Is it too late for the above edit?
Farmboy (X) vs Amon Sul (A+16)
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 2 destroyers and 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from Northwest Persia to Russia 2 fighters moved from Yunnan to Eastern Persia Place Units - ANZAC 2 fighters placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 fighter moved from 91 Sea Zone to Gibraltar Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Eastern Persia: 2 fighters EDIT: Adding units owned by ANZAC to Kazakhstan: 2 fighters EDIT: Removing units owned by ANZAC from Iraq: 2 infantry EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Since U havent started Germany yet. I ve made 2 edits
1 that I announced earlier, 2 inf from Iraq to NW Persia.
The other one is 2 fig from Yunnan to Kazahstan instead of E Persia.
cheers
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov 1 infantry moved from Bryansk to Rostov 1 armour moved from Ukraine to Rostov 1 armour moved from Bryansk to Rostov 1 armour moved from Bryansk to Rostov 1 armour moved from Bryansk to Rostov 8 mech_infantrys moved from Bryansk to Rostov Combat - Germans Battle in Rostov Germans attack with 4 armour, 2 infantry and 8 mech_infantrys Russians defend with 1 aaGun and 3 infantry Germans roll dice for 4 armour, 2 infantry and 8 mech_infantrys in Rostov, round 2 : 4/14 hits, 3.67 expected hits Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 4 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Russians: 1 aaGun and 3 infantry Non Combat Move - Germans 1 mech_infantry moved from Ukraine to Bryansk 1 artillery and 8 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Archangel to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from Poland to Germany 1 tactical_bomber moved from Southern Italy to Greece 1 fighter moved from 97 Sea Zone to Southern Italy 2 fighters moved from Western Germany to Greece 1 tactical_bomber moved from Western Germany to Yugoslavia 1 fighter moved from Yugoslavia to Greece 2 tactical_bombers moved from Western Germany to Greece 1 bomber moved from Yugoslavia to Southern Italy 2 mech_infantrys moved from Yugoslavia to Greece 1 mech_infantry moved from Western Germany to Yugoslavia 3 mech_infantrys moved from Romania to Greece 1 aaGun moved from Bryansk to Rostov 1 mech_infantry moved from Romania to Greece Place Units - Germans 3 infantry and 2 mech_infantrys placed in Western Germany 1 fighter placed in Western Germany 1 factory_minor placed in Yugoslavia 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Greece: 1 tactical_bomber EDIT: Adding units owned by Germans to 97 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 0.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov 1 infantry moved from Bryansk to Rostov 1 armour moved from Ukraine to Rostov 1 armour moved from Bryansk to Rostov 1 armour moved from Bryansk to Rostov 1 armour moved from Bryansk to Rostov 8 mech_infantrys moved from Bryansk to Rostov Combat - Germans Battle in Rostov Germans attack with 4 armour, 2 infantry and 8 mech_infantrys Russians defend with 1 aaGun and 3 infantry Germans roll dice for 4 armour, 2 infantry and 8 mech_infantrys in Rostov, round 2 : 4/14 hits, 3.67 expected hits Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 4 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Russians: 1 aaGun and 3 infantry Non Combat Move - Germans 1 mech_infantry moved from Ukraine to Bryansk 1 artillery and 8 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Archangel to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from Poland to Germany 1 tactical_bomber moved from Southern Italy to Greece 1 fighter moved from 97 Sea Zone to Southern Italy 2 fighters moved from Western Germany to Greece 1 tactical_bomber moved from Western Germany to Yugoslavia 1 fighter moved from Yugoslavia to Greece 2 tactical_bombers moved from Western Germany to Greece 1 bomber moved from Yugoslavia to Southern Italy 2 mech_infantrys moved from Yugoslavia to Greece 1 mech_infantry moved from Western Germany to Yugoslavia 3 mech_infantrys moved from Romania to Greece 1 aaGun moved from Bryansk to Rostov 1 mech_infantry moved from Romania to Greece Place Units - Germans 3 infantry and 2 mech_infantrys placed in Western Germany 1 fighter placed in Western Germany 1 factory_minor placed in Yugoslavia 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Greece: 1 tactical_bomber EDIT: Adding units owned by Germans to 97 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Iraq: 2 infantry EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry EDIT: Removing units owned by ANZAC from Eastern Persia: 2 fighters EDIT: Adding units owned by ANZAC to Kazakhstan: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 0.33
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I ended up playing on your earlier map so I added your edits in after the fact. Might be worth double checking that I got it right.
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U did well. Thanks.
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My fortress is Yunnan. Urs is the Adriatic sea, my country Croatia xd
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 7 artilleries; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Nenetsia to Archangel Russians take Archangel from Germans 1 infantry moved from Vologda to Smolensk Russians take Smolensk from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Tambov to Volgograd 1 aaGun and 1 infantry moved from Tambov to Russia 1 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Kazakhstan to Caucasus 2 armour moved from Sikang to Novosibirsk 1 infantry moved from Urals to Vologda 1 infantry moved from Samara to Vologda 1 infantry moved from Russia to Vologda 1 mech_infantry moved from Yunnan to Sikang 1 infantry moved from Russia to Samara 1 infantry moved from Samara to Kazakhstan 3 mech_infantrys moved from Samara to Russia Place Units - Russians 7 artilleries placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
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An unusal move. No dices were rolled.
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Japan may go when ready.
Take Ur time.
cheers
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 armour moved from Siam to French Indo China 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Kwangsi 2 battleships and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from 36 Sea Zone to 43 Sea Zone 2 tactical_bombers moved from Philippines to 43 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Philippines to Borneo 2 fighters and 1 tactical_bomber moved from Philippines to Shan State 3 bombers moved from Philippines to Kwangsi 1 tactical_bomber moved from Philippines to 43 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Guam to Kwangtung 1 fighter moved from Guam to Kwangtung Combat - Japanese Battle in 43 Sea Zone Japanese attack with 2 fighters, 3 tactical_bombers and 1 transport Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters, 3 tactical_bombers and 1 transport in 43 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 1 transport Battle in Borneo Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Kwangtung Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 37 Sea Zone Japanese attack with 3 fighters and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 3 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 2 destroyers and 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 battleships, 2 cruisers, 2 destroyers and 2 submarines in 35 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 2 cruisers, 2 destroyers and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kwangsi Japanese attack with 3 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 bombers and 1 infantry in Kwangsi, round 2 : 1/4 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone 5 carriers moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 3 infantry moved from French Indo China to 36 Sea Zone 3 infantry and 2 transports moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 4 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 37 Sea Zone to Philippines 1 fighter moved from 37 Sea Zone to French Indo China 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to Philippines 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to French Indo China 2 fighters moved from Kwangtung to 20 Sea Zone 1 tactical_bomber moved from Kwangtung to 35 Sea Zone 1 artillery and 4 infantry moved from Kiangsu to Kiangsi 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 3 bombers moved from Kwangsi to Philippines 1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Manchuria 1 destroyer and 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 2 infantry EDIT: Adding units owned by Japanese to French Indo China: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 1.33 Japanese regular : -1.83 UK_Pacific regular : -1.00 British regular : -0.33
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Very intense on all fronts.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 2 marines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Yunnan to Hopei 1 mech_infantry moved from Algeria to Libya Americans take Libya from Italians 1 destroyer moved from 91 Sea Zone to 111 Sea Zone 1 bomber moved from Gibraltar to 111 Sea Zone Combat - Americans Battle in 111 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 111 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 111 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Hopei Americans attack with 3 fighters Japanese defend with 1 infantry Americans roll dice for 3 fighters in Hopei, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hopei Americans win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Hopei to Yunnan 1 fighter moved from Java to Yunnan 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from Algeria to Tunisia 2 infantry moved from Central United States to 101 Sea Zone 1 carrier, 2 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 89 Sea Zone 4 aaGuns and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 1 infantry moved from Central America to 89 Sea Zone 4 aaGuns, 1 carrier, 3 infantry, 2 mech_infantrys, 1 submarine and 7 transports moved from 89 Sea Zone to 88 Sea Zone 3 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 4 aaGuns, 1 carrier, 7 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 88 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 4 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to Gibraltar 1 bomber moved from 111 Sea Zone to United Kingdom 1 armour moved from French Equatorial Africa to Egypt Place Units - Americans 1 fighter, 2 infantry and 2 marines placed in Western United States 2 carriers, 1 destroyer and 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 0.67 Germans regular : -0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 artillery moved from Hunan to Anhwe 2 infantry moved from Shensi to Suiyuyan 1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory Hopei Battle in Anhwe Chinese attack with 1 artillery Japanese defend with 1 infantry Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Anhwe, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Anhwe, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Yunnan to Kweichow Place Units - Chinese 1 infantry placed in Shensi 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : -1.00
