@taamvan said in Dun-zo:
@IWillNeverGrowUp Fraud requires specific intent to defraud, I’m not sure what he thinks he can accomplish given the money and time. From day -100, its been “everything is mostly finished” except nothing. He has mysterious creators and developers and an entire team (him), and he did expend some effforts to create prototypes rules art and maps but this project is WAY beyond the scope of 100k and 1 person in terms of what was promised and thats just a lesson about throwing your money away.
There have been like 3 “generations” of game projects that have been pitched, funded, developed from a rough idea, printed and shipped since this one started. It can be done, but only if you are dedicated and know what you are doing.
I won’t call fraud as we don’t know that there is intent. The lack of proper communication and the “Ready to go!” followed by “Still play testing/developing/finishing up” could just be a lack of experience. I can’t say with certainty.
I’ve held off commenting for a long time as a designer and publisher myself. I do know what it takes to get these things out there. From what I’ve seen, this could be done for the money raised, even with a 1 person show. However, like you said, you need to know what you’re doing and it would be very tight (money wise) and could potentially lose money if there are any mis-steps (shipping costs have gone up dramatically over the past 2 years for example).
I didn’t back this one because it was clear (to me) from the start that there was a lack of understanding of both the publishing aspect (process, costs, work-flow) and how a Kickstarter campaign works (see the mess of the pledge levels, for an extreme example).
I started work on my own Vietnam game in 2008 and just released it (via Print on Demand) this summer. I wouldn’t have even considered going to Kickstarter if it were still in the development stage. Perhaps I should do a Kickstarter to do a complete manufacturing run with all the bells and whistles!