@regularkid said in WW2 Path to Victory - Strategies:
Hey hey guys. Have been following the recent discussion with interest!
My two cents: Between Germany and Japan, I would definitely say Japan is the stronger nation. In fact, most of my Axis victories have been in the Pacific.
Also, this may reflect more on my own idiosyncrasies as a player, but I personally find Axis much easier to play (and win) in PTV than Allies. I think as players become more familiar with the nuances of PTV and finetune their strategies, you will see a gradual shift in the Axis’s favor. That was certainly true in the case of Global 1940. . . the optimal strategies emerged over time, until it became clear that the game favored Axis.
As it stands now, I’d gladly take Axis without a bid.
One last point warrants mention: Low luck would naturally create imbalances in the game because it strongly favors the attacker–i.e. the Axis. For a more balanced gameplay experience, I strongly recommend regular dice.
Interesting thoughts. I do agree that optimal axis strategy will take more time to figure out. A big issue in our games has been that Russia’s income stays too high for too long and Germany can’t get enough of an edge in total land units on the board to push much beyond Leningrad, and certainly not enough to split the army and hold both Leningrad and Stalingrad.
Regarding low luck, I’d argue that’s a feature not a bug in P2V. Axis need some help so that helps balance the game IMO. Also, I generally see dice a way of making the game more random, less mundane following the same exact strategy every time, but that’s more of an issue for OOB. P2V already allows for much more variation. Plus LL gives a better test of strategies without as much of a luck element, and there is still much work to be done regarding strategy development.