Test summary from TripleA, engine version: 2.6.14615, time: 8:47:05 PM
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L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15)
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 cruiser moved from 6 Sea Zone to 4 Sea Zone 1 marine moved from Soviet Far East to 4 Sea Zone 1 cruiser and 1 marine moved from 4 Sea Zone to 9 Sea Zone 1 marine moved from 9 Sea Zone to Aleutian Islands 1 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Hunan to Shan State 1 bomber and 1 fighter moved from Kweichow to Shan State 1 bomber, 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State Combat - Japanese Battle in Aleutian Islands Battle in Shan State Japanese attack with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 6/10 hits, 5.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Aleutian Islands from Americans, taking Shan State from UK_Pacific with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 armour and 1 mech_infantry moved from Yunnan to French Indo China 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to French Indo China 1 artillery moved from Kweichow to Kwangsi 1 artillery moved from Hopei to Szechwan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Hopei to Szechwan 1 infantry moved from Honan to Hopei 1 infantry moved from Inner Mongolia to Honan 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Anhwe to Kiangsi 1 artillery moved from Shansi to Anhwe 1 infantry moved from Inner Mongolia to Shansi 1 artillery and 2 infantry moved from Kiangsu to Fukien 2 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 carrier moved from 6 Sea Zone to 37 Sea Zone 2 fighters moved from Japan to 37 Sea Zone 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to Davao 2 bombers moved from Shan State to Kwangtung 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 3 fighters and 2 tactical_bombers moved from Shan State to Malaya 1 armour and 1 infantry moved from Korea to Amur 1 aaGun and 1 infantry moved from Northern Manchuria to Amur 1 infantry moved from Sakha to Amur 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 3 infantry moved from 5 Sea Zone to Amur Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Malaya 1 bomber and 2 infantry placed in Kiangsu 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Japan 1 submarine placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83 UK_Pacific regular : -0.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 cruiser moved from 6 Sea Zone to 4 Sea Zone 1 marine moved from Soviet Far East to 4 Sea Zone 1 cruiser and 1 marine moved from 4 Sea Zone to 9 Sea Zone 1 marine moved from 9 Sea Zone to Aleutian Islands 1 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Hunan to Shan State 1 bomber and 1 fighter moved from Kweichow to Shan State 1 bomber, 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State Combat - Japanese Battle in Aleutian Islands Battle in Shan State Japanese attack with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 6/10 hits, 5.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Aleutian Islands from Americans, taking Shan State from UK_Pacific with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 armour and 1 mech_infantry moved from Yunnan to French Indo China 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to French Indo China 1 artillery moved from Kweichow to Kwangsi 1 artillery moved from Hopei to Szechwan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Hopei to Szechwan 1 infantry moved from Honan to Hopei 1 infantry moved from Inner Mongolia to Honan 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Anhwe to Kiangsi 1 artillery moved from Shansi to Anhwe 1 infantry moved from Inner Mongolia to Shansi 1 artillery and 2 infantry moved from Kiangsu to Fukien 2 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 carrier moved from 6 Sea Zone to 37 Sea Zone 2 fighters moved from Japan to 37 Sea Zone 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to Davao 2 bombers moved from Shan State to Kwangtung 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 3 fighters and 2 tactical_bombers moved from Shan State to Malaya 1 armour and 1 infantry moved from Korea to Amur 1 aaGun and 1 infantry moved from Northern Manchuria to Amur 1 infantry moved from Sakha to Amur 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 3 infantry moved from 5 Sea Zone to Amur Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Malaya 1 bomber and 2 infantry placed in Kiangsu 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Japan 1 submarine placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.83 UK_Pacific regular : -0.33
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I just noticed the 2 UK transports in SZ 83; they are covered up by the marine. Had I seen them, my Italian build and NCM would have been different. But that is probably too much to ask to change. With your permission, I would like to adjust my Non-Russian-related German-5 NCM.
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Specifically, I’d like to
leave the German infantry that moved from S. France to N. Italy in S. France;
move the German fighter in N. Italy to S. Italy;
and move the two German tacs from France to S. Italy. -
sorry art this might take me a bit to get to…
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I understand, Jim. PTV is complicated and there’s much to consider. No rush.
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@artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):
I understand, Jim. PTV is complicated and there’s much to consider. No rush.
sorry for the delay, I saw your note on the problem with the server, I am having the same issue, perhaps this will give me the time needed to decide what to do here? And as an FYI, my play might be a bit slower as the playoff game will take priority.
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From the messages on the forum, it appears the (server) problem started hours ago.
No problem with slowing down; it would probably be wise that I do tghe same.
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@artofwar1947 if you can email me the game file I think we can continue without the forum. I can’t download the file you attached here nor do I have it saved anywhere…
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J-5 was posted before the “troubles” began. You should be able to download it from our thread. If not, I’ll check my saved games.
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@artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):
J-5 was posted before the “troubles” began. You should be able to download it from our thread. If not, I’ll check my saved games.
Can you download the file you last posted? I can’t.
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@666
I see what you mean. Let me try to track down a copy of J-5 on my computer. -
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 12:56:40 PM
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@artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):
@666
I see what you mean. Let me try to track down a copy of J-5 on my computer.did you make those changes to this file that you requested after your J5?
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No.
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 3:24:02 PM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 3:52:02 PM
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 4 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from United Kingdom to Eastern United States 1 aaGun, 1 armour and 1 mech_infantry moved from Central United States to 104 Sea Zone 3 infantry moved from Eastern United States to 104 Sea Zone 1 aaGun, 2 armour, 1 artillery, 4 carriers, 2 destroyers, 4 fighters, 5 infantry, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 5 transports moved from 104 Sea Zone to 126 Sea Zone 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 126 Sea Zone to Iceland 1 aaGun moved from Central United States to Eastern United States 1 carrier, 2 fighters, 1 submarine and 2 transports moved from 55 Sea Zone to 27 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 fighter moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 3 fighters and 2 infantry placed in Eastern United States 1 destroyer placed in 104 Sea Zone 1 armour and 1 mech_infantry placed in Central United States 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry Midway : 1 airfield Eastern United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 2 infantry Central United States : 1 armour, 1 factory_major and 1 mech_infantry Wake Island : 1 airfield Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 3 infantry Iceland : 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry Queensland : 1 aaGun, 2 artilleries, 2 infantry and 3 marines 126 Sea Zone : 4 carriers, 2 destroyers, 3 fighters, 5 submarines, 1 tactical_bomber and 5 transports 104 Sea Zone : 1 destroyer 27 Sea Zone : 1 carrier, 1 submarine and 2 transports 55 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 transport
Production/PUs Summary :
Germans : 55 / 70 Russians : 29 / 34 Japanese : 66 / 74 Americans : 50 / 65 Chinese : 5 / 6 British : 32 / 35 UK_Pacific : 7 / 11 Italians : 15 / 20 ANZAC : 14 / 20 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 20 / 0
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TripleA Move Summary: Chinese round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Kansu to Inner Mongolia
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Kansu to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 fighter moved from Inner Mongolia to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 0.67
Territory Summary for Chinese :
Kansu : 1 fighter and 2 infantry Tsinghai : 1 infantry Inner Mongolia : 3 infantry
Production/PUs Summary :
Germans : 55 / 70 Russians : 29 / 34 Japanese : 65 / 74 Americans : 50 / 65 Chinese : 6 / 6 British : 32 / 35 UK_Pacific : 7 / 11 Italians : 15 / 20 ANZAC : 14 / 20 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 20 / 0