@leemorrison said in 2025 League Rules:
League Games anyone? I have time for a couple.
hi lee, welcome. plz post your request here https://www.axisandallies.org/forums/topic/30809/find-league-opponents-thread/2
assume no scramble in 92. If you want to scramble we can reroll it. marine is on bb if it matters - not sure I picked it right.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry, 2 marines and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
2 infantry and 1 marine moved from 92 Sea Zone to Morocco
2 fighters moved from France to Morocco
2 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Caucasus to Tambov
1 infantry moved from Rostov to Tambov
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 92 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 92 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Tambov
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Morocco
Italians attack with 2 fighters, 2 infantry and 1 marine
British defend with 1 artillery; Americans defend with 1 mech_infantry
Italians roll dice for 2 fighters, 2 infantry and 1 marine in Morocco, round 2 : 1/5 hits, 1.67 expected hits
French roll dice for 1 artillery and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
Italians roll dice for 2 fighters, 1 infantry and 1 marine in Morocco, round 3 : 1/4 hits, 1.50 expected hits
French roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Morocco
Italians win, taking Morocco from French with 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Northwest Persia
Italians attack with 2 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 2 armour and 3 mech_infantrys in Northwest Persia, round 2 : 3/5 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Tambov to Yugoslavia
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Southern France to France
1 artillery moved from France to Western Germany
3 infantry moved from Northern Italy to Western Germany
1 fighter moved from 92 Sea Zone to Southern France
2 fighters moved from Morocco to 92 Sea Zone
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
2 marines placed in Southern France
2 infantry and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
French regular : 0.00
Italians regular : -2.50
Russians regular : 0.67
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter and 1 marine moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 7 infantry and 1 marine
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Hawaiian Islands : 1 fighter and 1 infantry
26 Sea Zone : 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 transport
52 Sea Zone : 1 submarine
Trans-Jordan : 1 infantry
Production/PUs Summary :
Germans : 49 / 80
Russians : 20 / 33
Japanese : 60 / 70
Americans : 57 / 82
Chinese : 5 / 6
British : 32 / 35
UK_Pacific : 5 / 8
Italians : 20 / 30
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter and 1 marine moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Algeria
1 infantry moved from 125 Sea Zone to Norway
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 7 infantry and 1 marine
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Hawaiian Islands : 1 fighter and 1 infantry
26 Sea Zone : 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 transport
52 Sea Zone : 1 submarine
Trans-Jordan : 1 infantry
Egypt : 2 infantry
Algeria : 3 infantry
Norway : 1 infantry
Production/PUs Summary :
Germans : 49 / 80
Russians : 20 / 33
Japanese : 60 / 70
Americans : 57 / 82
Chinese : 5 / 6
British : 32 / 35
UK_Pacific : 5 / 8
Italians : 20 / 30
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 4 bombers and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 2 infantry and 1 tactical_bomber moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 bomber moved from Rostov to Smolensk
1 bomber moved from Rostov to Smolensk
1 bomber moved from Romania to Archangel
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Smolensk to Yugoslavia
1 bomber moved from Archangel to Slovakia Hungary
15 armour and 11 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 3 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Rostov to Ukraine
1 armour and 2 mech_infantrys moved from Karelia to Finland
5 mech_infantrys moved from Novgorod to Finland
4 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Archangel to Finland
2 fighters moved from Germany to Southern Italy
1 mech_infantry moved from Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to Germany
1 infantry moved from Holland Belgium to France
1 artillery and 3 infantry moved from France to Western Germany
1 infantry moved from Western Germany to Germany
2 submarines moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to Germany
1 aaGun moved from Volgograd to Caucasus
1 aaGun moved from Novgorod to Baltic States
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
4 bombers and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 4 bombers and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 2 infantry and 1 tactical_bomber moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 bomber moved from Rostov to Smolensk
1 bomber moved from Rostov to Smolensk
1 bomber moved from Romania to Archangel
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Smolensk to Yugoslavia
1 bomber moved from Archangel to Slovakia Hungary
15 armour and 11 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 3 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Rostov to Ukraine
1 armour and 2 mech_infantrys moved from Karelia to Finland
5 mech_infantrys moved from Novgorod to Finland
4 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Archangel to Finland
2 fighters moved from Germany to Southern Italy
1 mech_infantry moved from Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to Germany
1 infantry moved from Holland Belgium to France
1 artillery and 3 infantry moved from France to Western Germany
1 infantry moved from Western Germany to Germany
2 submarines moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to Germany
1 aaGun moved from Volgograd to Caucasus
1 aaGun moved from Novgorod to Baltic States
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
4 bombers and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 fighter
EDIT: Adding units owned by Germans to Finland: 2 fighters
EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 0.33
please use second file, swapped a few inf/ftrs in the north.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 artilleries and 20 infantry moved from Vologda to Archangel
16 infantry moved from Vologda to Smolensk
3 fighters and 1 tactical_bomber moved from Russia to Archangel
2 armour and 6 mech_infantrys moved from Russia to Smolensk
6 infantry moved from Russia to Tambov
20 infantry moved from Russia to Bryansk
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
11 infantry moved from Amur to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 11 infantry
Japanese defend with 2 infantry
Russians roll dice for 11 infantry in Manchuria, round 2 : 3/11 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Smolensk
Russians attack with 2 armour, 16 infantry and 6 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 16 infantry and 6 mech_infantrys in Smolensk, round 2 : 9/24 hits, 4.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 armour, 15 infantry and 6 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 2 artilleries, 3 fighters, 20 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries, 3 fighters, 20 infantry and 1 tactical_bomber in Archangel, round 2 : 7/26 hits, 6.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 artilleries, 3 fighters, 18 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Bryansk
Russians attack with 20 infantry
Italians defend with 1 infantry
Russians roll dice for 20 infantry in Bryansk, round 2 : 3/20 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Germans with 19 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 6 infantry
Germans defend with 1 infantry
Russians roll dice for 6 infantry in Tambov, round 2 : 0/6 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 6 infantry in Tambov, round 3 : 1/6 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Vologda to Archangel
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Vologda to Archangel
1 infantry moved from Samara to Novosibirsk
10 infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Archangel to 125 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
3 armour, 1 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,1,4,3,3,1
Russians collect 21 PUs (3 lost to blockades); end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Removing units owned by Russians from Bryansk: 2 infantry
EDIT: Adding units owned by Russians to Samara: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 aaGun
EDIT: Adding units owned by Russians to Tambov: 1 aaGun
EDIT: Removing units owned by Russians from Smolensk: 1 aaGun
EDIT: Adding units owned by Russians to Samara: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.33
Germans regular : 1.67
Russians regular : 4.67
Territory Summary for Russians :
Korea : 1 flag, 1 infantry
Manchuria : 2 aaGuns and 10 infantry
Kazakhstan : 1 infantry
Bryansk : 1 aaGun and 27 infantry
Archangel : 1 aaGun, 2 artilleries and 18 infantry
Russia : 1 airfield, 3 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
Tambov : 1 aaGun and 6 infantry
Smolensk : 2 armour, 15 infantry and 6 mech_infantrys
Samara : 1 aaGun and 3 infantry
125 Sea Zone : 3 fighters and 1 tactical_bomber
114 Sea Zone : 1 submarine
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 69
Russians : 24 / 30
Japanese : 54 / 70
Americans : 57 / 82
Chinese : 8 / 6
British : 32 / 35
UK_Pacific : 5 / 8
Italians : 20 / 30
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Jehol to Chahar
1 artillery moved from Anhwe to Hopei
1 infantry moved from Kweichow to Shensi
2 bombers moved from Shan State to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Shensi
1 fighter and 1 tactical_bomber moved from Hunan to Chahar
1 fighter and 1 tactical_bomber moved from Burma to Hopei
1 fighter and 1 tactical_bomber moved from French Indo China to Hopei
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 marine moved from New Guinea to Dutch New Guinea
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 bombers and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers in 39 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers in 39 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
British roll dice for 1 destroyer in 39 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Chahar
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Hopei, round 2 : 3/5 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 bombers moved from 39 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Shensi to Hunan
1 fighter and 1 tactical_bomber moved from Chahar to Hunan
2 fighters and 2 tactical_bombers moved from Hopei to Anhwe
1 aaGun moved from Jehol to Anhwe
1 mech_infantry moved from French Indo China to Hunan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 36 Sea Zone
2 fighters and 3 tactical_bombers moved from 42 Sea Zone to French Indo China
1 tactical_bomber moved from 42 Sea Zone to Guam
5 fighters moved from Caroline Islands to Guam
3 fighters moved from Japan to French Indo China
2 fighters moved from Burma to French Indo China
1 carrier and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 carriers moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
4 artilleries and 4 infantry moved from Burma to 38 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 38 Sea Zone to 36 Sea Zone
4 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 airfield and 3 mech_infantrys placed in French Indo China
2 artilleries, 1 bomber, 2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -0.83
British regular : 0.33
@ksmckay I’ve done two or three local tests of this move and couldn’t agree on which way to go, I need to shit or get off the pot here…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to Morocco
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 infantry and 1 marine
Americans roll dice for 1 bomber and 2 infantry in Morocco, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry and 1 marine in Morocco, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber and 2 infantry in Morocco, round 3 : 2/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry and 1 marine in Morocco, round 3 : 1/2 hits, 0.67 expected hits
1 marine owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry and 1 marine
Non Combat Move - Americans
2 fighters moved from Gibraltar to Norway
4 transports moved from 125 Sea Zone to 123 Sea Zone
1 bomber moved from Morocco to Norway
3 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 12 fighters, 2 infantry, 2 marines, 1 mech_infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
2 marines moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 125 Sea Zone to 126 Sea Zone
1 fighter moved from 126 Sea Zone to Norway
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
2 artilleries and 4 infantry placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : -0.33
Territory Summary for Americans :
Queensland : 1 artillery, 4 infantry, 2 marines and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Johnston Island : 2 infantry
Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield
30 Sea Zone : 1 transport
26 Sea Zone : 3 submarines
54 Sea Zone : 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters, 7 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Trans-Jordan : 1 armour and 1 mech_infantry
Gibraltar : 3 fighters
Morocco : 1 flag, 1 infantry
Norway : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 7 infantry and 1 marine
123 Sea Zone : 4 transports
106 Sea Zone : 1 destroyer
Iraq : 1 flag
Brazil : 1 flag
126 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 1 fighter
91 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 48 / 69
Russians : 24 / 30
Japanese : 61 / 82
Americans : 58 / 83
Chinese : 4 / 6
British : 32 / 35
UK_Pacific : 2 / 0
Italians : 19 / 30
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 fighter and 2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 2 fighters and 2 tactical_bombers in Anhwe, round 2 : 0/4 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 2 fighters and 2 tactical_bombers in Anhwe, round 3 : 2/4 hits, 2.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Manchuria
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83
Japanese regular : -1.33
Territory Summary for Chinese :
Manchuria : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 48 / 69
Russians : 24 / 30
Japanese : 61 / 82
Americans : 58 / 83
Chinese : 4 / 4
British : 32 / 35
UK_Pacific : 2 / 0
Italians : 19 / 30
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 fighter and 2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 2 fighters and 2 tactical_bombers in Anhwe, round 2 : 0/4 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 2 fighters and 2 tactical_bombers in Anhwe, round 3 : 2/4 hits, 2.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Manchuria
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83
Japanese regular : -1.33
Territory Summary for Chinese :
Manchuria : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 48 / 69
Russians : 24 / 30
Japanese : 61 / 82
Americans : 58 / 83
Chinese : 4 / 4
British : 32 / 35
UK_Pacific : 2 / 0
Italians : 19 / 30
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to Morocco
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 infantry and 1 marine
Americans roll dice for 1 bomber and 2 infantry in Morocco, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry and 1 marine in Morocco, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber and 2 infantry in Morocco, round 3 : 2/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry and 1 marine in Morocco, round 3 : 1/2 hits, 0.67 expected hits
1 marine owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry and 1 marine
Non Combat Move - Americans
2 fighters moved from Gibraltar to Norway
4 transports moved from 125 Sea Zone to 123 Sea Zone
1 bomber moved from Morocco to Norway
3 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 12 fighters, 2 infantry, 2 marines, 1 mech_infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
2 marines moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 125 Sea Zone to 126 Sea Zone
1 fighter moved from 126 Sea Zone to Norway
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
2 artilleries and 4 infantry placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 fighter and 2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 2 fighters and 2 tactical_bombers in Anhwe, round 2 : 0/4 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 2 fighters and 2 tactical_bombers in Anhwe, round 3 : 2/4 hits, 2.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Manchuria
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from West India to India
Combat - British
Battle in India
British attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Persia to West India
1 infantry moved from Iraq to Persia
3 artilleries and 5 infantry moved from Iraq to Trans-Jordan
5 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 transports moved from 125 Sea Zone to 111 Sea Zone
1 transport moved from 125 Sea Zone to 110 Sea Zone
2 aaGuns and 2 infantry moved from Scotland to 111 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 111 Sea Zone to 126 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 126 Sea Zone
1 aaGun and 1 infantry moved from 126 Sea Zone to Norway
1 aaGun, 1 infantry and 1 transport moved from 111 Sea Zone to 126 Sea Zone
1 aaGun and 1 infantry moved from 126 Sea Zone to Norway
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 aaGun and 3 infantry moved from United Kingdom to Scotland
Place Units - British
2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in Quebec
4 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 bomber
EDIT: Adding units owned by British to British Guiana: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.83
Americans regular : 0.00
Japanese regular : -1.67
Italians regular : -0.33
British regular : 0.17
Territory Summary for Americans, British, Chinese and UK_Pacific :
Manchuria : 1 fighter and 2 infantry
India : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Queensland : 1 artillery, 4 infantry, 2 marines and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Johnston Island : 2 infantry
Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield
30 Sea Zone : 1 transport
26 Sea Zone : 3 submarines
54 Sea Zone : 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 13 fighters, 7 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
West India : 3 aaGuns, 1 armour, 4 artilleries, 19 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 airfield, 1 armour, 4 artilleries, 1 fighter, 16 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Gibraltar : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
British Guiana : 1 bomber
Scotland : 1 aaGun, 1 airfield and 3 infantry
United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Morocco : 1 flag, 1 infantry
Norway : 1 flag, 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 9 fighters, 1 harbour, 14 infantry and 2 marines
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 transport
80 Sea Zone : 1 submarine
123 Sea Zone : 4 transports
106 Sea Zone : 1 destroyer and 1 transport
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 1 flag, 1 infantry
126 Sea Zone : 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 transports
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 transport
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 69
Russians : 24 / 30
Japanese : 58 / 82
Americans : 58 / 83
Chinese : 4 / 4
British : 32 / 35
UK_Pacific : 5 / 8
Italians : 19 / 30
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
2 mech_infantrys moved from Caucasus to Persia
1 bomber moved from Yugoslavia to Persia
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery, 1 infantry and 2 marines moved from Southern France to 93 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery, 4 fighters, 1 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
Combat - Italians
Combat Hit Differential Summary :
attacking gib with 1 inf 1 art 2 marine 4 ftrs (2 CA 1 BB), vs your 1 aa 2 inf (UK) 3 ftrs (US)
1 cv 1 dd 2 ca (1 marine) 1 bb (1 marine) in sz92.
Scramble?
@ksmckay said in ksmckay (axis) vs 666 (allies+15):
attacking gib with 1 inf 1 art 2 marine 4 ftrs (2 CA 1 BB), vs your 1 aa 2 inf (UK) 3 ftrs (US)
1 cv 1 dd 2 ca (1 marine) 1 bb (1 marine) in sz92.
Scramble?
yeah I think so, send one up to stop the bombardment
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
2 mech_infantrys moved from Caucasus to Persia
1 bomber moved from Yugoslavia to Persia
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery, 1 infantry and 2 marines moved from Southern France to 93 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery, 4 fighters, 1 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
Combat - Italians
British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
British scrambles to create a battle in territory 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport
Americans defend with 1 fighter
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Italians
1 fighter owned by the Americans lost in 92 Sea Zone
Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Gibraltar
Italians attack with 1 artillery, 4 fighters, 1 infantry and 2 marines
British defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry; Americans defend with 2 fighters
British roll AA dice in Gibraltar : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 artillery, 4 fighters, 1 infantry and 2 marines in Gibraltar, round 2 : 5/8 hits, 3.33 expected hits
British roll dice for 1 aaGun, 2 fighters and 2 infantry in Gibraltar, round 2 : 2/4 hits, 2.00 expected hits
1 aaGun owned by the British, 2 fighters owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 4 fighters and 2 marines remaining. Battle score for attacker is 24
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Casualties for Americans: 2 fighters
Battle in Persia
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Persia, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Italians attack with 2 armour and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Iraq, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from Americans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Persia to Northwest Persia
1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Rostov to Caucasus
2 infantry moved from Ukraine to Bessarabia
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : 1.33
British AA : -0.50
British regular : -0.33
posting for save as I am running remotely
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
2 mech_infantrys moved from Caucasus to Persia
1 bomber moved from Yugoslavia to Persia
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery, 1 infantry and 2 marines moved from Southern France to 93 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery, 4 fighters, 1 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
Combat - Italians
British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
British scrambles to create a battle in territory 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport
Americans defend with 1 fighter
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Italians
1 fighter owned by the Americans lost in 92 Sea Zone
Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Gibraltar
Italians attack with 1 artillery, 4 fighters, 1 infantry and 2 marines
British defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry; Americans defend with 2 fighters
British roll AA dice in Gibraltar : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 artillery, 4 fighters, 1 infantry and 2 marines in Gibraltar, round 2 : 5/8 hits, 3.33 expected hits
British roll dice for 1 aaGun, 2 fighters and 2 infantry in Gibraltar, round 2 : 2/4 hits, 2.00 expected hits
1 aaGun owned by the British, 2 fighters owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 4 fighters and 2 marines remaining. Battle score for attacker is 24
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Casualties for Americans: 2 fighters
Battle in Persia
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Persia, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Italians attack with 2 armour and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Iraq, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from Americans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Persia to Northwest Persia
1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Rostov to Caucasus
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from France to Southern France
1 infantry moved from Albania to Yugoslavia
1 mech_infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Western Germany to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
2 fighters moved from Gibraltar to Southern France
2 fighters moved from Gibraltar to 92 Sea Zone
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 infantry and 2 marines placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Italians collect 19 PUs (4 lost to blockades); end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : 1.33
British AA : -0.50
British regular : -0.33