setting up
L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15)
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Specifically, I’d like to
leave the German infantry that moved from S. France to N. Italy in S. France;
move the German fighter in N. Italy to S. Italy;
and move the two German tacs from France to S. Italy. -
sorry art this might take me a bit to get to…
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I understand, Jim. PTV is complicated and there’s much to consider. No rush.
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@artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):
I understand, Jim. PTV is complicated and there’s much to consider. No rush.
sorry for the delay, I saw your note on the problem with the server, I am having the same issue, perhaps this will give me the time needed to decide what to do here? And as an FYI, my play might be a bit slower as the playoff game will take priority.
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From the messages on the forum, it appears the (server) problem started hours ago.
No problem with slowing down; it would probably be wise that I do tghe same.
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@artofwar1947 if you can email me the game file I think we can continue without the forum. I can’t download the file you attached here nor do I have it saved anywhere…
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J-5 was posted before the “troubles” began. You should be able to download it from our thread. If not, I’ll check my saved games.
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@artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):
J-5 was posted before the “troubles” began. You should be able to download it from our thread. If not, I’ll check my saved games.
Can you download the file you last posted? I can’t.
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@666
I see what you mean. Let me try to track down a copy of J-5 on my computer. -
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 12:56:40 PM
Savegame -
@artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):
@666
I see what you mean. Let me try to track down a copy of J-5 on my computer.did you make those changes to this file that you requested after your J5?
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No.
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 3:24:02 PM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 3:52:02 PM
Savegame -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 4 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from United Kingdom to Eastern United States 1 aaGun, 1 armour and 1 mech_infantry moved from Central United States to 104 Sea Zone 3 infantry moved from Eastern United States to 104 Sea Zone 1 aaGun, 2 armour, 1 artillery, 4 carriers, 2 destroyers, 4 fighters, 5 infantry, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 5 transports moved from 104 Sea Zone to 126 Sea Zone 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 126 Sea Zone to Iceland 1 aaGun moved from Central United States to Eastern United States 1 carrier, 2 fighters, 1 submarine and 2 transports moved from 55 Sea Zone to 27 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 fighter moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 3 fighters and 2 infantry placed in Eastern United States 1 destroyer placed in 104 Sea Zone 1 armour and 1 mech_infantry placed in Central United States 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry Midway : 1 airfield Eastern United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 2 infantry Central United States : 1 armour, 1 factory_major and 1 mech_infantry Wake Island : 1 airfield Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 3 infantry Iceland : 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry Queensland : 1 aaGun, 2 artilleries, 2 infantry and 3 marines 126 Sea Zone : 4 carriers, 2 destroyers, 3 fighters, 5 submarines, 1 tactical_bomber and 5 transports 104 Sea Zone : 1 destroyer 27 Sea Zone : 1 carrier, 1 submarine and 2 transports 55 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 transport
Production/PUs Summary :
Germans : 55 / 70 Russians : 29 / 34 Japanese : 66 / 74 Americans : 50 / 65 Chinese : 5 / 6 British : 32 / 35 UK_Pacific : 7 / 11 Italians : 15 / 20 ANZAC : 14 / 20 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 20 / 0
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TripleA Move Summary: Chinese round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Kansu to Inner Mongolia
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Kansu to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 fighter moved from Inner Mongolia to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 0.67
Territory Summary for Chinese :
Kansu : 1 fighter and 2 infantry Tsinghai : 1 infantry Inner Mongolia : 3 infantry
Production/PUs Summary :
Germans : 55 / 70 Russians : 29 / 34 Japanese : 65 / 74 Americans : 50 / 65 Chinese : 6 / 6 British : 32 / 35 UK_Pacific : 7 / 11 Italians : 15 / 20 ANZAC : 14 / 20 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 20 / 0
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TripleA Move Summary: British round 5
