Yep, lets play with the odds
JDOW (X) vs farmboy (L+12) BM3
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 13 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 4 bombers moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to 105 Sea Zone 1 fighter moved from Western Germany to Normandy Bordeaux 1 bomber moved from Southern Italy to 93 Sea Zone 1 bomber moved from Egypt to 70 Sea Zone 1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa Germans take French Equatorial Africa from French 1 armour moved from French Equatorial Africa to Belgian Congo 1 mech_infantry moved from Anglo Egyptian Sudan to Tanganyika Territory Germans take Tanganyika Territory from British 1 mech_infantry moved from Timguska to Suiyuyan Germans take Suiyuyan from Chinese 1 mech_infantry moved from Kazakhstan to Tsinghai Germans take Tsinghai from Chinese 1 mech_infantry moved from Kazakhstan to Sikang Germans take Sikang from Chinese 1 mech_infantry moved from Yunnan to Szechwan Germans take Szechwan from Chinese 2 artilleries moved from Caucasus to Volgograd 5 mech_infantrys moved from Caucasus to Volgograd 1 mech_infantry moved from Caucasus to Bryansk Germans take Bryansk from Russians 1 mech_infantry moved from Caucasus to Tambov Germans take Tambov from Russians 2 mech_infantrys moved from Romania to Western Ukraine 2 bombers moved from Romania to Western Ukraine 1 bomber moved from Romania to Ukraine 1 fighter moved from 99 Sea Zone to Ukraine 3 infantry moved from Archangel to Belarus 1 fighter moved from Novgorod to Belarus 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Alexandria to Tobruk Italians take Tobruk from Americans 1 armour moved from Kazakhstan to Volgograd 2 armour moved from Caucasus to Volgograd 2 armour moved from Caucasus to Ukraine 3 mech_infantrys moved from Caucasus to Ukraine 1 mech_infantry moved from Romania to Ukraine Combat - Germans Battle in 70 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 70 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 93 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Germans attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Normandy Bordeaux Germans attack with 4 bombers, 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 bombers, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 5/7 hits, 3,50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 4 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Ukraine Germans attack with 2 armour, 1 bomber, 1 fighter and 4 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour, 1 bomber, 1 fighter and 4 mech_infantrys in Ukraine, round 2 : 2/8 hits, 2,83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 1 bomber, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 105 Sea Zone Germans attack with 1 bomber Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged 1 transport owned by the Americans lost in 105 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Western Ukraine Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 3 armour, 2 artilleries and 5 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 3 armour, 2 artilleries and 5 mech_infantrys in Volgograd, round 2 : 1/10 hits, 3,33 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 3 armour, 2 artilleries and 4 mech_infantrys in Volgograd, round 3 : 2/9 hits, 3,17 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 1 fighter and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo 7 armour and 10 mech_infantrys moved from Egypt to Belgian Congo 3 infantry moved from Egypt to Anglo Egyptian Sudan 1 aaGun moved from Egypt to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Iraq to Egypt 1 infantry moved from Northwest Persia to Turkey Germans take Turkey from Neutral_True 1 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Persia to Saudi Arabia Germans take Saudi Arabia from Neutral_True 2 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Kazakhstan to Afghanistan Germans take Afghanistan from Neutral_True 1 mech_infantry moved from Yugoslavia to Switzerland Germans take Switzerland from Neutral_True 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 2 infantry moved from Vyborg to 115 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Western Germany 2 infantry moved from Germany to Western Germany 1 bomber moved from 105 Sea Zone to Western Germany 4 bombers moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Normandy Bordeaux to Western Germany 1 bomber moved from Ukraine to Southern Italy 2 bombers moved from Western Ukraine to Germany 1 fighter moved from Belarus to Western Germany 1 infantry moved from Vologda to Samara 1 aaGun and 1 infantry moved from Urals to Novosibirsk 1 mech_infantry moved from Evenkiyskiy to Novosibirsk 1 armour moved from Kazakhstan to Sikang 2 infantry moved from Burma to Yunnan 3 armour and 9 mech_infantrys moved from Caucasus to Rostov 1 fighter moved from Ukraine to 99 Sea Zone 1 bomber moved from Southern Italy to Egypt 1 bomber moved from 70 Sea Zone to Egypt 