@Jacob16 sorry. I’ll get back to you.
Farmboy (X) vs Amon Sul (A+16)
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Hey,
I forgot to move 2 AnZAC inf from Iraq to NW Persia.
I am on mobile
Can u please move it on the start of German turn.
Cheers
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 2 destroyers and 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from Northwest Persia to Russia 2 fighters moved from Yunnan to Eastern Persia Place Units - ANZAC 2 fighters placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 fighter moved from 91 Sea Zone to Gibraltar Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Eastern Persia: 2 fighters EDIT: Adding units owned by ANZAC to Kazakhstan: 2 fighters EDIT: Removing units owned by ANZAC from Iraq: 2 infantry EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Since U havent started Germany yet. I ve made 2 edits
1 that I announced earlier, 2 inf from Iraq to NW Persia.
The other one is 2 fig from Yunnan to Kazahstan instead of E Persia.
cheers
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov 1 infantry moved from Bryansk to Rostov 1 armour moved from Ukraine to Rostov 1 armour moved from Bryansk to Rostov 1 armour moved from Bryansk to Rostov 1 armour moved from Bryansk to Rostov 8 mech_infantrys moved from Bryansk to Rostov Combat - Germans Battle in Rostov Germans attack with 4 armour, 2 infantry and 8 mech_infantrys Russians defend with 1 aaGun and 3 infantry Germans roll dice for 4 armour, 2 infantry and 8 mech_infantrys in Rostov, round 2 : 4/14 hits, 3.67 expected hits Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 4 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Russians: 1 aaGun and 3 infantry Non Combat Move - Germans 1 mech_infantry moved from Ukraine to Bryansk 1 artillery and 8 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Archangel to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from Poland to Germany 1 tactical_bomber moved from Southern Italy to Greece 1 fighter moved from 97 Sea Zone to Southern Italy 2 fighters moved from Western Germany to Greece 1 tactical_bomber moved from Western Germany to Yugoslavia 1 fighter moved from Yugoslavia to Greece 2 tactical_bombers moved from Western Germany to Greece 1 bomber moved from Yugoslavia to Southern Italy 2 mech_infantrys moved from Yugoslavia to Greece 1 mech_infantry moved from Western Germany to Yugoslavia 3 mech_infantrys moved from Romania to Greece 1 aaGun moved from Bryansk to Rostov 1 mech_infantry moved from Romania to Greece Place Units - Germans 3 infantry and 2 mech_infantrys placed in Western Germany 1 fighter placed in Western Germany 1 factory_minor placed in Yugoslavia 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Greece: 1 tactical_bomber EDIT: Adding units owned by Germans to 97 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 0.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov 1 infantry moved from Bryansk to Rostov 1 armour moved from Ukraine to Rostov 1 armour moved from Bryansk to Rostov 1 armour moved from Bryansk to Rostov 1 armour moved from Bryansk to Rostov 8 mech_infantrys moved from Bryansk to Rostov Combat - Germans Battle in Rostov Germans attack with 4 armour, 2 infantry and 8 mech_infantrys Russians defend with 1 aaGun and 3 infantry Germans roll dice for 4 armour, 2 infantry and 8 mech_infantrys in Rostov, round 2 : 4/14 hits, 3.67 expected hits Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 4 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Russians: 1 aaGun and 3 infantry Non Combat Move - Germans 1 mech_infantry moved from Ukraine to Bryansk 1 artillery and 8 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Archangel to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from Poland to Germany 1 tactical_bomber moved from Southern Italy to Greece 1 fighter moved from 97 Sea Zone to Southern Italy 2 fighters moved from Western Germany to Greece 1 tactical_bomber moved from Western Germany to Yugoslavia 1 fighter moved from Yugoslavia to Greece 2 tactical_bombers moved from Western Germany to Greece 1 bomber moved from Yugoslavia to Southern Italy 2 mech_infantrys moved from Yugoslavia to Greece 1 mech_infantry moved from Western Germany to Yugoslavia 3 mech_infantrys moved from Romania to Greece 1 aaGun moved from Bryansk to Rostov 1 mech_infantry moved from Romania to Greece Place Units - Germans 3 infantry and 2 mech_infantrys placed in Western Germany 1 fighter placed in Western Germany 1 factory_minor placed in Yugoslavia 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Greece: 1 tactical_bomber EDIT: Adding units owned by Germans to 97 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Iraq: 2 infantry EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry EDIT: Removing units owned by ANZAC from Eastern Persia: 2 fighters EDIT: Adding units owned by ANZAC to Kazakhstan: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 0.33
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I ended up playing on your earlier map so I added your edits in after the fact. Might be worth double checking that I got it right.
