TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 cruiser and 1 destroyer moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4,6
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the ANZAC
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 1,4,5
Battle in Sumatra
Battle in 20 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
1 carrier owned by the ANZAC and 1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 20 Sea Zone
ANZAC roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese lost in 20 Sea Zone
ANZAC roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in 20 Sea Zone
1 transport owned by the ANZAC retreated to 36 Sea Zone
Japanese win, taking Sumatra from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 carrier, 1 destroyer and 2 fighters
Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
Battle in Philippines
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
1 fighter owned by the Japanese forced to land in Kwangtung
Non Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 fighters placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : -1.50
ANZAC regular : 0.00
Territory Summary for ANZAC :
Caroline Islands : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Philippines : 2 artilleries and 2 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 transport
36 Sea Zone : 2 infantry and 1 transport
35 Sea Zone : 2 transports
54 Sea Zone : 1 destroyer
Tobruk : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 cruiser and 1 destroyer moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4,6
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the ANZAC
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 1,4,5
Battle in Sumatra
Battle in 20 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
1 carrier owned by the ANZAC and 1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 20 Sea Zone
ANZAC roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese lost in 20 Sea Zone
ANZAC roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in 20 Sea Zone
1 transport owned by the ANZAC retreated to 36 Sea Zone
Japanese win, taking Sumatra from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 carrier, 1 destroyer and 2 fighters
Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
Battle in Philippines
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
1 fighter owned by the Japanese forced to land in Kwangtung
Non Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 fighters placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.50
ANZAC regular : 0.00
Territory Summary for ANZAC and French :
Caroline Islands : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Philippines : 2 artilleries and 2 infantry
French Indo China : 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 transport
36 Sea Zone : 2 infantry and 1 transport
35 Sea Zone : 2 transports
54 Sea Zone : 1 destroyer
Morocco : 1 airfield
Tobruk : 1 flag
99 Sea Zone : 1 cruiser and 2 destroyers
98 Sea Zone : 1 flag
110 Sea Zone : 2 infantry
@dawgoneit I landed the plane in Kwantung, but could have landed in Formosa if you’d rather. Feel free to edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 tactical_bomber moved from Western Germany to Holland Belgium
1 armour, 1 artillery and 2 infantry moved from Bryansk to Russia
2 infantry moved from Vyborg to Finland
2 infantry moved from Karelia to Finland
3 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Bryansk to Smolensk
2 infantry moved from Ukraine to Rostov
1 artillery moved from Bryansk to Rostov
2 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
10 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Ukraine to Bryansk
Combat - Germans
Battle in Russia
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Russia, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Russia, round 3 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Russia, round 4 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Russia, round 5 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Russia, round 6 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 6 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans destroys 29PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 3/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 infantry in Archangel, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 infantry in Archangel, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Archangel, round 5 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Archangel, round 6 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 8 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Finland
Germans attack with 4 infantry
Americans defend with 1 infantry
Germans roll dice for 4 infantry in Finland, round 2 : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 3 infantry in Finland, round 3 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Norway
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 : 5/6 hits, 2.83 expected hits
Americans roll dice for 3 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 6 infantry and 1 tactical_bomber
Americans defend with 3 artilleries and 2 infantry
Germans roll dice for 1 bomber, 6 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/8 hits, 2.17 expected hits
Americans roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 bomber, 4 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 0/6 hits, 1.83 expected hits
Americans roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 1/4 hits, 1.50 expected hits
Americans roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 4 : 4/5 hits, 1.67 expected hits
2 infantry owned by the Germans, 1 bomber owned by the Germans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Holland Belgium
Americans win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -38
Casualties for Germans: 1 bomber, 6 infantry and 1 tactical_bomber
Casualties for Americans: 1 infantry
Non Combat Move - Germans
8 infantry moved from Germany to Western Germany
18 infantry moved from Poland to Slovakia Hungary
2 bombers moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
Place Units - Germans
3 infantry placed in France
10 infantry placed in Germany
1 transport placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,6,5,4,3,4,5,3,5,4,3
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 3.33
Russians regular : -2.67
Germans regular : -5.83
@dawgoneit wow…Holland was turkey shoot for those Americans it looks like.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Combat Move - Russians
2 armour and 1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Nenetsia to Archangel
5 fighters and 3 tactical_bombers moved from Samara to Archangel
6 armour, 27 artilleries, 32 infantry and 3 mech_infantrys moved from Samara to Russia
Combat - Russians
Battle in Archangel
Russians attack with 5 fighters, 1 infantry and 3 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 1 infantry and 3 tactical_bombers in Archangel, round 2 : 4/9 hits, 4.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Russia
Russians attack with 8 armour, 27 artilleries, 32 infantry and 4 mech_infantrys
Germans defend with 1 airfield, 1 armour, 1 artillery and 1 factory_minor
Russians roll dice for 8 armour, 27 artilleries, 32 infantry and 4 mech_infantrys in Russia, round 2 : 26/71 hits, 23.50 expected hits
Germans roll dice for 1 armour and 1 artillery in Russia, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 8 armour, 27 artilleries, 30 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 1 artillery
Non Combat Move - Russians
6 aaGuns moved from Samara to Russia
5 fighters and 3 tactical_bombers moved from Archangel to Urals
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.83
Russians regular : 1.83
Territory Summary for Russians :
Urals : 5 fighters and 3 tactical_bombers
Archangel : 1 infantry
Russia : 6 aaGuns, 1 airfield, 8 armour, 27 artilleries, 1 factory_minor, 30 infantry and 4 mech_infantrys
Volgograd : 1 factory_minor
97 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
1 fighter and 2 tactical_bombers moved from Shantung to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
Combat - Japanese
Battle in Kiangsi
Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 4 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese roll dice for 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers in Kiangsi, round 2 : 3/12 hits, 5.50 expected hits
Chinese roll dice for 4 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/9 hits, 3.83 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Kiangsi
Japanese roll dice for 3 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers in Kiangsi, round 3 : 4/10 hits, 4.83 expected hits
Chinese roll dice for 3 artilleries, 2 fighters and 1 tactical_bomber in Kiangsi, round 3 : 1/6 hits, 2.83 expected hits
1 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 3 artilleries owned by the British lost in Kiangsi
Japanese roll dice for 3 artilleries, 3 fighters and 3 tactical_bombers in Kiangsi, round 4 : 4/9 hits, 4.50 expected hits
Chinese roll dice for 2 fighters in Kiangsi, round 4 : 1/2 hits, 1.33 expected hits
1 artillery owned by the Japanese and 2 fighters owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 4 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kiangsi to Shantung
1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
Place Units - Japanese
3 armour placed in Shantung
2 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese regular : -4.00
Japanese regular : -3.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 8 artilleries, 2 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
3 artilleries moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Denmark
2 carriers moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Denmark
1 fighter moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@dawgoneit scramble 112? Assuming no, but figured should ask
@snigg none
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 8 artilleries, 2 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
3 artilleries moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Denmark
2 carriers moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Denmark
1 fighter moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Norway
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 artilleries and 3 infantry in Norway, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Denmark
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 3 infantry
Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Denmark, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Denmark, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
Americans win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Casualties for Germans: 3 infantry
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 22 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 artilleries, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 fighter moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from Denmark to 112 Sea Zone
12 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
3 artilleries moved from Holland Belgium to Normandy Bordeaux
Place Units - Americans
2 fighters placed in Western United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
4 artilleries and 4 infantry placed in Eastern United States
4 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -1.00
Germans regular : 1.67
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag
Philippines : 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine
Guam : 1 airfield and 1 harbour
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
36 Sea Zone : 1 destroyer
35 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
34 Sea Zone : 1 submarine
26 Sea Zone : 2 carriers, 2 destroyers, 2 submarines and 1 transport
22 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 transport
Central United States : 4 artilleries, 1 factory_major and 4 infantry
Eastern United States : 2 aaGuns, 1 airfield, 8 artilleries, 1 factory_major, 1 harbour and 8 infantry
Morocco : 2 artilleries
Normandy Bordeaux : 3 artilleries
Norway : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Holland Belgium : 1 flag, 1 infantry
112 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 4 transports
101 Sea Zone : 12 transports
91 Sea Zone : 3 transports
110 Sea Zone : 1 transport
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 7 infantry moved from Anhwe to Shantung
1 artillery and 1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
1 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 4 artilleries and 10 infantry
Japanese defend with 2 aaGuns, 3 armour, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese roll dice for 4 artilleries and 10 infantry in Shantung, round 2 : 2/14 hits, 3.67 expected hits
Japanese roll dice for 2 aaGuns, 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 2 : 7/8 hits, 4.17 expected hits
2 aaGuns owned by the Japanese and 7 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 4 artilleries and 3 infantry in Shantung, round 3 : 1/7 hits, 2.33 expected hits
Japanese roll dice for 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 3 : 5/8 hits, 4.17 expected hits
1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Shantung
2 artilleries owned by the Chinese retreated to Jehol
Japanese win with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -25
Casualties for Chinese: 2 artilleries and 10 infantry
Casualties for Japanese: 2 aaGuns and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Jehol
Chinese undo move 1.
