That attack wasn’t smart but I got out of it ok.
ksmckay (axis) vs 666 (allies+15)
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Italians 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 2 artilleries and 17 infantry moved from Archangel to Belarus Combat - Russians Battle in Belarus Russians attack with 2 artilleries and 17 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 17 infantry in Belarus, round 2 : 5/19 hits, 3.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 artilleries and 16 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Archangel to Belarus 1 aaGun moved from Bryansk to Belarus 15 infantry moved from Smolensk to Belarus 3 mech_infantrys moved from Russia to Bryansk 6 infantry moved from Bryansk to Ukraine 3 armour moved from Russia to Bryansk 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Russia to Samara 1 infantry moved from Korea to Manchuria 1 aaGun and 2 infantry moved from Samara to Russia 1 aaGun and 5 infantry moved from Tambov to Bryansk 2 armour and 6 mech_infantrys moved from Smolensk to Bryansk 5 infantry moved from Bryansk to Ukraine 3 fighters and 1 tactical_bomber moved from 126 Sea Zone to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,4 Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 1.17
Territory Summary for Russians :
Korea : 1 flag Manchuria : 2 aaGuns and 11 infantry Belarus : 2 aaGuns, 2 artilleries and 31 infantry Bryansk : 1 aaGun, 5 armour, 19 infantry and 9 mech_infantrys Rostov : 1 infantry Russia : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 12 infantry and 1 tactical_bomber Ukraine : 1 factory_minor and 12 infantry Western Ukraine : 1 infantry Novosibirsk : 1 infantry Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Samara : 1 infantry 114 Sea Zone : 1 submarine 110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 66 Russians : 32 / 37 Japanese : 58 / 82 Americans : 56 / 83 Chinese : 4 / 4 British : 29 / 35 UK_Pacific : 5 / 8 Italians : 19 / 33 ANZAC : 10 / 10 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 5 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 cruiser and 1 marine moved from 36 Sea Zone to 19 Sea Zone 4 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 19 Sea Zone 4 artilleries, 4 infantry and 1 marine moved from 19 Sea Zone to Manchuria 1 bomber and 2 fighters moved from Japan to Manchuria 2 fighters and 2 tactical_bombers moved from Anhwe to Manchuria 2 fighters and 2 tactical_bombers moved from Hunan to Manchuria 4 fighters moved from French Indo China to India 1 artillery and 3 infantry moved from Burma to India 2 bombers, 3 fighters and 3 tactical_bombers moved from French Indo China to Manchuria 5 fighters and 1 tactical_bomber moved from Guam to Manchuria Combat - Japanese Japanese creates battle in territory 62 Sea Zone Battle in Korea Battle in Manchuria Japanese attack with 4 artilleries, 3 bombers, 14 fighters, 4 infantry, 1 marine and 8 tactical_bombers Chinese defend with 1 fighter and 2 infantry; Russians defend with 2 aaGuns and 11 infantry Russians roll AA dice in Manchuria : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 cruiser in Manchuria, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 4 artilleries, 3 bombers, 14 fighters, 4 infantry, 1 marine and 8 tactical_bombers in Manchuria, round 2 : 18/34 hits, 17.33 expected hits Chinese roll dice for 2 aaGuns, 1 fighter and 13 infantry in Manchuria, round 2 : 10/14 hits, 5.00 expected hits 2 fighters owned by the Japanese, 4 infantry owned by the Japanese, 11 infantry owned by the Russians, 4 artilleries owned by the Japanese, 2 aaGuns owned by the Russians, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Manchuria Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 3 bombers, 12 fighters, 1 marine and 8 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 4 artilleries, 2 fighters and 4 infantry Casualties for Russians: 2 aaGuns and 11 infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in India Japanese attack with 1 artillery, 4 fighters and 3 infantry British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in India, round 2 : 2/8 hits, 3.00 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese roll dice for 1 artillery, 4 fighters and 2 infantry in India, round 3 : 1/7 hits, 2.83 expected hits UK_Pacific roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 4 fighters moved from India to Shan State 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Hunan to Hopei 1 aaGun moved from Anhwe to Hunan 1 aaGun moved