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U did well. Thanks.
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My fortress is Yunnan. Urs is the Adriatic sea, my country Croatia xd
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 7 artilleries; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Nenetsia to Archangel Russians take Archangel from Germans 1 infantry moved from Vologda to Smolensk Russians take Smolensk from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Tambov to Volgograd 1 aaGun and 1 infantry moved from Tambov to Russia 1 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Kazakhstan to Caucasus 2 armour moved from Sikang to Novosibirsk 1 infantry moved from Urals to Vologda 1 infantry moved from Samara to Vologda 1 infantry moved from Russia to Vologda 1 mech_infantry moved from Yunnan to Sikang 1 infantry moved from Russia to Samara 1 infantry moved from Samara to Kazakhstan 3 mech_infantrys moved from Samara to Russia Place Units - Russians 7 artilleries placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
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An unusal move. No dices were rolled.
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Japan may go when ready.
Take Ur time.
cheers
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 armour moved from Siam to French Indo China 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Kwangsi 2 battleships and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from 36 Sea Zone to 43 Sea Zone 2 tactical_bombers moved from Philippines to 43 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Philippines to Borneo 2 fighters and 1 tactical_bomber moved from Philippines to Shan State 3 bombers moved from Philippines to Kwangsi 1 tactical_bomber moved from Philippines to 43 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Guam to Kwangtung 1 fighter moved from Guam to Kwangtung Combat - Japanese Battle in 43 Sea Zone Japanese attack with 2 fighters, 3 tactical_bombers and 1 transport Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters, 3 tactical_bombers and 1 transport in 43 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 1 transport Battle in Borneo Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Kwangtung Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 37 Sea Zone Japanese attack with 3 fighters and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 3 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 2 destroyers and 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 battleships, 2 cruisers, 2 destroyers and 2 submarines in 35 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 2 cruisers, 2 destroyers and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kwangsi Japanese attack with 3 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 bombers and 1 infantry in Kwangsi, round 2 : 1/4 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone 5 carriers moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 3 infantry moved from French Indo China to 36 Sea Zone 3 infantry and 2 transports moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 4 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 37 Sea Zone to Philippines 1 fighter moved from 37 Sea Zone to French Indo China 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to Philippines 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to French Indo China 2 fighters moved from Kwangtung to 20 Sea Zone 1 tactical_bomber moved from Kwangtung to 35 Sea Zone 1 artillery and 4 infantry moved from Kiangsu to Kiangsi 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 3 bombers moved from Kwangsi to Philippines 1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Manchuria 1 destroyer and 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 2 infantry EDIT: Adding units owned by Japanese to French Indo China: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 1.33 Japanese regular : -1.83 UK_Pacific regular : -1.00 British regular : -0.33
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Very intense on all fronts.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 2 marines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Yunnan to Hopei 1 mech_infantry moved from Algeria to Libya Americans take Libya from Italians 1 destroyer moved from 91 Sea Zone to 111 Sea Zone 1 bomber moved from Gibraltar to 111 Sea Zone Combat - Americans Battle in 111 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 111 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 111 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Hopei Americans attack with 3 fighters Japanese defend with 1 infantry Americans roll dice for 3 fighters in Hopei, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hopei Americans win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Hopei to Yunnan 1 fighter moved from Java to Yunnan 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from Algeria to Tunisia 2 infantry moved from Central United States to 101 Sea Zone 1 carrier, 2 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 89 Sea Zone 4 aaGuns and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 1 infantry moved from Central America to 89 Sea Zone 4 aaGuns, 1 carrier, 3 infantry, 2 mech_infantrys, 1 submarine and 7 transports moved from 89 Sea Zone to 88 Sea Zone 3 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 4 aaGuns, 1 carrier, 7 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 88 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 4 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to Gibraltar 1 bomber moved from 111 Sea Zone to United Kingdom 1 armour moved from French Equatorial Africa to Egypt Place Units - Americans 1 fighter, 2 infantry and 2 marines placed in Western United States 2 carriers, 1 destroyer and 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 0.67 Germans regular : -0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 artillery moved from Hunan to Anhwe 2 infantry moved from Shensi to Suiyuyan 1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory Hopei Battle in Anhwe Chinese attack with 1 artillery Japanese defend with 1 infantry Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Anhwe, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Anhwe, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Yunnan to Kweichow Place Units - Chinese 1 infantry placed in Shensi 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : -1.00