3 infantry placed in Jehol
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : -3.00
Japanese regular : 3.67
Territory Summary for Chinese :
Jehol : 2 artilleries and 3 infantry
Anhwe : 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 8 artilleries, 2 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
3 artilleries moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Denmark
2 carriers moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Denmark
1 fighter moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Norway
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 artilleries and 3 infantry in Norway, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Denmark
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 3 infantry
Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Denmark, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Denmark, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
Americans win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Casualties for Germans: 3 infantry
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 22 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 artilleries, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 fighter moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from Denmark to 112 Sea Zone
12 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
3 artilleries moved from Holland Belgium to Normandy Bordeaux
Place Units - Americans
2 fighters placed in Western United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
4 artilleries and 4 infantry placed in Eastern United States
4 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 7 infantry moved from Anhwe to Shantung
1 artillery and 1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
1 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 4 artilleries and 10 infantry
Japanese defend with 2 aaGuns, 3 armour, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese roll dice for 4 artilleries and 10 infantry in Shantung, round 2 : 2/14 hits, 3.67 expected hits
Japanese roll dice for 2 aaGuns, 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 2 : 7/8 hits, 4.17 expected hits
2 aaGuns owned by the Japanese and 7 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 4 artilleries and 3 infantry in Shantung, round 3 : 1/7 hits, 2.33 expected hits
Japanese roll dice for 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 3 : 5/8 hits, 4.17 expected hits
1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Shantung
2 artilleries owned by the Chinese retreated to Jehol
Japanese win with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -25
Casualties for Chinese: 2 artilleries and 10 infantry
Casualties for Japanese: 2 aaGuns and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Jehol
Chinese undo move 1.
3 infantry placed in Jehol
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
2 artilleries and 4 infantry moved from Caucasus to Rostov
2 artilleries and 4 infantry moved from Volgograd to Tambov
1 artillery and 4 infantry moved from Hunan to Kiangsi
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
Combat - British
Battle in Paulau Island
Battle in Tambov
British attack with 2 artilleries and 4 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries and 4 infantry in Tambov, round 2 : 0/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Tambov
British roll dice for 2 artilleries and 3 infantry in Tambov, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Tambov
British roll dice for 2 artilleries and 3 infantry in Tambov, round 4 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Tambov
British win, taking Paulau Island from Japanese, taking Tambov from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Kiangsi
British attack with 1 artillery and 4 infantry
Japanese defend with 2 artilleries
British roll dice for 1 artillery and 4 infantry in Kiangsi, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Kiangsi
British roll dice for 1 artillery and 4 infantry in Kiangsi, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Rostov
British attack with 2 artilleries and 4 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries and 4 infantry in Rostov, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Rostov
British roll dice for 2 artilleries and 4 infantry in Rostov, round 3 : 3/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Denmark from Germans to British
EDIT: Adding units owned by British to Denmark: 2 artilleries and 2 infantry
EDIT: Removing units owned by British from Denmark: 2 artilleries and 2 infantry
EDIT: Changing ownership of Denmark from British to Germans
EDIT: Turning off Edit Mode
1 armour moved from Volgograd to Russia
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 transport moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Greece to Egypt
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 tactical_bomber moved from 99 Sea Zone to Egypt
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Burma to Yunnan
2 armour and 2 mech_infantrys moved from India to Yunnan
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Albania to Greece
Place Units - British
1 factory_minor and 1 harbour placed in Greece
1 artillery and 2 infantry placed in Egypt
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -3.00
Americans regular : -0.17
Japanese regular : 1.67
Germans regular : -1.00
British regular : -0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag, 2 infantry
Marshall Islands : 1 flag
Kiangsi : 1 artillery and 4 infantry
Jehol : 2 artilleries and 3 infantry
Siam : 1 flag
Yunnan : 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Hunan : 3 infantry
Anhwe : 3 infantry
India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Philippines : 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine
Guam : 1 airfield and 1 harbour
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
36 Sea Zone : 1 destroyer
35 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
34 Sea Zone : 1 submarine and 1 transport
26 Sea Zone : 2 carriers, 2 destroyers, 2 submarines and 1 transport
22 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 transport
Central United States : 4 artilleries, 1 factory_major and 4 infantry
Eastern United States : 2 aaGuns, 1 airfield, 8 artilleries, 1 factory_major, 1 harbour and 8 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Morocco : 2 artilleries and 2 fighters
Normandy Bordeaux : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Norway : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Holland Belgium : 1 flag, 1 infantry
Albania : 1 flag, 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 2 artilleries and 4 infantry
Russia : 1 armour
Tambov : 2 artilleries and 3 infantry
Volgograd : 5 artilleries and 12 infantry
Caucasus : 2 artilleries and 4 infantry
112 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 6 transports
106 Sea Zone : 1 flag
Eire : 1 flag
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
97 Sea Zone : 1 flag, 2 submarines
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 1 flag
101 Sea Zone : 12 transports
Brazil : 1 flag
Northwest Persia : 1 flag, 2 artilleries and 4 infantry
Persia : 1 flag, 1 factory_minor
98 Sea Zone : 1 transport
91 Sea Zone : 3 transports
Suriname : 1 flag
110 Sea Zone : 1 transport
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 fighters moved from Northern Italy to Bulgaria
Combat - Italians
Battle in Bulgaria
Italians attack with 2 fighters
British defend with 1 infantry
Italians roll dice for 2 fighters in Bulgaria, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Bulgaria
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Bulgaria to Northern Italy
Place Units - Italians
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,5,1,1
Italians collect 9 PUs (5 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from 36 Sea Zone to Hainan
Combat - ANZAC
Battle in Iwo Jima
Battle in Marianas
Battle in Hainan
Non Combat Move - ANZAC
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Queensland to Philippines
3 fighters moved from Caroline Islands to Philippines
Place Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Marianas : 1 flag, 1 artillery and 1 infantry
Hainan : 1 flag, 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Philippines : 5 fighters and 2 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
36 Sea Zone : 1 transport
35 Sea Zone : 1 transport
22 Sea Zone : 1 transport
17 Sea Zone : 1 transport
54 Sea Zone : 1 carrier and 1 destroyer
Tobruk : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from 36 Sea Zone to Hainan
Combat - ANZAC
Battle in Iwo Jima
Battle in Marianas
Battle in Hainan
Non Combat Move - ANZAC
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Queensland to Philippines
3 fighters moved from Caroline Islands to Philippines
Place Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Marianas : 1 flag, 1 artillery and 1 infantry
Hainan : 1 flag, 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Philippines : 5 fighters and 2 infantry
French Indo China : 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
36 Sea Zone : 1 transport
35 Sea Zone : 1 transport
22 Sea Zone : 1 transport
17 Sea Zone : 1 transport
54 Sea Zone : 1 carrier and 1 destroyer
Morocco : 1 airfield
Normandy Bordeaux : 2 infantry
Tobruk : 1 flag
99 Sea Zone : 1 cruiser and 2 destroyers
98 Sea Zone : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Norway
1 fighter moved from Western Germany to Holland Belgium
18 infantry moved from Slovakia Hungary to Romania
10 infantry moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Smolensk
10 infantry moved from Germany to Slovakia Hungary
Combat - Germans
Strategic bombing raid in Norway
Americans roll AA dice in Norway : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Norway causes 3 damage total.
