I’m looking to join a league or just play one on one with anyone who has the full board game version of axis and allies 50 anniversary edition…or flexible and will buy different version as well
40LG Dawgoneit (Allies +30) vs. StuckTojo (Axis), No Victory Cities
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Tambov 2 armour moved from Russia to Volgograd 1 armour moved from Russia to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 fighters moved from Russia to Tambov 2 fighters moved from Russia to Volgograd 1 fighter moved from Russia to Tambov 2 fighters moved from Russia to Volgograd 1 fighter moved from Russia to Tambov 6 artilleries and 38 infantry moved from Russia to Bryansk 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Siberia to Amur Combat - Russians Battle in Volgograd Russians attack with 2 armour, 5 fighters and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 2 armour, 5 fighters and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 4.17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Battle in Tambov Russians attack with 4 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 4 fighters and 2 infantry in Tambov, round 2 : 4/6 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Bryansk Russians attack with 6 artilleries and 40 infantry Germans defend with 1 artillery Russians roll dice for 6 artilleries and 40 infantry in Bryansk, round 2 : 10/46 hits, 9.67 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 6 artilleries and 40 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia 4 fighters moved from Tambov to Northwest Persia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1 Russians collect 24 PUs (3 lost to blockades); end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : 0.83
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 artilleries and 9 infantry moved from Manchuria to Korea 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 7 armour, 4 artilleries, 3 fighters, 3 infantry, 13 mech_infantrys and 3 tactical_bombers moved from Burma to India 2 bombers moved from Hunan to India 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 submarine moved from 34 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Korea Japanese attack with 5 artilleries, 11 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 5 artilleries, 11 infantry and 1 mech_infantry in Korea, round 2 : 5/17 hits, 4.50 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 5 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in India Japanese attack with 7 armour, 4 artilleries, 2 bombers, 3 fighters, 3 infantry, 13 mech_infantrys and 3 tactical_bombers British defend with 3 aaGuns, 4 armour, 7 artilleries, 1 bomber, 1 fighter, 15 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 1/8 hits, 1.33 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 7 armour, 4 artilleries, 2 bombers, 2 fighters, 3 infantry, 13 mech_infantrys and 3 tactical_bombers in India, round 2 : 10/34 hits, 12.50 expected hits UK_Pacific roll dice for 3 aaGuns, 4 armour, 7 artilleries, 1 bomber, 1 fighter, 15 infantry and 1 mech_infantry in India, round 2 : 8/29 hits, 10.50 expected hits 3 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the British and 6 infantry owned by the British lost in India Japanese roll dice for 7 armour, 4 artilleries, 2 bombers, 2 fighters, 8 mech_infantrys and 3 tactical_bombers in India, round 3 : 5/26 hits, 11.17 expected hits UK_Pacific roll dice for 4 armour, 7 artilleries, 1 fighter, 9 infantry and 1 mech_infantry in India, round 3 : 11/22 hits, 8.33 expected hits 3 artilleries owned by the Japanese, 8 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in India Japanese roll dice for 7 armour, 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers in India, round 4 : 8/15 hits, 8.17 expected hits UK_Pacific roll dice for 4 armour, 7 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in India, round 4 : 6/17 hits, 6.67 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 5 armour owned by the Japanese, 3 artilleries owned by the British and 4 infantry owned by the British lost in India Japanese roll dice for 2 armour, 2 bombers, 2 fighters and 3 tactical_bombers in India, round 5 : 8/9 hits, 5.33 expected hits UK_Pacific roll dice for 4 armour, 4 artilleries and 1 fighter in India, round 5 : 2/9 hits, 4.00 expected hits 1 fighter owned by the Japanese, 1 armour owned by the Japanese, 4 artilleries owned by the British and 4 armour owned by the British lost in India Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 3 tactical_bombers in India, round 6 : 5/7 hits, 4.17 expected hits UK_Pacific roll dice for 1 fighter in India, round 6 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 6 armour, 4 artilleries, 2 fighters, 3 infantry and 13 mech_infantrys Casualties for British: 3 aaGuns, 4 armour, 7 artilleries, 1 bomber, 1 fighter, 15 infantry and 1 mech_infantry Non Combat Move - Japanese 1 armour and 3 mech_infantrys moved from Hunan to Burma 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 aaGun moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from Manchuria to Kweichow 1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow 2 fighters moved from Japan to Kweichow 1 fighter moved from Philippines to Burma 2 bombers, 1 fighter and 3 tactical_bombers moved from India to Burma 1 destroyer and 2 transports moved from 36 Sea Zone to 38 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 38 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu 1 fighter, 2 infantry and 1 mech_infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
UK_Pacific : -3.17 Russians : 0.67 AA fire in India : : -0.33 Japanese : -4.17
-
Holy Kadoodle! I don’t what I did to anger the dice gods, but they sure are mad at me! :astonished:
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 5 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 6 fighters moved from Normandy Bordeaux to Western Germany 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany 2 bombers moved from Queensland to India 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 4 destroyers, 6 fighters, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in India Americans attack with 2 bombers Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 2 bombers in India, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in India Americans win with 2 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Western Germany Americans attack with 1 bomber, 9 fighters and 1 tactical_bomber Germans defend with 1 airfield, 8 armour, 1 factory_major, 1 harbour and 1 infantry Americans roll dice for 1 bomber, 9 fighters and 1 tactical_bomber in Western Germany, round 2 : 7/11 hits, 5.83 expected hits Germans roll dice for 8 armour and 1 infantry in Western Germany, round 2 : 3/9 hits, 4.33 expected hits 1 infantry owned by the Germans, 6 armour owned by the Germans and 3 fighters owned by the Americans lost in Western Germany Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in Western Germany, round 3 : 5/8 hits, 4.33 expected hits Germans roll dice for 2 armour in Western Germany, round 3 : 2/2 hits, 1.00 expected hits 2 armour owned by the Germans and 2 fighters owned by the Americans lost in Western Germany Americans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 5 fighters Casualties for Germans: 8 armour and 1 infantry Non Combat Move - Americans 4 fighters moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 3 carriers moved from 110 Sea Zone to 112 Sea Zone 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 bombers moved from India to West India Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 3 fighters placed in Normandy Bordeaux Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 2.83 Japanese : -0.50
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 2 infantry moved from Hopei to Suiyuyan 1 artillery moved from Hopei to Suiyuyan 1 fighter moved from Kansu to Shensi 2 artilleries and 8 infantry moved from Hopei to Kweichow 2 infantry moved from Hopei to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 2 artilleries and 8 infantry Japanese defend with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber Chinese roll dice for 2 artilleries and 8 infantry in Kweichow, round 2 : 3/10 hits, 2.33 expected hits Japanese roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 5/7 hits, 3.67 expected hits 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 artilleries and 3 infantry in Kweichow, round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in Kweichow, round 3 : 3/4 hits, 2.50 expected hits 1 tactical_bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 artilleries in Kweichow, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 3 fighters in Kweichow, round 4 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Japanese and 2 artilleries owned by the Chinese lost in Kweichow Japanese win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Chinese: 2 artilleries and 8 infantry Casualties for Japanese: 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 2.83 Japanese : 3.17
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - British British buy 13 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Denmark 1 armour, 1 artillery and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 artilleries and 2 infantry moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone 1 transport moved from 98 Sea Zone to 81 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Eastern Persia to Northwest Persia 1 armour, 1 artillery and 3 infantry moved from Iraq to Northwest Persia 1 armour, 1 infantry and 4 mech_infantrys moved from Persia to Northwest Persia 2 carriers, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 artillery moved from Libya to Tobruk 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany 1 infantry moved from 112 Sea Zone to Norway 2 infantry moved from 112 Sea Zone to Western Germany Combat - British Battle in Western Germany British converts factory_major into different units Battle in Holland Belgium Battle in Norway Battle in Denmark Non Combat Move - British 1 aaGun moved from Iraq to Northwest Persia 2 artilleries and 4 infantry moved from 80 Sea Zone to Persia Place Units - British 10 infantry placed in United Kingdom British undo move 1. 3 infantry placed in Iraq 2 infantry placed in Egypt 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1 British collect 49 PUs (1 lost to blockades); end with 49 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 aaGuns, 2 artilleries, 1 fighter and 10 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from West India to India UK_Pacific take India from Japanese Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.83
