@VictoryFirst Awaiting your bid placement that meets league default rules
(If we’d have bid back and forth for sides, we could have agreed beforehand to alter the rules, but since I’m just giving you 50 they should adhere to league defaults)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 60 PUs;
Germans buy 8 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 artillery and 3 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
10 armour moved from Ukraine to Caucasus
10 mech_infantrys moved from Ukraine to Caucasus
10 mech_infantrys moved from Ukraine to Caucasus
2 bombers, 1 fighter and 6 infantry moved from France to Normandy Bordeaux
1 fighter, 6 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 10 armour and 20 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour and 20 mech_infantrys in Caucasus, round 2 : 6/30 hits, 8.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 10 armour and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 3 fighters, 6 infantry, 6 mech_infantrys and 2 tactical_bombers
British defend with 2 aaGuns, 4 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 factory_minor, 8 fighters and 1 harbour
AA fire in Normandy Bordeaux : 1/6 hits, 1.00 expected hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 bombers, 2 fighters, 6 infantry, 6 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 6/18 hits, 5.67 expected hits
Americans roll dice for 2 aaGuns, 8 fighters, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 7/15 hits, 7.67 expected hits
2 aaGuns owned by the British, 6 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 4 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 bombers, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 4/11 hits, 4.50 expected hits
Americans roll dice for 8 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 9/11 hits, 6.33 expected hits
1 mech_infantry owned by the British, 1 bomber owned by the Germans, 2 fighters owned by the Germans, 1 fighter owned by the Americans, 2 tactical_bombers owned by the Germans, 2 infantry owned by the French and 4 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.83 expected hits
Americans roll dice for 7 fighters in Normandy Bordeaux, round 4 : 4/7 hits, 4.67 expected hits
1 bomber owned by the Germans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win with 6 fighters remaining. Battle score for attacker is -66
Casualties for Germans: 2 bombers, 3 fighters, 6 infantry, 6 mech_infantrys and 2 tactical_bombers
Casualties for British: 2 aaGuns, 4 infantry and 1 mech_infantry
Casualties for Americans: 2 fighters
Casualties for French: 2 infantry
Non Combat Move - Germans
1 mech_infantry moved from Germany to Western Germany
2 fighters and 2 tactical_bombers moved from Ukraine to Germany
2 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
3 aaGuns, 9 artilleries and 5 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Western Germany to France
Place Units - Germans
3 infantry placed in France
8 armour and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : 1.33
AA fire in Normandy Bordeaux : : 0.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
2 armour moved from Russia to Volgograd
1 armour moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to Tambov
2 fighters moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
2 fighters moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
6 artilleries and 38 infantry moved from Russia to Bryansk
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Siberia to Amur
Combat - Russians
Battle in Volgograd
Russians attack with 2 armour, 5 fighters and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 armour, 5 fighters and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 4.17 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Tambov
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 fighters and 2 infantry in Tambov, round 2 : 4/6 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 6 artilleries and 40 infantry
Germans defend with 1 artillery
Russians roll dice for 6 artilleries and 40 infantry in Bryansk, round 2 : 10/46 hits, 9.67 expected hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 6 artilleries and 40 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia
4 fighters moved from Tambov to Northwest Persia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1
Russians collect 24 PUs (3 lost to blockades); end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 artilleries and 9 infantry moved from Manchuria to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
7 armour, 4 artilleries, 3 fighters, 3 infantry, 13 mech_infantrys and 3 tactical_bombers moved from Burma to India
2 bombers moved from Hunan to India
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 submarine moved from 34 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 5 artilleries, 11 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 5 artilleries, 11 infantry and 1 mech_infantry in Korea, round 2 : 5/17 hits, 4.50 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 5 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 7 armour, 4 artilleries, 2 bombers, 3 fighters, 3 infantry, 13 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 4 armour, 7 artilleries, 1 bomber, 1 fighter, 15 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/8 hits, 1.33 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 7 armour, 4 artilleries, 2 bombers, 2 fighters, 3 infantry, 13 mech_infantrys and 3 tactical_bombers in India, round 2 : 10/34 hits, 12.50 expected hits
UK_Pacific roll dice for 3 aaGuns, 4 armour, 7 artilleries, 1 bomber, 1 fighter, 15 infantry and 1 mech_infantry in India, round 2 : 8/29 hits, 10.50 expected hits
3 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the British and 6 infantry owned by the British lost in India
Japanese roll dice for 7 armour, 4 artilleries, 2 bombers, 2 fighters, 8 mech_infantrys and 3 tactical_bombers in India, round 3 : 5/26 hits, 11.17 expected hits
UK_Pacific roll dice for 4 armour, 7 artilleries, 1 fighter, 9 infantry and 1 mech_infantry in India, round 3 : 11/22 hits, 8.33 expected hits
3 artilleries owned by the Japanese, 8 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in India
Japanese roll dice for 7 armour, 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers in India, round 4 : 8/15 hits, 8.17 expected hits
UK_Pacific roll dice for 4 armour, 7 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in India, round 4 : 6/17 hits, 6.67 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 5 armour owned by the Japanese, 3 artilleries owned by the British and 4 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 2 bombers, 2 fighters and 3 tactical_bombers in India, round 5 : 8/9 hits, 5.33 expected hits
UK_Pacific roll dice for 4 armour, 4 artilleries and 1 fighter in India, round 5 : 2/9 hits, 4.00 expected hits
1 fighter owned by the Japanese, 1 armour owned by the Japanese, 4 artilleries owned by the British and 4 armour owned by the British lost in India
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 3 tactical_bombers in India, round 6 : 5/7 hits, 4.17 expected hits
UK_Pacific roll dice for 1 fighter in India, round 6 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 6 armour, 4 artilleries, 2 fighters, 3 infantry and 13 mech_infantrys
Casualties for British: 3 aaGuns, 4 armour, 7 artilleries, 1 bomber, 1 fighter, 15 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 armour and 3 mech_infantrys moved from Hunan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 aaGun moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Manchuria to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 fighters moved from Japan to Kweichow
1 fighter moved from Philippines to Burma
2 bombers, 1 fighter and 3 tactical_bombers moved from India to Burma
1 destroyer and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 38 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter, 2 infantry and 1 mech_infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
UK_Pacific : -3.17
Russians : 0.67
AA fire in India : : -0.33
Japanese : -4.17
Holy Kadoodle! I don’t what I did to anger the dice gods, but they sure are mad at me! :astonished:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 5 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from Normandy Bordeaux to Western Germany
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
2 bombers moved from Queensland to India
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 4 destroyers, 6 fighters, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in India
Americans attack with 2 bombers
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 2 bombers in India, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in India
Americans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Western Germany
Americans attack with 1 bomber, 9 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 8 armour, 1 factory_major, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 9 fighters and 1 tactical_bomber in Western Germany, round 2 : 7/11 hits, 5.83 expected hits
Germans roll dice for 8 armour and 1 infantry in Western Germany, round 2 : 3/9 hits, 4.33 expected hits
1 infantry owned by the Germans, 6 armour owned by the Germans and 3 fighters owned by the Americans lost in Western Germany
Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in Western Germany, round 3 : 5/8 hits, 4.33 expected hits
Germans roll dice for 2 armour in Western Germany, round 3 : 2/2 hits, 1.00 expected hits
2 armour owned by the Germans and 2 fighters owned by the Americans lost in Western Germany
Americans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 5 fighters
Casualties for Germans: 8 armour and 1 infantry
Non Combat Move - Americans
4 fighters moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 carriers moved from 110 Sea Zone to 112 Sea Zone
1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 bombers moved from India to West India
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 fighters placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 2.83
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Hopei to Suiyuyan
1 artillery moved from Hopei to Suiyuyan
1 fighter moved from Kansu to Shensi
2 artilleries and 8 infantry moved from Hopei to Kweichow
2 infantry moved from Hopei to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 2 artilleries and 8 infantry
Japanese defend with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese roll dice for 2 artilleries and 8 infantry in Kweichow, round 2 : 3/10 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 5/7 hits, 3.67 expected hits
2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 artilleries and 3 infantry in Kweichow, round 3 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in Kweichow, round 3 : 3/4 hits, 2.50 expected hits
1 tactical_bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 artilleries in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 3 fighters in Kweichow, round 4 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Japanese and 2 artilleries owned by the Chinese lost in Kweichow
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 2 artilleries and 8 infantry
Casualties for Japanese: 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 2.83
Japanese : 3.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
1 armour, 1 artillery and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from Trans-Jordan to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Eastern Persia to Northwest Persia
1 armour, 1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 armour, 1 infantry and 4 mech_infantrys moved from Persia to Northwest Persia
2 carriers, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from Libya to Tobruk
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Western Germany
Combat - British
Battle in Western Germany
British converts factory_major into different units
Battle in Holland Belgium
Battle in Norway
Battle in Denmark
Non Combat Move - British
1 aaGun moved from Iraq to Northwest Persia
2 artilleries and 4 infantry moved from 80 Sea Zone to Persia
Place Units - British
10 infantry placed in United Kingdom
British undo move 1.
3 infantry placed in Iraq
2 infantry placed in Egypt
8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1
British collect 49 PUs (1 lost to blockades); end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 aaGuns, 2 artilleries, 1 fighter and 10 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from West India to India
UK_Pacific take India from Japanese
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to Eastern Persia
3 infantry moved from Tunisia to Libya
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
9 artilleries and 5 infantry moved from Western Ukraine to Bryansk
4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Finland to Norway
3 infantry and 1 mech_infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Germany to Norway
10 armour and 19 mech_infantrys moved from Caucasus to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
2 mech_infantrys moved from Novgorod to Belarus
Combat - Germans
Battle in Bryansk
Germans attack with 14 armour, 9 artilleries, 5 infantry and 24 mech_infantrys
Russians defend with 6 artilleries and 40 infantry
Germans roll dice for 14 armour, 9 artilleries, 5 infantry and 24 mech_infantrys in Bryansk, round 2 : 19/52 hits, 16.33 expected hits
Russians roll dice for 6 artilleries and 40 infantry in Bryansk, round 2 : 21/46 hits, 15.33 expected hits
19 infantry owned by the Russians, 5 infantry owned by the Germans and 16 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 14 armour, 9 artilleries and 8 mech_infantrys in Bryansk, round 3 : 11/31 hits, 12.67 expected hits
Russians roll dice for 6 artilleries and 21 infantry in Bryansk, round 3 : 14/27 hits, 9.00 expected hits
11 infantry owned by the Russians, 9 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 14 armour and 3 mech_infantrys in Bryansk, round 4 : 7/17 hits, 7.50 expected hits
Russians roll dice for 6 artilleries and 10 infantry in Bryansk, round 4 : 4/16 hits, 5.33 expected hits
7 infantry owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 13 armour in Bryansk, round 5 : 5/13 hits, 6.50 expected hits
Russians roll dice for 6 artilleries and 3 infantry in Bryansk, round 5 : 3/9 hits, 3.00 expected hits
3 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 armour owned by the Germans lost in Bryansk
Germans roll dice for 10 armour in Bryansk, round 6 : 4/10 hits, 5.00 expected hits
Russians roll dice for 4 artilleries in Bryansk, round 6 : 1/4 hits, 1.33 expected hits
4 artilleries owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour remaining. Battle score for attacker is -33
Casualties for Germans: 5 armour, 9 artilleries, 5 infantry and 24 mech_infantrys
Casualties for Russians: 6 artilleries and 40 infantry
Battle in Belarus
Germans attack with 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 4 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 1.83 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Holland Belgium to Germany
1 fighter and 1 tactical_bomber moved from Norway to Germany
3 aaGuns moved from Western Ukraine to Bryansk
2 aaGuns moved from France to Holland Belgium
1 submarine moved from 113 Sea Zone to 114 Sea Zone
Place Units - Germans
1 armour and 1 mech_infantry placed in Novgorod
8 armour, 1 fighter and 1 tactical_bomber placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -2.33
British : 2.00
Russians : 8.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
7 infantry moved from Russia to Bryansk
2 armour moved from Volgograd to Bryansk
8 fighters and 1 tactical_bomber moved from Northwest Persia to Bryansk
1 fighter moved from Northwest Persia to Bryansk
1 armour moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Tambov to Bryansk
1 armour moved from Caucasus to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 armour
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Rostov
Russians win, taking Rostov from Germans with 1 armour remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Bryansk
Russians attack with 2 armour, 9 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns and 9 armour
AA fire in Bryansk : 3/9 hits, 1.50 expected hits
3 fighters owned by the Russians lost in Bryansk
Russians roll dice for 2 armour, 6 fighters, 8 infantry and 1 tactical_bomber in Bryansk, round 2 : 7/17 hits, 6.00 expected hits
Germans roll dice for 3 aaGuns and 9 armour in Bryansk, round 2 : 6/9 hits, 4.50 expected hits
6 infantry owned by the Russians, 3 aaGuns owned by the Germans and 4 armour owned by the Germans lost in Bryansk
Russians roll dice for 2 armour, 6 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/11 hits, 5.00 expected hits
Germans roll dice for 5 armour in Bryansk, round 3 : 2/5 hits, 2.50 expected hits
2 infantry owned by the Russians and 4 armour owned by the Germans lost in Bryansk
Russians roll dice for 2 armour, 6 fighters and 1 tactical_bomber in Bryansk, round 4 : 5/9 hits, 4.67 expected hits
Germans roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Russians: 3 fighters and 8 infantry
Casualties for Germans: 3 aaGuns and 9 armour
Non Combat Move - Russians
6 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns moved from Russia to Bryansk
Place Units - Russians
2 armour, 2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.50
AA fire in Bryansk : : 1.50
Russians : 0.33
@StuckTojo your rite the dice gods have a beef with you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
2 armour and 5 mech_infantrys moved from Burma to India
2 bombers, 2 fighters and 3 tactical_bombers moved from Burma to West India
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 armour and 5 mech_infantrys
ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 armour and 5 mech_infantrys in India, round 2 : 0/7 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in India
Japanese roll dice for 2 armour and 4 mech_infantrys in India, round 3 : 1/6 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in India
Japanese captures 0PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in West India
Japanese attack with 2 bombers, 2 fighters and 3 tactical_bombers
ANZAC defend with 1 infantry; Americans defend with 2 bombers
Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in West India, round 2 : 4/7 hits, 4.17 expected hits
UK_Pacific roll dice for 2 bombers and 1 infantry in West India, round 2 : 0/3 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 2 bombers owned by the Americans lost in West India
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Americans: 2 bombers
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 aaGun, 5 artilleries, 10 infantry and 1 mech_infantry moved from Korea to Manchuria
3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter moved from Kweichow to 6 Sea Zone
1 fighter moved from Kweichow to French Indo China
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 bombers moved from West India to Hunan
1 fighter and 1 tactical_bomber moved from West India to 39 Sea Zone
1 fighter and 2 tactical_bombers moved from West India to Burma
1 mech_infantry moved from Manchuria to Jehol
1 fighter moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : -0.33
Japanese : -2.50
Oh well, it happens. And I’m genuinely happy for you.
But in 30+ years of playing this, I’ve never seen dice like that first Normandy battle.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 destroyers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 bomber, 7 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 112 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 113 Sea Zone
Americans attack with 1 bomber, 7 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Germans Submerged
Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 7/9 hits, 4.83 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
1 destroyer owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone
Americans win with 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Americans: 1 fighter
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - Americans
5 fighters moved from 113 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 bomber moved from 113 Sea Zone to Western Germany
Place Units - Americans
3 destroyers placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
3 armour placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Suiyuyan to Hopei
1 artillery moved from Suiyuyan to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 6 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
2 artilleries and 4 infantry moved from Persia to Eastern Persia
2 armour, 2 fighters, 6 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Eastern Persia
1 battleship, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 carriers, 1 cruiser and 3 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Tobruk to Alexandria
3 infantry moved from Iraq to Trans-Jordan
1 artillery and 4 infantry moved from Northwest Persia to Persia
Combat - British
Battle in 97 Sea Zone
British attack with 1 battleship, 1 destroyer and 1 submarine
Italians defend with 1 submarine
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 battleship and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - British
1 aaGun moved from Northwest Persia to Persia
2 infantry moved from Denmark to Western Germany
4 transports moved from 112 Sea Zone to 110 Sea Zone
7 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 6 infantry moved from 112 Sea Zone to Western Germany
Place Units - British
3 armour placed in Iraq
3 armour placed in Western Germany
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,3
British collect 41 PUs (3 lost to blockades); end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0.33
Italians : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 6 infantry moved from Northern Italy to Southern France
Non Combat Move - Italians
1 armour and 2 mech_infantrys moved from Northern Italy to Southern France
2 aaGuns moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern France
1 fighter and 4 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,3
Italians collect 6 PUs (6 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :