Test summary from TripleA, engine version: 2.6.14748, time: 1:43:17 PM
Savegame
Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 43 PUs; Germans buy 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 bombers moved from Eastern Poland to Volgograd 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Baltic States to Novgorod 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 fighters moved from Finland to Novgorod 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 armour and 2 mech_infantrys moved from Ukraine to Volgograd Combat - Germans Battle in Volgograd Germans attack with 1 armour, 2 bombers and 2 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Volgograd Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Volgograd, round 3 : 3/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 3 infantry Casualties for Germans: 1 mech_infantry Battle in Belarus Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 armour Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 4/6 hits, 2.67 expected hits Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Novgorod Germans attack with 2 fighters, 1 infantry and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Finland to Western Germany 3 tactical_bombers moved from Eastern Poland to Western Germany 2 bombers moved from Volgograd to Rostov 11 armour, 5 artilleries, 27 infantry and 7 mech_infantrys moved from Ukraine to Rostov 5 mech_infantrys moved from Bessarabia to Rostov 1 aaGun and 5 artilleries moved from Western Ukraine to Ukraine 4 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine 2 aaGuns moved from Western Germany to Germany 1 mech_infantry moved from Western Germany to Germany 1 submarine moved from 113 Sea Zone to 114 Sea Zone 2 fighters moved from Novgorod to Eastern Poland 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 4 infantry moved from Finland to Vyborg 2 fighters and 2 tactical_bombers moved from Belarus to Germany Place Units - Germans 3 infantry placed in Ukraine 4 mech_infantrys placed in Germany 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : -1.50
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@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
US hasn’t built a mIC in Norway yet though, right?
Ahhh - you are right. So one less UK Fighter. Though you can never trust those sneaky Americans and their advanced technology and brain power. Better to be prepared for it just in case they slip one in somehow. Gotta watch out for those stealth factories.
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Haha, yeah, we have naval mICs flooding the Danish strait!
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 mech_infantry moved from Egypt to Ethiopia Russians take Ethiopia from Italians 2 infantry moved from Tambov to Volgograd 1 artillery moved from Tambov to Volgograd 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Volgograd
Combat Hit Differential Summary :
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This is what I suggest for purchase and CM.
The alternative is to max land units by 5 inf, 5 art. It’s intriguing, but I really want more air to be able to save units in skirmishes. A fig is better than a tac for Russia.
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Hitting Stalingrad is essential. Kills off a valuable mech and tank and denies G to produce there next turn.
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Bryansk is not so important, but I want to have the chance of Italy risking a tank by taking it. Maybe should go in with 2 inf then, but want to be economic with units.
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I’m very happy to see that G got a bit defensive now. Means the push towards Moscow will not be as strong as feared.
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@trulpen Stalingrad is certainly a must but I’d consider hitting Novgorod too. You deny him the use of the factory for another turn. But it might be difficult to do that safely without committing both air.
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Yes, don’t want to have to use too much land in Stalingrad. Also, the figs will be displaced if they hit Leningrad.
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I believe we’ll have to settle with SBR of Leningrad.
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I think I’m actually a little light on Stalingrad. Can easily fizzle. At the same time going in with 3 inf, 1 art feels bad from a greedy point of view.
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With an italian can-opening we have to be able to protect Moscow from 18 mech, 15 tank, 2 fig, 2 sb. A lot less air than before, which is good. I’ll aim to keep the capital safe, while having some inf in Vologda and main stack in Samara.
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I’d hit Stalingrad with enough land to be sure. 3 inf and 2 figs Even if it is inefficient, it trades against him building 3 units there. And you should be able to keep a stack in Samara as well so that you can trade for it at least one more time.
Bryansk isn’t essential at this point.
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Some inf in Kaz would also be good.
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It’s a bit better than 2 inf, 1 art, 1 fig that I aimed there now.
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@trulpen British can deal with Caucasus for now I think. Those inf are probably better in Samara or Vologda
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Yes, air will have trouble reaching there anyway.
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Point of hitting Bryansk is the attrition, but it is rather risky.
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He is probably going to be swinging the mechs and tanks south and go for NWP. But he might not have the units to actually hold it safely from the British.