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 6:57:31 PM
Savegame -
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 2 marines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Yunnan to Hopei 1 mech_infantry moved from Algeria to Libya Americans take Libya from Italians 1 destroyer moved from 91 Sea Zone to 111 Sea Zone 1 bomber moved from Gibraltar to 111 Sea Zone Combat - Americans Battle in 111 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 111 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 111 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Hopei Americans attack with 3 fighters Japanese defend with 1 infantry Americans roll dice for 3 fighters in Hopei, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hopei Americans win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Hopei to Yunnan 1 fighter moved from Java to Yunnan 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from Algeria to Tunisia 2 infantry moved from Central United States to 101 Sea Zone 1 carrier, 2 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 89 Sea Zone 4 aaGuns and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 1 infantry moved from Central America to 89 Sea Zone 4 aaGuns, 1 carrier, 3 infantry, 2 mech_infantrys, 1 submarine and 7 transports moved from 89 Sea Zone to 88 Sea Zone 3 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 4 aaGuns, 1 carrier, 7 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 88 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 4 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to Gibraltar 1 bomber moved from 111 Sea Zone to United Kingdom 1 armour moved from French Equatorial Africa to Egypt Place Units - Americans 1 fighter, 2 infantry and 2 marines placed in Western United States 2 carriers, 1 destroyer and 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 artillery moved from Hunan to Anhwe 2 infantry moved from Shensi to Suiyuyan 1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory Hopei Battle in Anhwe Chinese attack with 1 artillery Japanese defend with 1 infantry Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Anhwe, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Anhwe, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Yunnan to Kweichow Place Units - Chinese 1 infantry placed in Shensi 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 5 artilleries, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour, 3 artilleries, 2 infantry and 1 marine moved from Tunisia to 94 Sea Zone 1 armour, 3 artilleries, 2 infantry and 4 transports moved from 94 Sea Zone to 98 Sea Zone 2 infantry moved from Trans-Jordan to 98 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 98 Sea Zone to Alexandria 2 infantry moved from Egypt to Alexandria 2 battleships, 3 cruisers and 1 marine moved from 94 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Alexandria 2 fighters and 2 mech_infantrys moved from Yunnan to Kwangtung 1 bomber moved from India to Kwangtung 1 fighter and 2 tactical_bombers moved from India to Shan State 2 infantry moved from Yunnan to Shan State Combat - British Battle in Alexandria British attack with 1 armour, 3 artilleries, 6 infantry and 1 marine Italians defend with 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 2 battleships and 3 cruisers in Alexandria, round 2 : 5/5 hits, 2.83 expected hits British roll dice for 1 armour, 3 artilleries, 6 infantry and 1 marine in Alexandria, round 2 : 3/11 hits, 3.33 expected hits Italians roll dice for 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 2.17 expected hits 1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 3 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 19 Casualties for British: 3 infantry Casualties for Italians: 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Battle in Kwangtung British attack with 1 bomber, 2 fighters and 2 mech_infantrys Japanese defend with 1 harbour and 2 infantry British roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung British roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Kwangtung, round 3 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 infantry Battle in Shan State British attack with 1 fighter, 2 infantry and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 5/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Kwangtung to Yunnan 1 bomber moved from Kwangtung to Yunnan 2 carriers, 2 destroyers and 4 fighters moved from 94 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Volgograd to Russia 1 infantry moved from Northwest Persia to Caucasus 3 armour moved from India to Yunnan 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to India 1 submarine moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Northwest Persia to Kazakhstan 3 infantry moved from Persia to Iraq 1 infantry moved from Iraq to Trans-Jordan 1 armour moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 4 fighters moved from Northwest Persia to Russia Place Units - British 3 artilleries placed in Persia 2 artilleries and 1 infantry placed in Iraq 2 submarines placed in 71 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 6 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,3,3,5 UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 6 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : 0.50 Italians regular : 0.83 Japanese regular : -0.67 Germans regular : -0.17 British regular : 3.00
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i dont know why it says
e mails
nullwhen i post the game summary
i went to mail logs, and i have all the dice mails there
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TUV
Germany 873
Japan 851
USA 825
UK 824 (914 with UK Pacific) -
A big lead for the Allies in TUV and units, but the game is far from over. Japan regrouped. Germany very strong. Italy still holding with the help from Germany.
We shall see what will the next turns bring.
Cheers :)