40LG Dawgoneit (Allies +30) vs. StuckTojo (Axis), No Victory Cities

  • '19 '17 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            3 aaGuns, 2 artilleries, 1 fighter and 10 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from West India to India
                  UK_Pacific take India from Japanese
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.83
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Combat Move - French
            1 destroyer moved from 79 Sea Zone to 80 Sea Zone
            1 infantry moved from Persia to Eastern Persia
            3 infantry moved from Tunisia to Libya
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 artilleries and 5 infantry moved from Western Ukraine to Bryansk
            4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
            2 infantry moved from Finland to Norway
            3 infantry and 1 mech_infantry moved from France to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Germany to Norway
            10 armour and 19 mech_infantrys moved from Caucasus to Bryansk
            1 mech_infantry moved from Caucasus to Bryansk
            2 mech_infantrys moved from Novgorod to Belarus
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 14 armour, 9 artilleries, 5 infantry and 24 mech_infantrys
                Russians defend with 6 artilleries and 40 infantry
                    Germans roll dice for 14 armour, 9 artilleries, 5 infantry and 24 mech_infantrys in Bryansk, round 2 : 19/52 hits, 16.33 expected hits
                    Russians roll dice for 6 artilleries and 40 infantry in Bryansk, round 2 : 21/46 hits, 15.33 expected hits
                    19 infantry owned by the Russians, 5 infantry owned by the Germans and 16 mech_infantrys owned by the Germans lost in Bryansk
                    Germans roll dice for 14 armour, 9 artilleries and 8 mech_infantrys in Bryansk, round 3 : 11/31 hits, 12.67 expected hits
                    Russians roll dice for 6 artilleries and 21 infantry in Bryansk, round 3 : 14/27 hits, 9.00 expected hits
                    11 infantry owned by the Russians, 9 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Bryansk
                    Germans roll dice for 14 armour and 3 mech_infantrys in Bryansk, round 4 : 7/17 hits, 7.50 expected hits
                    Russians roll dice for 6 artilleries and 10 infantry in Bryansk, round 4 : 4/16 hits, 5.33 expected hits
                    7 infantry owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bryansk
                    Germans roll dice for 13 armour in Bryansk, round 5 : 5/13 hits, 6.50 expected hits
                    Russians roll dice for 6 artilleries and 3 infantry in Bryansk, round 5 : 3/9 hits, 3.00 expected hits
                    3 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 armour owned by the Germans lost in Bryansk
                    Germans roll dice for 10 armour in Bryansk, round 6 : 4/10 hits, 5.00 expected hits
                    Russians roll dice for 4 artilleries in Bryansk, round 6 : 1/4 hits, 1.33 expected hits
                    4 artilleries owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 9 armour remaining. Battle score for attacker is -33
                Casualties for Germans: 5 armour, 9 artilleries, 5 infantry and 24 mech_infantrys
                Casualties for Russians: 6 artilleries and 40 infantry
            Battle in Belarus
                Germans attack with 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Belarus, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Belarus, round 4 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Norway
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 1.83 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Germany
            1 fighter and 1 tactical_bomber moved from Norway to Germany
            3 aaGuns moved from Western Ukraine to Bryansk
            2 aaGuns moved from France to Holland Belgium
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
    
        Place Units - Germans
            1 armour and 1 mech_infantry placed in Novgorod
            8 armour, 1 fighter and 1 tactical_bomber placed in Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    British : 2.00
    Russians : 8.00
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
            7 infantry moved from Russia to Bryansk
            2 armour moved from Volgograd to Bryansk
            8 fighters and 1 tactical_bomber moved from Northwest Persia to Bryansk
            1 fighter moved from Northwest Persia to Bryansk
            1 armour moved from Kazakhstan to Caucasus
                  Russians take Caucasus from Germans
            1 infantry moved from Tambov to Bryansk
            1 armour moved from Caucasus to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 armour
                Italians defend with 1 aaGun
                    1 aaGun owned by the Italians lost in Rostov
                Russians win, taking Rostov from Germans with 1 armour remaining. Battle score for attacker is 5
                Casualties for Italians: 1 aaGun
            Battle in Bryansk
                Russians attack with 2 armour, 9 fighters, 8 infantry and 1 tactical_bomber
                Germans defend with 3 aaGuns and 9 armour
                    AA fire in Bryansk : 3/9 hits, 1.50 expected hits
                    3 fighters owned by the Russians lost in Bryansk
                    Russians roll dice for 2 armour, 6 fighters, 8 infantry and 1 tactical_bomber in Bryansk, round 2 : 7/17 hits, 6.00 expected hits
                    Germans roll dice for 3 aaGuns and 9 armour in Bryansk, round 2 : 6/9 hits, 4.50 expected hits
                    6 infantry owned by the Russians, 3 aaGuns owned by the Germans and 4 armour owned by the Germans lost in Bryansk
                    Russians roll dice for 2 armour, 6 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/11 hits, 5.00 expected hits
                    Germans roll dice for 5 armour in Bryansk, round 3 : 2/5 hits, 2.50 expected hits
                    2 infantry owned by the Russians and 4 armour owned by the Germans lost in Bryansk
                    Russians roll dice for 2 armour, 6 fighters and 1 tactical_bomber in Bryansk, round 4 : 5/9 hits, 4.67 expected hits
                    Germans roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Russians: 3 fighters and 8 infantry
                Casualties for Germans: 3 aaGuns and 9 armour
    
        Non Combat Move - Russians
            6 fighters and 1 tactical_bomber moved from Bryansk to Russia
            2 aaGuns moved from Russia to Bryansk
    
        Place Units - Russians
            2 armour, 2 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    AA fire in Bryansk : : 1.50
    Russians : 0.33
    

    Savegame


  • @StuckTojo your rite the dice gods have a beef with you.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
            2 armour and 5 mech_infantrys moved from Burma to India
            2 bombers, 2 fighters and 3 tactical_bombers moved from Burma to West India
    
        Combat - Japanese
            Battle in Anhwe
                Japanese attack with 1 armour and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 2 armour and 5 mech_infantrys
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 armour and 5 mech_infantrys in India, round 2 : 0/7 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in India
                    Japanese roll dice for 2 armour and 4 mech_infantrys in India, round 3 : 1/6 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in India
                Japanese captures 0PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for ANZAC: 1 infantry
            Battle in West India
                Japanese attack with 2 bombers, 2 fighters and 3 tactical_bombers
                ANZAC defend with 1 infantry; Americans defend with 2 bombers
                    Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in West India, round 2 : 4/7 hits, 4.17 expected hits
                    UK_Pacific roll dice for 2 bombers and 1 infantry in West India, round 2 : 0/3 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 2 bombers owned by the Americans lost in West India
                Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
                Casualties for Americans: 2 bombers
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            1 aaGun, 5 artilleries, 10 infantry and 1 mech_infantry moved from Korea to Manchuria
            3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            3 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 fighter moved from Kweichow to 6 Sea Zone
            1 fighter moved from Kweichow to French Indo China
            1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 2 transports moved from 38 Sea Zone to 39 Sea Zone
            2 bombers moved from West India to Hunan
            1 fighter and 1 tactical_bomber moved from West India to 39 Sea Zone
            1 fighter and 2 tactical_bombers moved from West India to Burma
            1 mech_infantry moved from Manchuria to Jehol
            1 fighter moved from Japan to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            1 artillery and 3 infantry placed in Japan
            1 armour and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : -2.50
    

    Savegame

  • '19 '17 '16

    @dawgoneit

    Oh well, it happens. And I’m genuinely happy for you.

    But in 30+ years of playing this, I’ve never seen dice like that first Normandy battle.


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 5 destroyers and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 bomber, 7 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            3 transports moved from 112 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 113 Sea Zone
                Americans attack with 1 bomber, 7 fighters and 1 tactical_bomber
                Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
                2 submarines owned by the Germans Submerged
                    Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 7/9 hits, 4.83 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    1 destroyer owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone
                Americans win with 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            5 fighters moved from 113 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
            1 bomber moved from 113 Sea Zone to Western Germany
    
        Place Units - Americans
            3 destroyers placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            3 armour placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : 2.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            2 infantry moved from Tsinghai to Sikang
            1 infantry moved from Suiyuyan to Hopei
            1 artillery moved from Suiyuyan to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 6 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 80 Sea Zone to 79 Sea Zone
            2 artilleries and 4 infantry moved from Persia to Eastern Persia
            2 armour, 2 fighters, 6 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Eastern Persia
            1 battleship, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
            2 carriers, 1 cruiser and 3 transports moved from 80 Sea Zone to 81 Sea Zone
            1 artillery moved from Tobruk to Alexandria
            3 infantry moved from Iraq to Trans-Jordan
            1 artillery and 4 infantry moved from Northwest Persia to Persia
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 1 battleship, 1 destroyer and 1 submarine
                Italians defend with 1 submarine
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 battleship and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Italians with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - British
            1 aaGun moved from Northwest Persia to Persia
            2 infantry moved from Denmark to Western Germany
            4 transports moved from 112 Sea Zone to 110 Sea Zone
            7 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun and 6 infantry moved from 112 Sea Zone to Western Germany
    
        Place Units - British
            3 armour placed in Iraq
            3 armour placed in Western Germany
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,3
            British collect 41 PUs (3 lost to blockades); end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -0.33
    Italians : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 6 infantry moved from Northern Italy to Southern France
    
        Non Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Northern Italy to Southern France
            2 aaGuns moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern France
            1 fighter and 4 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 armour and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,3
            Italians collect 6 PUs (6 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from Java to 42 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Combat Move - French
            1 infantry moved from Eastern Persia to West India
            3 infantry moved from Libya to Tobruk
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Belarus to Bryansk
            1 armour and 1 mech_infantry moved from Novgorod to Bryansk
            1 tactical_bomber moved from Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 110 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Bryansk
                Germans attack with 1 armour and 3 mech_infantrys
                Russians defend with 2 aaGuns and 2 armour
                    Germans roll dice for 1 armour and 3 mech_infantrys in Bryansk, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 aaGuns and 2 armour in Bryansk, round 2 : 1/2 hits, 1.00 expected hits
                    1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 aaGun and 2 armour in Bryansk, round 3 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 aaGun and 2 armour in Bryansk, round 4 : 1/2 hits, 1.00 expected hits
                    1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 2 armour in Bryansk, round 5 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 armour in Bryansk, round 6 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour in Bryansk, round 6 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Bryansk, round 7 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour in Bryansk, round 7 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is 10
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 2 aaGuns and 2 armour
    
        Non Combat Move - Germans
            1 infantry moved from Norway to Finland
            1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from Holland Belgium to Southern France
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            2 fighters and 8 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,1
            Germans collect 40 PUs (4 lost to blockades); end with 40 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -2.00
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Russia to Bryansk
            2 artilleries moved from Russia to Bryansk
            2 infantry moved from Russia to Bryansk
            2 armour moved from Russia to Smolensk
            6 fighters and 1 tactical_bomber moved from Russia to Novgorod
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 artilleries and 3 infantry
                Germans defend with 1 armour
                    Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Novgorod
                Russians attack with 6 fighters and 1 tactical_bomber
                Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Russians roll dice for 6 fighters and 1 tactical_bomber in Novgorod, round 2 : 4/7 hits, 3.67 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 2/3 hits, 1.17 expected hits
                    2 fighters owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod
                Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Russians: 2 fighters
                Casualties for Germans: 1 armour and 2 mech_infantrys
    
        Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Novgorod to Smolensk
    
        Place Units - Russians
            2 armour, 4 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 1 fighter, 1 harbour and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Burma to West India
            1 destroyer moved from 39 Sea Zone to 79 Sea Zone
            1 submarine moved from 39 Sea Zone to 79 Sea Zone
            1 fighter and 1 tactical_bomber moved from Burma to West India
            1 tactical_bomber moved from Burma to 41 Sea Zone
            1 mech_infantry moved from Manchuria to Chahar
            1 mech_infantry moved from Jehol to Chahar
            2 mech_infantrys moved from Anhwe to Hopei
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 bomber moved from Hunan to Hopei
            1 mech_infantry moved from Kiangsu to Kweichow
            1 armour moved from Anhwe to Chahar
            1 bomber moved from Hunan to Kweichow
            1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 79 Sea Zone
                Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 79 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 79 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 79 Sea Zone
                Japanese win, taking 79 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Kweichow
                Japanese attack with 1 bomber and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 3 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 bomber and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in West India
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                French defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in West India
                Japanese win, taking West India from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from West India to India
            1 armour moved from Burma to India
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            1 bomber moved from Kweichow to French Indo China
            1 bomber moved from Hopei to French Indo China
            1 fighter moved from French Indo China to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery and 3 infantry moved from 6 Sea Zone to Korea
            1 aaGun, 5 artilleries and 12 infantry moved from Manchuria to Korea
            1 infantry moved from Manchuria to Jehol
            1 tactical_bomber moved from 79 Sea Zone to India
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports moved from 39 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in India
            3 mech_infantrys placed in French Indo China
            1 harbour placed in Hainan
            Japanese undo move 3.
            1 harbour placed in French Indo China
            1 fighter placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 armour moved from Normandy Bordeaux to Southern France
            1 bomber, 6 fighters and 1 tactical_bomber moved from Western Germany to Southern France
            1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 4 destroyers, 8 fighters, 3 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
            1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Celebes
            Battle in Southern France
                Americans attack with 3 armour, 1 bomber, 6 fighters and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry; Italians defend with 1 aaGun, 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
                    AA fire in Southern France : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Southern France
                    Americans roll dice for 3 armour, 1 bomber, 5 fighters and 1 tactical_bomber in Southern France, round 2 : 5/10 hits, 5.33 expected hits
                    Germans roll dice for 1 aaGun, 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys in