@zarhunter Casualties in 114?
Subs missed, two hits by planes & BB.
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L20 Gamerman01 (L) vs AetV (w/o Iwo NO)
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AeV, I feel like I should say something here, even though I’ve had a real rough time trying to get the upper hand in this game.
The 2 British infantry in zone 110 are on the USA transport, so USA can’t possibly take Denmark and Berlin is completely safe this round.
I wasn’t sure if you considered your stack on Holland because you didn’t move anything - is that the way you want to leave it? It looks like you’re set up to put a lot of pressure on Normandy (with the mech in West Germany) but the UK will most likely smash Holland. It seems like you need some of those infantry that are on Berlin, to be in West Germany for counterattacks, and since Berlin is invincible this turn, it doesn’t make sense to put infantry in Berlin (other than 1 or 2 for the transport maybe) because I doubt you’ll march them east…
I’ll wait until you tell me it’s OK to go - feel free to make any legal noncom or unit placement changes that you want -
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I’ll still move Russia, and you have permission to change noncoms in Europe (anything west of East Poland) that involve ground units before moving Japan
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 aaGun, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Volgograd to Caucasus 1 fighter moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 armour moved from Tambov to Caucasus 1 fighter moved from Russia to Rostov 2 infantry moved from Bryansk to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Non Combat Move - Russians 2 fighters moved from Rostov to Russia 1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Russia to Samara 1 mech_infantry moved from Tambov to Samara 1 armour moved from Bryansk to Samara 1 mech_infantry moved from Bryansk to Samara 1 infantry moved from Tambov to Samara 2 artilleries and 7 infantry moved from Russia to Bryansk 1 aaGun moved from Tambov to Bryansk 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 aaGun, 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : 0.50
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 aaGun, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Volgograd to Caucasus 1 fighter moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 armour moved from Tambov to Caucasus 1 fighter moved from Russia to Rostov 2 infantry moved from Bryansk to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2,17 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Non Combat Move - Russians 2 fighters moved from Rostov to Russia 1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Russia to Samara 1 mech_infantry moved from Tambov to Samara 1 armour moved from Bryansk to Samara 1 mech_infantry moved from Bryansk to Samara 1 infantry moved from Tambov to Samara 2 artilleries and 7 infantry moved from Russia to Bryansk 1 aaGun moved from Tambov to Bryansk 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 aaGun, 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 11 infantry EDIT: Removing units owned by Germans from Holland Belgium: 6 infantry EDIT: Removing units owned by Germans from Germany: 5 infantry EDIT: Adding units owned by Germans to Germany: 1 armour and 1 mech_infantry EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys EDIT: Removing units owned by Germans from Western Germany: 1 armour EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 1 artillery EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun and 1 artillery EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Removing units owned by Germans from Germany: 1 fighter EDIT: Adding units owned by Germans to Germany: 1 mech_infantry EDIT: Removing units owned by Germans from Holland Belgium: 1 mech_infantry EDIT: Adding units owned by Germans to Finland: 7 infantry EDIT: Removing units owned by Germans from Norway: 7 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys EDIT: Removing units owned by Germans from Germany: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,50 Russians : 0,50
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@gamerman01 it took me very long to understand what you meant. I realized finally that I was under the impression that you had two US TT’s loaded with a single UK Inf on them each bc of that edit two turn ago. It felt completely under my Radar that you allready unloaded them to take out Crete and Sicilly/Sardine and just simply reloaded your US TT in sz110 with two UK’s finest Inf. Regiments.
I once even looked up for the numbers of TT’s in sz 110 but it didn’t add up in my head what was really going on. I was so concerned about my Berlin that I just went up to keep it safe and counterattack WGer or Belgium if neccassary.A shout out to your great sportsmanship and being kind and gentle to me pointing this situation out to me and allowing me to Edit and readjust.
I posted my edits for verfication purposes and need a little time to rethink about my J turn.
You reminded me that you take arround 60% chances on battles (you did that in an older game against me with your China stack killing off IJ reenforcements and saving the day for UK India), when you killed my IJN Spearhead group.Thank you.
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Very kind words, thank you. Sorry my message was confusing. Like I said, I think it was only right to say something. I don’t enjoy getting advantages off misunderstandings or limitations in the game engine. If we were playing on a physical board together, you would be able to clearly see the 2 UK infantry on the 1 US transport in 110, but in triple A, it is easy to miss.