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 6:57:31 PM
Savegame -
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 2 marines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Yunnan to Hopei 1 mech_infantry moved from Algeria to Libya Americans take Libya from Italians 1 destroyer moved from 91 Sea Zone to 111 Sea Zone 1 bomber moved from Gibraltar to 111 Sea Zone Combat - Americans Battle in 111 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 111 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 111 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Hopei Americans attack with 3 fighters Japanese defend with 1 infantry Americans roll dice for 3 fighters in Hopei, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hopei Americans win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Hopei to Yunnan 1 fighter moved from Java to Yunnan 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from Algeria to Tunisia 2 infantry moved from Central United States to 101 Sea Zone 1 carrier, 2 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 89 Sea Zone 4 aaGuns and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 1 infantry moved from Central America to 89 Sea Zone 4 aaGuns, 1 carrier, 3 infantry, 2 mech_infantrys, 1 submarine and 7 transports moved from 89 Sea Zone to 88 Sea Zone 3 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 4 aaGuns, 1 carrier, 7 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 88 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 4 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to Gibraltar 1 bomber moved from 111 Sea Zone to United Kingdom 1 armour moved from French Equatorial Africa to Egypt Place Units - Americans 1 fighter, 2 infantry and 2 marines placed in Western United States 2 carriers, 1 destroyer and 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 artillery moved from Hunan to Anhwe 2 infantry moved from Shensi to Suiyuyan 1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory Hopei Battle in Anhwe Chinese attack with 1 artillery Japanese defend with 1 infantry Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Anhwe, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Anhwe, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Yunnan to Kweichow Place Units - Chinese 1 infantry placed in Shensi 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 5 artilleries, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour, 3 artilleries, 2 infantry and 1 marine moved from Tunisia to 94 Sea Zone 1 armour, 3 artilleries, 2 infantry and 4 transports moved from 94 Sea Zone to 98 Sea Zone 2 infantry moved from Trans-Jordan to 98 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 98 Sea Zone to Alexandria 2 infantry moved from Egypt to Alexandria 2 battleships, 3 cruisers and 1 marine moved from 94 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Alexandria 2 fighters and 2 mech_infantrys moved from Yunnan to Kwangtung 1 bomber moved from India to Kwangtung 1 fighter and 2 tactical_bombers moved from India to Shan State 2 infantry moved from Yunnan to Shan State Combat - British Battle in Alexandria British attack with 1 armour, 3 artilleries, 6 infantry and 1 marine Italians defend with 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 2 battleships and 3 cruisers in Alexandria, round 2 : 5/5 hits, 2.83 expected hits British roll dice for 1 armour, 3 artilleries, 6 infantry and 1 marine in Alexandria, round 2 : 3/11 hits, 3.33 expected hits Italians roll dice for 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 2.17 expected hits 1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 3 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 19 Casualties for British: 3 infantry Casualties for Italians: 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Battle in Kwangtung British attack with 1 bomber, 2 fighters and 2 mech_infantrys Japanese defend with 1 harbour and 2 infantry British roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung British roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Kwangtung, round 3 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 infantry Battle in Shan State British attack with 1 fighter, 2 infantry and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 5/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Kwangtung to Yunnan 1 bomber moved from Kwangtung to Yunnan 2 carriers, 2 destroyers and 4 fighters moved from 94 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Volgograd to Russia 1 infantry moved from Northwest Persia to Caucasus 3 armour moved from India to Yunnan 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to India 1 submarine moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Northwest Persia to Kazakhstan 3 infantry moved from Persia to Iraq 1 infantry moved from Iraq to Trans-Jordan 1 armour moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 4 fighters moved from Northwest Persia to Russia Place Units - British 3 artilleries placed in Persia 2 artilleries and 1 infantry placed in Iraq 2 submarines placed in 71 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 6 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,3,3,5 UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 6 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : 0.50 Italians regular : 0.83 Japanese regular : -0.67 Germans regular : -0.17 British regular : 3.00
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i dont know why it says
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i went to mail logs, and i have all the dice mails there
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TUV
Germany 873
Japan 851
USA 825
UK 824 (914 with UK Pacific)