from Hunan to Yunnan 1 mech_infantry moved from French Indo China to Hunan 1 mech_infantry moved from Yunnan to Anhwe 1 mech_infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Shan State 1 armour moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 submarine moved from 37 Sea Zone to 79 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 carrier moved from 35 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone 1 bomber moved from Manchuria to French Indo China 1 bomber moved from Manchuria to Japan 1 bomber moved from Manchuria to Hunan 7 fighters and 3 tactical_bombers moved from Manchuria to 20 Sea Zone EDIT: 2 tactical_bombers moved from Manchuria to 20 Sea Zone 4 fighters and 2 tactical_bombers moved from Manchuria to Jehol 1 battleship moved from 35 Sea Zone to 45 Sea Zone 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 battleship and 1 marine moved from 45 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 carrier moved from 36 Sea Zone to 20 Sea Zone 2 submarines moved from 6 Sea Zone to 36 Sea Zone 2 submarines moved from 35 Sea Zone to 36 Sea Zone 5 carriers moved from 35 Sea Zone to 20 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 4 submarines moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 5 destroyers and 1 submarine placed in 6 Sea Zone 2 infantry placed in Japan 1 artillery and 1 infantry placed in French Indo China 1 transport placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : 5.00 Japanese regular : -1.67 UK_Pacific regular : -0.33 Russians AA : -1.00
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for some reason tripleA always selects the air units with the highest remaining movement left as casualties rather than the units with least amount of movement. So i had to edit some air. (which I just realized I did wrong). Should have forced 2 ftrs not 2 tacs, so I will fix that.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 5 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 cruiser and 1 marine moved from 36 Sea Zone to 19 Sea Zone 4 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 19 Sea Zone 4 artilleries, 4 infantry and 1 marine moved from 19 Sea Zone to Manchuria 1 bomber and 2 fighters moved from Japan to Manchuria 2 fighters and 2 tactical_bombers moved from Anhwe to Manchuria 2 fighters and 2 tactical_bombers moved from Hunan to Manchuria 4 fighters moved from French Indo China to India 1 artillery and 3 infantry moved from Burma to India 2 bombers, 3 fighters and 3 tactical_bombers moved from French Indo China to Manchuria 5 fighters and 1 tactical_bomber moved from Guam to Manchuria Combat - Japanese Japanese creates battle in territory 62 Sea Zone Battle in Korea Battle in Manchuria Japanese attack with 4 artilleries, 3 bombers, 14 fighters, 4 infantry, 1 marine and 8 tactical_bombers Chinese defend with 1 fighter and 2 infantry; Russians defend with 2 aaGuns and 11 infantry Russians roll AA dice in Manchuria : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 cruiser in Manchuria, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 4 artilleries, 3 bombers, 14 fighters, 4 infantry, 1 marine and 8 tactical_bombers in Manchuria, round 2 : 18/34 hits, 17.33 expected hits Chinese roll dice for 2 aaGuns, 1 fighter and 13 infantry in Manchuria, round 2 : 10/14 hits, 5.00 expected hits 2 fighters owned by the Japanese, 4 infantry owned by the Japanese, 11 infantry owned by the Russians, 4 artilleries owned by the Japanese, 2 aaGuns owned by the Russians, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Manchuria Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 3 bombers, 12 fighters, 1 marine and 8 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 4 artilleries, 2 fighters and 4 infantry Casualties for Russians: 2 aaGuns and 11 infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in India Japanese attack with 1 artillery, 4 fighters and 3 infantry British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in India, round 2 : 2/8 hits, 3.00 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese roll dice for 1 artillery, 4 fighters and 2 infantry in India, round 3 : 1/7 hits, 2.83 expected hits UK_Pacific roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 4 fighters moved from India to Shan State 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Hunan to Hopei 1 aaGun moved from Anhwe to Hunan 1 aaGun moved from Hunan to Yunnan 1 mech_infantry moved from French Indo China to Hunan 1 mech_infantry moved from Yunnan to Anhwe 1 mech_infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Shan State 1 armour moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 submarine moved from 37 Sea Zone to 79 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 carrier moved from 35 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone 1 bomber moved from Manchuria to French Indo China 1 bomber moved from Manchuria to Japan 1 bomber moved from Manchuria to Hunan 7 fighters and 3 tactical_bombers moved from Manchuria to 20 Sea Zone EDIT: 2 tactical_bombers moved from Manchuria to 20 Sea Zone 4 fighters and 2 tactical_bombers moved from Manchuria to Jehol 1 battleship moved from 35 Sea Zone to 45 Sea Zone 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 battleship and 1 marine moved from 45 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 carrier moved from 36 Sea Zone to 20 Sea Zone 2 submarines moved from 6 Sea Zone to 36 Sea Zone 2 submarines moved from 35 Sea Zone to 36 Sea Zone 5 carriers moved from 35 Sea Zone to 20 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 4 submarines moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 5 destroyers and 1 submarine placed in 6 Sea Zone 2 infantry placed in Japan 1 artillery and 1 infantry placed in French Indo China 1 transport placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 tactical_bombers EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 fighters EDIT: Removing units owned by Japanese from Jehol: 2 fighters EDIT: Adding units owned by Japanese to Jehol: 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 5.00 Japanese regular : -1.67 UK_Pacific regular : -0.33 Russians AA : -1.00
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@ksmckay said in ksmckay (axis) vs 666 (allies+15):
for some reason tripleA always selects the air units with the highest remaining movement left as casualties rather than the units with least amount of movement. So i had to edit some air. (which I just realized I did wrong). Should have forced 2 ftrs not 2 tacs, so I will fix that.
no worries, lots to do here. I will need a little time to review.
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@ksmckay i am not happy playing such a skilled opponent.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 5 bombers, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 2 marines moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 battleship, 2 cruisers and 2 marines moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Guam Battle in Java Battle in Caroline Islands Americans attack with 2 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 2 infantry and 2 marines in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Guam from Japanese, taking Java from Japanese, taking Caroline Islands from Japanese with 1 infantry and 2 marines remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 1 infantry Battle in 37 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 8 carriers, 4 destroyers, 14 fighters and 5 submarines moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 3 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Central United States to New Brunswick Nova Scotia 2 aaGuns, 2 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 marine moved from Norway to 126 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 marine moved from 126 Sea Zone to 110 Sea Zone 4 transports moved from 123 Sea Zone to 106 Sea Zone 3 fighters moved from Norway to 110 Sea Zone 1 bomber moved from Norway to United Kingdom 1 artillery and 6 infantry moved from Norway to Finland Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery, 5 bombers and 1 infantry placed in Eastern United States 3 infantry placed in Norway Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.33
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 2 marines Queensland : 1 artillery, 2 infantry and 1 mech_infantry Guam : 1 airfield and 1 infantry Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour Midway : 1 airfield Java : 1 flag, 1 infantry 42 Sea Zone : 1 transport 33 Sea Zone : 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 13 fighters, 10 submarines, 1 tactical_bomber and 1 transport 37 Sea Zone : 1 flag, 1 destroyer 21 Sea Zone : 1 transport Central United States : 1 factory_major Eastern United States : 1 airfield, 1 artillery, 5 bombers, 1 factory_major, 1 harbour and 1 infantry New Brunswick Nova Scotia : 2 aaGuns, 2 artilleries, 4 infantry and 1 mech_infantry United Kingdom : 1 bomber Morocco : 1 flag, 1 infantry Norway : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry 106 Sea Zone : 1 destroyer and 4 transports 101 Sea Zone : 1 transport Brazil : 1 flag Finland : 1 flag, 1 artillery and 7 infantry 110 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 marine
Production/PUs Summary :
Germans : 43 / 66 Russians : 28 / 37 Japanese : 65 / 82 Americans : 62 / 92 Chinese : 0 / 4 British : 29 / 35 UK_Pacific : 2 / 0 Italians : 19 / 33 ANZAC : 10 / 10 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 5 bombers, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 2 marines moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 battleship, 2 cruisers and 2 marines moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Guam Battle in Java Battle in Caroline Islands Americans attack with 2 infantry and 2 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 2 infantry and 2 marines in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Guam from Japanese, taking Java from Japanese, taking Caroline Islands from Japanese with 1 infantry and 2 marines remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 1 infantry Battle in 37 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 8 carriers, 4 destroyers, 14 fighters and 5 submarines moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 3 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Central United States to New Brunswick Nova Scotia 2 aaGuns, 2 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 marine moved from Norway to 126 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 marine moved from 126 Sea Zone to 110 Sea Zone 4 transports moved from 123 Sea Zone to 106 Sea Zone 3 fighters moved from Norway to 110 Sea Zone 1 bomber moved from Norway to United Kingdom 1 artillery and 6 infantry moved from Norway to Finland Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery, 5 bombers and 1 infantry placed in Eastern United States 3 infantry placed in Norway Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 2 artilleries, 1 bomber, 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - British 1 transport moved from 126 Sea Zone to 111 Sea Zone 1 infantry moved from Scotland to 111 Sea Zone 1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 126 Sea Zone to 111 Sea Zone 1 infantry moved from Scotland to 111 Sea Zone 1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 artilleries and 3 infantry moved from West India to India 1 submarine moved from 105 Sea Zone to 110 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in India British attack with 2 artilleries and 3 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 2 artilleries and 3 infantry in India, round 2 : 3/5 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India British win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking India from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - British 3 aaGuns, 1 armour, 2 artilleries, 16 infantry and 2 mech_infantrys moved from West India to Eastern Persia 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Union of South Africa to Rhodesia 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from Norway to 126 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 126 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from Scotland to United Kingdom 2 fighters moved from Norway to 110 Sea Zone 4 fighters moved from Norway to United Kingdom 4 aaGuns and 7 infantry moved from Norway to Finland 1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 bomber moved from British Guiana to United Kingdom Place Units - British 2 artilleries and 1 bomber placed in United Kingdom 1 transport placed in 110 Sea Zone 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6,6,6 British collect 34 PUs; end with 36 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.33 British regular : 1.50
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 2 marines India : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Queensland : 1 artillery, 2 infantry and 1 mech_infantry Guam : 1 airfield and 1 infantry Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour Midway : 1 airfield Java : 1 flag, 1 infantry 42 Sea Zone : 1 transport 33 Sea Zone : 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 13 fighters, 10 submarines, 1 tactical_bomber and 1 transport 37 Sea Zone : 1 flag, 1 destroyer 21 Sea Zone : 1 transport Central United States : 1 factory_major Eastern United States : 1 airfield, 1 artillery, 5 bombers, 1 factory_major, 1 harbour and 1 infantry Iceland : 1 airfield Quebec : 1 factory_minor New Brunswick Nova Scotia : 2 aaGuns, 3 artilleries, 1 harbour, 5 infantry and 1 mech_infantry Egypt : 1 factory_minor, 1 harbour and 1 infantry Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry Scotland : 1 airfield United Kingdom : 1 aaGun, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 4 fighters, 1 harbour and 5 infantry Anglo Egyptian Sudan : 1 artillery and 1 infantry Rhodesia : 2 infantry Morocco : 1 flag, 1 infantry Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry Norway : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Holland Belgium : 1 flag, 1 infantry Tobruk : 1 flag Libya : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag 80 Sea Zone : 1 submarine 106 Sea Zone : 1 destroyer and 5 transports Eastern Persia : 1 flag, 3 aaGuns, 1 armour, 2 artilleries, 16 infantry and 2 mech_infantrys 101 Sea Zone : 1 transport 71 Sea Zone : 1 transport Brazil : 1 flag 98 Sea Zone : 1 destroyer Finland : 1 flag, 4 aaGuns, 1 artillery and 14 infantry 110 Sea Zone : 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 marines, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 40 / 66 Russians : 28 / 37 Japanese : 62 / 82 Americans : 62 / 92 Chinese : 0 / 4 British : 34 / 36 UK_Pacific : 5 / 2 Italians : 17 / 33 ANZAC : 10 / 10 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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son of a… I meant to block in 55 and 46 but guess i forgot. thats frustrating.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium 2 fighters moved from 92 Sea Zone to Normandy Bordeaux 1 fighter moved from Southern France to Holland Belgium 2 marines moved from Gibraltar to 92 Sea Zone 1 battleship and 1 marine moved from 92 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Egypt 2 armour and 2 mech_infantrys moved from Iraq to Egypt 1 bomber moved from Northwest Persia to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Libya 1 cruiser moved from 92 Sea Zone to 93 Sea Zone 1 marine moved from Southern France to 93 Sea Zone 1 cruiser and 1 marine moved from 93 Sea Zone to 94 Sea Zone 1 marine moved from 94 Sea Zone to Tunisia 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from Southern France to Holland Belgium Combat - Italians Battle in Algeria Battle in Libya Battle in Tunisia Battle in Normandy Bordeaux Italians attack with 2 fighters and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 2 fighters in Normandy Bordeaux, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in Normandy Bordeaux, round 4 : 2/2 hits, 1.00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Algeria from French, taking Libya from British, taking Tunisia from French with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 98 Sea Zone Italians attack with 1 battleship, 1 bomber, 1 fighter and 1 transport British defend with 1 destroyer Italians roll dice for 1 battleship, 1 bomber, 1 fighter and 1 transport in 98 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 fighter and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Egypt Italians attack with 2 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys in Egypt, round 2 : 3/7 hits, 2.33 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 2 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to 94 Sea Zone 1 carrier and 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 bomber moved from 98 Sea Zone to Southern Italy 2 infantry moved from Bessarabia to Romania 1 infantry and 1 mech_infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Persia to Caucasus 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to France 2 fighters moved from Normandy Bordeaux to France 2 fighters moved from Holland Belgium to Western Germany 1 infantry moved from Yugoslavia to Romania Place Units - Italians 3 infantry placed in Southern France 8 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from France: 1 aaGun EDIT: Adding units owned by Italians to Southern France: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from France: 1 fighter EDIT: Adding units owned by Italians to Southern France: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2 Italians collect 18 PUs (4 lost to blockades); end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 British regular : -1.00
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@ksmckay said in ksmckay (axis) vs 666 (allies+15):
son of a… I meant to block in 55 and 46 but guess i forgot. thats frustrating.
blunders happen, especially to me when drinking!
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 1:57:38 PM
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 destroyer moved from 54 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone Combat - ANZAC Battle in New Guinea Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone ANZAC win, taking New Guinea from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 cruiser, 1 marine and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 submarines moved from 62 Sea Zone to 33 Sea Zone 4 fighters moved from Queensland to 46 Sea Zone 3 fighters moved from 46 Sea Zone to Caroline Islands 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 fighter moved from 56 Sea Zone to Northern Territory 1 aaGun and 4 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.17
Territory Summary for ANZAC :
Caroline Islands : 3 fighters and 1 marine Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Northern Territory : 1 aaGun, 1 fighter and 4 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 harbour and 1 infantry New Guinea : 2 infantry 46 Sea Zone : 1 transport 33 Sea Zone : 1 cruiser, 2 fighters and 4 submarines 56 Sea Zone : 1 destroyer 52 Sea Zone : 1 submarine 62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 43 / 66 Russians : 28 / 37 Japanese : 62 / 82 Americans : 62 / 92 Chinese : 0 / 4 British : 28 / 36 UK_Pacific : 5 / 2 Italians : 22 / 37 ANZAC : 10 / 13 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 destroyer moved from 54 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone Combat - ANZAC Battle in New Guinea Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone ANZAC win, taking New Guinea from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 cruiser, 1 marine and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 submarines moved from 62 Sea Zone to 33 Sea Zone 4 fighters moved from Queensland to 46 Sea Zone 3 fighters moved from 46 Sea Zone to Caroline Islands 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 fighter moved from 56 Sea Zone to Northern Territory 1 aaGun and 4 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 infantry moved from Norway to Finland Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.17
Territory Summary for ANZAC and French :
Caroline Islands : 3 fighters and 1 marine Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Northern Territory : 1 aaGun, 1 fighter and 4 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 harbour and 1 infantry New Guinea : 2 infantry 46 Sea Zone : 1 transport 33 Sea Zone : 1 cruiser, 2 fighters and 4 submarines 56 Sea Zone : 1 destroyer 52 Sea Zone : 1 submarine 62 Sea Zone : 1 transport Morocco : 3 infantry Finland : 1 infantry
Production/PUs Summary :
Germans : 43 / 66 Russians : 28 / 37 Japanese : 62 / 82 Americans : 62 / 92 Chinese : 0 / 4 British : 28 / 36 UK_Pacific : 5 / 2 Italians : 22 / 37 ANZAC : 10 / 13 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@666 said in ksmckay (axis) vs 666 (allies+15):
@ksmckay said in ksmckay (axis) vs 666 (allies+15):
son of a… I meant to block in 55 and 46 but guess i forgot. thats frustrating.
blunders happen, especially to me when drinking!
Yep, in this case it was pretty minor, but still annoying.
Really surprised you decided to abandon India. I was pretty concerned what would happen there. I think I would have been able to stay in Burma next turn by stacking air there but I thought retaking india would take a few turns. Either way, it would have put Japan out of position or at least forced it to spread itself out.
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I don’t recall if I just went with my gut or ran a few scenario’s in local mode? I thought you had it. I am playing too many games and taking short cuts which turn into blunders, which ruin my ability to be competitive with the upper level players.
I really felt I had an advantage earlier and mentally turned on “Gut Mode play”, Gib was a mistake, M.E. could certainly have been executed better. China died by dice, I think it’s 50/50 at best, or maybe 40/60 in Axis favor now?
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@666 said in ksmckay (axis) vs 666 (allies+15):
I don’t recall if I just went with my gut or ran a few scenario’s in local mode? I thought you had it. I am playing too many games and taking short cuts which turn into blunders, which ruin my ability to be competitive with the upper level players.
I really felt I had an advantage earlier and mentally turned on “Gut Mode play”, Gib was a mistake, M.E. could certainly have been executed better. China died by dice, I think it’s 50/50 at best, or maybe 40/60 in Axis favor now?
I dont think I have ever felt behind really (but that might just be me being a poor judge of the situation). Now I feel very confident in axis position but its a bit of a new situation so again, perhaps I am misreading things.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Vyborg to Novgorod 4 fighters and 1 tactical_bomber moved from Western Germany to Novgorod 2 infantry moved from Volgograd to Rostov 4 bombers moved from Iraq to Rostov 1 infantry moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Kazakhstan to Novosibirsk 4 armour and 2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from British 2 fighters moved from Iraq to Rostov Combat - Germans Battle in Novgorod Germans attack with 4 fighters, 5 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 fighters, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/10 hits, 3.50 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Novosibirsk Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 4 bombers, 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 4 bombers, 2 fighters and 2 infantry in Rostov, round 2 : 4/8 hits, 4.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 4 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Anglo Egyptian Sudan Germans attack with 4 armour and 2 mech_infantrys British defend with 1 artillery and 1 infantry Germans roll dice for 4 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2.33 expected hits British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan Germans win, taking Anglo Egyptian Sudan from British with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Trans-Jordan to Egypt 12 armour moved from Trans-Jordan to Northwest Persia 3 bombers moved from Iraq to Western Germany 1 bomber moved from Iraq to French Indo China 2 fighters moved from Rostov to Volgograd 4 bombers moved from Rostov to Greece 1 aaGun moved from Bessarabia to Romania 1 infantry moved from Eastern Poland to Baltic States 4 fighters and 1 tactical_bomber moved from Novgorod to Baltic States 1 armour and 7 mech_infantrys moved from Vyborg to Baltic States 11 infantry moved from Poland to Baltic States 5 armour and 5 mech_infantrys moved from Germany to Baltic States 2 infantry moved from Germany to Poland 3 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 fighter moved from Southern Italy to Western Germany 2 fighters moved from Gibraltar to Western Germany 1 mech_infantry moved from Kazakhstan to Timguska 1 submarine moved from 105 Sea Zone to 109 Sea Zone Place Units - Germans 3 artilleries placed in Volgograd 3 infantry and 7 mech_infantrys placed in Germany 3 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -2.50 British regular : -0.67
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Vyborg to Novgorod 4 fighters and 1 tactical_bomber moved from Western Germany to Novgorod 2 infantry moved from Volgograd to Rostov 4 bombers moved from Iraq to Rostov 1 infantry moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Kazakhstan to Novosibirsk 4 armour and 2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from British 2 fighters moved from Iraq to Rostov Combat - Germans Battle in Novgorod Germans attack with 4 fighters, 5 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 fighters, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/10 hits, 3.50 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Novosibirsk Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 4 bombers, 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 4 bombers, 2 fighters and 2 infantry in Rostov, round 2 : 4/8 hits, 4.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 4 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Anglo Egyptian Sudan Germans attack with 4 armour and 2 mech_infantrys British defend with 1 artillery and 1 infantry Germans roll dice for 4 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2.33 expected hits British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan Germans win, taking Anglo Egyptian Sudan from British with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Trans-Jordan to Egypt 12 armour moved from Trans-Jordan to Northwest Persia 3 bombers moved from Iraq to Western Germany 1 bomber moved from Iraq to French Indo China 2 fighters moved from Rostov to Volgograd 4 bombers moved from Rostov to Greece 1 aaGun moved from Bessarabia to Romania 1 infantry moved from Eastern Poland to Baltic States 4 fighters and 1 tactical_bomber moved from Novgorod to Baltic States 1 armour and 7 mech_infantrys moved from Vyborg to Baltic States 11 infantry moved from Poland to Baltic States 5 armour and 5 mech_infantrys moved from Germany to Baltic States 2 infantry moved from Germany to Poland 3 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 fighter moved from Southern Italy to Western Germany 2 fighters moved from Gibraltar to Western Germany 1 mech_infantry moved from Kazakhstan to Timguska 1 submarine moved from 105 Sea Zone to 109 Sea Zone Place Units - Germans 3 artilleries placed in Volgograd 3 infantry and 7 mech_infantrys placed in Germany 3 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Baltic States: 1 aaGun EDIT: Adding units owned by Germans to Novgorod: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -2.50 British regular : -0.67
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@ksmckay said in ksmckay (axis) vs 666 (allies+15):
@666 said in ksmckay (axis) vs 666 (allies+15):
I don’t recall if I just went with my gut or ran a few scenario’s in local mode? I thought you had it. I am playing too many games and taking short cuts which turn into blunders, which ruin my ability to be competitive with the upper level players.
I really felt I had an advantage earlier and mentally turned on “Gut Mode play”, Gib was a mistake, M.E. could certainly have been executed better. China died by dice, I think it’s 50/50 at best, or maybe 40/60 in Axis favor now?
I dont think I have ever felt behind really (but that might just be me being a poor judge of the situation). Now I feel very confident in axis position but its a bit of a new situation so again, perhaps I am misreading things.
No, I am sure you weren’t “behind”, I just liked my position T2 or T3, anyways, if I can avoid any more BIG mistakes and if I get some good dice, I might be happier in a turn or two.