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
5 infantry moved from Western Germany to France
1 bomber moved from Norway to Western Germany
9 infantry moved from Western Germany to France
Place Units - Germans
2 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
7 infantry placed in Western Germany
8 infantry placed in Germany
Germans undo move 4.
3 infantry placed in Western Germany
5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,4,2,3
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Americans AA : 0.67
Russians regular : -0.33
Germans regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
8 armour, 27 artilleries, 30 infantry and 4 mech_infantrys moved from Russia to Bryansk
5 fighters and 3 tactical_bombers moved from Urals to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 8 armour, 27 artilleries, 5 fighters, 30 infantry, 4 mech_infantrys and 3 tactical_bombers
Germans defend with 5 aaGuns, 13 armour, 1 artillery, 19 infantry and 34 mech_infantrys; Italians defend with 2 aaGuns
Germans roll AA dice in Bryansk : 0/8 hits, 1.33 expected hits
Russians roll dice for 8 armour, 27 artilleries, 5 fighters, 30 infantry, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 23/77 hits, 27.67 expected hits
Italians roll dice for 7 aaGuns, 13 armour, 1 artillery, 19 infantry and 34 mech_infantrys in Bryansk, round 2 : 25/67 hits, 24.50 expected hits
25 infantry owned by the Russians, 5 aaGuns owned by the Germans, 2 aaGuns owned by the Italians and 16 infantry owned by the Germans lost in Bryansk
Russians roll dice for 8 armour, 27 artilleries, 5 fighters, 5 infantry, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 18/52 hits, 20.50 expected hits
Italians roll dice for 13 armour, 1 artillery, 3 infantry and 34 mech_infantrys in Bryansk, round 3 : 16/51 hits, 19.17 expected hits
5 infantry owned by the Russians, 11 artilleries owned by the Russians, 3 infantry owned by the Germans and 15 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 8 armour, 16 artilleries, 5 fighters, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 4 : 16/36 hits, 15.17 expected hits
Italians roll dice for 13 armour, 1 artillery and 19 mech_infantrys in Bryansk, round 4 : 11/33 hits, 13.17 expected hits
11 artilleries owned by the Russians and 16 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 8 armour, 5 artilleries, 5 fighters, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 5 : 12/25 hits, 11.50 expected hits
Italians roll dice for 13 armour, 1 artillery and 3 mech_infantrys in Bryansk, round 5 : 7/17 hits, 7.83 expected hits
2 mech_infantrys owned by the Russians, 1 artillery owned by the Germans, 5 artilleries owned by the Russians, 8 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 8 armour, 5 fighters, 2 mech_infantrys and 3 tactical_bombers in Bryansk, round 6 : 8/18 hits, 8.83 expected hits
Italians roll dice for 5 armour in Bryansk, round 6 : 1/5 hits, 2.50 expected hits
1 mech_infantry owned by the Russians and 5 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 8 armour, 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 100
Casualties for Russians: 27 artilleries, 30 infantry and 3 mech_infantrys
Casualties for Germans: 5 aaGuns, 13 armour, 1 artillery, 19 infantry and 34 mech_infantrys
Casualties for Italians: 2 aaGuns
Non Combat Move - Russians
6 aaGuns moved from Russia to Bryansk
5 fighters and 3 tactical_bombers moved from Bryansk to Russia
Place Units - Russians
2 armour and 1 mech_infantry placed in Russia
2 armour placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -7.17
Germans AA : -1.33
Russians regular : -6.67
Territory Summary for Russians :
Bryansk : 6 aaGuns, 8 armour and 1 mech_infantry
Russia : 1 airfield, 2 armour, 1 factory_minor, 5 fighters, 1 mech_infantry and 3 tactical_bombers
Volgograd : 2 armour and 1 factory_minor
97 Sea Zone : 1 submarine
@snigg i think that about does it.
Another?
@dawgoneit bloodbath on the eastern front…