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Combat Move - French 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to Eastern Persia 3 infantry moved from Tunisia to Libya Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 9 artilleries and 5 infantry moved from Western Ukraine to Bryansk 4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 2 infantry moved from Finland to Norway 3 infantry and 1 mech_infantry moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Germany to Norway 10 armour and 19 mech_infantrys moved from Caucasus to Bryansk 1 mech_infantry moved from Caucasus to Bryansk 2 mech_infantrys moved from Novgorod to Belarus Combat - Germans Battle in Bryansk Germans attack with 14 armour, 9 artilleries, 5 infantry and 24 mech_infantrys Russians defend with 6 artilleries and 40 infantry Germans roll dice for 14 armour, 9 artilleries, 5 infantry and 24 mech_infantrys in Bryansk, round 2 : 19/52 hits, 16.33 expected hits Russians roll dice for 6 artilleries and 40 infantry in Bryansk, round 2 : 21/46 hits, 15.33 expected hits 19 infantry owned by the Russians, 5 infantry owned by the Germans and 16 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 14 armour, 9 artilleries and 8 mech_infantrys in Bryansk, round 3 : 11/31 hits, 12.67 expected hits Russians roll dice for 6 artilleries and 21 infantry in Bryansk, round 3 : 14/27 hits, 9.00 expected hits 11 infantry owned by the Russians, 9 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 14 armour and 3 mech_infantrys in Bryansk, round 4 : 7/17 hits, 7.50 expected hits Russians roll dice for 6 artilleries and 10 infantry in Bryansk, round 4 : 4/16 hits, 5.33 expected hits 7 infantry owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 13 armour in Bryansk, round 5 : 5/13 hits, 6.50 expected hits Russians roll dice for 6 artilleries and 3 infantry in Bryansk, round 5 : 3/9 hits, 3.00 expected hits 3 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 armour owned by the Germans lost in Bryansk Germans roll dice for 10 armour in Bryansk, round 6 : 4/10 hits, 5.00 expected hits Russians roll dice for 4 artilleries in Bryansk, round 6 : 1/4 hits, 1.33 expected hits 4 artilleries owned by the Russians and 1 armour owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour remaining. Battle score for attacker is -33 Casualties for Germans: 5 armour, 9 artilleries, 5 infantry and 24 mech_infantrys Casualties for Russians: 6 artilleries and 40 infantry Battle in Belarus Germans attack with 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 4 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Norway Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 1.83 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for British: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Holland Belgium to Germany 1 fighter and 1 tactical_bomber moved from Norway to Germany 3 aaGuns moved from Western Ukraine to Bryansk 2 aaGuns moved from France to Holland Belgium 1 submarine moved from 113 Sea Zone to 114 Sea Zone Place Units - Germans 1 armour and 1 mech_infantry placed in Novgorod 8 armour, 1 fighter and 1 tactical_bomber placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -2.33 British : 2.00 Russians : 8.00
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 7 infantry moved from Russia to Bryansk 2 armour moved from Volgograd to Bryansk 8 fighters and 1 tactical_bomber moved from Northwest Persia to Bryansk 1 fighter moved from Northwest Persia to Bryansk 1 armour moved from Kazakhstan to Caucasus Russians take Caucasus from Germans 1 infantry moved from Tambov to Bryansk 1 armour moved from Caucasus to Rostov Combat - Russians Battle in Rostov Russians attack with 1 armour Italians defend with 1 aaGun 1 aaGun owned by the Italians lost in Rostov Russians win, taking Rostov from Germans with 1 armour remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in Bryansk Russians attack with 2 armour, 9 fighters, 8 infantry and 1 tactical_bomber Germans defend with 3 aaGuns and 9 armour AA fire in Bryansk : 3/9 hits, 1.50 expected hits 3 fighters owned by the Russians lost in Bryansk Russians roll dice for 2 armour, 6 fighters, 8 infantry and 1 tactical_bomber in Bryansk, round 2 : 7/17 hits, 6.00 expected hits Germans roll dice for 3 aaGuns and 9 armour in Bryansk, round 2 : 6/9 hits, 4.50 expected hits 6 infantry owned by the Russians, 3 aaGuns owned by the Germans and 4 armour owned by the Germans lost in Bryansk Russians roll dice for 2 armour, 6 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/11 hits, 5.00 expected hits Germans roll dice for 5 armour in Bryansk, round 3 : 2/5 hits, 2.50 expected hits 2 infantry owned by the Russians and 4 armour owned by the Germans lost in Bryansk Russians roll dice for 2 armour, 6 fighters and 1 tactical_bomber in Bryansk, round 4 : 5/9 hits, 4.67 expected hits Germans roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Russians: 3 fighters and 8 infantry Casualties for Germans: 3 aaGuns and 9 armour Non Combat Move - Russians 6 fighters and 1 tactical_bomber moved from Bryansk to Russia 2 aaGuns moved from Russia to Bryansk Place Units - Russians 2 armour, 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.50 AA fire in Bryansk : : 1.50 Russians : 0.33
-
@StuckTojo your rite the dice gods have a beef with you.
