I can verify that proton mail does work for the verification setup (and that gmail no longer does). I signed up for a proton email a couple of weeks ago and I get MARTI dice. I am only using that address for TripleA games at this point. But as VF says, you don’t need to receive the dice as long as you trust your opponent ;)
L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X)
-
@AndrewAAGamer Yep changes the game for sure. I hit 2x…OOL?
-
@surfer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):
@AndrewAAGamer Yep changes the game for sure. I hit 2x…OOL?
Keep the battleship
-
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 1 Purchase Units - Americans Americans buy 3 carriers; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Davao to Wake Island 1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 marine moved from 27 Sea Zone to Hawaiian Islands 1 artillery moved from 27 Sea Zone to Hawaiian Islands 1 bomber moved from Central United States to Eastern United States 1 fighter moved from Western United States to Eastern United States Place Units - Americans 1 carrier placed in 104 Sea Zone 2 carriers placed in 11 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 57 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 7 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -19 Casualties for Chinese: 1 fighter and 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Szechwan to Tsinghai 2 infantry moved from Hopei to Tsinghai 2 infantry moved from Inner Mongolia to Tsinghai 3 infantry moved from Kansu to Tsinghai 1 infantry moved from Eastern Sinkiang to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to 114 Sea Zone 1 fighter moved from Scotland to 114 Sea Zone 1 bomber moved from United Kingdom to 114 Sea Zone 1 fighter moved from Malta to 98 Sea Zone 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone 1 fighter moved from United Kingdom to 114 Sea Zone Combat - British Germans scrambles 1 units out of 115 Sea Zone to defend against the attack in 114 Sea Zone Battle in 114 Sea Zone British attack with 1 bomber and 3 fighters Germans defend with 1 battleship, 1 fighter and 1 submarine 1 submarine owned by the Germans Submerged British roll dice for 1 bomber and 3 fighters in 114 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship and 1 fighter in 114 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in 114 Sea Zone British roll dice for 1 bomber and 2 fighters in 114 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 battleship in 114 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans lost in 114 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 18 Casualties for British: 1 fighter Casualties for Germans: 1 battleship and 1 fighter Battle in 98 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British 1 artillery moved from Egypt to 100 Sea Zone 1 artillery and 1 transport moved from 100 Sea Zone to 82 Sea Zone 1 artillery moved from 82 Sea Zone to Southern Persia British take Southern Persia from Neutral_Allies 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 battleship moved from 38 Sea Zone to 55 Sea Zone 1 cruiser and 1 destroyer moved from 40 Sea Zone to 78 Sea Zone 1 destroyer moved from 73 Sea Zone to 78 Sea Zone 1 infantry moved from Western India to Eastern India 1 fighter and 1 infantry moved from Burma to Eastern India 1 transport moved from 40 Sea Zone to 74 Sea Zone 1 infantry moved from Burma to Eastern India 1 bomber moved from 114 Sea Zone to United Kingdom 1 fighter moved from 114 Sea Zone to Gibraltar 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 destroyer moved from 112 Sea Zone to 94 Sea Zone 1 cruiser moved from 93 Sea Zone to 94 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 100 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 94 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt 1 fighter moved from 114 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Ontario to Quebec Place Units - British 1 airfield placed in Gibraltar 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 4 infantry and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in Eastern India change ownership: 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1.00 British : -3.00 Italians : -1.00 Chinese : -3.83 Japanese : 0.33
-
Well that turn was about as hard to decide as any I’ve done before. I haven’t lost Yunnan ever before. My fault, I was playing too close to the edge–I was focused on this possible new dynamic of developing an interior China force that would be a threat for awhile. Of course, I should have just overwhelmed it and lost the inf next round, but losing it now is critical in a way I hadn’t appreciated.
Also, I really didn’t want to leave the UK so open, but with the added 10 IPCs for Russia. SeaLion was always non-optimal, but I would guess not even really an option considering how large the Russians could become.
-
TripleA Move Summary: Italians round 1
TripleA Move Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 cruiser and 1 submarine moved from 97 Sea Zone to 95 Sea Zone 2 fighters moved from Southern Italy to 95 Sea Zone 1 bomber moved from Northern Italy to 95 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 99 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 3 infantry moved from 99 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece 1 infantry moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 2 infantry moved from Ethiopia to British Somaliland Italians take British Somaliland from British 1 infantry moved from Italian Somaliland to British Somaliland
-
@surfer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):
Also, I really didn’t want to leave the UK so open, but with the added 10 IPCs for Russia. SeaLion was always non-optimal, but I would guess not even really an option considering how large the Russians could become.
Yeah - this is the first time I have ever built a carrier on G1. However I think taking Moscow is going to be next to impossible so I am hunkering down to protect my sea lanes instead.
-
Scramble from CV in SZ 94 for SZ 95 battle?
-
To me, it looks like they built this as a long term money game instead of a VC game.
-
Yes scramble but kill ftr last
-
Are you noticing the game responds slowly? I have had mulitple Java Heap Error crashes. I see that time to time in other games but only if the game has been up for many days.
-
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 cruiser and 1 submarine moved from 97 Sea Zone to 95 Sea Zone 2 fighters moved from Southern Italy to 95 Sea Zone 1 bomber moved from Northern Italy to 95 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 99 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 3 infantry moved from 99 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece 1 infantry moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 2 infantry moved from Ethiopia to British Somaliland Italians take British Somaliland from British 1 infantry moved from Italian Somaliland to British Somaliland Combat - Italians French scrambles 1 units out of 94 Sea Zone to defend against the attack in 95 Sea Zone Battle in 95 Sea Zone Italians attack with 1 bomber, 1 cruiser, 2 fighters and 1 submarine British defend with 1 fighter; French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 cruiser and 2 fighters in 95 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits French roll dice for 1 cruiser, 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits 1 destroyer owned by the French, 1 cruiser owned by the French, 1 cruiser owned by the Italians, 1 fighter owned by the Italians, 1 submarine owned by the Italians and 1 fighter owned by the British lost in 95 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 cruiser, 1 fighter and 1 submarine Casualties for French: 1 cruiser and 1 destroyer Casualties for British: 1 fighter Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1.50 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Yugoslavia Italians attack with 1 armour, 1 artillery and 2 infantry Neutral_Allies defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 2 : 2/4 hits, 1.33 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allies: 1 infantry Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery and 5 infantry in Greece, round 2 : 2/7 hits, 1.83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery and 4 infantry in Greece, round 3 : 1/6 hits, 1.67 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from 95 Sea Zone to 99 Sea Zone 1 fighter moved from 99 Sea Zone to Southern Italy 1 bomber moved from 99 Sea Zone to Southern Italy 3 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 artillery and 3 infantry moved from Tobruk to Libya 1 aaGun moved from Northern Italy to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.17 French : 2.17 Neutral_Allies : 0.00
-
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 64 Sea Zone 1 cruiser moved from 65 Sea Zone to 55 Sea Zone 2 aaGuns and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 2 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to New Guinea 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 64 Sea Zone 1 cruiser moved from 65 Sea Zone to 55 Sea Zone 2 aaGuns and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 2 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to New Guinea 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 destroyer moved from 74 Sea Zone to 83 Sea Zone 1 infantry moved from Algeria to Morocco Non Combat Move - French 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from French West Africa to Nigeria Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 fighter, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Southern France Germans take Southern France from French 2 fighters and 4 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 tactical_bomber moved from 115 Sea Zone to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers French defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers in Normandy Bordeaux, round 2 : 7/14 hits, 6.83 expected hits French roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.33 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the French and 2 artilleries owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 bombers, 3 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 2 artilleries and 1 infantry Casualties for French: 2 artilleries and 2 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 1 fighter moved from Normandy Bordeaux to 115 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 115 Sea Zone 1 fighter moved from Normandy Bordeaux to Southern Italy 1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 aaGun moved from France to Normandy Bordeaux 2 bombers moved from Normandy Bordeaux to Western Germany 1 aaGun and 1 infantry moved from Western Germany to Holland Belgium 6 armour and 3 mech_infantrys moved from France to Germany 5 infantry moved from Bulgaria to Romania 2 armour moved from Romania to Poland 2 artilleries and 2 infantry moved from Germany to Poland 3 infantry moved from Slovakia Hungary to Poland 1 artillery moved from Slovakia Hungary to Poland 2 artilleries moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Romania 3 infantry moved from Slovakia Hungary to Poland 3 infantry moved from Slovakia Hungary to Romania 1 aaGun moved from Slovakia Hungary to Romania 1 aaGun moved from Slovakia Hungary to Poland 1 submarine moved from 114 Sea Zone to 122 Sea Zone Place Units - Germans 1 fighter placed in Western Germany 1 destroyer and 1 submarine placed in 115 Sea Zone 2 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 0.17 French : 1.67
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 artillery and 1 infantry moved from Bryansk to Kursk 1 armour and 1 mech_infantry moved from Kursk to Ukraine 2 infantry moved from Northern Caucasus to Rostov 7 infantry moved from Sakha to Buryatia 1 infantry moved from Sakha to Buryatia 2 aaGuns and 4 infantry moved from Sakha to Siberia 2 infantry moved from Archangel to Leningrad 2 aaGuns and 1 infantry moved from Russia to Bryansk 3 infantry moved from Southern Belarus to Bryansk 5 infantry moved from Leningrad to Northern Belarus 1 armour and 1 mech_infantry moved from Russia to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Leningrad 1 artillery and 1 infantry placed in Ukraine 1 artillery and 2 infantry placed in Stalingrad 3 infantry placed in Urals Russians undo move 4. 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Shansi to Honan Japanese take Honan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese Combat - Japanese Non Combat Move - Japanese 3 marines moved from Japan to 7 Sea Zone 1 battleship, 2 cruisers and 3 marines moved from 7 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from Siam to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Kwangsi 2 infantry moved from Caroline Islands to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from Caroline Islands to 35 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from Kiangsi to Hunan 1 infantry moved from Jehol to Chahar 1 armour moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 marine moved from Kwangsi to 37 Sea Zone 2 artilleries moved from Kiangsi to Hunan 1 artillery and 2 infantry moved from Anhwe to Shansi 1 infantry moved from Anhwe to Shansi 1 mech_infantry moved from Shansi to Anhwe 1 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to 7 Sea Zone 2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe Place Units - Japanese 1 carrier and 3 transports placed in 7 Sea Zone 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Shansi to Honan Japanese take Honan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese Combat - Japanese Non Combat Move - Japanese 3 marines moved from Japan to 7 Sea Zone 1 battleship, 2 cruisers and 3 marines moved from 7 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from Siam to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Kwangsi 2 infantry moved from Caroline Islands to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from Caroline Islands to 35 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from Kiangsi to Hunan 1 infantry moved from Jehol to Chahar 1 armour moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 marine moved from Kwangsi to 37 Sea Zone 2 artilleries moved from Kiangsi to Hunan 1 artillery and 2 infantry moved from Anhwe to Shansi 1 infantry moved from Anhwe to Shansi 1 mech_infantry moved from Shansi to Anhwe 1 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to 7 Sea Zone 2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe Place Units - Japanese 1 carrier and 3 transports placed in 7 Sea Zone 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 7 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
Sorry about the edit. Moved it and undid the move and forgot to move it again.
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 transport moved from 27 Sea Zone to 11 Sea Zone 2 carriers moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 fighter moved from Hawaiian Islands to 27 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from Wake Island to 27 Sea Zone 1 bomber moved from Eastern United States to Western United States 1 carrier moved from 104 Sea Zone to 105 Sea Zone 2 fighters moved from Eastern United States to 105 Sea Zone 1 cruiser moved from 104 Sea Zone to 105 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 carrier placed in 11 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 2 infantry in Inner Mongolia, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 11 infantry moved from Tsinghai to Eastern Sinkiang Place Units - Chinese 3 infantry placed in Eastern Sinkiang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -1.50 Japanese : 0.67