Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from United States to United Kingdom Non Combat Move - Americans 1 bomber moved from United States to United Kingdom Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 30 PUs; end with 30 PUsTutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
-
This was the chinese. Now we need to keep Calcutta safe, but also get stuff into Yunnan with UK.
-
the next concern I have is defending India from next turn.
Disappointed, we can’t kill lone transport without sacrificing CV, but hey that’s the gameI would plan on 2 inf + planes take shan State. Send 1-2 AA + 2 mob inf to Yunnan.
Ftrs return to India to defend against SBR
The tac ftr can go back to Yunnan.
Pull back 4 inf+art+1AA and I believe you will defend at 20-80 against J3. So he won’t do it, but after taking down the rest of the DEI, we will need to plan for more reinforcements.I guess since India is safe, we don’t have to move from Yunnan so it is safe for a turn as well. I which case, yes, go ahead a max out # of units.
-
@trulpen I am so confused why you didn’t buy 4 art with China?
-
India is pretty safe at this point. If Axis set up to take it next turn, you can always stack Burma with the China, and UK units and he will only get it for one turn. But I do agree with your pacific choices.
@surfer said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
the next concern I have is defending India from next turn.
Disappointed, we can’t kill lone transport without sacrificing CV, but hey that’s the gameI would plan on 2 inf + planes take shan State. Send 1-2 AA + 2 mob inf to Yunnan.
Ftrs return to India to defend against SBR
The tac ftr can go back to Yunnan.
Pull back 4 inf+art+1AA and I believe you will defend at 20-80 against J3. So he won’t do it, but after taking down the rest of the DEI, we will need to plan for more reinforcements.I guess since India is safe, we don’t have to move from Yunnan so it is safe for a turn as well. I which case, yes, go ahead a max out # of units.
-
Thanks for the input, all of you!
@Arthur-Bomber-Harris said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@trulpen I am so confused why you didn’t buy 4 art with China?
The reason is that China won’t yet be an aggressive force and one more unit in Yunnan further dissuades an all-out J attack. Having a lot of art and then getting annihilated is of not much use.
-
@trulpen The best way to dissuade Japan from attacking the China stack is by having enough offensive power so that he can’t put a good stack of infantry next to it. The art build makes it virtually impossible for him to stand toe-to-toe in an adjacent territory. You have one less unit than the inf build, but he is not going to be able to threaten it for the foreseeable future.
Do review the history. He intentionally skipped the Hunan attack on J1. The only reason I see for this would be if he is planning on skipping China and instead focusing on moving his Japanese units into Russia and the Middle East. India, when attacked, will be an amphibious landing. I don’t see him getting enough forces to Burma any time soon to survive a counterattack by India.
-
@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
I have a question regarding these particular 3-nation-turns: Would you allow us to be able to change things that are not affected by dice for the nation’s preceeding? Namely US and Ch while UK goes?
Yes, as long as it is obviously not affected by any dice rolling I am good with this since it is a teaching game.
-
In general, yes I agree with @Arthur-Bomber-Harris, but in this case, Japan cannot stack people anywhere near Yunnan, except FIC. Unfortunately, China can’t attack FIC so maximizing attack is not useful. If the 7 units in Hopei attempt to move down, we will crush them regardless of what we buy. Now that would vacate Yunnan for the round, but we still get the +6 and artillery buy to strike back at whatever units the Japanese attack with 2 rounds from now.
But for now, we need to maximize boots on the moon…no that’s Space Force…boots on the ground to make Japan’s attack as difficult as possible.
-
Whats the point of having things in SZ89? Is it to be sneaky? To protect Panama? To get around blockers?
-
Nothing sneaky. Just setting up to invade Africa. Need the extra units from the Pacific so they go there.
-
@Arthur-Bomber-Harris I had the same reaction, and I’m pretty new haha.
-
@WindowWasher said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
Whats the point of having things in SZ89? Is it to be sneaky? To protect Panama? To get around blockers?
From z101 or EUS air can’t attack Gibraltar since all their movement is expended. From z89 they can, since there’s 1 move left. At the same time air may land if the fleet is attacked. Simple as that.
-
TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Combat Move - British 1 fighter moved from Malta to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
Combat Hit Differential Summary :
-
This is my proposed purchases and CMs.
I choose to use only 1 inf for Shan state instead, saving the inf for more defence of and pressure from Yunnan. I’m ok with 33 % risk of not getting Shan state, since anything there will only be obliterated anyway whether or not there are 1 or 2 inf at stake.
I thought about hitting British Somalialand, but considered that we for one thing lack enough force and for the other prefer to take out the italian des in z96.
-
Oh, yes, saving 3 IPC for next turn with UK-EU. Think that’s wise. We only need inf in Cairo atm and an inf in UK is rather useless without any german fleet and amphibious capability to worry about.
Considered an art buy for UK-Pac, but believe another mech is more useful here.
-
Don’t believe any of this is dubious, so I’ll proceed without further input from the group. Hope I don’t annoy anyone too much by it.
-
TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Combat Move - British 1 fighter moved from Malta to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to Shan State Combat - British British creates battle in territory 110 Sea Zone Battle in 96 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Shan State to India 1 tactical_bomber moved from Shan State to Yunnan 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt 1 fighter moved from 96 Sea Zone to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 battleship and 2 cruisers moved from 109 Sea Zone to 106 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 submarine moved from 106 Sea Zone to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 89 Sea Zone 3 aaGuns and 1 infantry moved from Scotland to United Kingdom 2 fighters moved from Scotland to United Kingdom
Combat Hit Differential Summary :
British : -3,17 Italians : -0,67 Japanese : -0,33
-
Despite the terrible CHDS this went rather well. All missed during battle round 1 in z96, but luckily enough UK didn’t lose any air despite of it.
Shan state went as good as it could. I’m very glad I chose to save that inf there, despite the group (represented by @surfer) presenting another opinion.
Now I believe all NCM are clear except by India/Yunnan. This has to be scrutinized, so please chip in. We can’t afford any cheap mistakes here.
I believe the Suez channel is very safe with this setup.
-
TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Combat Move - British 1 fighter moved from Malta to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to Shan State Combat - British British creates battle in territory 110 Sea Zone Battle in 96 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Shan State to India 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt 1 fighter moved from 96 Sea Zone to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 battleship and 2 cruisers moved from 109 Sea Zone to 106 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 submarine moved from 106 Sea Zone to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 89 Sea Zone 3 aaGuns and 1 infantry moved from Scotland to United Kingdom 2 fighters moved from Scotland to United Kingdom 1 artillery moved from Burma to Yunnan 2 infantry moved from Burma to Yunnan 2 aaGuns moved from Burma to Yunnan 1 aaGun moved from Burma to Yunnan 2 mech_infantrys moved from India to Yunnan 3 infantry moved from Burma to India 1 tactical_bomber moved from Shan State to India 1 mech_infantry moved from Eire to United Kingdom
Combat Hit Differential Summary :
British : -3,17 Italians : -0,67 Japanese : -0,33
-
This is my suggestion.
I really want the mechs in Yunnan and as much UK-land in there as possible. Believe the aa is best served there as well, since we may buy new ones in Calcutta if we wish for it. I’m not sure about this though, and actually am inclined to move back one aa to the capital.
Found some tweaks for UK-EU, namely missed to move back the mech to London. No biggie, but that should be done.
Anything that stays in z109/110 is likely dead. That’s why I didn’t take out the italian aa with a fig, since it would’ve had to land on a carrier in z110. Also find it wise to move back the surviving big ships to z106 anticipating a clamp-down in z91 next turn.
2 subs go to z92 since they’re not exposed to des anymore. They will be a pain in the ass for Italy, which will have to invest in fleet now. That’s good, despite their immense income.
1 sub goes to z109 since I believe it’s better there than in z91 atm, putting pressure on the lone german tr. Now G also has to build atleast 1 des, which is something we should like very much.
We can’t hit the german sub even next turn, but doesn’t matter, since it will be a rather defensive force for now anyway.