L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15)


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 cruiser moved from 6 Sea Zone to 4 Sea Zone
            1 marine moved from Soviet Far East to 4 Sea Zone
            1 cruiser and 1 marine moved from 4 Sea Zone to 9 Sea Zone
            1 marine moved from 9 Sea Zone to Aleutian Islands
            1 infantry moved from Yunnan to Shan State
            1 fighter and 1 tactical_bomber moved from Hunan to Shan State
            1 bomber and 1 fighter moved from Kweichow to Shan State
            1 bomber, 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in Shan State
                Japanese attack with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 6/10 hits, 5.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Aleutian Islands from Americans, taking Shan State from UK_Pacific with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 armour and 1 mech_infantry moved from Yunnan to French Indo China
            1 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to French Indo China
            1 artillery moved from Kweichow to Kwangsi
            1 artillery moved from Hopei to Szechwan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Hopei to Szechwan
            1 infantry moved from Honan to Hopei
            1 infantry moved from Inner Mongolia to Honan
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Anhwe to Kiangsi
            1 artillery moved from Shansi to Anhwe
            1 infantry moved from Inner Mongolia to Shansi
            1 artillery and 2 infantry moved from Kiangsu to Fukien
            2 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
            1 carrier moved from 6 Sea Zone to 37 Sea Zone
            2 fighters moved from Japan to 37 Sea Zone
            1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Japan to Davao
            2 bombers moved from Shan State to Kwangtung
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            3 fighters and 2 tactical_bombers moved from Shan State to Malaya
            1 armour and 1 infantry moved from Korea to Amur
            1 aaGun and 1 infantry moved from Northern Manchuria to Amur
            1 infantry moved from Sakha to Amur
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 3 infantry moved from 5 Sea Zone to Amur
    
        Place Units - Japanese
            1 armour, 1 infantry and 1 mech_infantry placed in Malaya
            1 bomber and 2 infantry placed in Kiangsu
            2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Japan
            1 submarine placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.83
    UK_Pacific regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 cruiser moved from 6 Sea Zone to 4 Sea Zone
            1 marine moved from Soviet Far East to 4 Sea Zone
            1 cruiser and 1 marine moved from 4 Sea Zone to 9 Sea Zone
            1 marine moved from 9 Sea Zone to Aleutian Islands
            1 infantry moved from Yunnan to Shan State
            1 fighter and 1 tactical_bomber moved from Hunan to Shan State
            1 bomber and 1 fighter moved from Kweichow to Shan State
            1 bomber, 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in Shan State
                Japanese attack with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 6/10 hits, 5.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Aleutian Islands from Americans, taking Shan State from UK_Pacific with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 armour and 1 mech_infantry moved from Yunnan to French Indo China
            1 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to French Indo China
            1 artillery moved from Kweichow to Kwangsi
            1 artillery moved from Hopei to Szechwan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Hopei to Szechwan
            1 infantry moved from Honan to Hopei
            1 infantry moved from Inner Mongolia to Honan
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Anhwe to Kiangsi
            1 artillery moved from Shansi to Anhwe
            1 infantry moved from Inner Mongolia to Shansi
            1 artillery and 2 infantry moved from Kiangsu to Fukien
            2 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
            1 carrier moved from 6 Sea Zone to 37 Sea Zone
            2 fighters moved from Japan to 37 Sea Zone
            1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Japan to Davao
            2 bombers moved from Shan State to Kwangtung
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            3 fighters and 2 tactical_bombers moved from Shan State to Malaya
            1 armour and 1 infantry moved from Korea to Amur
            1 aaGun and 1 infantry moved from Northern Manchuria to Amur
            1 infantry moved from Sakha to Amur
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 3 infantry moved from 5 Sea Zone to Amur
    
        Place Units - Japanese
            1 armour, 1 infantry and 1 mech_infantry placed in Malaya
            1 bomber and 2 infantry placed in Kiangsu
            2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Japan
            1 submarine placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer and 1 transport
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer and 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0.83
    UK_Pacific regular : -0.33
    

    Savegame


  • @ArtofWar1947

    I just noticed the 2 UK transports in SZ 83; they are covered up by the marine. Had I seen them, my Italian build and NCM would have been different. But that is probably too much to ask to change. With your permission, I would like to adjust my Non-Russian-related German-5 NCM.


  • @ArtofWar1947

    Specifically, I’d like to
    leave the German infantry that moved from S. France to N. Italy in S. France;
    move the German fighter in N. Italy to S. Italy;
    and move the two German tacs from France to S. Italy.


  • sorry art this might take me a bit to get to…


  • @666

    I understand, Jim. PTV is complicated and there’s much to consider. No rush.


  • @artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):

    @666

    I understand, Jim. PTV is complicated and there’s much to consider. No rush.

    sorry for the delay, I saw your note on the problem with the server, I am having the same issue, perhaps this will give me the time needed to decide what to do here? And as an FYI, my play might be a bit slower as the playoff game will take priority.


  • @666

    From the messages on the forum, it appears the (server) problem started hours ago.

    No problem with slowing down; it would probably be wise that I do tghe same.


  • @artofwar1947 if you can email me the game file I think we can continue without the forum. I can’t download the file you attached here nor do I have it saved anywhere…


  • @666

    J-5 was posted before the “troubles” began. You should be able to download it from our thread. If not, I’ll check my saved games.


  • @artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):

    @666

    J-5 was posted before the “troubles” began. You should be able to download it from our thread. If not, I’ll check my saved games.

    Can you download the file you last posted? I can’t.


  • @666
    I see what you mean. Let me try to track down a copy of J-5 on my computer.


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 12:56:40 PM
    Savegame


  • @artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):

    @666
    I see what you mean. Let me try to track down a copy of J-5 on my computer.

    did you make those changes to this file that you requested after your J5?


  • @666

    No.


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 3:24:02 PM
    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 3:52:02 PM
    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 4 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 bomber moved from United Kingdom to Eastern United States
            1 aaGun, 1 armour and 1 mech_infantry moved from Central United States to 104 Sea Zone
            3 infantry moved from Eastern United States to 104 Sea Zone
            1 aaGun, 2 armour, 1 artillery, 4 carriers, 2 destroyers, 4 fighters, 5 infantry, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 5 transports moved from 104 Sea Zone to 126 Sea Zone
            1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 126 Sea Zone to Iceland
            1 aaGun moved from Central United States to Eastern United States
            1 carrier, 2 fighters, 1 submarine and 2 transports moved from 55 Sea Zone to 27 Sea Zone
            1 mech_infantry moved from Central United States to Western United States
            1 fighter moved from 27 Sea Zone to Hawaiian Islands
            1 fighter moved from 27 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            3 fighters and 2 infantry placed in Eastern United States
            1 destroyer placed in 104 Sea Zone
            1 armour and 1 mech_infantry placed in Central United States
            1 fighter and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
    Midway : 1 airfield
    Eastern United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
    Central United States : 1 armour, 1 factory_major and 1 mech_infantry
    Wake Island : 1 airfield
    Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 3 infantry
    Iceland : 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry
    Queensland : 1 aaGun, 2 artilleries, 2 infantry and 3 marines
    126 Sea Zone : 4 carriers, 2 destroyers, 3 fighters, 5 submarines, 1 tactical_bomber and 5 transports
    104 Sea Zone : 1 destroyer
    27 Sea Zone : 1 carrier, 1 submarine and 2 transports
    55 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 transport
    

    Production/PUs Summary :

    Germans : 55 / 70
    Russians : 29 / 34
    Japanese : 66 / 74
    Americans : 50 / 65
    Chinese : 5 / 6
    British : 32 / 35
    UK_Pacific : 7 / 11
    Italians : 15 / 20
    ANZAC : 14 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Move Summary: Chinese round 5

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 4 infantry moved from Kansu to Inner Mongolia
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 4 infantry moved from Kansu to Inner Mongolia
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
            1 fighter moved from Inner Mongolia to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : 0.67
    

    Territory Summary for Chinese :

    Kansu : 1 fighter and 2 infantry
    Tsinghai : 1 infantry
    Inner Mongolia : 3 infantry
    

    Production/PUs Summary :

    Germans : 55 / 70
    Russians : 29 / 34
    Japanese : 65 / 74
    Americans : 50 / 65
    Chinese : 6 / 6
    British : 32 / 35
    UK_Pacific : 7 / 11
    Italians : 15 / 20
    ANZAC : 14 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 20 / 0
    

    Savegame

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