 1 Artillery and 2 Infantrys placed in Peking 6 ArmoredCars placed in Hong Kong 3 Infantrys and 1 Mech.Inf placed in Changchun 2 B.Transports placed in 84 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Hulunbuir: 1 Fighter EDIT: Adding units owned by Hisaichi to Chita: 1 Fighter EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Dutch regular : -1.67 British regular : -0.50 Hisaichi regular : 0.67
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - British British loses 0 PUs for violating Icelands neutrality. 1 Transport moved from 3 Sea Zone to 10 Sea Zone 1 Infantry moved from Munster to 18 Sea Zone 1 Infantry and 1 T.Boat moved from 18 Sea Zone to 10 Sea Zone 1 Infantry moved from 10 Sea Zone to Iceland British take Iceland from Neutral 1 Destroyer moved from 4 Sea Zone to 21 Sea Zone 1 Submarine moved from 21 Sea Zone to 22 Sea Zone 4 Fighters moved from 21 Sea Zone to 22 Sea Zone 1 Infantry and 1 Tank moved from Manchester to 21 Sea Zone 2 Infantrys moved from Dover to 21 Sea Zone 2 Infantrys and 1 Tank moved from 21 Sea Zone to Netherlands 1 Infantry moved from 21 Sea Zone to Netherlands 1 Bomber moved from Dover to Netherlands 1 Infantry moved from Darfur to Kufra British take Kufra from Italians 1 Tank moved from Darfur to Hun British take Hun from Italians 1 Artillery and 1 Infantry moved from Baluchistan to E.Iran 2 Artillerys, 2 Infantrys and 2 Tanks moved from W.Iran to E.Iran 1 Fighter moved from Italian East Africa to Cairo 1 Fighter moved from French Equatorial Africa to Cairo 1 Infantry moved from Mauritania to W.Morocco 1 Infantry moved from Rhodesia to Belgian Congo 1 Artillery and 2 Infantrys moved from Kenya to Belgian Congo 1 Infantry moved from Canadian Prairies to British Columbia 1 Infantry moved from Colombia to Central America 2 Tanks moved from Munster to Northern Ireland 1 Artillery and 1 Infantry moved from Munster to Dublin 2 Transports moved from 65 Sea Zone to 64 Sea Zone 2 Destroyers, 2 Submarines and 1 Transport moved from 59 Sea Zone to 64 Sea Zone 1 Cruiser and 2 Transports moved from 58 Sea Zone to 64 Sea Zone 1 Infantry moved from Assam to Burma 4 Infantrys moved from Bihar to Assam 4 Infantrys moved from Delhi to Bihar 1 Tank moved from Darfur to Italian East Africa 1 Infantry moved from New Valley to Mersa Matruh British take Mersa Matruh from Italians 1 Infantry moved from Darfur to New Valley 1 Cruiser moved from 57 Sea Zone to 59 Sea Zone 1 Transport moved from 71 Sea Zone to 74 Sea Zone 1 Infantry moved from Yukon to 74 Sea Zone 1 Tank moved from Yukon to 74 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 74 Sea Zone to 71 Sea Zone 1 Infantry and 1 Tank moved from 71 Sea Zone to Attu Purchase Units - British British buy 2 Adv.Fighters, 4 ArmoredCars, 2 Artillerys, 17 Infantrys, 2 Mech.Infs, 1 Submarine, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in E.Iran British attack with 3 Artillerys, 3 Infantrys and 2 Tanks Neutral defend with 1 Bunker and 3 Infantrys British roll dice for 3 Artillerys, 3 Infantrys and 2 Tanks in E.Iran, round 2 : 5/8 hits, 3.00 expected hits Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 4/4 hits, 1.50 expected hits 1 Bunker owned by the Neutral, 3 Infantrys owned by the Neutral, 2 Artillerys owned by the British and 2 Infantrys owned by the British lost in E.Iran British loses 0 PUs for violating E.Irans neutrality. British win, taking E.Iran from Neutral with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0 Casualties for British: 2 Artillerys and 2 Infantrys Casualties for Neutral: 1 Bunker and 3 Infantrys Battle in 22 Sea Zone British attack with 4 Fighters and 1 Submarine Germans defend with 1 Destroyer British roll dice for 1 Submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Germans lost in 22 Sea Zone British win with 4 Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 Destroyer Battle in Belgian Congo British attack with 1 Artillery and 3 Infantrys Neutral defend with 2 Infantrys British roll dice for 1 Artillery and 3 Infantrys in Belgian Congo, round 2 : 1/4 hits, 1.00 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Belgian Congo British roll dice for 1 Artillery and 3 Infantrys in Belgian Congo, round 3 : 0/4 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 3 Infantrys in Belgian Congo, round 4 : 0/4 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 3 Infantrys in Belgian Congo, round 5 : 0/4 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 3 Infantrys in Belgian Congo, round 6 : 3/4 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo British loses 0 PUs for violating Belgian Congos neutrality. British win, taking Belgian Congo from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 2 Infantrys Casualties for British: 1 Infantry Battle in Netherlands British attack with 1 Bomber, 3 Infantrys and 1 Tank Germans defend with 1 ArmoredCar, 1 Artillery and 2 Infantrys British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits 1 ArmoredCar owned by the Germans lost in Netherlands British roll dice for 1 Bomber, 3 Infantrys and 1 Tank in Netherlands, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands British roll dice for 1 Bomber, 2 Infantrys and 1 Tank in Netherlands, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 Artillery in Netherlands, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in Netherlands British win, taking Netherlands from Germans with 1 Bomber, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10 Casualties for Germans: 1 ArmoredCar, 1 Artillery and 2 Infantrys Casualties for British: 1 Infantry Non Combat Move - British 1 Bomber moved from Netherlands to Dover 4 Fighters moved from 22 Sea Zone to 21 Sea Zone Place Units - British 2 Artillerys placed in Manchester 1 Submarine and 1 Transport placed in 21 Sea Zone 1 Adv.Fighter placed in Wales 1 Adv.Fighter, 3 Infantrys and 2 Tanks placed in Cairo British undo move 4. 2 Mech.Infs placed in Cape Town 1 Adv.Fighter, 4 Infantrys and 1 Tank placed in Cairo 2 ArmoredCars placed in N.Saudi Arabia 2 ArmoredCars and 1 Tank placed in W.Iran 5 Infantrys placed in Madras 5 Infantrys placed in Delhi 2 Infantrys placed in Bombay 1 Infantry placed in Wales Turn Complete - British British collect 119 PUs; end with 119 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Neutral regular : 1.50 British regular : 1.83
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TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Anzac 2 Infantrys moved from Wellington to 122 Sea Zone 1 Artillery, 1 Infantry and 2 Tanks moved from Java to Sumatra 1 Submarine moved from 67 Sea Zone to 107 Sea Zone 1 Submarine moved from 67 Sea Zone to 107 Sea Zone 2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Lombok 2 Infantrys moved from Western Australia to 67 Sea Zone 1 Transport moved from 67 Sea Zone to 70 Sea Zone 2 Infantrys moved from South Australia to 70 Sea Zone 2 Infantrys and 1 Transport moved from 70 Sea Zone to 67 Sea Zone 4 Infantrys moved from 67 Sea Zone to Flores 1 Artillery, 5 Infantrys and 1 Tank moved from West Papua to Hollandia 2 Destroyers moved from 67 Sea Zone to 107 Sea Zone 1 Fighter moved from 67 Sea Zone to Sumatra 1 Fighter moved from 67 Sea Zone to 107 Sea Zone 2 Infantrys moved from South Australia to Western Australia 2 Infantrys moved from Townsville to Northern Territory Purchase Units - Anzac Anzac buy 1 Cruiser, 1 Destroyer, 1 Elite, 3 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Anzac Battle in Sumatra Anzac attack with 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks Hisaichi defend with 4 ArmoredCars and 2 Artillerys Anzac roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks in Sumatra, round 2 : 3/5 hits, 2.00 expected hits Hisaichi roll dice for 4 ArmoredCars and 2 Artillerys in Sumatra, round 2 : 2/6 hits, 1.33 expected hits 1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac and 3 ArmoredCars owned by the Hisaichi lost in Sumatra Anzac roll dice for 1 Fighter and 2 Tanks in Sumatra, round 3 : 1/3 hits, 1.33 expected hits Hisaichi roll dice for 1 ArmoredCar and 2 Artillerys in Sumatra, round 3 : 1/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Fighter owned by the Anzac lost in Sumatra Anzac roll dice for 2 Tanks in Sumatra, round 4 : 0/2 hits, 1.00 expected hits Hisaichi roll dice for 2 Artillerys in Sumatra, round 4 : 2/2 hits, 0.67 expected hits 2 Tanks owned by the Anzac lost in Sumatra Hisaichi win with 2 Artillerys remaining. Battle score for attacker is -8 Casualties for Anzac: 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks Casualties for Hisaichi: 4 ArmoredCars Battle in 107 Sea Zone Anzac attack with 2 Destroyers, 1 Fighter and 2 Submarines Yamamoto defend with 1 Carrier, 1 Fighter and 2 T.Boats Anzac roll dice for 2 Submarines in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 T.Boat owned by the Yamamoto lost in 107 Sea Zone Anzac roll dice for 2 Destroyers and 1 Fighter in 107 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Carrier, 1 Fighter and 1 T.Boat in 107 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 Destroyer owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in 107 Sea Zone Anzac roll dice for 2 Submarines in 107 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits 1 Carrier owned by the Yamamoto lost in 107 Sea Zone Anzac roll dice for 1 Destroyer and 1 Fighter in 107 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Fighter in 107 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 107 Sea Zone Anzac win with 1 Destroyer, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 19 Casualties for Yamamoto: 1 Carrier, 1 Fighter and 2 T.Boats Casualties for Anzac: 1 Destroyer and 1 Submarine Battle in Hollandia Anzac attack with 1 Artillery, 5 Infantrys and 1 Tank Yamamoto defend with 1 Artillery and 1 Infantry Anzac roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Hollandia, round 2 : 3/7 hits, 1.83 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Hollandia, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Hollandia Anzac win, taking Hollandia from Yamamoto with 1 Artillery, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Artillery and 1 Infantry Non Combat Move - Anzac 1 Fighter moved from 107 Sea Zone to 67 Sea Zone Place Units - Anzac 1 Cruiser, 1 Destroyer and 1 Submarine placed in 67 Sea Zone 1 Elite and 2 Infantrys placed in Townsville 1 Infantry placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33 Anzac regular : 2.83 Hisaichi regular : 2.17
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Dutch 1 Infantry moved from Soembawa to Lombok 1 Artillery, 1 Infantry and 1 Tank moved from West Papua to Hollandia Non Combat Move - Dutch Turn Complete - Dutch Dutch collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Finns 3 Infantrys moved from Tampere to Oulu 1 Fighter moved from Tampere to Oulu 1 Elite moved from Helsinki to Tampere 4 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 4 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Oulu Finns attack with 1 Fighter and 3 Infantrys Russians defend with 3 Infantrys Finns roll dice for 1 Fighter and 3 Infantrys in Oulu, round 2 : 0/4 hits, 0.83 expected hits Russians roll dice for 3 Infantrys in Oulu, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Finns lost in Oulu 1 Fighter owned by the Finns retreated 1 Infantry owned by the Finns retreated to Tampere Russians win with 3 Infantrys remaining. Battle score for attacker is -4 Casualties for Finns: 2 Infantrys Non Combat Move - Finns 1 Fighter moved from Oulu to Tampere Place Units - Finns 4 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Finns regular : -0.83 Russians regular : 1.00
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TripleA Turn Summary: Romanians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Romanians 3 Infantrys moved from W.Romania to Croatia 1 Mech.Inf moved from Bucharest to Croatia 1 Fighter moved from Bucharest to Croatia 1 Infantry moved from Odessa to Donetsk 1 Artillery moved from Vinnytsia to Kiev 1 Artillery moved from Vinnytsia to Donetsk 3 Infantrys and 1 Tank moved from Vinnytsia to Kiev 3 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 1 Elite, 2 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Donetsk, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Battle in Kiev Romanians attack with 1 Artillery, 3 Infantrys and 1 Tank Russians defend with 1 Infantry Romanians roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Kiev, round 2 : 3/5 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Kiev Romanians win, taking Kiev from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Battle in Croatia Romanians attack with 1 Fighter, 3 Infantrys and 1 Mech.Inf Neutral defend with 3 Infantrys Romanians roll dice for 1 Fighter, 3 Infantrys and 1 Mech.Inf in Croatia, round 2 : 1/5 hits, 1.33 expected hits Neutral roll dice for 3 Infantrys in Croatia, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Romanians lost in Croatia Romanians roll dice for 1 Fighter, 2 Infantrys and 1 Mech.Inf in Croatia, round 3 : 1/4 hits, 1.17 expected hits Neutral roll dice for 2 Infantrys in Croatia, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Romanians lost in Croatia Romanians roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Croatia, round 4 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Croatia, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Croatia Romanians loses 0 PUs for violating Croatias neutrality. Romanians win, taking Croatia from Neutral with 1 Fighter, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Romanians: 2 Infantrys Casualties for Neutral: 3 Infantrys Non Combat Move - Romanians 1 Fighter moved from Croatia to E.Romania Place Units - Romanians 1 Elite, 2 Infantrys and 1 Mech.Inf placed in Bucharest Turn Complete - Romanians Romanians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Romanians regular : 0.00 Russians regular : 0.67 Neutral regular : 0.00
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TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Thai 2 Transports moved from 110 Sea Zone to 105 Sea Zone 1 Elite moved from Bangkok to 105 Sea Zone 1 Infantry moved from Bangkok to 105 Sea Zone 1 Artillery moved from Bangkok to 105 Sea Zone 1 Infantry moved from Bangkok to 105 Sea Zone 1 Artillery, 1 Elite, 2 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone 1 Artillery, 1 Elite and 2 Infantrys moved from 110 Sea Zone to Lombok 1 T.Boat moved from 110 Sea Zone to 106 Sea Zone 1 Infantry moved from British Borneo to 106 Sea Zone 1 Infantry moved from 106 Sea Zone to Mindoro Thai take Mindoro from Americans 1 Fighter moved from Bangkok to Lombok Purchase Units - Thai Thai buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Lombok Thai attack with 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys Anzac defend with 2 Infantrys; Dutch defend with 1 Infantry Thai roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Lombok, round 2 : 0/5 hits, 1.50 expected hits Dutch roll dice for 3 Infantrys in Lombok, round 2 : 0/3 hits, 1.00 expected hits Thai roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Lombok, round 3 : 1/5 hits, 1.50 expected hits Dutch roll dice for 3 Infantrys in Lombok, round 3 : 3/3 hits, 1.00 expected hits 2 Infantrys owned by the Thai, 1 Fighter owned by the Thai and 1 Infantry owned by the Dutch lost in Lombok Thai roll dice for 1 Artillery and 1 Elite in Lombok, round 4 : 2/2 hits, 0.83 expected hits Dutch roll dice for 2 Infantrys in Lombok, round 4 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Anzac and 1 Elite owned by the Thai lost in Lombok Thai win, taking Lombok from Dutch with 1 Artillery remaining. Battle score for attacker is -9 Casualties for Thai: 1 Elite, 1 Fighter and 2 Infantrys Casualties for Dutch: 1 Infantry Casualties for Anzac: 2 Infantrys Non Combat Move - Thai Place Units - Thai 1 Elite and 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Thai regular : -0.83 Dutch regular : 1.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Americans 1 Battleship, 3 Carriers, 3 Destroyers, 6 Fighters and 2 Submarines moved from 104 Sea Zone to 108 Sea Zone 1 Artillery and 2 Infantrys moved from Pearl Harbor to 98 Sea Zone 1 Artillery, 1 B.Transport, 1 Battleship, 1 Destroyer and 2 Infantrys moved from 98 Sea Zone to 104 Sea Zone 1 Artillery and 2 Infantrys moved from 104 Sea Zone to Jaluit Americans take Jaluit from Yamamoto 1 Submarine moved from 71 Sea Zone to 76 Sea Zone 2 Artillerys, 3 Infantrys and 1 Tank moved from Alaska to 71 Sea Zone 2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from 71 Sea Zone to 72 Sea Zone 1 Destroyer moved from 71 Sea Zone to 72 Sea Zone 2 Artillerys, 3 Infantrys and 1 Tank moved from 72 Sea Zone to Koryakia 1 Tank moved from Cuba to 26 Sea Zone 1 Infantry moved from South Atlantic USA to 26 Sea Zone 1 Infantry and 1 Tank moved from 26 Sea Zone to Jamaica 1 Infantry and 1 Tank moved from Galapagos to 119 Sea Zone 1 Transport moved from 119 Sea Zone to 100 Sea Zone 1 Tank moved from Central America to 100 Sea Zone 1 Tank and 1 Transport moved from 100 Sea Zone to 119 Sea Zone 1 Infantry and 2 Tanks moved from 119 Sea Zone to Santiago 1 Artillery, 2 Infantrys and 1 Tank moved from N.Chile to Santiago 1 Fighter moved from Peru to Santiago 1 Artillery and 2 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 Artillery and 2 Infantrys moved from 26 Sea Zone to Venezuela 3 Bombers moved from Suriname to Venezuela 1 Fighter moved from Kamchatka to 84 Sea Zone 2 ArmoredCars moved from Washington to South Atlantic USA 1 Destroyer and 1 Submarine moved from 13 Sea Zone to 28 Sea Zone 1 Destroyer moved from 26 Sea Zone to 28 Sea Zone Purchase Units - Americans Americans buy 1 Adv.Fighter, 2 Artillerys, 1 B.Transport, 1 Cruiser, 2 Destroyers, 1 Elite, 1 Factory, 4 Infantrys, 2 Submarines and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in 108 Sea Zone Americans attack with 1 Battleship, 3 Carriers, 3 Destroyers, 6 Fighters and 2 Submarines Yamamoto defend with 1 Battleship, 2 Carriers, 4 Fighters and 1 Transport Americans roll dice for 2 Submarines in 108 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Battleship, 3 Carriers, 3 Destroyers and 6 Fighters in 108 Sea Zone, round 2 : 6/13 hits, 4.17 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 Battleship, 2 Carriers, 4 Fighters and 1 Transport in 108 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits Units damaged: 1 Battleship owned by the Americans 2 Fighters owned by the Americans, 1 Carrier owned by the Americans, 2 Carriers owned by the Yamamoto, 1 Transport owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in 108 Sea Zone Americans roll dice for 2 Submarines in 108 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 Battleship owned by the Yamamoto lost in 108 Sea Zone Americans roll dice for 1 Battleship, 2 Carriers, 3 Destroyers and 4 Fighters in 108 Sea Zone, round 3 : 3/10 hits, 3.33 expected hits Yamamoto roll dice for 2 Fighters in 108 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 2 Submarines owned by the Americans and 2 Fighters owned by the Yamamoto lost in 108 Sea Zone Americans win with 1 Battleship, 2 Carriers, 3 Destroyers and 4 Fighters remaining. Battle score for attacker is 42 Casualties for Americans: 1 Carrier, 2 Fighters and 2 Submarines Casualties for Yamamoto: 1 Battleship, 2 Carriers, 4 Fighters and 1 Transport Battle in Jamaica Americans attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry Americans roll dice for 1 Infantry and 1 Tank in Jamaica, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Jamaica Americans roll dice for 1 Tank in Jamaica, round 3 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 3 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Americans lost in Jamaica Neutral win with 1 Infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 Infantry and 1 Tank Battle in 84 Sea Zone Americans attack with 1 Fighter Hisaichi defend with 2 B.Transports Americans roll dice for 1 Fighter in 84 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 B.Transports in 84 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Fighter in 84 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 B.Transports in 84 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Fighter in 84 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 2 B.Transports in 84 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits 1 B.Transport owned by the Hisaichi lost in 84 Sea Zone Americans roll dice for 1 Fighter in 84 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 B.Transport in 84 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Hisaichi lost in 84 Sea Zone Americans win with 1 Fighter remaining. Battle score for attacker is 16 Casualties for Hisaichi: 2 B.Transports Battle in Santiago Americans attack with 1 Artillery, 1 Fighter, 3 Infantrys and 3 Tanks Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks Neutral roll AA dice in Santiago : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 3 Tanks in Santiago, round 2 : 5/8 hits, 2.83 expected hits Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 3/6 hits, 2.33 expected hits 3 Infantrys owned by the Americans, 1 Tank owned by the Neutral, 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago Americans roll dice for 1 Artillery, 1 Fighter and 3 Tanks in Santiago, round 3 : 4/5 hits, 2.17 expected hits Neutral roll dice for 1 Tank in Santiago, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Neutral lost in Santiago Americans loses 0 PUs for violating Santiagos neutrality. Americans win, taking Santiago from Neutral with 1 Artillery, 1 Fighter and 3 Tanks remaining. Battle score for attacker is 16 Casualties for Americans: 3 Infantrys Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks Battle in Venezuela Americans attack with 1 Artillery, 3 Bombers and 2 Infantrys Neutral defend with 3 Infantrys Americans roll dice for 1 Artillery, 3 Bombers and 2 Infantrys in Venezuela, round 2 : 4/6 hits, 2.83 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Americans and 3 Infantrys owned by the Neutral lost in Venezuela Americans loses 0 PUs for violating Venezuelas neutrality. Americans win, taking Venezuela from Neutral with 1 Artillery, 3 Bombers and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 Infantry Casualties for Neutral: 3 Infantrys Non Combat Move - Americans 3 Bombers moved from Venezuela to Suriname 1 Fighter moved from Santiago to N.Chile 1 Fighter moved from 84 Sea Zone to Kamchatka Place Units - Americans 1 Artillery and 1 Elite placed in Alaska 1 Cruiser placed in 71 Sea Zone 1 Destroyer, 1 Submarine and 1 Transport placed in 98 Sea Zone 1 Artillery and 2 Infantrys placed in South Atlantic USA 1 B.Transport, 1 Destroyer and 1 Submarine placed in 13 Sea Zone Americans undo move 5. 1 Adv.Fighter and 1 Infantry placed in Colombia 1 Factory placed in Peru 1 B.Transport, 1 Destroyer and 1 Submarine placed in 13 Sea Zone 1 Infantry placed in Washington Turn Complete - Americans Americans collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.17 Americans regular : 5.83 Neutral AA : -0.17 Neutral regular : 1.50 Hisaichi regular : -1.17
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 2 Mech.Infs moved from Bavaria to Netherlands 2 Stukas moved from Hamburg to Netherlands 1 ArmoredCar and 12 Tanks moved from Paris to Belgium 2 Infantrys moved from Hamburg to Netherlands 4 Transports moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Hamburg to 23 Sea Zone 1 Artillery moved from Danzig to 23 Sea Zone 2 Tanks moved from Danzig to 23 Sea Zone 2 Infantrys moved from Danzig to 23 Sea Zone 2 Artillerys, 2 Infantrys, 2 Tanks and 4 Transports moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from East Prussia to 24 Sea Zone 1 Infantry moved from East Prussia to 24 Sea Zone 2 Artillerys, 5 Infantrys and 2 Tanks moved from 24 Sea Zone to Vyborg Finns take Vyborg from Russians 1 Infantry moved from Latvia to Estonia Germans take Estonia from Russians 1 Infantry moved from East Prussia to Lithuania 2 Infantrys moved from Brest to Minsk 2 Fighters moved from 23 Sea Zone to Netherlands 3 ArmoredCars moved from Krakow to Minsk 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 2 Tanks moved from Brest to Minsk 2 ArmoredCars moved from Warsaw to Minsk 2 ArmoredCars moved from Warsaw to Minsk 1 Infantry moved from Krakow to Brest 1 ArmoredCar moved from Bohemia to Brest 2 Tanks moved from Bohemia to Brest 1 ArmoredCar moved from Bohemia to Brest 2 Infantrys moved from S.Tunisia to Tripoli 1 Destroyer moved from 51 Sea Zone to 56 Sea Zone 2 Transports moved from 47 Sea Zone to 44 Sea Zone Purchase Units - Germans Germans buy 12 ArmoredCars, 6 Artillerys, 1 Factory, 1 Fighter, 27 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in Netherlands Germans attack with 2 Fighters, 2 Infantrys, 2 Mech.Infs and 2 Stukas British defend with 2 Infantrys and 1 Tank Germans roll dice for 2 Fighters, 2 Infantrys, 2 Mech.Infs and 2 Stukas in Netherlands, round 2 : 3/8 hits, 3.00 expected hits British roll dice for 2 Infantrys and 1 Tank in Netherlands, round 2 : 0/3 hits, 1.17 expected hits 1 Tank owned by the British and 2 Infantrys owned by the British lost in Netherlands Germans win, taking Netherlands from British with 2 Fighters, 2 Infantrys, 2 Mech.Infs and 2 Stukas remaining. Battle score for attacker is 9 Casualties for British: 2 Infantrys and 1 Tank Battle in Belgium Germans attack with 1 ArmoredCar and 12 Tanks Neutral defend with 2 Infantrys Germans roll dice for 1 ArmoredCar and 12 Tanks in Belgium, round 2 : 5/13 hits, 6.33 expected hits Neutral roll dice for 2 Infantrys in Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Neutral lost in Belgium Germans loses 0 PUs for violating Belgiums neutrality. Germans win, taking Belgium from Neutral with 12 Tanks remaining. Battle score for attacker is 0 Casualties for Germans: 1 ArmoredCar Casualties for Neutral: 2 Infantrys Battle in Minsk Germans attack with 9 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks Russians defend with 2 Infantrys Germans roll dice for 9 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks in Minsk, round 2 : 7/17 hits, 5.67 expected hits Russians roll dice for 2 Infantrys in Minsk, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 9 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Germans 1 Artillery moved from Bohemia to Krakow 2 Fighters moved from Netherlands to 23 Sea Zone 1 Destroyer moved from 24 Sea Zone to 23 Sea Zone 2 Stukas moved from Netherlands to Hamburg 1 Infantry moved from Paris to Normandy 1 Artillery moved from Paris to Normandy Place Units - Germans 1 Factory placed in Krakow 2 Artillerys and 2 Infantrys placed in Warsaw 3 Infantrys placed in Normandy 8 Infantrys placed in Paris 4 Infantrys placed in Rhine 3 Artillerys and 3 Infantrys placed in Hamburg 1 Artillery and 4 Infantrys placed in Bohemia 3 Infantrys placed in Bavaria 12 ArmoredCars, 1 Fighter and 1 Tank placed in Berlin Turn Complete - Germans Germans collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.00 Neutral regular : 0.33 British regular : -1.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Russians 3 Artillerys, 3 Infantrys and 12 Tanks moved from Kursk to Minsk 1 Infantry moved from Novgorod to Minsk 2 Adv.Fighters and 2 Fighters moved from Leningrad to Minsk 1 Infantry moved from Leningrad to Novgorod 2 Infantrys moved from Rostov to Donetsk 1 Bomber moved from Moscow to Donetsk 2 Infantrys moved from Rostov to Kursk 10 Infantrys moved from Moscow to Yaroslavl 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Arkhangelsk to S.Karelia 2 Artillerys and 2 Infantrys moved from Finnmark to Nordland 1 Tank moved from Kotka to Lapland 1 Infantry moved from Oulu to Kotka 1 Infantry moved from Oulu to N.Karelia 3 Tanks moved from Arkhangelsk to Leningrad 2 Infantrys moved from Tashkent to Chimkent 1 Artillery and 1 Infantry moved from Kuybyshev to Saratov 5 Infantrys moved from Sverdlovsk to Novosibirsk 1 Infantry moved from Okhotsk to Ayan 3 Infantrys and 2 Tanks moved from Olyokminsk to N.Buryat Mongolia 4 Infantrys moved from Evenkia to Olyokminsk 2 ArmoredCars and 2 Tanks moved from Sibirsky to Olyokminsk 1 Elite and 1 Infantry moved from Sibirsky to Evenkia 1 Transport moved from 53 Sea Zone to 54 Sea Zone 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 2 Infantrys moved from 53 Sea Zone to Bulgaria Russians take Bulgaria from Romanians 1 Infantry moved from Georgia to Rostov Purchase Units - Russians Russians buy 1 Adv.Fighter, 2 ArmoredCars, 3 Bunkers, 3 HeavyTanks, 20 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Nordland Russians attack with 2 Artillerys and 2 Infantrys Neutral defend with 1 Infantry Russians roll dice for 2 Artillerys and 2 Infantrys in Nordland, round 2 : 2/4 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in Nordland, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Nordland Russians loses 0 PUs for violating Nordlands neutrality. Russians win, taking Nordland from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Donetsk Russians attack with 1 Bomber and 2 Infantrys Romanians defend with 1 Artillery Russians roll dice for 1 Bomber and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 1.00 expected hits Romanians roll dice for 1 Artillery in Donetsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Bomber and 2 Infantrys in Donetsk, round 3 : 1/3 hits, 1.00 expected hits Romanians roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Romanians: 1 Artillery Battle in Minsk Russians attack with 2 Adv.Fighters, 3 Artillerys, 2 Fighters, 4 Infantrys and 12 Tanks Germans defend with 9 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks Russians roll dice for 2 Adv.Fighters, 3 Artillerys, 2 Fighters, 4 Infantrys and 12 Tanks in Minsk, round 2 : 12/23 hits, 9.83 expected hits Germans roll dice for 9 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks in Minsk, round 2 : 3/17 hits, 4.50 expected hits 9 ArmoredCars owned by the Germans, 3 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Minsk Russians roll dice for 2 Adv.Fighters, 3 Artillerys, 2 Fighters, 1 Infantry and 12 Tanks in Minsk, round 3 : 7/20 hits, 9.00 expected hits Germans roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Minsk, round 3 : 1/5 hits, 2.00 expected hits 1 Infantry owned by the Russians, 2 Artillerys owned by the Germans, 1 Infantry owned by the Germans and 2 Tanks owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 2 Adv.Fighters, 3 Artillerys, 2 Fighters and 12 Tanks remaining. Battle score for attacker is 54 Casualties for Russians: 4 Infantrys Casualties for Germans: 9 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks Non Combat Move - Russians 2 Adv.Fighters and 2 Fighters moved from Minsk to Leningrad 1 Bomber moved from Donetsk to Yaroslavl Place Units - Russians 1 Bunker placed in Kursk 1 Bunker placed in Leningrad 1 Bunker placed in N.Buryat Mongolia 1 Adv.Fighter, 1 HeavyTank and 2 Infantrys placed in Leningrad Russians undo move 4. 1 Adv.Fighter, 2 HeavyTanks and 1 Infantry placed in Leningrad 1 HeavyTank, 1 Infantry and 1 Tank placed in Kursk 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 2 ArmoredCars and 2 Infantrys placed in Arkhangelsk 5 Infantrys and 1 Mech.Inf placed in Sibirsky 3 Infantrys placed in Moscow Turn Complete - Russians Russians collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Romanians regular : -0.67 Germans regular : -2.50 Russians regular : -0.17 Neutral regular : -0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Italians 4 Artillerys moved from Greece to 48 Sea Zone 4 Artillerys and 4 Transports moved from 48 Sea Zone to 56 Sea Zone 4 Artillerys moved from 56 Sea Zone to Lower Egypt 2 Transports moved from 56 Sea Zone to 51 Sea Zone 1 Tank moved from Greece to Bulgaria 2 Fighters moved from Rome to Bulgaria 2 Artillerys moved from Greece to 51 Sea Zone 2 Artillerys and 2 Transports moved from 51 Sea Zone to 56 Sea Zone 2 Artillerys moved from 56 Sea Zone to Lower Egypt 1 Carrier, 1 Destroyer and 2 Fighters moved from 48 Sea Zone to 56 Sea Zone 2 ArmoredCars moved from Rome to 46 Sea Zone 2 ArmoredCars, 1 Destroyer and 1 Transport moved from 46 Sea Zone to 51 Sea Zone 2 ArmoredCars moved from 51 Sea Zone to Mersa Matruh 4 ArmoredCars moved from Tunis to S.Algeria Purchase Units - Italians Italians buy 4 ArmoredCars, 4 Artillerys, 1 Destroyer, 1 HeavyTank, 3 Infantrys, 1 Tank and 2 Transports; Remaining resources: 0 PUs; Combat - Italians Battle in Mersa Matruh Italians attack with 2 ArmoredCars British defend with 1 Infantry Italians roll dice for 2 ArmoredCars in Mersa Matruh, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 ArmoredCars in Mersa Matruh, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Italians: 1 ArmoredCar Casualties for British: 1 Infantry Battle in Bulgaria Italians attack with 2 Fighters and 1 Tank Russians defend with 2 Infantrys Italians roll dice for 2 Fighters and 1 Tank in Bulgaria, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 2 Infantrys in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Bulgaria Italians win, taking Bulgaria from Russians with 2 Fighters and 1 Tank remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Italians 2 Fighters moved from Bulgaria to Greece 1 Infantry moved from Lombardy to Tuscany Place Units - Italians 1 HeavyTank and 1 Tank placed in Tripoli 4 ArmoredCars placed in Tunis 4 Artillerys and 3 Infantrys placed in Rome 1 Destroyer and 2 Transports placed in 46 Sea Zone Turn Complete - Italians Italians collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Russians regular : -0.67 British regular : 0.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - French 1 Transport moved from 2 Sea Zone to 1 Sea Zone 1 Infantry moved from Keewatin to 1 Sea Zone 1 Infantry moved from Baffin to 1 Sea Zone 2 Infantrys and 1 Transport moved from 1 Sea Zone to 2 Sea Zone 1 Infantry moved from Nubia to Italian East Africa 1 Infantry moved from Darfur to Nubia 1 Infantry moved from Palestine to Syria 1 Infantry moved from Syria to Palestine 1 Fighter moved from Dover to Finnmark 1 Infantry moved from Colombia to Central America Purchase Units - French French buy 2 Artillerys, 1 Bunker and 6 Infantrys; Remaining resources: 0 PUs; Non Combat Move - French Place Units - French 1 Bunker and 4 Infantrys placed in E.Morocco 2 Artillerys placed in Italian East Africa 1 Infantry placed in Italian East Africa 1 Infantry placed in Syria Turn Complete - French French collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Yamamoto 3 ArmoredCars moved from N.French Indochina to 92 Sea Zone 1 Infantry moved from N.French Indochina to 92 Sea Zone 3 ArmoredCars, 1 B.Transport and 1 Infantry moved from 92 Sea Zone to 110 Sea Zone 1 Tank moved from Banjarmasin to 110 Sea Zone 3 ArmoredCars, 1 Fighter, 1 Infantry and 1 Tank moved from 110 Sea Zone to Malaya 2 Fighters moved from Celebes to Malaya 1 Bomber moved from West Borneo to 110 Sea Zone 1 Bomber moved from West Borneo to Malaya 1 Bomber moved from 110 Sea Zone to Malaya 1 Destroyer, 2 Submarines and 3 Transports moved from 110 Sea Zone to 107 Sea Zone 4 ArmoredCars moved from Tokyo to 85 Sea Zone 1 Battleship and 1 Destroyer moved from 85 Sea Zone to 107 Sea Zone Purchase Units - Yamamoto Yamamoto buy 4 Artillerys, 1 Battleship, 1 Carrier, 2 Destroyers, 2 Elites, 2 Fighters, 2 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 107 Sea Zone Yamamoto attack with 1 Battleship, 2 Destroyers, 2 Submarines and 3 Transports Anzac defend with 1 Destroyer and 1 Submarine Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Anzac roll dice for 1 Submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Battleship, 2 Destroyers and 3 Transports in 107 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Anzac roll dice for 1 Destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Anzac lost in 107 Sea Zone Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Battleship, 2 Destroyers and 3 Transports in 107 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Anzac roll dice for 1 Destroyer in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Anzac roll dice for 1 Destroyer in 107 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Yamamoto 1 Destroyer owned by the Anzac lost in 107 Sea Zone Yamamoto win with 1 Battleship, 2 Destroyers, 2 Submarines and 3 Transports remaining. Battle score for attacker is 15 Casualties for Anzac: 1 Destroyer and 1 Submarine Battle in Malaya Yamamoto attack with 3 ArmoredCars, 2 Bombers, 3 Fighters, 1 Infantry and 1 Tank British defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Fighter, 8 Infantrys and 1 Tank British roll AA dice in Malaya : 0/5 hits, 0.83 expected hits Yamamoto roll dice for 1 Battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 3 ArmoredCars, 2 Bombers, 3 Fighters, 1 Infantry and 1 Tank in Malaya, round 2 : 4/10 hits, 4.00 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 2 Artillerys, 1 Bunker, 1 Fighter, 8 Infantrys and 1 Tank in Malaya, round 2 : 2/13 hits, 4.83 expected hits 1 Infantry owned by the Yamamoto, 3 Infantrys owned by the British and 1 ArmoredCar owned by the Yamamoto lost in Malaya Yamamoto roll dice for 2 ArmoredCars, 2 Bombers, 3 Fighters and 1 Tank in Malaya, round 3 : 5/8 hits, 3.50 expected hits British roll dice for 2 Artillerys, 1 Bunker, 1 Fighter, 5 Infantrys and 1 Tank in Malaya, round 3 : 5/10 hits, 3.83 expected hits 5 Infantrys owned by the British, 1 Tank owned by the Yamamoto, 2 Fighters owned by the Yamamoto and 2 ArmoredCars owned by the Yamamoto lost in Malaya 2 Bombers owned by the Yamamoto and 1 Fighter owned by the Yamamoto retreated British win with 2 Artillerys, 1 Bunker, 1 Fighter and 1 Tank remaining. Battle score for attacker is -19 Casualties for Yamamoto: 3 ArmoredCars, 2 Fighters, 1 Infantry and 1 Tank Casualties for British: 8 Infantrys Non Combat Move - Yamamoto 2 Bombers moved from Malaya to Banjarmasin 1 Fighter moved from Malaya to 110 Sea Zone 4 ArmoredCars and 2 Transports moved from 85 Sea Zone to 107 Sea Zone 4 ArmoredCars moved from 107 Sea Zone to Davao Place Units - Yamamoto 1 Carrier and 1 Destroyer placed in 107 Sea Zone 2 Fighters placed in 107 Sea Zone 2 Artillerys and 2 Elites placed in Banjarmasin 2 Artillerys and 2 Infantrys placed in Tokyo 1 Battleship, 1 Destroyer and 1 Submarine placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.83 Anzac regular : -0.33 British AA : -0.83 British regular : -1.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Chinese 1 Infantry moved from Suiyuan to Chahar 1 Infantry moved from Shansi to Chahar 1 Fighter moved from Shensi to Chahar 1 Artillery and 2 Infantrys moved from Shensi to Hupeh 2 Artillerys and 4 Tanks moved from Shansi to Hupeh 1 Infantry moved from Szechwan to Hupeh 3 Infantrys moved from Lanchow to Szechwan 2 ArmoredCars and 4 Mech.Infs moved from Ningsia to Hupeh 4 Infantrys moved from Ningsia to Suiyuan 1 Marine moved from E.Qinghai to Ningsia 1 Infantry moved from E.Qinghai to Ningsia 2 Infantrys moved from E.Qinghai to Lanchow 3 Mech.Infs moved from Hsining to Szechwan 3 Infantrys moved from Hsining to E.Qinghai 2 Infantrys moved from W.Qinghai to E.Qinghai 4 Infantrys moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Hupeh Chinese attack with 2 ArmoredCars, 3 Artillerys, 3 Infantrys, 4 Mech.Infs and 4 Tanks Hisaichi defend with 4 Artillerys, 1 Infantry and 2 Tanks Chinese roll dice for 2 ArmoredCars, 3 Artillerys, 3 Infantrys, 4 Mech.Infs and 4 Tanks in Hupeh, round 2 : 5/16 hits, 6.00 expected hits Hisaichi roll dice for 4 Artillerys, 1 Infantry and 2 Tanks in Hupeh, round 2 : 1/7 hits, 2.67 expected hits 1 Infantry owned by the Hisaichi, 4 Artillerys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh Chinese roll dice for 2 ArmoredCars, 3 Artillerys, 2 Infantrys, 4 Mech.Infs and 4 Tanks in Hupeh, round 3 : 3/15 hits, 5.67 expected hits Hisaichi roll dice for 2 Tanks in Hupeh, round 3 : 0/2 hits, 1.00 expected hits 2 Tanks owned by the Hisaichi lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 2 ArmoredCars, 3 Artillerys, 2 Infantrys, 4 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 26 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 4 Artillerys, 1 Infantry and 2 Tanks Battle in Chahar Chinese attack with 1 Fighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Fighter and 2 Infantrys in Chahar, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Fighter moved from Chahar to Shensi Place Units - Chinese 5 Infantrys and 1 Marine placed in Hsining 2 Infantrys and 2 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Chinese regular : -3.33 Hisaichi regular : -3.00
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@dawgoneit would you like me to start the trs game?
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@dawgoneit Please do!
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi 1 Tank moved from West Borneo to 110 Sea Zone 1 Artillery moved from Sumatra to 110 Sea Zone 1 Artillery and 1 Tank moved from 110 Sea Zone to Malaya 2 Fighters moved from 110 Sea Zone to Malaya 2 Mech.Infs moved from S.Thailand to Malaya 1 ArmoredCar moved from Palawan to 106 Sea Zone 1 ArmoredCar and 1 T.Boat moved from 106 Sea Zone to 110 Sea Zone 1 ArmoredCar moved from 110 Sea Zone to Malaya 1 Transport moved from 110 Sea Zone to 106 Sea Zone 1 Infantry and 1 Tank moved from Manila to 106 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 Infantry and 1 Tank moved from 110 Sea Zone to Malaya 3 Destroyers and 2 Transports moved from 110 Sea Zone to 92 Sea Zone 2 Infantrys moved from Kwangsi to Hunan 1 Artillery moved from Kwangsi to Hunan 6 ArmoredCars moved from Hong Kong to Hunan 1 Infantry moved from Anhwei to Hunan 3 Infantrys moved from Shantung to Anhwei 1 Infantry moved from Peking to Shantung 1 Artillery and 1 Infantry moved from Peking to Chahar 2 Infantrys moved from Kirin to Khabarovsk 1 Mech.Inf moved from Changchun to Ayan 1 Infantry moved from Heilungchiang to Ayan 1 Fighter moved from Chita to Ayan Purchase Units - Hisaichi Hisaichi buy 6 ArmoredCars, 4 Artillerys, 1 Bunker, 1 Destroyer, 7 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Ayan Hisaichi attack with 1 Fighter, 1 Infantry and 1 Mech.Inf Russians defend with 1 Bunker and 1 Infantry Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Ayan, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker and 1 Infantry in Ayan, round 2 : 2/2 hits, 0.83 expected hits 1 Infantry owned by the Russians, 1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Ayan 1 Fighter owned by the Hisaichi retreated Russians win with 1 Bunker remaining. Battle score for attacker is -6 Casualties for Hisaichi: 1 Infantry and 1 Mech.Inf Casualties for Russians: 1 Infantry Battle in Chahar Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 2 Infantrys in Chahar, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 2 Infantrys in Chahar, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Chahar Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Hisaichi roll dice for 1 Artillery in Chahar, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Chahar, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi retreated to Peking Chinese win with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Malaya Hisaichi attack with 1 ArmoredCar, 1 Artillery, 2 Fighters, 1 Infantry, 2 Mech.Infs and 2 Tanks British defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Fighter and 1 Tank British roll AA dice in Malaya : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits 1 Artillery owned by the British lost in Malaya Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 2 Fighters, 1 Infantry, 2 Mech.Infs and 2 Tanks in Malaya, round 2 : 3/9 hits, 3.33 expected hits British roll dice for 1 Artillery, 1 Bunker, 1 Fighter and 1 Tank in Malaya, round 2 : 3/4 hits, 1.83 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Bunker owned by the British, 1 Tank owned by the British, 1 Artillery owned by the British, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Malaya Hisaichi roll dice for 2 Fighters, 2 Mech.Infs and 2 Tanks in Malaya, round 3 : 2/6 hits, 2.33 expected hits British roll dice for 1 Fighter in Malaya, round 3 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the British lost in Malaya Hisaichi win, taking Malaya from British with 2 Fighters, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 17 Casualties for British: 2 Artillerys, 1 Bunker, 1 Fighter and 1 Tank Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery and 1 Infantry Non Combat Move - Hisaichi 2 Fighters moved from Malaya to 110 Sea Zone 1 Fighter moved from Ayan to Chita Place Units - Hisaichi 1 Bunker placed in Chita 1 Artillery and 2 Infantrys placed in Peking 1 Destroyer and 1 Transport placed in 84 Sea Zone 1 Artillery and 5 Infantrys placed in Changchun 2 Artillerys placed in Kwangsi 6 ArmoredCars placed in Hong Kong Turn Complete - Hisaichi Hisaichi collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 British AA : -0.33 Russians regular : 1.17 British regular : 0.67 Hisaichi regular : -1.00
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - British 1 Submarine moved from 22 Sea Zone to 23 Sea Zone 1 Infantry moved from Manchester to 21 Sea Zone 1 Infantry moved from Dover to 21 Sea Zone 1 Infantry and 1 Transport moved from 21 Sea Zone to 23 Sea Zone 1 Infantry moved from 23 Sea Zone to Pomerania 1 Transport moved from 21 Sea Zone to 18 Sea Zone 1 Infantry moved from Iceland to 10 Sea Zone 1 Infantry, 1 T.Boat and 1 Transport moved from 10 Sea Zone to 18 Sea Zone 1 Bomber moved from Dover to 23 Sea Zone 1 Adv.Fighter moved from Wales to 23 Sea Zone 1 Battleship, 2 Carriers, 2 Destroyers, 3 Fighters, 1 Infantry, 2 Submarines and 1 Transport moved from 21 Sea Zone to 23 Sea Zone 1 Fighter moved from 21 Sea Zone to Leningrad 2 Adv.Fighters, 3 Fighters, 14 Infantrys, 1 Mech.Inf and 2 Tanks moved from Cairo to Lower Egypt 1 Infantry moved from Kufra to El Agheila British take El Agheila from Germans 1 Infantry moved from New Valley to Mersa Matruh 1 Adv.Fighter moved from Lower Egypt to Mersa Matruh 1 Tank moved from Hun to Ghadames British take Ghadames from Italians 1 Tank moved from Ghadames to Hun 1 Tank moved from Italian East Africa to Lower Egypt 1 Artillery and 2 Infantrys moved from Belgian Congo to Angola 2 Mech.Infs moved from Cape Town to Angola 1 Infantry moved from W.Morocco to E.Morocco 1 Artillery and 1 Infantry moved from Dublin to 18 Sea Zone 1 Tank moved from Northern Ireland to 18 Sea Zone 1 Tank moved from Northern Ireland to Manchester 1 Artillery, 2 Infantrys and 1 Tank moved from 18 Sea Zone to Manchester 1 Infantry moved from Central America to E.Mexico 1 Cruiser, 2 Destroyers, 2 Submarines and 5 Transports moved from 64 Sea Zone to 60 Sea Zone 5 Infantrys moved from Madras to 60 Sea Zone 5 Infantrys moved from Assam to 60 Sea Zone 1 Cruiser, 2 Destroyers, 10 Infantrys, 2 Submarines and 5 Transports moved from 60 Sea Zone to 65 Sea Zone 10 Infantrys moved from 65 Sea Zone to Sumatra 1 Infantry moved from Bombay to 59 Sea Zone 1 Cruiser and 1 Infantry moved from 59 Sea Zone to 64 Sea Zone 1 Infantry moved from 64 Sea Zone to Ceylon 4 Infantrys moved from Bihar to Assam 1 Infantry moved from Burma to S.Thailand British take S.Thailand from Thai 5 Infantrys moved from Delhi to Bihar 1 Infantry moved from Bombay to Rajputana 1 Tank moved from Alaska to 71 Sea Zone 1 Infantry moved from Kiska to 71 Sea Zone 1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia 1 Infantry moved from British Columbia to Yukon 2 ArmoredCars and 1 Tank moved from W.Iran to Adana 2 Tanks moved from E.Iran to Adana 1 Artillery and 1 Infantry moved from E.Iran to W.Iran 2 ArmoredCars moved from N.Saudi Arabia to Lower Egypt Purchase Units - British British buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Carrier, 2 Fighters, 22 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Lower Egypt British attack with 1 Adv.Fighter, 2 ArmoredCars, 3 Fighters, 14 Infantrys, 1 Mech.Inf and 3 Tanks Italians defend with 8 Artillerys, 1 Elite, 5 Infantrys and 4 Tanks British roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 Fighters, 14 Infantrys, 1 Mech.Inf and 3 Tanks in Lower Egypt, round 2 : 6/24 hits, 6.50 expected hits Italians roll dice for 8 Artillerys, 1 Elite, 5 Infantrys and 4 Tanks in Lower Egypt, round 2 : 9/18 hits, 6.67 expected hits 1 Elite owned by the Italians, 5 Infantrys owned by the Italians and 9 Infantrys owned by the British lost in Lower Egypt British roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 Fighters, 5 Infantrys, 1 Mech.Inf and 3 Tanks in Lower Egypt, round 3 : 4/15 hits, 5.00 expected hits Italians roll dice for 8 Artillerys and 4 Tanks in Lower Egypt, round 3 : 5/12 hits, 4.67 expected hits 4 Artillerys owned by the Italians and 5 Infantrys owned by the British lost in Lower Egypt British roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 Fighters, 1 Mech.Inf and 3 Tanks in Lower Egypt, round 4 : 3/10 hits, 4.00 expected hits Italians roll dice for 4 Artillerys and 4 Tanks in Lower Egypt, round 4 : 3/8 hits, 3.33 expected hits 2 ArmoredCars owned by the British, 3 Artillerys owned by the Italians and 1 Mech.Inf owned by the British lost in Lower Egypt British roll dice for 1 Adv.Fighter, 3 Fighters and 3 Tanks in Lower Egypt, round 5 : 2/7 hits, 3.00 expected hits Italians roll dice for 1 Artillery and 4 Tanks in Lower Egypt, round 5 : 3/5 hits, 2.33 expected hits 3 Fighters owned by the British, 1 Tank owned by the Italians and 1 Artillery owned by the Italians lost in Lower Egypt British roll dice for 1 Adv.Fighter and 3 Tanks in Lower Egypt, round 6 : 2/4 hits, 2.00 expected hits Italians roll dice for 3 Tanks in Lower Egypt, round 6 : 1/3 hits, 1.50 expected hits 2 Tanks owned by the Italians and 1 Tank owned by the British lost in Lower Egypt British roll dice for 1 Adv.Fighter and 2 Tanks in Lower Egypt, round 7 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 Tank in Lower Egypt, round 7 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Italians lost in Lower Egypt British win, taking Lower Egypt from Italians with 1 Adv.Fighter and 2 Tanks remaining. Battle score for attacker is -6 Casualties for British: 2 ArmoredCars, 3 Fighters, 14 Infantrys, 1 Mech.Inf and 1 Tank Casualties for Italians: 8 Artillerys, 1 Elite, 5 Infantrys and 4 Tanks Battle in Mersa Matruh British attack with 1 Adv.Fighter and 1 Infantry Italians defend with 1 ArmoredCar British roll dice for 1 Adv.Fighter and 1 Infantry in Mersa Matruh, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 ArmoredCar in Mersa Matruh, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Italians lost in Mersa Matruh British win, taking Mersa Matruh from Italians with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 ArmoredCar Battle in 23 Sea Zone British attack with 1 Adv.Fighter, 1 Battleship, 1 Bomber, 2 Carriers, 2 Destroyers, 3 Fighters, 1 Infantry, 3 Submarines and 2 Transports Germans defend with 1 Carrier, 1 Destroyer and 2 Fighters British roll dice for 3 Submarines in 23 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 2 Carriers, 2 Destroyers, 3 Fighters and 2 Transports in 23 Sea Zone, round 2 : 3/10 hits, 3.83 expected hits Germans roll dice for 1 Carrier, 1 Destroyer and 2 Fighters in 23 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits 2 Fighters owned by the Germans, 1 Destroyer owned by the Germans and 1 Carrier owned by the Germans lost in 23 Sea Zone British win with 1 Adv.Fighter, 1 Battleship, 1 Bomber, 2 Carriers, 2 Destroyers, 3 Fighters, 3 Submarines and 2 Transports remaining. Battle score for attacker is 38 Casualties for Germans: 1 Carrier, 1 Destroyer and 2 Fighters Battle in Pomerania Battle in Sumatra British attack with 10 Infantrys Hisaichi defend with 1 Artillery British roll dice for 1 Cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 10 Infantrys in Sumatra, round 2 : 3/10 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Sumatra British win, taking Pomerania from Germans, taking Sumatra from Hisaichi with 10 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Adana British attack with 2 ArmoredCars and 3 Tanks Neutral defend with 1 Artillery and 2 Infantrys British roll dice for 2 ArmoredCars and 3 Tanks in Adana, round 2 : 1/5 hits, 2.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Neutral lost in Adana British roll dice for 2 ArmoredCars and 3 Tanks in Adana, round 3 : 3/5 hits, 2.17 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Adana, round 3 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the British, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Adana British loses 0 PUs for violating Adanas neutrality. British win, taking Adana from Neutral with 1 ArmoredCar and 3 Tanks remaining. Battle score for attacker is 4 Casualties for Neutral: 1 Artillery and 2 Infantrys Casualties for British: 1 ArmoredCar Battle in Angola British attack with 1 Artillery, 2 Infantrys and 2 Mech.Infs Neutral defend with 1 Infantry British roll dice for 1 Artillery, 2 Infantrys and 2 Mech.Infs in Angola, round 2 : 0/5 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery, 2 Infantrys and 2 Mech.Infs in Angola, round 3 : 1/5 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in Angola, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Angola British loses 0 PUs for violating Angolas neutrality. British win, taking Angola from Neutral with 1 Artillery, 2 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - British 1 Adv.Fighter moved from Lower Egypt to Cairo 1 Adv.Fighter moved from Mersa Matruh to Cairo 1 Bomber moved from 23 Sea Zone to Dover Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from 23 Sea Zone: 1 Infantry and 2 Transports EDIT: Adding units owned by British to 23 Sea Zone: 2 Transports EDIT: Adding units owned by British to Danzig: 1 Infantry EDIT: Changing ownership of Danzig from Germans to British EDIT: Turning off Edit Mode 2 ArmoredCars, 2 Artillerys, 1 Bunker and 2 Infantrys placed in Cairo 2 ArmoredCars placed in N.Saudi Arabia 3 Mech.Infs placed in W.Iran 1 Carrier placed in 18 Sea Zone 2 Fighters placed in 18 Sea Zone 5 Infantrys placed in Madras 5 Infantrys placed in Delhi 2 Infantrys placed in Bombay 4 Infantrys placed in Wales 1 Infantry placed in Manchester British undo move 2. 2 ArmoredCars placed in Vancouver 1 Infantry placed in Vancouver 2 Infantrys placed in N.Saudi Arabia Turn Complete - British British collect 123 PUs; end with 123 PUs
Combat Hit Differential Summary :
Italians regular : 1.83 Germans regular : -1.83 Neutral regular : -1.33 British regular : -4.33 Hisaichi regular : -0.33
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Anzac 1 Artillery, 5 Infantrys and 1 Tank moved from Hollandia to Merauke 1 Infantry moved from Port Moresby to West Papua 3 Transports moved from 67 Sea Zone to 113 Sea Zone 1 Elite and 2 Infantrys moved from Townsville to 113 Sea Zone 1 Elite, 2 Infantrys and 3 Transports moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from Northern Territory to 67 Sea Zone 2 Infantrys moved from Western Australia to 67 Sea Zone 4 Infantrys moved from Flores to Soembawa 1 Elite, 1 Fighter and 6 Infantrys moved from 67 Sea Zone to Lombok Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 1 Cruiser and 7 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Lombok Anzac attack with 1 Elite, 1 Fighter and 6 Infantrys Thai defend with 1 Artillery Anzac roll dice for 1 Battleship and 1 Cruiser in Lombok, round 2 : 2/2 hits, 1.17 expected hits 1 Artillery owned by the Thai lost in Lombok Anzac win, taking Lombok from Thai with 1 Elite, 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 4 Casualties for Thai: 1 Artillery Non Combat Move - Anzac 1 Fighter moved from Lombok to 67 Sea Zone Place Units - Anzac 1 Adv.Fighter and 1 Cruiser placed in 67 Sea Zone 1 Infantry placed in Broome 3 Infantrys placed in Townsville 3 Infantrys placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac regular : 0.83
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Dutch 1 Artillery, 1 Infantry and 1 Tank moved from Hollandia to Merauke Purchase Units - Dutch Dutch buy 2 Bunkers and 1 Infantry; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Sumatra 1 Bunker placed in Lombok 1 Infantry placed in Suriname Turn Complete - Dutch Dutch collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :