@Stucifer Well, I was hoping you wouldn’t do that, but I guess I’m pot committed.
scramble German ftr to SZ113
scramble all ftrs to SZ99. Max defense. Kill Italian ftrs before german.
@ksmckay said in 2020 Playoff AndrewAAGamer (X) vs JDOW (L+58) OOB:
@jdow mixing versions can cause problems too. If Andrew is using the latest version, why not use the same one?
I had sever trouble downloading any version. I now have installed the one recommended by aetv and recreated the map. At least the sub bug did not occur when I tested it. I will now check whether the surprise strike works.
Seems all to work, I will do my turn now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from 10 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Wake Island
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Central United States to Gibraltar
1 armour moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
1 mech_infantry moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 fighter moved from Western United States to Wake Island
1 tactical_bomber moved from 26 Sea Zone to Midway
Place Units - Americans
1 submarine placed in 101 Sea Zone
2 carriers and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
3 infantry moved from Kweichow to Yunnan
1 fighter and 6 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery placed in Shensi
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from 10 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Wake Island
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Central United States to Gibraltar
1 armour moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
1 mech_infantry moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 fighter moved from Western United States to Wake Island
1 tactical_bomber moved from 26 Sea Zone to Midway
Place Units - Americans
1 submarine placed in 101 Sea Zone
2 carriers and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
3 infantry moved from Kweichow to Yunnan
1 fighter and 6 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery placed in Shensi
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Ethiopia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
2 mech_infantrys moved from Egypt to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 tactical_bomber moved from India to 37 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
2 fighters moved from Scotland to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
Combat - British
Battle in Ethiopia
British attack with 2 artilleries, 1 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Ethiopia, round 2 : 2/5 hits, 1,50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in 96 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in 37 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 106 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 2 submarines
British roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
1 submarine owned by the British lost in 106 Sea Zone
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 5 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 6 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Casualties for Germans: 2 submarines
Battle in 110 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 battleship and 1 submarine
British roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 18
Casualties for British: 1 destroyer
Casualties for Germans: 1 battleship and 1 submarine
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
3 infantry moved from Malaya to Shan State
1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 aaGun moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from 106 Sea Zone to Eastern United States
1 infantry moved from Ontario to Eastern United States
1 artillery moved from Ontario to Eastern United States
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 battleship and 1 cruiser moved from 111 Sea Zone to 123 Sea Zone
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
3 fighters moved from 110 Sea Zone to Gibraltar
2 infantry moved from India to Burma
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 92 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 aaGun moved from India to Burma
Place Units - British
1 airfield placed in Gibraltar
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Malta: 1 fighter
EDIT: Adding units owned by British to 92 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,50
Italians regular : -0,33
Germans regular : 0,00
British regular : -0,33
@AndrewAAGamer I had to edit Malta as the client takes the wrong fighter down = the one with much movement left and keeps the one with low movement, still a little glitch.
Could you please also check whether I rebuild the map correctly? I guess it looks good, but please confirm.
@jdow said in 2020 Playoff AndrewAAGamer (X) vs JDOW (L+58) OOB:
@AndrewAAGamer I had to edit Malta as the client takes the wrong fighter down = the one with much movement left and keeps the one with low movement, still a little glitch.
Yeah - it sucks that it does that. No worries!
@jdow said in 2020 Playoff AndrewAAGamer (X) vs JDOW (L+58) OOB:
Could you please also check whether I rebuild the map correctly? I guess it looks good, but please confirm.
I will double check. THANK YOU for going through all the trouble to fix the issues!!!
@andrewaagamer
No prob. I guess I caused the trouble by using an outdated version of the client.
@jdow said in 2020 Playoff AndrewAAGamer (X) vs JDOW (L+58) OOB:
@andrewaagamer
No prob. I guess I caused the trouble by using an outdated version of the client.
the key is to always make sure the client used to create the game does not have the bug. then thereafter, it doesn’t even matter which client is used (even if the buggy one), as what matters most is the client that originally created the game. hope that makes sense.
@axis-dominion i totally, this is why i suggested the Version he @JDOW is running now.
It is able to deal with the most recent versions outthere.
I have a couple of games running with no issues to older and newer versions.
Since his turn was up and had to recreate the game anyway, the problem should be solved. Thank you for your input A.D.😁
Well, if this would be the case, then Andrew‘s version is buggy as he created the game.
However, in this case, he would have the problems in every game which is afaik not the case?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Albania to Yugoslavia
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 artillery moved from Tobruk to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 cruiser and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Yugoslavia
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 cruiser and 2 fighters in 93 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the French, 1 cruiser owned by the French and 1 cruiser owned by the Italians lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 cruiser
Casualties for French: 1 cruiser and 1 destroyer
Battle in Yugoslavia
Italians attack with 3 armour, 3 artilleries and 4 infantry
Neutral_Allies defend with 5 infantry
Italians roll dice for 1 battleship and 1 cruiser in Yugoslavia, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 3 armour, 3 artilleries and 4 infantry in Yugoslavia, round 2 : 4/10 hits, 3.67 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 4/5 hits, 1.67 expected hits
4 infantry owned by the Neutral_Allies and 4 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 3 armour and 3 artilleries in Yugoslavia, round 3 : 0/6 hits, 2.50 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Yugoslavia
Italians roll dice for 3 armour and 2 artilleries in Yugoslavia, round 4 : 3/5 hits, 2.17 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies and 1 artillery owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 3 armour and 1 artillery remaining. Battle score for attacker is -5
Casualties for Italians: 2 artilleries and 4 infantry
Casualties for Neutral_Allies: 5 infantry
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from Tobruk to Libya
1 infantry moved from Southern Italy to Northern Italy
1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
French regular : 0.17
Italians regular : -3.00
Neutral_Allies regular : 3.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 aaGun moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to Sumatra
1 infantry moved from Malaya to Shan State
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 artillery moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 aaGun moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to Sumatra
1 infantry moved from Malaya to Shan State
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 artillery moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Southern France: 1 infantry
EDIT: Adding units owned by French to Normandy Bordeaux: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
I apologize. Things are very busy for me at the moment and it may be 4-5 days before I can post.
Hi Andrew, how is it going? Any update?
Hi Sir,
can you please provide an update? I think we need to get this going. All other 3 quarterfinals are completed already and our game thread is almost 3 weeks old, and we haven’t even started the 2nd turn.
Is your schedule going to relax soon?
Best,
Tobias
Will be able to go tomorrow.