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 5 Combat Move - British 1 armour, 2 infantry and 1 mech_infantry moved from Egypt to 83 Sea Zone 1 marine moved from Egypt to 100 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 83 Sea Zone to 99 Sea Zone 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 1 marine and 1 submarine moved from 100 Sea Zone to 99 Sea Zone 3 fighters moved from Egypt to 99 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 99 Sea Zone to Greece 1 infantry moved from Tobruk to Libya British take Libya from Italians 2 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Eastern India to Yunnan 6 artilleries and 16 infantry moved from Burma to Shan State
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 4 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from United Kingdom to Eastern United States 1 aaGun, 1 armour and 1 mech_infantry moved from Central United States to 104 Sea Zone 3 infantry moved from Eastern United States to 104 Sea Zone 1 aaGun, 2 armour, 1 artillery, 4 carriers, 2 destroyers, 4 fighters, 5 infantry, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 5 transports moved from 104 Sea Zone to 126 Sea Zone 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 126 Sea Zone to Iceland 1 aaGun moved from Central United States to Eastern United States 1 carrier, 2 fighters, 1 submarine and 2 transports moved from 55 Sea Zone to 27 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 fighter moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 3 fighters and 2 infantry placed in Eastern United States 1 destroyer placed in 104 Sea Zone 1 armour and 1 mech_infantry placed in Central United States 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Kansu to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 fighter moved from Inner Mongolia to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 2 fighters and 3 infantry; Remaining resources: 6 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; Combat Move - British 1 armour, 2 infantry and 1 mech_infantry moved from Egypt to 83 Sea Zone 1 marine moved from Egypt to 100 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 83 Sea Zone to 99 Sea Zone 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 1 marine and 1 submarine moved from 100 Sea Zone to 99 Sea Zone 3 fighters moved from Egypt to 99 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 99 Sea Zone to Greece 1 infantry moved from Tobruk to Libya British take Libya from Italians 2 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Eastern India to Yunnan 6 artilleries and 16 infantry moved from Burma to Shan State Combat - British British creates battle in territory 109 Sea Zone Battle in Greece Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking 109 Sea Zone from Germans, taking Greece from Italians, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 6 artilleries and 16 infantry Japanese defend with 1 infantry British roll dice for 6 artilleries and 16 infantry in Shan State, round 2 : 7/22 hits, 5.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 6 artilleries and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from Burma to Shan State 1 aaGun moved from Burma to Eastern India 1 fighter and 1 tactical_bomber moved from Yunnan to Eastern India 1 aaGun and 1 infantry moved from Alexandria to 100 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 aaGun and 1 infantry moved from 99 Sea Zone to Greece 2 artilleries and 2 infantry moved from Alexandria to Tobruk 1 armour moved from Egypt to Tobruk 1 tactical_bomber moved from 100 Sea Zone to Egypt 1 fighter moved from 126 Sea Zone to United Kingdom Place Units - British 3 infantry placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 0.00 British regular : 0.83
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry Midway : 1 airfield Eastern United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 2 infantry Central United States : 1 armour, 1 factory_major and 1 mech_infantry Wake Island : 1 airfield Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 3 infantry Kansu : 1 fighter and 2 infantry Tsinghai : 1 infantry Inner Mongolia : 3 infantry Yunnan : 2 infantry Iceland : 1 aaGun, 1 airfield, 1 armour, 3 infantry and 1 mech_infantry Scotland : 1 airfield Quebec : 1 factory_minor and 1 harbour Union of South Africa : 1 factory_minor and 1 harbour United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 5 infantry and 1 mech_infantry Egypt : 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber Malta : 1 airfield Shan State : 2 aaGuns, 6 artilleries and 16 infantry Eastern India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber Libya : 1 flag, 1 infantry Tobruk : 1 flag, 1 armour, 2 artilleries and 2 infantry Queensland : 1 aaGun, 2 artilleries, 2 infantry and 3 marines French Madagascar : 1 flag 99 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 submarines and 3 transports Northwest Persia : 1 flag Southern Persia : 1 flag 126 Sea Zone : 1 armour, 1 artillery, 4 carriers, 2 destroyers, 3 fighters, 2 infantry, 5 submarines, 1 tactical_bomber and 5 transports Greece : 1 flag, 1 aaGun, 1 armour, 3 infantry, 1 marine and 1 mech_infantry 104 Sea Zone : 1 destroyer 109 Sea Zone : 1 flag, 1 destroyer Northeast Persia : 1 flag 27 Sea Zone : 1 carrier, 1 submarine and 2 transports 55 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 transport
Production/PUs Summary :
Germans : 55 / 70 Russians : 29 / 34 Japanese : 63 / 74 Americans : 50 / 65 Chinese : 7 / 6 British : 35 / 44 UK_Pacific : 8 / 13 Italians : 12 / 20 ANZAC : 14 / 20 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 20 / 0
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Clicking on Savegame brings up a display of cluttered and incomprehensible characters. It does not result in downloading the file.
Please send the US/UK-5 file as an email attachment.