Well, I knew it was an option for you to make that attack. I’m going to try to keep one of my CVs alive given that you have rolled under average. So sink 1CV, tip 1cv and tip the BB.
L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X)
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To me, it looks like they built this as a long term money game instead of a VC game.
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Yes scramble but kill ftr last
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Are you noticing the game responds slowly? I have had mulitple Java Heap Error crashes. I see that time to time in other games but only if the game has been up for many days.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 cruiser and 1 submarine moved from 97 Sea Zone to 95 Sea Zone 2 fighters moved from Southern Italy to 95 Sea Zone 1 bomber moved from Northern Italy to 95 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 99 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 3 infantry moved from 99 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece 1 infantry moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 2 infantry moved from Ethiopia to British Somaliland Italians take British Somaliland from British 1 infantry moved from Italian Somaliland to British Somaliland Combat - Italians French scrambles 1 units out of 94 Sea Zone to defend against the attack in 95 Sea Zone Battle in 95 Sea Zone Italians attack with 1 bomber, 1 cruiser, 2 fighters and 1 submarine British defend with 1 fighter; French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 cruiser and 2 fighters in 95 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits French roll dice for 1 cruiser, 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits 1 destroyer owned by the French, 1 cruiser owned by the French, 1 cruiser owned by the Italians, 1 fighter owned by the Italians, 1 submarine owned by the Italians and 1 fighter owned by the British lost in 95 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 cruiser, 1 fighter and 1 submarine Casualties for French: 1 cruiser and 1 destroyer Casualties for British: 1 fighter Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1.50 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Yugoslavia Italians attack with 1 armour, 1 artillery and 2 infantry Neutral_Allies defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 2 : 2/4 hits, 1.33 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allies: 1 infantry Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery and 5 infantry in Greece, round 2 : 2/7 hits, 1.83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery and 4 infantry in Greece, round 3 : 1/6 hits, 1.67 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from 95 Sea Zone to 99 Sea Zone 1 fighter moved from 99 Sea Zone to Southern Italy 1 bomber moved from 99 Sea Zone to Southern Italy 3 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 artillery and 3 infantry moved from Tobruk to Libya 1 aaGun moved from Northern Italy to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.17 French : 2.17 Neutral_Allies : 0.00
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 64 Sea Zone 1 cruiser moved from 65 Sea Zone to 55 Sea Zone 2 aaGuns and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 2 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to New Guinea 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 64 Sea Zone 1 cruiser moved from 65 Sea Zone to 55 Sea Zone 2 aaGuns and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 2 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to New Guinea 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 destroyer moved from 74 Sea Zone to 83 Sea Zone 1 infantry moved from Algeria to Morocco Non Combat Move - French 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from French West Africa to Nigeria Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 fighter, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Southern France Germans take Southern France from French 2 fighters and 4 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 tactical_bomber moved from 115 Sea Zone to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers French defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers in Normandy Bordeaux, round 2 : 7/14 hits, 6.83 expected hits French roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.33 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the French and 2 artilleries owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 bombers, 3 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 2 artilleries and 1 infantry Casualties for French: 2 artilleries and 2 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 1 fighter moved from Normandy Bordeaux to 115 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 115 Sea Zone 1 fighter moved from Normandy Bordeaux to Southern Italy 1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 aaGun moved from France to Normandy Bordeaux 2 bombers moved from Normandy Bordeaux to Western Germany 1 aaGun and 1 infantry moved from Western Germany to Holland Belgium 6 armour and 3 mech_infantrys moved from France to Germany 5 infantry moved from Bulgaria to Romania 2 armour moved from Romania to Poland 2 artilleries and 2 infantry moved from Germany to Poland 3 infantry moved from Slovakia Hungary to Poland 1 artillery moved from Slovakia Hungary to Poland 2 artilleries moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Romania 3 infantry moved from Slovakia Hungary to Poland 3 infantry moved from Slovakia Hungary to Romania 1 aaGun moved from Slovakia Hungary to Romania 1 aaGun moved from Slovakia Hungary to Poland 1 submarine moved from 114 Sea Zone to 122 Sea Zone Place Units - Germans 1 fighter placed in Western Germany 1 destroyer and 1 submarine placed in 115 Sea Zone 2 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 0.17 French : 1.67
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 artillery and 1 infantry moved from Bryansk to Kursk 1 armour and 1 mech_infantry moved from Kursk to Ukraine 2 infantry moved from Northern Caucasus to Rostov 7 infantry moved from Sakha to Buryatia 1 infantry moved from Sakha to Buryatia 2 aaGuns and 4 infantry moved from Sakha to Siberia 2 infantry moved from Archangel to Leningrad 2 aaGuns and 1 infantry moved from Russia to Bryansk 3 infantry moved from Southern Belarus to Bryansk 5 infantry moved from Leningrad to Northern Belarus 1 armour and 1 mech_infantry moved from Russia to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Leningrad 1 artillery and 1 infantry placed in Ukraine 1 artillery and 2 infantry placed in Stalingrad 3 infantry placed in Urals Russians undo move 4. 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Shansi to Honan Japanese take Honan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese Combat - Japanese Non Combat Move - Japanese 3 marines moved from Japan to 7 Sea Zone 1 battleship, 2 cruisers and 3 marines moved from 7 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from Siam to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Kwangsi 2 infantry moved from Caroline Islands to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from Caroline Islands to 35 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from Kiangsi to Hunan 1 infantry moved from Jehol to Chahar 1 armour moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 marine moved from Kwangsi to 37 Sea Zone 2 artilleries moved from Kiangsi to Hunan 1 artillery and 2 infantry moved from Anhwe to Shansi 1 infantry moved from Anhwe to Shansi 1 mech_infantry moved from Shansi to Anhwe 1 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to 7 Sea Zone 2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe Place Units - Japanese 1 carrier and 3 transports placed in 7 Sea Zone 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Shansi to Honan Japanese take Honan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese Combat - Japanese Non Combat Move - Japanese 3 marines moved from Japan to 7 Sea Zone 1 battleship, 2 cruisers and 3 marines moved from 7 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from Siam to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Kwangsi 2 infantry moved from Caroline Islands to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from Caroline Islands to 35 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from Kiangsi to Hunan 1 infantry moved from Jehol to Chahar 1 armour moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 marine moved from Kwangsi to 37 Sea Zone 2 artilleries moved from Kiangsi to Hunan 1 artillery and 2 infantry moved from Anhwe to Shansi 1 infantry moved from Anhwe to Shansi 1 mech_infantry moved from Shansi to Anhwe 1 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to 7 Sea Zone 2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe Place Units - Japanese 1 carrier and 3 transports placed in 7 Sea Zone 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 7 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Sorry about the edit. Moved it and undid the move and forgot to move it again.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 transport moved from 27 Sea Zone to 11 Sea Zone 2 carriers moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 fighter moved from Hawaiian Islands to 27 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from Wake Island to 27 Sea Zone 1 bomber moved from Eastern United States to Western United States 1 carrier moved from 104 Sea Zone to 105 Sea Zone 2 fighters moved from Eastern United States to 105 Sea Zone 1 cruiser moved from 104 Sea Zone to 105 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 carrier placed in 11 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 2 infantry in Inner Mongolia, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 11 infantry moved from Tsinghai to Eastern Sinkiang Place Units - Chinese 3 infantry placed in Eastern Sinkiang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -1.50 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 transport moved from 27 Sea Zone to 11 Sea Zone 2 carriers moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 fighter moved from Hawaiian Islands to 27 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from Wake Island to 27 Sea Zone 1 bomber moved from Eastern United States to Western United States 1 carrier moved from 104 Sea Zone to 105 Sea Zone 2 fighters moved from Eastern United States to 105 Sea Zone 1 cruiser moved from 104 Sea Zone to 105 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 carrier placed in 11 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 2 infantry in Inner Mongolia, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 11 infantry moved from Tsinghai to Eastern Sinkiang Place Units - Chinese 3 infantry placed in Eastern Sinkiang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from Eastern India to Iraq 1 artillery and 2 infantry moved from Southern Persia to Iraq 1 armour moved from Egypt to Iraq Combat - British Battle in Iraq British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 2/5 hits, 2.33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Iraq to Southern Persia 1 transport moved from 82 Sea Zone to 74 Sea Zone 1 transport moved from 74 Sea Zone to 73 Sea Zone 1 cruiser and 2 destroyers moved from 78 Sea Zone to 83 Sea Zone 1 infantry moved from Alexandria to Egypt 1 destroyer moved from 83 Sea Zone to 100 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 carrier, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to Morocco 2 fighters moved from United Kingdom to 93 Sea Zone 1 armour and 1 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 artillery and 1 infantry moved from Quebec to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 1 mech_infantry moved from Eire to United Kingdom Place Units - British 1 fighter and 1 infantry placed in United Kingdom 1 factory_minor placed in Southern Persia 1 submarine placed in 113 Sea Zone 1 mech_infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 1,3 British collect 30 PUs (2 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 5 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 19 PUs Some Units in Eastern India change ownership: 5 infantry
Combat Hit Differential Summary :
British : -0.83 Chinese : -1.50 Neutral_Axis : -0.33 Japanese : 0.67
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China is just giving you fits!
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Geez - $46 for Russia and they are not even at war yet. Yikes!
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TripleA Move Summary: Italians round 2
TripleA Move Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 2 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Yugoslavia to Bessarabia Italians take Bessarabia from Russians 1 infantry moved from Greece to 99 Sea Zone 2 infantry moved from Yugoslavia to 99 Sea Zone 1 infantry moved from Northern Italy to 99 Sea Zone 4 infantry and 2 transports moved from 99 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Crete 2 infantry moved from 101 Sea Zone to Cyprus 1 battleship, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 94 Sea Zone 1 bomber and 2 fighters moved from Southern Italy to 94 Sea Zone
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Scramble from Gibralter and SZ93 CV?
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Nope. Did the job. Just need a hit.
Yeah the Chinese may as well not exist.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 2 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Yugoslavia to Bessarabia Italians take Bessarabia from Russians 1 infantry moved from Greece to 99 Sea Zone 2 infantry moved from Yugoslavia to 99 Sea Zone 1 infantry moved from Northern Italy to 99 Sea Zone 4 infantry and 2 transports moved from 99 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Crete 2 infantry moved from 101 Sea Zone to Cyprus 1 battleship, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 94 Sea Zone 1 bomber and 2 fighters moved from Southern Italy to 94 Sea Zone Combat - Italians Battle in Crete Battle in Cyprus Battle in 94 Sea Zone Italians attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters British defend with 1 cruiser and 1 destroyer Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits British roll dice for 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British and 1 cruiser owned by the British lost in 94 Sea Zone Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - Italians 2 fighters moved from 94 Sea Zone to Southern France 1 bomber moved from 94 Sea Zone to Southern Italy 1 artillery and 2 infantry moved from Greece to Bulgaria 1 armour moved from Greece to Romania 1 aaGun and 1 artillery moved from Yugoslavia to Romania 1 aaGun and 2 infantry moved from Northern Italy to Southern France Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : 0.17