ksmckay (axis) vs 666 (allies+15)

  • '19

    son of a… I meant to block in 55 and 46 but guess i forgot. thats frustrating.

  • '19

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from 92 Sea Zone to Normandy Bordeaux
            1 fighter moved from Southern France to Holland Belgium
            2 marines moved from Gibraltar to 92 Sea Zone
            1 battleship and 1 marine moved from 92 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Egypt
            2 armour and 2 mech_infantrys moved from Iraq to Egypt
            1 bomber moved from Northwest Persia to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 cruiser and 1 marine moved from 92 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Libya
            1 cruiser moved from 92 Sea Zone to 93 Sea Zone
            1 marine moved from Southern France to 93 Sea Zone
            1 cruiser and 1 marine moved from 93 Sea Zone to 94 Sea Zone
            1 marine moved from 94 Sea Zone to Tunisia
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Algeria
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 fighter moved from Southern France to Holland Belgium
    
        Combat - Italians
            Battle in Algeria
            Battle in Libya
            Battle in Tunisia
            Battle in Normandy Bordeaux
                Italians attack with 2 fighters and 1 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 2 fighters in Normandy Bordeaux, round 3 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters in Normandy Bordeaux, round 4 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Italians win, taking Algeria from French, taking Libya from British, taking Tunisia from French with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Italians attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 1 fighter and 1 transport
                British defend with 1 destroyer
                    Italians roll dice for 1 battleship, 1 bomber, 1 fighter and 1 transport in 98 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 fighter and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Egypt
                Italians attack with 2 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys in Egypt, round 2 : 3/7 hits, 2.33 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Egypt
                Italians win, taking Egypt from British with 2 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from 98 Sea Zone to 94 Sea Zone
            1 carrier and 1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            1 bomber moved from 98 Sea Zone to Southern Italy
            2 infantry moved from Bessarabia to Romania
            1 infantry and 1 mech_infantry moved from Caucasus to Volgograd
            1 mech_infantry moved from Persia to Caucasus
            1 aaGun moved from Northern Italy to Western Germany
            1 aaGun moved from Northern Italy to France
            2 fighters moved from Normandy Bordeaux to France
            2 fighters moved from Holland Belgium to Western Germany
            1 infantry moved from Yugoslavia to Romania
    
        Place Units - Italians
            3 infantry placed in Southern France
            8 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from France: 1 aaGun
            EDIT: Adding units owned by Italians to Southern France: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from France: 1 fighter
            EDIT: Adding units owned by Italians to Southern France: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
            Italians collect 18 PUs (4 lost to blockades); end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    British regular : -1.00
    

    Savegame


  • @ksmckay said in ksmckay (axis) vs 666 (allies+15):

    son of a… I meant to block in 55 and 46 but guess i forgot. thats frustrating.

    blunders happen, especially to me when drinking!


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 1:57:38 PM
    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            1 destroyer moved from 54 Sea Zone to 56 Sea Zone
            1 fighter moved from Queensland to 56 Sea Zone
    
        Combat - ANZAC
            Battle in New Guinea
            Battle in 56 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 56 Sea Zone
                ANZAC win, taking New Guinea from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser, 1 marine and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            4 fighters moved from Queensland to 46 Sea Zone
            3 fighters moved from 46 Sea Zone to Caroline Islands
            1 fighter moved from 46 Sea Zone to 33 Sea Zone
            1 fighter moved from 56 Sea Zone to Northern Territory
            1 aaGun and 4 infantry moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : 0.17
    

    Territory Summary for ANZAC :

    Caroline Islands : 3 fighters and 1 marine
    Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
    Northern Territory : 1 aaGun, 1 fighter and 4 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor, 1 harbour and 1 infantry
    New Guinea : 2 infantry
    46 Sea Zone : 1 transport
    33 Sea Zone : 1 cruiser, 2 fighters and 4 submarines
    56 Sea Zone : 1 destroyer
    52 Sea Zone : 1 submarine
    62 Sea Zone : 1 transport
    

    Production/PUs Summary :

    Germans : 43 / 66
    Russians : 28 / 37
    Japanese : 62 / 82
    Americans : 62 / 92
    Chinese : 0 / 4
    British : 28 / 36
    UK_Pacific : 5 / 2
    Italians : 22 / 37
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            1 destroyer moved from 54 Sea Zone to 56 Sea Zone
            1 fighter moved from Queensland to 56 Sea Zone
    
        Combat - ANZAC
            Battle in New Guinea
            Battle in 56 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 56 Sea Zone
                ANZAC win, taking New Guinea from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser, 1 marine and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            4 fighters moved from Queensland to 46 Sea Zone
            3 fighters moved from 46 Sea Zone to Caroline Islands
            1 fighter moved from 46 Sea Zone to 33 Sea Zone
            1 fighter moved from 56 Sea Zone to Northern Territory
            1 aaGun and 4 infantry moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
            1 infantry moved from Norway to Finland
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : 0.17
    

    Territory Summary for ANZAC and French :

    Caroline Islands : 3 fighters and 1 marine
    Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
    Northern Territory : 1 aaGun, 1 fighter and 4 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor, 1 harbour and 1 infantry
    New Guinea : 2 infantry
    46 Sea Zone : 1 transport
    33 Sea Zone : 1 cruiser, 2 fighters and 4 submarines
    56 Sea Zone : 1 destroyer
    52 Sea Zone : 1 submarine
    62 Sea Zone : 1 transport
    Morocco : 3 infantry
    Finland : 1 infantry
    

    Production/PUs Summary :

    Germans : 43 / 66
    Russians : 28 / 37
    Japanese : 62 / 82
    Americans : 62 / 92
    Chinese : 0 / 4
    British : 28 / 36
    UK_Pacific : 5 / 2
    Italians : 22 / 37
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19

    @666 said in ksmckay (axis) vs 666 (allies+15):

    @ksmckay said in ksmckay (axis) vs 666 (allies+15):

    son of a… I meant to block in 55 and 46 but guess i forgot. thats frustrating.

    blunders happen, especially to me when drinking!

    Yep, in this case it was pretty minor, but still annoying.

    Really surprised you decided to abandon India. I was pretty concerned what would happen there. I think I would have been able to stay in Burma next turn by stacking air there but I thought retaking india would take a few turns. Either way, it would have put Japan out of position or at least forced it to spread itself out.


  • I don’t recall if I just went with my gut or ran a few scenario’s in local mode? I thought you had it. I am playing too many games and taking short cuts which turn into blunders, which ruin my ability to be competitive with the upper level players.

    I really felt I had an advantage earlier and mentally turned on “Gut Mode play”, Gib was a mistake, M.E. could certainly have been executed better. China died by dice, I think it’s 50/50 at best, or maybe 40/60 in Axis favor now?

  • '19

    @666 said in ksmckay (axis) vs 666 (allies+15):

    I don’t recall if I just went with my gut or ran a few scenario’s in local mode? I thought you had it. I am playing too many games and taking short cuts which turn into blunders, which ruin my ability to be competitive with the upper level players.

    I really felt I had an advantage earlier and mentally turned on “Gut Mode play”, Gib was a mistake, M.E. could certainly have been executed better. China died by dice, I think it’s 50/50 at best, or maybe 40/60 in Axis favor now?

    I dont think I have ever felt behind really (but that might just be me being a poor judge of the situation). Now I feel very confident in axis position but its a bit of a new situation so again, perhaps I am misreading things.

  • '19

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 infantry moved from Vyborg to Novgorod
            4 fighters and 1 tactical_bomber moved from Western Germany to Novgorod
            2 infantry moved from Volgograd to Rostov
            4 bombers moved from Iraq to Rostov
            1 infantry moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Kazakhstan to Novosibirsk
            4 armour and 2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from British
            2 fighters moved from Iraq to Rostov
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 4 fighters, 5 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 4 fighters, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/10 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Novosibirsk
                Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 4 bombers, 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 bombers, 2 fighters and 2 infantry in Rostov, round 2 : 4/8 hits, 4.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 4 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Anglo Egyptian Sudan
                Germans attack with 4 armour and 2 mech_infantrys
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 4 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                Germans win, taking Anglo Egyptian Sudan from British with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Trans-Jordan to Egypt
            12 armour moved from Trans-Jordan to Northwest Persia
            3 bombers moved from Iraq to Western Germany
            1 bomber moved from Iraq to French Indo China
            2 fighters moved from Rostov to Volgograd
            4 bombers moved from Rostov to Greece
            1 aaGun moved from Bessarabia to Romania
            1 infantry moved from Eastern Poland to Baltic States
            4 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
            1 armour and 7 mech_infantrys moved from Vyborg to Baltic States
            11 infantry moved from Poland to Baltic States
            5 armour and 5 mech_infantrys moved from Germany to Baltic States
            2 infantry moved from Germany to Poland
            3 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Germany
            1 fighter moved from Southern Italy to Western Germany
            2 fighters moved from Gibraltar to Western Germany
            1 mech_infantry moved from Kazakhstan to Timguska
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            3 infantry and 7 mech_infantrys placed in Germany
            3 infantry and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -2.50
    British regular : -0.67
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 infantry moved from Vyborg to Novgorod
            4 fighters and 1 tactical_bomber moved from Western Germany to Novgorod
            2 infantry moved from Volgograd to Rostov
            4 bombers moved from Iraq to Rostov
            1 infantry moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Kazakhstan to Novosibirsk
            4 armour and 2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from British
            2 fighters moved from Iraq to Rostov
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 4 fighters, 5 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 4 fighters, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/10 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Novosibirsk
                Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 4 bombers, 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 bombers, 2 fighters and 2 infantry in Rostov, round 2 : 4/8 hits, 4.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 4 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Anglo Egyptian Sudan
                Germans attack with 4 armour and 2 mech_infantrys
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 4 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                Germans win, taking Anglo Egyptian Sudan from British with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Trans-Jordan to Egypt
            12 armour moved from Trans-Jordan to Northwest Persia
            3 bombers moved from Iraq to Western Germany
            1 bomber moved from Iraq to French Indo China
            2 fighters moved from Rostov to Volgograd
            4 bombers moved from Rostov to Greece
            1 aaGun moved from Bessarabia to Romania
            1 infantry moved from Eastern Poland to Baltic States
            4 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
            1 armour and 7 mech_infantrys moved from Vyborg to Baltic States
            11 infantry moved from Poland to Baltic States
            5 armour and 5 mech_infantrys moved from Germany to Baltic States
            2 infantry moved from Germany to Poland
            3 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Germany
            1 fighter moved from Southern Italy to Western Germany
            2 fighters moved from Gibraltar to Western Germany
            1 mech_infantry moved from Kazakhstan to Timguska
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            3 infantry and 7 mech_infantrys placed in Germany
            3 infantry and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Baltic States: 1 aaGun
            EDIT: Adding units owned by Germans to Novgorod: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -2.50
    British regular : -0.67
    

    Savegame


  • @ksmckay said in ksmckay (axis) vs 666 (allies+15):

    @666 said in ksmckay (axis) vs 666 (allies+15):

    I don’t recall if I just went with my gut or ran a few scenario’s in local mode? I thought you had it. I am playing too many games and taking short cuts which turn into blunders, which ruin my ability to be competitive with the upper level players.

    I really felt I had an advantage earlier and mentally turned on “Gut Mode play”, Gib was a mistake, M.E. could certainly have been executed better. China died by dice, I think it’s 50/50 at best, or maybe 40/60 in Axis favor now?

    I dont think I have ever felt behind really (but that might just be me being a poor judge of the situation). Now I feel very confident in axis position but its a bit of a new situation so again, perhaps I am misreading things.
    No, I am sure you weren’t “behind”, I just liked my position T2 or T3, anyways, if I can avoid any more BIG mistakes and if I get some good dice, I might be happier in a turn or two.

  • '19

    meant to use a tank to blitz thru syria to Iraq. Not a big deal though so just let me know.


  • @ksmckay said in ksmckay (axis) vs 666 (allies+15):

    meant to use a tank to blitz thru syria to Iraq. Not a big deal though so just let me know.

    sure make the change and post the file

  • '19

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 infantry moved from Vyborg to Novgorod
            4 fighters and 1 tactical_bomber moved from Western Germany to Novgorod
            2 infantry moved from Volgograd to Rostov
            4 bombers moved from Iraq to Rostov
            1 infantry moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Kazakhstan to Novosibirsk
            4 armour and 2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from British
            2 fighters moved from Iraq to Rostov
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 4 fighters, 5 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 4 fighters, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/10 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Novosibirsk
                Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 4 bombers, 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 bombers, 2 fighters and 2 infantry in Rostov, round 2 : 4/8 hits, 4.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 4 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Anglo Egyptian Sudan
                Germans attack with 4 armour and 2 mech_infantrys
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 4 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                Germans win, taking Anglo Egyptian Sudan from British with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Trans-Jordan to Egypt
            12 armour moved from Trans-Jordan to Northwest Persia
            3 bombers moved from Iraq to Western Germany
            1 bomber moved from Iraq to French Indo China
            2 fighters moved from Rostov to Volgograd
            4 bombers moved from Rostov to Greece
            1 aaGun moved from Bessarabia to Romania
            1 infantry moved from Eastern Poland to Baltic States
            4 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
            1 armour and 7 mech_infantrys moved from Vyborg to Baltic States
            11 infantry moved from Poland to Baltic States
            5 armour and 5 mech_infantrys moved from Germany to Baltic States
            2 infantry moved from Germany to Poland
            3 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Germany
            1 fighter moved from Southern Italy to Western Germany
            2 fighters moved from Gibraltar to Western Germany
            1 mech_infantry moved from Kazakhstan to Timguska
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            3 infantry and 7 mech_infantrys placed in Germany
            3 infantry and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Baltic States: 1 aaGun
            EDIT: Adding units owned by Germans to Novgorod: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Northwest Persia: 1 armour
            EDIT: Adding units owned by Germans to Iraq: 1 armour
            EDIT: Changing ownership of Syria from French to Germans
            EDIT: Changing PUs for Germans from 74 to 75
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -2.50
    British regular : -0.67
    

    Savegame

  • '19

    @666 thanks


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 10:49:43 AM
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  • Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 10:53:48 AM
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  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            3 infantry moved from Russia to Tambov
            4 infantry moved from Ukraine to Rostov
            1 fighter moved from Russia to Rostov
            2 fighters and 1 tactical_bomber moved from Russia to Novgorod
            1 artillery and 4 infantry moved from Belarus to Novgorod
            1 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Italians
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                    Germans roll AA dice in Novgorod : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/8 hits, 2.83 expected hits
                    Germans roll dice for 1 aaGun and 4 infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 aaGun and 4 infantry
            Battle in Tambov
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Tambov, round 3 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter and 4 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 4 infantry in Rostov, round 2 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 fighter and 3 infantry in Rostov, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 4 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 fighter and 1 infantry in Rostov, round 5 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Rostov, round 6 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Rostov, round 7 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Rostov to Russia
            1 infantry moved from Russia to Samara
            1 aaGun, 5 armour, 19 infantry and 9 mech_infantrys moved from Bryansk to Belarus
            3 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            3 infantry moved from Ukraine to Bryansk
            1 infantry moved from Russia to Vologda
            2 fighters and 1 tactical_bomber moved from Novgorod to Finland
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 5 infantry
            EDIT: Adding units owned by Russians to Bryansk: 5 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans AA : -0.50
    Germans regular : 0.33
    Russians regular : -1.33
    

    Territory Summary for Russians :

    Kazakhstan : 1 infantry
    Belarus : 3 aaGuns, 5 armour, 1 artillery, 46 infantry and 9 mech_infantrys
    Bryansk : 8 infantry
    Rostov : 1 infantry
    Eastern Poland : 1 infantry
    Bessarabia : 5 infantry
    Russia : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 12 infantry
    Tambov : 2 infantry
    Ukraine : 1 factory_minor and 2 infantry
    Vologda : 1 infantry
    Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    Samara : 1 infantry
    114 Sea Zone : 1 submarine
    Finland : 2 fighters and 1 tactical_bomber
    110 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 46 / 75
    Russians : 29 / 35
    Japanese : 62 / 82
    Americans : 62 / 92
    Chinese : 0 / 4
    British : 25 / 36
    UK_Pacific : 5 / 2
    Italians : 22 / 37
    ANZAC : 10 / 13
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 1 destroyer, 2 fighters, 2 infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Manchuria to 19 Sea Zone
            1 marine and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 bomber moved from French Indo China to Java
            8 fighters and 2 tactical_bombers moved from 20 Sea Zone to Guam
            1 tactical_bomber moved from 20 Sea Zone to Guam
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Guam
            1 fighter moved from 20 Sea Zone to 21 Sea Zone
            2 fighters moved from Shan State to 37 Sea Zone
            1 fighter moved from Shan State to India
            3 artilleries and 5 infantry moved from Burma to India
            1 mech_infantry moved from Yunnan to India
            1 armour and 1 mech_infantry moved from Shan State to India
            1 fighter moved from Shan State to 42 Sea Zone
            1 bomber moved from Hunan to India
            1 bomber moved from Japan to 37 Sea Zone
            1 infantry moved from Timguska to Yenisey
                  Japanese take Yenisey from Russians
            1 submarine moved from 36 Sea Zone to 56 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 79 Sea Zone to 72 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 36 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Soviet Far East
            Battle in Siberia
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 56 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 56 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber, 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Americans with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Guam
                Japanese attack with 9 fighters, 1 marine and 4 tactical_bombers
                Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 9 fighters, 1 marine and 4 tactical_bombers in Guam, round 2 : 9/14 hits, 7.50 expected hits
                    Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 9 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in India
                Japanese attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 2 mech_infantrys
                British defend with 2 artilleries and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 2 mech_infantrys in India, round 2 : 6/13 hits, 4.33 expected hits
                    UK_Pacific roll dice for 2 artilleries and 2 infantry in India, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in India
                Japanese destroys 2PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 artilleries and 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from India to Shan State
            1 bomber moved from India to French Indo China
            1 aaGun moved from Yunnan to Burma
            1 infantry moved from Shan State to Yunnan
            1 bomber moved from Java to Shan State
            1 bomber moved from 37 Sea Zone to French Indo China
            2 fighters moved from 37 Sea Zone to French Indo China
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
            2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 5 submarines moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 21 Sea Zone to 35 Sea Zone
            9 fighters and 4 tactical_bombers moved from Guam to 35 Sea Zone
            1 carrier and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone
            6 carriers moved from 20 Sea Zone to 35 Sea Zone
            1 fighter moved from Jehol to Japan
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 carrier, 5 destroyers, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter and 4 tactical_bombers moved from Jehol to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 battleship moved from 35 Sea Zone to 36 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            1 battleship and 1 marine moved from 36 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 aaGun moved from Hunan to Yunnan
            1 mech_infantry moved from Hopei to Kansu
            1 mech_infantry moved from Kweichow to Tsinghai
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Tsinghai to Shensi
    
        Place Units - Japanese
            1 bomber, 2 fighters and 2 infantry placed in Japan
            3 submarines placed in 36 Sea Zone
            1 destroyer and 3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : 3.50
    UK_Pacific regular : -0.33
    ANZAC regular : -0.33
    

    Savegame

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