2 mech_infantrys moved from Southern Italy to Western Germany 1 bomber moved from 93 Sea Zone to Southern Italy 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 bomber moved from French Indo China to Japan Place Units - Germans 3 infantry placed in France 3 infantry placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 1 artillery EDIT: Adding units owned by Germans to Novgorod: 1 artillery EDIT: Turning off Edit Mode 1 fighter placed in Western Germany 3 mech_infantrys placed in Egypt 2 infantry and 7 mech_infantrys placed in Western Germany 1 fighter, 5 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Germans collect 86 PUs (5 lost to blockades); end with 86 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 98 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 104 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 119 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 3 mech_infantrys EDIT: Adding units owned by Germans to Baltic States: 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Adding units owned by Germans to Germany: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry EDIT: Removing units owned by Germans from Baltic States: 4 mech_infantrys EDIT: Adding units owned by Germans to Vyborg: 5 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 bomber EDIT: Adding units owned by Germans to Germany: 1 bomber EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : 1,33 Germans regular : -4,50
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 13 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 4 bombers moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to 105 Sea Zone 1 fighter moved from Western Germany to Normandy Bordeaux 1 bomber moved from Southern Italy to 93 Sea Zone 1 bomber moved from Egypt to 70 Sea Zone 1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa Germans take French Equatorial Africa from French 1 armour moved from French Equatorial Africa to Belgian Congo 1 mech_infantry moved from Anglo Egyptian Sudan to Tanganyika Territory Germans take Tanganyika Territory from British 1 mech_infantry moved from Timguska to Suiyuyan Germans take Suiyuyan from Chinese 1 mech_infantry moved from Kazakhstan to Tsinghai Germans take Tsinghai from Chinese 1 mech_infantry moved from Kazakhstan to Sikang Germans take Sikang from Chinese 1 mech_infantry moved from Yunnan to Szechwan Germans take Szechwan from Chinese 2 artilleries moved from Caucasus to Volgograd 5 mech_infantrys moved from Caucasus to Volgograd 1 mech_infantry moved from Caucasus to Bryansk Germans take Bryansk from Russians 1 mech_infantry moved from Caucasus to Tambov Germans take Tambov from Russians 2 mech_infantrys moved from Romania to Western Ukraine 2 bombers moved from Romania to Western Ukraine 1 bomber moved from Romania to Ukraine 1 fighter moved from 99 Sea Zone to Ukraine 3 infantry moved from Archangel to Belarus 1 fighter moved from Novgorod to Belarus 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Alexandria to Tobruk Italians take Tobruk from Americans 1 armour moved from Kazakhstan to Volgograd 2 armour moved from Caucasus to Volgograd 2 armour moved from Caucasus to Ukraine 3 mech_infantrys moved from Caucasus to Ukraine 1 mech_infantry moved from Romania to Ukraine Combat - Germans Battle in 70 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 70 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 93 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Germans attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Normandy Bordeaux Germans attack with 4 bombers, 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 bombers, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 5/7 hits, 3,50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 4 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Ukraine Germans attack with 2 armour, 1 bomber, 1 fighter and 4 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour, 1 bomber, 1 fighter and 4 mech_infantrys in Ukraine, round 2 : 2/8 hits, 2,83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 1 bomber, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 105 Sea Zone Germans attack with 1 bomber Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged 1 transport owned by the Americans lost in 105 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Western Ukraine Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 3 armour, 2 artilleries and 5 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 3 armour, 2 artilleries and 5 mech_infantrys in Volgograd, round 2 : 1/10 hits, 3,33 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 3 armour, 2 artilleries and 4 mech_infantrys in Volgograd, round 3 : 2/9 hits, 3,17 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 1 fighter and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo 7 armour and 10 mech_infantrys moved from Egypt to Belgian Congo 3 infantry moved from Egypt to Anglo Egyptian Sudan 1 aaGun moved from Egypt to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Iraq to Egypt 1 infantry moved from Northwest Persia to Turkey Germans take Turkey from Neutral_True 1 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Persia to Saudi Arabia Germans take Saudi Arabia from Neutral_True 2 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Kazakhstan to Afghanistan Germans take Afghanistan from Neutral_True 1 mech_infantry moved from Yugoslavia to Switzerland Germans take Switzerland from Neutral_True 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 2 infantry moved from Vyborg to 115 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Western Germany 2 infantry moved from Germany to Western Germany 1 bomber moved from 105 Sea Zone to Western Germany 4 bombers moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Normandy Bordeaux to Western Germany 1 bomber moved from Ukraine to Southern Italy 2 bombers moved from Western Ukraine to Germany 1 fighter moved from Belarus to Western Germany 1 infantry moved from Vologda to Samara 1 aaGun and 1 infantry moved from Urals to Novosibirsk 1 mech_infantry moved from Evenkiyskiy to Novosibirsk 1 armour moved from Kazakhstan to Sikang 2 infantry moved from Burma to Yunnan 3 armour and 9 mech_infantrys moved from Caucasus to Rostov 1 fighter moved from Ukraine to 99 Sea Zone 1 bomber moved from Southern Italy to Egypt 1 bomber moved from 70 Sea Zone to Egypt 2 mech_infantrys moved from Southern Italy to Western Germany 1 bomber moved from 93 Sea Zone to Southern Italy 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 bomber moved from French Indo China to Japan Place Units - Germans 3 infantry placed in France 3 infantry placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 1 artillery EDIT: Adding units owned by Germans to Novgorod: 1 artillery EDIT: Turning off Edit Mode 1 fighter placed in Western Germany 3 mech_infantrys placed in Egypt 2 infantry and 7 mech_infantrys placed in Western Germany 1 fighter, 5 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Germans collect 86 PUs (5 lost to blockades); end with 86 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 98 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 104 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 119 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 3 mech_infantrys EDIT: Adding units owned by Germans to Baltic States: 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Adding units owned by Germans to Germany: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry EDIT: Removing units owned by Germans from Baltic States: 4 mech_infantrys EDIT: Adding units owned by Germans to Vyborg: 5 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 bomber EDIT: Adding units owned by Germans to Germany: 1 bomber EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 4 bombers EDIT: Adding units owned by Germans to Western Germany: 4 bombers EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : 1,33 Germans regular : -4,50
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Please wait, I cannot decide.
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no worries. Take your time.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 13 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 4 bombers moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to 105 Sea Zone 1 fighter moved from Western Germany to Normandy Bordeaux 1 bomber moved from Southern Italy to 93 Sea Zone 1 bomber moved from Egypt to 70 Sea Zone 1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa Germans take French Equatorial Africa from French 1 armour moved from French Equatorial Africa to Belgian Congo 1 mech_infantry moved from Anglo Egyptian Sudan to Tanganyika Territory Germans take Tanganyika Territory from British 1 mech_infantry moved from Timguska to Suiyuyan Germans take Suiyuyan from Chinese 1 mech_infantry moved from Kazakhstan to Tsinghai Germans take Tsinghai from Chinese 1 mech_infantry moved from Kazakhstan to Sikang Germans take Sikang from Chinese 1 mech_infantry moved from Yunnan to Szechwan Germans take Szechwan from Chinese 2 artilleries moved from Caucasus to Volgograd 5 mech_infantrys moved from Caucasus to Volgograd 1 mech_infantry moved from Caucasus to Bryansk Germans take Bryansk from Russians 1 mech_infantry moved from Caucasus to Tambov Germans take Tambov from Russians 2 mech_infantrys moved from Romania to Western Ukraine 2 bombers moved from Romania to Western Ukraine 1 bomber moved from Romania to Ukraine 1 fighter moved from 99 Sea Zone to Ukraine 3 infantry moved from Archangel to Belarus 1 fighter moved from Novgorod to Belarus 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Alexandria to Tobruk Italians take Tobruk from Americans 1 armour moved from Kazakhstan to Volgograd 2 armour moved from Caucasus to Volgograd 2 armour moved from Caucasus to Ukraine 3 mech_infantrys moved from Caucasus to Ukraine 1 mech_infantry moved from Romania to Ukraine Combat - Germans Battle in 70 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 70 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 93 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Germans attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Normandy Bordeaux Germans attack with 4 bombers, 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 bombers, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 5/7 hits, 3,50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 4 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Ukraine Germans attack with 2 armour, 1 bomber, 1 fighter and 4 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour, 1 bomber, 1 fighter and 4 mech_infantrys in Ukraine, round 2 : 2/8 hits, 2,83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 1 bomber, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 105 Sea Zone Germans attack with 1 bomber Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged 1 transport owned by the Americans lost in 105 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Western Ukraine Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 3 armour, 2 artilleries and 5 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 3 armour, 2 artilleries and 5 mech_infantrys in Volgograd, round 2 : 1/10 hits, 3,33 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 3 armour, 2 artilleries and 4 mech_infantrys in Volgograd, round 3 : 2/9 hits, 3,17 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 1 fighter and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo 7 armour and 10 mech_infantrys moved from Egypt to Belgian Congo 3 infantry moved from Egypt to Anglo Egyptian Sudan 1 aaGun moved from Egypt to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Iraq to Egypt 1 infantry moved from Northwest Persia to Turkey Germans take Turkey from Neutral_True 1 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Persia to Saudi Arabia Germans take Saudi Arabia from Neutral_True 2 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Kazakhstan to Afghanistan Germans take Afghanistan from Neutral_True 1 mech_infantry moved from Yugoslavia to Switzerland Germans take Switzerland from Neutral_True 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 2 infantry moved from Vyborg to 115 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Western Germany 2 infantry moved from Germany to Western Germany 1 bomber moved from 105 Sea Zone to Western Germany 4 bombers moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Normandy Bordeaux to Western Germany 1 bomber moved from Ukraine to Southern Italy 2 bombers moved from Western Ukraine to Germany 1 fighter moved from Belarus to Western Germany 1 infantry moved from Vologda to Samara 1 aaGun and 1 infantry moved from Urals to Novosibirsk 1 mech_infantry moved from Evenkiyskiy to Novosibirsk 1 armour moved from Kazakhstan to Sikang 2 infantry moved from Burma to Yunnan 3 armour and 9 mech_infantrys moved from Caucasus to Rostov 1 fighter moved from Ukraine to 99 Sea Zone 1 bomber moved from Southern Italy to Egypt 1 bomber moved from 70 Sea Zone to Egypt 2 mech_infantrys moved from Southern Italy to Western Germany 1 bomber moved from 93 Sea Zone to Southern Italy 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 bomber moved from French Indo China to Japan Place Units - Germans 3 infantry placed in France 3 infantry placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 1 artillery EDIT: Adding units owned by Germans to Novgorod: 1 artillery EDIT: Turning off Edit Mode 1 fighter placed in Western Germany 3 mech_infantrys placed in Egypt 2 infantry and 7 mech_infantrys placed in Western Germany 1 fighter, 5 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Germans collect 86 PUs (5 lost to blockades); end with 86 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 98 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 104 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 119 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 3 mech_infantrys EDIT: Adding units owned by Germans to Baltic States: 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Adding units owned by Germans to Germany: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry EDIT: Removing units owned by Germans from Baltic States: 4 mech_infantrys EDIT: Adding units owned by Germans to Vyborg: 5 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 bomber EDIT: Adding units owned by Germans to Germany: 1 bomber EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 4 bombers EDIT: Adding units owned by Germans to Western Germany: 4 bombers EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 3 bombers EDIT: Adding units owned by Germans to Western Germany: 3 bombers EDIT: Removing units owned by Germans from Germany: 1 bomber EDIT: Adding units owned by Germans to Southern Italy: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : 1,33 Germans regular : -4,50
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Let’s go with this.
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TripleA Manual Gamesave Post: Russians round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 1 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Tambov 2 fighters moved from Russia to Samara 1 artillery and 8 infantry moved from Smolensk to Vologda 1 armour and 1 mech_infantry moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Vologda, round 2 : 4/11 hits, 2.50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 2 fighters moved from Tambov to Russia 2 fighters moved from Samara to Russia 1 aaGun moved from Smolensk to Russia 10 infantry moved from Smolensk to Vologda 5 infantry moved from Smolensk to Vologda 1 infantry moved from Smolensk to Vologda 2 infantry moved from Smolensk to Vologda 1 infantry moved from Smolensk to Vologda 1 infantry moved from Smolensk to Russia
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.17
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Forgot about the Soviets in the east. Will take 6 inf and attack Suiyuyan. Will use game dice
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 1 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Tambov 2 fighters moved from Russia to Samara 1 artillery and 8 infantry moved from Smolensk to Vologda 1 armour and 1 mech_infantry moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Vologda, round 2 : 4/11 hits, 2.50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Suiyuyan: 1 mech_infantry EDIT: Changing ownership of Suiyuyan from Germans to Chinese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 2 fighters moved from Tambov to Russia 2 fighters moved from Samara to Russia 1 aaGun moved from Smolensk to Russia 10 infantry moved from Smolensk to Vologda 5 infantry moved from Smolensk to Vologda 1 infantry moved from Smolensk to Vologda 2 infantry moved from Smolensk to Vologda 1 infantry moved from Smolensk to Vologda 1 infantry moved from Smolensk to Russia 6 infantry moved from Hopei to Suiyuyan 1 aaGun and 4 infantry moved from Hopei to Kweichow 1 infantry moved from Hopei to Kweichow 1 aaGun moved from Hopei to Kweichow Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 9 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.17
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 mech_infantry moved from Yunnan to Hunan 1 bomber moved from French Indo China to Hunan 1 infantry moved from Jehol to Anhwe 1 infantry moved from Shantung to Anhwe 9 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Anhwe 1 fighter moved from Japan to 17 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 8 fighters moved from 35 Sea Zone to Celebes 4 tactical_bombers moved from 35 Sea Zone to Celebes Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 1 artillery, 8 fighters, 1 infantry and 4 tactical_bombers ANZAC defend with 1 mech_infantry Japanese roll dice for 1 artillery, 8 fighters, 1 infantry and 4 tactical_bombers in Celebes, round 2 : 9/14 hits, 7,33 expected hits ANZAC roll dice for 1 mech_infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 8 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 mech_infantry Battle in Anhwe Japanese attack with 1 fighter and 11 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 11 infantry in Anhwe, round 2 : 1/12 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter and 11 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Kwangsi to Anhwe 1 mech_infantry moved from Yunnan to French Indo China 1 aaGun and 3 infantry moved from Burma to Yunnan 1 bomber moved from Hunan to French Indo China 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 8 fighters and 4 tactical_bombers moved from Celebes to 35 Sea Zone 1 fighter moved from Anhwe to 35 Sea Zone 1 aaGun moved from Jehol to Anhwe 1 infantry moved from Amur to Siberia 1 infantry moved from Yenisey to Timguska 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 17 Sea Zone to Japan Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone 2 infantry placed in India 3 infantry placed in French Indo China 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3 Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 0,50 ANZAC regular : -0,33
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 mech_infantry moved from Yunnan to Hunan 1 bomber moved from French Indo China to Hunan 1 infantry moved from Jehol to Anhwe 1 infantry moved from Shantung to Anhwe 9 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Anhwe 1 fighter moved from Japan to 17 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 8 fighters moved from 35 Sea Zone to Celebes 4 tactical_bombers moved from 35 Sea Zone to Celebes Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 1 artillery, 8 fighters, 1 infantry and 4 tactical_bombers ANZAC defend with 1 mech_infantry Japanese roll dice for 1 artillery, 8 fighters, 1 infantry and 4 tactical_bombers in Celebes, round 2 : 9/14 hits, 7,33 expected hits ANZAC roll dice for 1 mech_infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 8 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 mech_infantry Battle in Anhwe Japanese attack with 1 fighter and 11 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 11 infantry in Anhwe, round 2 : 1/12 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter and 11 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Kwangsi to Anhwe 1 mech_infantry moved from Yunnan to French Indo China 1 aaGun and 3 infantry moved from Burma to Yunnan 1 bomber moved from Hunan to French Indo China 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 8 fighters and 4 tactical_bombers moved from Celebes to 35 Sea Zone 1 fighter moved from Anhwe to 35 Sea Zone 1 aaGun moved from Jehol to Anhwe 1 infantry moved from Amur to Siberia 1 infantry moved from Yenisey to Timguska 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 17 Sea Zone to Japan Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone 2 infantry placed in India 3 infantry placed in French Indo China 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3 Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 0,50 ANZAC regular : -0,33
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I will concede here. 2 turns and you have Moscow and I don’t think there is really anything I can do about it. Thanks for the game! It was very fun and very challenging. I look forward to trying your axis again in a future game.
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Thanks a lot for the game. I am happy to keep my Axis scalp :-)
And I agree, the Germans reached the state of becoming an unstoppable juggernaut. regardless of what the Allies would try, the Germans would always have the resources to be 1 step ahead. Only a major blunder or extreme dice result would have had the potential to turn the game.
I am a bit surprised you did not at least bring your extra TTs in and see what you could do from there. But most likely, the Germans could have coped with itI did not even plan to rush Moscow, but wanted to take SA first. With this achievement, the economic dominance of the Germans would have been carved in stone.
You did a pretty good job by putting a lot of pressure on Japan, as AD warned me.
The Sumatra move caught me off guard, but the Allies could not manage to seal Japan’s demise. I believe I did a good job in keeping Japan afloat and I also think you could have tried to be a bit more aggressive.
In addition, the move came with the price. With the UK boats in the med, you may have had the potential to murder the Italian fleet. This was a major factor in Europe, where the Allies litereally didn’t achieve anything throughought the whole game.
Usually, losing the Italian fleet and getting convoyed in 97 becomes inevitable at some point if the Allies apply enough pressure. I guess the British fleet that joined the Pacific forces was the missing puzzle piece to achieve dominance in the Med.All together your Allies game is very strong and I find it comparable to my style. You are very efficient and detail-oriented. That being said, if Axis is played properly (what I believe I am capable of doing), I sometimes also do not know how to crack them. Whenever I play Allies against decent opponents, it always feels that I only win because the kind of blunder at some point.
I would have made a couple of things different though in our game as Allies. Frankly, I am not willing to share all details as we may face each other in the playoffs, but 2 things I’d like to share:
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I am not sure if you gained anything by your first excursion to Mariannas. I could easily protect everything and you maneuvered your fleet out of position which certainly made it easier for me to get India.
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When you made the Sumatra move (which was very good), I doubt it was a good idea to offer the Chinese for slaughter. It was good to take India back as this makes the attack on the fleet unattractive as I cannot lose almost all my air when not having India. But the Chinese sacrifice was imo unnecessary. The planes that attacked China could not reach India anyway, so the attack didn’t overstretch my resources. I made a test run killing the Russians instead and I found this version clearly worse compared to wiping the Chinese.
I think the fact that the Chinese were stopped from reaching a critical mass that would have been annoying saved Japan’s ass as the dominant position on the main land, with sufficient supply of land units kept Japan afloat and prevented them from being cracked.
It was an interesting stalemate on the waters but without the juice to crack the resistance on the mainland, the Allied fleet was a bit like a toothless tiger.
Again, thanks for the game, you are a great opponent to play against.
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@JDOW said in JDOW (X) vs farmboy (L+12) BM3:
Thanks a lot for the game. I am happy to keep my Axis scalp :-)
And I agree, the Germans reached the state of becoming an unstoppable juggernaut. regardless of what the Allies would try, the Germans would always have the resources to be 1 step ahead. Only a major blunder or extreme dice result would have had the potential to turn the game.
I am a bit surprised you did not at least bring your extra TTs in and see what you could do from there. But most likely, the Germans could have coped with itI thought about it for quite a while. And I thought for a while that initially I might have a chance because I would at least have plenty of targets for you to defend. I might have been able to delay your attack on Moscow, or take back a VC for a turn (unlikely) But with that amount of air, and that income I felt pretty sure it was just delaying the inevitable. I think I needed to be in a solid position in France and probably hold Norway, before you were in a position to take Moscow to have a chance here. I also still had the problem of needing to spend on two fronts with the US since Japan was down but far from out. Had I been able to take Spain and started the mass transport of inf a couple of turns earlier, it might still have given me a chance, or at least a reason to play this further.
I did not even plan to rush Moscow, but wanted to take SA first. With this achievement, the economic dominance of the Germans would have been carved in stone.
You did a pretty good job by putting a lot of pressure on Japan, as AD warned me.
The Sumatra move caught me off guard, but the Allies could not manage to seal Japan’s demise. I believe I did a good job in keeping Japan afloat and I also think you could have tried to be a bit more aggressive.
In addition, the move came with the price. With the UK boats in the med, you may have had the potential to murder the Italian fleet. This was a major factor in Europe, where the Allies litereally didn’t achieve anything throughought the whole game.
Usually, losing the Italian fleet and getting convoyed in 97 becomes inevitable at some point if the Allies apply enough pressure. I guess the British fleet that joined the Pacific forces was the missing puzzle piece to achieve dominance in the Med.That might have been the case. My intention hadn’t really been to pull the UK fleet into the Pacific. But took the opportunity after that portion of hte fleet got stranded in the Indian ocean. And although I prefer to wipe out the Italian fleet, I’m typically less worried about letting it live as long as Italy is kept relatively contained.
All together your Allies game is very strong and I find it comparable to my style. You are very efficient and detail-oriented. That being said, if Axis is played properly (what I believe I am capable of doing), I sometimes also do not know how to crack them. Whenever I play Allies against decent opponents, it always feels that I only win because the kind of blunder at some point.
I would have made a couple of things different though in our game as Allies. Frankly, I am not willing to share all details as we may face each other in the playoffs, but 2 things I’d like to share:
- I am not sure if you gained anything by your first excursion to Mariannas. I could easily protect everything and you maneuvered your fleet out of position which certainly made it easier for me to get India.
Yeah, that was a mistake. I think I had the mistaken assumption that you would then abandon the Carolines so I would only be out of position for a turn.
- When you made the Sumatra move (which was very good), I doubt it was a good idea to offer the Chinese for slaughter. It was good to take India back as this makes the attack on the fleet unattractive as I cannot lose almost all my air when not having India. But the Chinese sacrifice was imo unnecessary. The planes that attacked China could not reach India anyway, so the attack didn’t overstretch my resources. I made a test run killing the Russians instead and I found this version clearly worse compared to wiping the Chinese.
I think the fact that the Chinese were stopped from reaching a critical mass that would have been annoying saved Japan’s ass as the dominant position on the main land, with sufficient supply of land units kept Japan afloat and prevented them from being cracked.
It was an interesting stalemate on the waters but without the juice to crack the resistance on the mainland, the Allied fleet was a bit like a toothless tiger.
Yeah. My thinking was that if you attacked the fleet you could not attack the Russians, China, or India, and so a naval victory had to be quite decisive for you not to be in a worse position after. But really I just needed India for that.
I’m forgetting the specifics but I think your naval base and factory in Malaya that your fleet could retreat to influenced my thinking. Because of that, I thought one choice you had was to attack my fleet and retreat, building 3 carriers and possibly an airbase for insurance. I’d have to damage carriers in the battle not knowing how far you would take the attack and the following turn, I would have to retreat my damaged fleet and set up blockers to keep your now repaired fleet from wiping me out. That was risky enough that I didn’t think you would do it, but I thought it may be less risky than a straight up attack on the fleet. So I wanted to give you a lot of other targets.
For me the real challenge is what to do in the Middle East. Holding (or at least contesting) it is pretty key for the allies. And usually, if the Germans bring their forces down, I can make them pay for it by bringing the Soviets down and block their route back North. I opted to sacrifice a ton of units as blockers (although some units would not have been able to escape in time in any case) hoping to slow you down. But I couldn’t really get set up anywhere else and only held Caucasus and Volgograd for a turn or two. Bad dice didn’t help, but again, not sure my situation would have vastly improved if I was hitting around average. So I have to think about that again and whether I should have played that differently.
Again, thanks for the game, you are a great opponent to play against.
Thanks. It was a lot of fun! Looking forward to a rematch down the road (although not just yet for me)
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@farmboy said in JDOW (X) vs farmboy (L+12) BM3:
I’m forgetting the specifics but I think your naval base and factory in Malaya that your fleet could retreat to influenced my thinking. Because of that, I thought one choice you had was to attack my fleet and retreat, building 3 carriers and possibly an airbase for insurance. I’d have to damage carriers in the battle not knowing how far you would take the attack and the following turn, I would have to retreat my damaged fleet and set up blockers to keep your now repaired fleet from wiping me out. That was risky enough that I didn’t think you would do it, but I thought it may be less risky than a straight up attack on the fleet. So I wanted to give you a lot of other targets.
Good point, I did not even consider such a hit and run. If this battle goes South, Japan is f**ked and I did not want to risk that so I didn’t look deeply into that option.
But as I said, playing Allies is tough and I am not sure if I had any chance if I played myself as Allies. Axis is just too strong and in order to win, Allies need one of the 2:
- A major blunder by Axis
- Give them a BIG BIG bait that is too good to resist but that has the potential to go South, so they bite and it goes South.
But regarding 2: I observed games, where the Allies did that and the Axis took the bait but the dice did not punish it.
Wheatbeer once played gamerman. On paper, gamer was supposed to win this game in 95% of the cases. But what just took bait after bait, it all went well and out of sudden there was nothing what the Allies could do.But I really think that this is inevitable when playing Allies. At some point, you need to make a bold move and put the game into MARTI’s hands. Otherwise, Axis will always be one step ahead.