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It looks very much better now, thanks
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 destroyers, 1 harbour, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 2 bombers moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma 1 destroyer moved from 6 Sea Zone to 34 Sea Zone Japanese take 17 Sea Zone from ANZAC 1 submarine moved from 39 Sea Zone to 79 Sea Zone 1 fighter moved from 37 Sea Zone to Burma Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Burma Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2,83 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in 79 Sea Zone Japanese attack with 1 submarine British defend with 1 transport; French defend with 1 destroyer Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 79 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 79 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Non Combat Move - Japanese 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 artillery, 1 marine and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery and 1 marine moved from 36 Sea Zone to French Indo China 3 mech_infantrys moved from French Indo China to Yunnan 1 armour moved from Malaya to Yunnan 1 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 2 bombers moved from Burma to Yunnan 2 battleships, 3 carriers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Chahar to 36 Sea Zone 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 3 infantry moved from Manchuria to Jehol 1 aaGun and 10 infantry moved from Korea to Manchuria 1 fighter moved from Chahar to Yunnan 3 fighters moved from Philippines to French Indo China 1 carrier and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 harbour placed in Hainan 2 destroyers and 1 transport placed in 36 Sea Zone 1 infantry and 2 mech_infantrys placed in Malaya 3 infantry placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2 Japanese collect 58 PUs (4 lost to blockades); end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
British : 0,67 UK_Pacific : 0,00 Japanese : -0,17
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Norway: 7 infantry EDIT: Adding units owned by Germans to Finland: 7 infantry EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys EDIT: Removing units owned by Germans from Holland Belgium: 1 mech_infantry EDIT: Adding units owned by Germans to Germany: 1 mech_infantry EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun, 1 artillery and 6 infantry EDIT: Adding units owned by Germans to Western Germany: 1 aaGun, 1 artillery and 6 infantry EDIT: Removing units owned by Germans from Western Germany: 1 armour EDIT: Adding units owned by Germans to Germany: 1 armour EDIT: Removing units owned by Germans from Germany: 5 infantry EDIT: Adding units owned by Germans to Western Germany: 5 infantry EDIT: Removing units owned by Germans from Germany: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Looks like you played off the wrong map - I made the German edits again and posted
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Norway: 7 infantry EDIT: Adding units owned by Germans to Finland: 7 infantry EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys EDIT: Removing units owned by Germans from Holland Belgium: 1 mech_infantry EDIT: Adding units owned by Germans to Germany: 1 mech_infantry EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun, 1 artillery and 6 infantry EDIT: Adding units owned by Germans to Western Germany: 1 aaGun, 1 artillery and 6 infantry EDIT: Removing units owned by Germans from Western Germany: 1 armour EDIT: Adding units owned by Germans to Germany: 1 armour EDIT: Removing units owned by Germans from Germany: 5 infantry EDIT: Adding units owned by Germans to Western Germany: 5 infantry EDIT: Removing units owned by Germans from Germany: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Turning off Edit Mode Americans buy 2 armour, 1 bomber, 1 carrier, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 bomber moved from India to Malaya 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 marine moved from 21 Sea Zone to Guam 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from Caroline Islands to Philippines 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 33 Sea Zone to 34 Sea Zone 4 fighters moved from 33 Sea Zone to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to 46 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 3 fighters moved from Normandy Bordeaux to Northern Italy 2 bombers moved from Malta to Northern Italy Combat - Americans Americans creates battle in territory 97 Sea Zone Strategic bombing raid in Malaya AA fire in Malaya : 0/1 hits, 0.17 expected hits Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Malaya causes 6 damage total. Battle in Guam Americans attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 cruiser in Guam, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 marine in Guam, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 marine in Guam, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Guam, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam Americans win, taking Guam from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Philippines Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northern Italy Americans attack with 2 bombers and 3 fighters Germans defend with 1 artillery; Italians defend with 1 aaGun and 1 factory_major AA fire in Northern Italy : 0/3 hits, 0.50 expected hits Americans roll dice for 2 bombers and 3 fighters in Northern Italy, round 2 : 4/5 hits, 2.83 expected hits Italians roll dice for 1 aaGun and 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Italians and 1 artillery owned by the Germans lost in Northern Italy Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 9 Casualties for Italians: 1 aaGun Casualties for Germans: 1 artillery Battle in 46 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 34 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from Philippines to Paulau Island 1 bomber moved from Malaya to India 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Midway to 33 Sea Zone 1 mech_infantry moved from New South Wales to Queensland 1 fighter moved from 34 Sea Zone to Paulau Island 3 fighters moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from Western United States to Midway 1 infantry moved from Mexico to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from British Guiana to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria 1 aaGun moved from Tunisia to Algeria 1 fighter moved from Eastern United States to Gibraltar 1 cruiser moved from 110 Sea Zone to 92 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 fighter moved from Northern Italy to Sicily 1 fighter moved from Northern Italy to Sicily 1 carrier moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to Crete 1 fighter moved from Northern Italy to Sardinia 1 bomber moved from Northern Italy to Malta 1 bomber moved from Northern Italy to Malta 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 aaGun moved from Mexico to Southeast Mexico Place Units - Americans 1 bomber placed in Eastern United States 1 carrier and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 1 armour and 3 infantry placed in Central United States 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 41 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 44 Sea Zone: 1 submarine EDIT: Turning off Edit Mode British buy 2 armour, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British British converts factory_major into different units Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Normandy Bordeaux to Northern Italy British take Northern Italy from Italians 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Southern France from Americans French take Syria from British French take Tunisia from Americans 1 armour moved from West India to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from India to Sumatra 2 fighters and 2 infantry moved from India to Burma EDIT: 1 infantry moved from Southern France to Normandy Bordeaux Combat - British British creates battle in territory 97 Sea Zone Battle in Sumatra British attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 1 artillery British roll dice for 1 armour, 1 bomber and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra British win, taking Sumatra from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Burma British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Burma to India 1 bomber moved from Sumatra to India 2 infantry moved from West India to India 1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 1 armour and 1 infantry moved from 79 Sea Zone to West India 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 armour moved from Tanganyika Territory to 72 Sea Zone 1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone 1 armour and 1 infantry moved from 79 Sea Zone to West India 1 armour and 1 mech_infantry moved from Eastern Persia to India 1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory 2 cruisers moved from 72 Sea Zone to 79 Sea Zone 1 destroyer moved from 71 Sea Zone to 79 Sea Zone 1 mech_infantry moved from Tanganyika Territory to Italian Somaliland 1 infantry moved from Kenya to Italian Somaliland EDIT: 1 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from Normandy Bordeaux to Sardinia 1 fighter moved from Normandy Bordeaux to Gibraltar 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 110 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Place Units - British 1 armour and 2 infantry placed in Union of South Africa 1 armour, 1 bomber, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5 British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : -0.33 British : -0.67 AA fire in Malaya : : -0.17 Americans : -0.33 AA fire in Northern Italy : : -0.50 Chinese : -0.50 Japanese : -1.33
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@gamerman01 my bad. I didn’t overwrite the old one and saved the map with the edits separately.
When I came back, i must have accidently used the old one ,wich was still stored in my gaming file.
Sorry for the inconvenience, though. -
I moved 1 US infantry from South France to Normandy, but then back later, so no change. I’m a little rusty after not playing for 2 years, is what caused that.
No AA hits for either side the whole game yet. It’s like Russian roulette, all blanks so far…
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@aequitas-et-veritas said in L20 Gamerman01 (L) vs AetV (w/o Iwo NO):
@gamerman01 my bad. I didn’t overwrite the old one and saved the map with the edits separately.
When I came back, i must have accidently used the old one ,wich was still stored in my gaming file.
Sorry for the inconvenience, though.Thanks, but it’s no problem at all!
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And I have no allied units on other transports, so nice and clean for you this time!
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@gamerman01 to me this is causing the biggest problem in playing that game. I either try to evade making SBR’s or I buy one in case one get’s shot down. Most of the time I cannot compensate enough because two or three got shot down…:fearful:
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TripleA Move Summary: Italians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Yugoslavia to Northern Italy 1 bomber moved from Ukraine to Northern Italy 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Ukraine to Rostov 3 infantry moved from Trans-Jordan to Iraq Italians take Iraq from British
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@aequitas-et-veritas fight or submerge your Subs?
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@aequitas-et-veritas In 97? Submerge
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Yugoslavia to Northern Italy 1 bomber moved from Ukraine to Northern Italy 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Ukraine to Rostov 3 infantry moved from Trans-Jordan to Iraq Italians take Iraq from British Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Northern Italy Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 armour and 1 factory_minor Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Battle in 97 Sea Zone Italians attack with 1 submarine British defend with 1 submarine; Americans defend with 1 submarine 1 submarine owned by the Americans and 1 submarine owned by the British Submerged Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Battle in Rostov Italians attack with 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys Russians defend with 2 infantry Italians roll dice for 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Rostov, round 2 : 5/9 hits, 2,50 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians winItalians win, taking 97 Sea Zone from Neutral with 1 submarine remaining, taking Rostov from Russians with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 2 armour moved from Egypt to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Egypt to Southern Italy 1 bomber moved from Northern Italy to Southern Italy 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - Italians 3 infantry placed in Southern Italy 2 infantry and 1 mech_infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,5 Italians collect 17 PUs (1 lost to blockades); end with 17 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 2,83 British : 0,50 Russians : 0,33