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe 2 armour and 5 mech_infantrys moved from Burma to India 2 bombers, 2 fighters and 3 tactical_bombers moved from Burma to West India Combat - Japanese Battle in Anhwe Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 2 armour and 5 mech_infantrys ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 armour and 5 mech_infantrys in India, round 2 : 0/7 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in India Japanese roll dice for 2 armour and 4 mech_infantrys in India, round 3 : 1/6 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in India Japanese captures 0PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 1 infantry Battle in West India Japanese attack with 2 bombers, 2 fighters and 3 tactical_bombers ANZAC defend with 1 infantry; Americans defend with 2 bombers Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in West India, round 2 : 4/7 hits, 4.17 expected hits UK_Pacific roll dice for 2 bombers and 1 infantry in West India, round 2 : 0/3 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 2 bombers owned by the Americans lost in West India Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Americans: 2 bombers Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 aaGun, 5 artilleries, 10 infantry and 1 mech_infantry moved from Korea to Manchuria 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 3 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 fighter moved from Kweichow to 6 Sea Zone 1 fighter moved from Kweichow to French Indo China 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 2 transports moved from 38 Sea Zone to 39 Sea Zone 2 bombers moved from West India to Hunan 1 fighter and 1 tactical_bomber moved from West India to 39 Sea Zone 1 fighter and 2 tactical_bombers moved from West India to Burma 1 mech_infantry moved from Manchuria to Jehol 1 fighter moved from Japan to 6 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 artillery and 3 infantry placed in Japan 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : -0.33 Japanese : -2.50
-
Oh well, it happens. And I’m genuinely happy for you.
But in 30+ years of playing this, I’ve never seen dice like that first Normandy battle.
-
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 5 destroyers and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 bomber, 7 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 112 Sea Zone to 91 Sea Zone Combat - Americans Battle in 113 Sea Zone Americans attack with 1 bomber, 7 fighters and 1 tactical_bomber Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport 2 submarines owned by the Germans Submerged Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 7/9 hits, 4.83 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 destroyer owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone Americans win with 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33 Casualties for Americans: 1 fighter Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 1 transport Non Combat Move - Americans 5 fighters moved from 113 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany 1 bomber moved from 113 Sea Zone to Western Germany Place Units - Americans 3 destroyers placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 3 armour placed in Normandy Bordeaux Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 2.17
-
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 2 infantry moved from Tsinghai to Sikang 1 infantry moved from Suiyuyan to Hopei 1 artillery moved from Suiyuyan to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - British British buy 6 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 2 artilleries and 4 infantry moved from Persia to Eastern Persia 2 armour, 2 fighters, 6 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Eastern Persia 1 battleship, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 carriers, 1 cruiser and 3 transports moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from Tobruk to Alexandria 3 infantry moved from Iraq to Trans-Jordan 1 artillery and 4 infantry moved from Northwest Persia to Persia Combat - British Battle in 97 Sea Zone British attack with 1 battleship, 1 destroyer and 1 submarine Italians defend with 1 submarine British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Italians with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British 1 aaGun moved from Northwest Persia to Persia 2 infantry moved from Denmark to Western Germany 4 transports moved from 112 Sea Zone to 110 Sea Zone 7 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 6 infantry moved from 112 Sea Zone to Western Germany Place Units - British 3 armour placed in Iraq 3 armour placed in Western Germany 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,3 British collect 41 PUs (3 lost to blockades); end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0.33 Italians : -0.17
-
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 6 infantry moved from Northern Italy to Southern France Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Northern Italy to Southern France 2 aaGuns moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern France 1 fighter and 4 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,3 Italians collect 6 PUs (6 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Java to 42 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Combat Move - French 1 infantry moved from Eastern Persia to West India 3 infantry moved from Libya to Tobruk Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :