L24 Wizmark (allies) vs Koala (axis+10)

  • '20 '19

    @koala its one of those areas where the engine lets you do something, but the rules cover. cv scrambles have to have a defending warship to trigger…lone tts have no combat value so dont trigger the scramble

  • '19 '18 '17

    TripleA Manual Gamesave Post: Italians round 9

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Greece to Northern Caucasus
            1 mech_infantry moved from Rostov to Northern Caucasus
            1 infantry moved from Novgorod to Yaroslavl
            1 fighter moved from Rostov to Yaroslavl
            1 bomber moved from Western Germany to Yaroslavl
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    @wizmark
    You are correct. I just looked up the OOB rules and it seems that for normal AB→SZ scramble, defending warships are indeed no prerequisite.
    But the PtV section on Carrier scramble explicitly mentions a defending warship.

    Oh well, learned something :)

  • '19 '18 '17

    Do you want to scramble in Yaroslav? Feel free to specify OOL as well

  • '20 '19

    @koala well i didnt see that! revenge for sacking berlin i guess. No scram thanks

  • '19 '18 '17

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Greece to Northern Caucasus
            1 mech_infantry moved from Rostov to Northern Caucasus
            1 infantry moved from Novgorod to Yaroslavl
            1 fighter moved from Rostov to Yaroslavl
            1 bomber moved from Western Germany to Yaroslavl
    
        Combat - Italians
            Battle in Yaroslavl
                Italians attack with 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Yaroslavl, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yaroslavl
                Italians win, taking Yaroslavl from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northern Caucasus
                Italians attack with 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 mech_infantry in Northern Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 1 mech_infantry in Northern Caucasus, round 3 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Northern Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Northern Caucasus
                    1 infantry owned by the Russians lost in Northern Caucasus
                Italians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Yaroslavl to Novgorod
            1 bomber moved from Yaroslavl to Novgorod
            1 fighter moved from Northern Caucasus to Rostov
            1 armour and 1 mech_infantry moved from Alexandria to Libya
            1 aaGun, 2 artilleries and 7 infantry moved from Alexandria to Tobruk
            1 carrier moved from 100 Sea Zone to 97 Sea Zone
            1 cruiser moved from 100 Sea Zone to 97 Sea Zone
            1 battleship moved from 100 Sea Zone to 97 Sea Zone
            1 destroyer moved from 100 Sea Zone to 97 Sea Zone
            1 transport moved from 100 Sea Zone to 97 Sea Zone
            1 cruiser moved from 94 Sea Zone to 97 Sea Zone
            1 destroyer moved from 94 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malta to Gibraltar
            1 mech_infantry moved from Ukraine to Rostov
            1 aaGun moved from Romania to Bessarabia
            1 mech_infantry moved from Romania to Poland
            1 armour moved from Romania to Ukraine
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            2 infantry moved from Northern Italy to Southern France
            1 fighter moved from 100 Sea Zone to Gibraltar
            2 infantry moved from Libya to Tunisia
            1 submarine moved from 97 Sea Zone to 94 Sea Zone
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 fighter placed in Southern Italy
            1 artillery, 3 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Russians regular : 0.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Northern Australia to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 23 Sea Zone
            1 artillery and 1 infantry moved from 23 Sea Zone to Marianas
            1 fighter moved from 35 Sea Zone to Marianas
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Marianas
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Marianas, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Marianas
                ANZAC win, taking Celebes from Japanese, taking Marianas from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Marianas to 35 Sea Zone
            1 marine moved from Northern Australia to 56 Sea Zone
            1 cruiser and 1 marine moved from 56 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Caroline Islands
            1 aaGun, 1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales
            1 submarine moved from 55 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 artillery, 1 infantry and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.83
    

    Savegame

  • '19 '18 '17

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 58 PUs; 
            Germans buy 1 armour, 1 bomber, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to 116 Sea Zone
            2 infantry moved from 116 Sea Zone to Norway
            1 armour and 3 mech_infantrys moved from Novgorod to Russia
            1 armour moved from Rostov to Southern Caucasus
                  Germans take Northern Caucasus from Russians
                  Germans take Southern Caucasus from Russians
            1 armour moved from Rostov to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Rostov
            1 infantry moved from Ukraine to Kursk
            1 mech_infantry moved from Germany to Eastern Poland
            1 infantry moved from Northern Belarus to Southern Belarus
                  Germans take Southern Belarus from Russians
            1 tactical_bomber moved from Leningrad to Russia
            2 fighters and 2 tactical_bombers moved from Leningrad to Russia
            1 submarine moved from 115 Sea Zone to 108 Sea Zone
            1 fighter moved from France to 108 Sea Zone
            1 bomber moved from Rostov to Kursk
            1 fighter moved from Leningrad to Eastern Poland
            1 fighter moved from Rostov to Kursk
            1 tactical_bomber moved from Western Germany to Eastern Poland
            1 fighter moved from Western Germany to 108 Sea Zone
    
        Combat - Germans
            Battle in Norway
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    Do you want to submerge in SZ108?

  • '20 '19

    @koala stay for 1 round, but if your sub hits take the damage on the dd…my sub should survive

  • '19 '18 '17

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 58 PUs; 
            Germans buy 1 armour, 1 bomber, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to 116 Sea Zone
            2 infantry moved from 116 Sea Zone to Norway
            1 armour and 3 mech_infantrys moved from Novgorod to Russia
            1 armour moved from Rostov to Southern Caucasus
                  Germans take Northern Caucasus from Russians
                  Germans take Southern Caucasus from Russians
            1 armour moved from Rostov to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Rostov
            1 infantry moved from Ukraine to Kursk
            1 mech_infantry moved from Germany to Eastern Poland
            1 infantry moved from Northern Belarus to Southern Belarus
                  Germans take Southern Belarus from Russians
            1 tactical_bomber moved from Leningrad to Russia
            2 fighters and 2 tactical_bombers moved from Leningrad to Russia
            1 submarine moved from 115 Sea Zone to 108 Sea Zone
            1 fighter moved from France to 108 Sea Zone
            1 bomber moved from Rostov to Kursk
            1 fighter moved from Leningrad to Eastern Poland
            1 fighter moved from Rostov to Kursk
            1 tactical_bomber moved from Western Germany to Eastern Poland
            1 fighter moved from Western Germany to 108 Sea Zone
    
        Combat - Germans
            Battle in Norway
            Battle in 108 Sea Zone
                Germans attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters in 108 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 108 Sea Zone
                1 submarine owned by the Americans submerged
                Germans win, taking Norway from Americans, taking 108 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
                Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Russia
                Germans attack with 1 armour, 2 fighters, 3 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 airfield, 1 factory_major, 4 infantry and 1 tactical_bomber
                    Germans roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 7/9 hits, 4.17 expected hits
                    Russians roll dice for 4 infantry and 1 tactical_bomber in Russia, round 2 : 2/5 hits, 1.83 expected hits
                    2 mech_infantrys owned by the Germans lost in Russia
                    1 tactical_bomber owned by the Russians and 4 infantry owned by the Russians lost in Russia
                Germans captures 27PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 4 infantry and 1 tactical_bomber
            Battle in Eastern Poland
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Poland
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Kursk
                Germans attack with 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Kursk, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 fighters and 3 tactical_bombers moved from Russia to Novgorod
            1 infantry moved from Leningrad to Northern Belarus
            3 infantry moved from Leningrad to Novgorod
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
            1 fighter moved from Eastern Poland to Rostov
            1 fighter moved from Kursk to Rostov
            1 bomber moved from Kursk to Romania
            1 bomber moved from Romania to Yugoslavia
            1 fighter moved from 108 Sea Zone to Gibraltar
            1 fighter moved from 108 Sea Zone to France
            1 aaGun moved from France to Western Germany
            1 mech_infantry moved from Poland to Western Germany
            2 armour and 3 mech_infantrys moved from Romania to Ukraine
            1 mech_infantry moved from Poland to Leningrad
            1 infantry moved from Vologda to Archangel
            1 cruiser moved from 94 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from Alexandria to Southern Italy
            1 fighter moved from Alexandria to Southern Italy
            1 infantry moved from Rostov to Tambov
            1 infantry moved from Rostov to Northern Caucasus
            1 tactical_bomber moved from Eastern Poland to Germany
    
        Place Units - Germans
            2 infantry and 1 mech_infantry placed in Western Germany
            3 infantry placed in Ukraine
            3 infantry placed in Leningrad
            1 armour and 1 mech_infantry placed in Romania
            1 submarine placed in 115 Sea Zone
            1 bomber placed in Romania
            Germans undo move 6.
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 2,2
            Germans collect 61 PUs (2 lost to blockades); end with 88 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 91 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 99 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Russians regular : 0.50
    Germans regular : 5.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Gorky to Komi
                  Russians take Komi from Japanese
            1 infantry moved from Urals to Timguska
                  Russians take Timguska from Japanese
            1 artillery and 2 infantry moved from Smolensk to Yaroslavl
            1 armour, 7 artilleries, 39 infantry and 1 mech_infantry moved from Smolensk to Russia
    
        Combat - Russians
            Battle in Yaroslavl
                Russians attack with 1 artillery and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Yaroslavl, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Yaroslavl
                Russians win, taking Yaroslavl from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Russia
                Russians attack with 1 armour, 7 artilleries, 39 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 armour, 7 artilleries, 39 infantry and 1 mech_infantry in Russia, round 2 : 11/48 hits, 10.83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Russia, round 2 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Russia
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 1 armour, 7 artilleries, 37 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Samara to Urals
            1 infantry moved from Nenetsia to Gorky
            1 infantry moved from Samara to Stalingrad
            4 aaGuns moved from Smolensk to Russia
            1 armour moved from Urals to Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : 1.00
    Russians regular : 1.33
    

    Savegame

  • '19 '18 '17

    TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to Kwangsi
            1 bomber moved from Davao to 23 Sea Zone
            1 destroyer moved from 43 Sea Zone to 45 Sea Zone
            2 infantry moved from Java to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Celebes
            2 infantry moved from Japan to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Paulau
            1 marine moved from Java to 43 Sea Zone
            2 battleships, 1 cruiser and 1 marine moved from 43 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to Paulau
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes
            1 fighter moved from Davao to Paulau
            1 bomber moved from Davao to Celebes
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes
            2 cruisers moved from 43 Sea Zone to 36 Sea Zone
            1 destroyer moved from 43 Sea Zone to 36 Sea Zone
            5 carriers moved from 43 Sea Zone to 36 Sea Zone
            1 fighter and 2 tactical_bombers moved from 43 Sea Zone to Paulau
            1 fighter moved from 43 Sea Zone to Celebes
            2 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
            1 fighter moved from French Indo China to 36 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    Would you like to scramble on Palau or SZ 36?

    Also, I want to make one edit to my combat move (can’t do it right now because of the scramble popup). One fig still in FIC will join the battle in kwangsi.

  • '20 '19

    @koala no scrams anywhere thanks

  • '20 '19

    @koala np with the edit

  • '19 '18 '17

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to Kwangsi
            1 bomber moved from Davao to 23 Sea Zone
            1 destroyer moved from 43 Sea Zone to 45 Sea Zone
            2 infantry moved from Java to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Celebes
            2 infantry moved from Japan to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Paulau
            1 marine moved from Java to 43 Sea Zone
            2 battleships, 1 cruiser and 1 marine moved from 43 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to Paulau
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes
            1 fighter moved from Davao to Paulau
            1 bomber moved from Davao to Celebes
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes
            2 cruisers moved from 43 Sea Zone to 36 Sea Zone
            1 destroyer moved from 43 Sea Zone to 36 Sea Zone
            5 carriers moved from 43 Sea Zone to 36 Sea Zone
            1 fighter and 2 tactical_bombers moved from 43 Sea Zone to Paulau
            1 fighter moved from 43 Sea Zone to Celebes
            2 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
            1 fighter moved from French Indo China to 36 Sea Zone
    
        Combat - Japanese
            Battle in 23 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 23 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking 45 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
                EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter
                EDIT: Turning off Edit Mode
            Battle in Celebes
                Japanese attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 4/8 hits, 3.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Paulau
                Japanese attack with 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers
                Americans defend with 1 marine
                    Japanese roll dice for 2 battleships and 1 cruiser in Paulau, round 2 : 2/3 hits, 1.83 expected hits
                    Americans roll dice for 1 marine in Paulau, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Paulau
                Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Americans: 1 marine
            Battle in Kwangsi
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 artilleries and 3 infantry moved from Java to 43 Sea Zone
            1 marine moved from Java to 43 Sea Zone
            2 artilleries, 3 infantry, 1 marine and 3 transports moved from 43 Sea Zone to 36 Sea Zone
            1 submarine moved from 38 Sea Zone to 76 Sea Zone
            1 destroyer moved from 40 Sea Zone to 38 Sea Zone
            1 destroyer moved from 43 Sea Zone to 36 Sea Zone
            1 fighter moved from Paulau to French Indo China
            1 fighter moved from Paulau to 36 Sea Zone
            2 tactical_bombers moved from Paulau to 36 Sea Zone
            1 fighter moved from Celebes to 36 Sea Zone
            1 fighter moved from Celebes to 36 Sea Zone
            1 fighter moved from Celebes to 36 Sea Zone
            1 tactical_bomber moved from Celebes to 36 Sea Zone
            1 tactical_bomber moved from Celebes to 36 Sea Zone
            1 bomber moved from Celebes to French Indo China
            1 submarine moved from 7 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Davao
            1 artillery, 2 infantry and 1 marine moved from 36 Sea Zone to Paulau
            1 bomber moved from 23 Sea Zone to Manilla
            1 bomber moved from Manilla to Davao
            1 tactical_bomber moved from Shan State to French Indo China
            1 infantry moved from Yunnan to French Indo China
            1 aaGun, 1 armour, 4 artilleries and 12 infantry moved from Shan State to Yunnan
            1 armour and 2 mech_infantrys moved from Malaya to Yunnan
            1 armour and 1 mech_infantry moved from French Indo China to Yunnan
            1 fighter moved from Kwangsi to Davao
            1 fighter moved from Kwangsi to French Indo China
            1 fighter moved from Kwangsi to Davao
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Tsinghai to Kansu
            1 mech_infantry moved from Kansu to Tsinghai
            1 infantry moved from Anhwe to Hopei
            2 mech_infantrys moved from Hopei to Kiangsu
            1 infantry moved from Kiangsi to Anhwe
            1 destroyer moved from 7 Sea Zone to 36 Sea Zone
            2 aaGuns moved from Kyushu to Japan
    
        Place Units - Japanese
            2 fighters placed in Japan
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in Kiangsu
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.33
    Japanese regular : 0.67
    ANZAC regular : 0.33
    

    Savegame

  • '20 '19

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 2 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            2 artilleries and 2 infantry moved from Morocco to 93 Sea Zone
            2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone
            1 artillery moved from 113 Sea Zone to Holland Belgium
            1 artillery moved from 113 Sea Zone to Normandy Bordeaux
            1 infantry moved from 113 Sea Zone to Holland Belgium
            1 infantry moved from 113 Sea Zone to Normandy Bordeaux
            2 bombers moved from United Kingdom to Holland Belgium
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Holland Belgium
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Normandy Bordeaux
            4 submarines moved from 35 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
            4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Caroline Islands to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Guam
            1 transport moved from 34 Sea Zone to 33 Sea Zone
            2 infantry moved from Gilbert Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 18 Sea Zone
            2 infantry moved from 18 Sea Zone to Iwo Jima
            2 fighters moved from 34 Sea Zone to Iwo Jima
            2 infantry moved from Western United States to 11 Sea Zone
            2 infantry and 1 transport moved from 11 Sea Zone to 4 Sea Zone
            2 infantry moved from 4 Sea Zone to Soviet Far East
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @koala scrambles to hol/bel, normandy and sz6 for you to decide

  • '19 '18 '17

    @wizmark no scrambles. ty

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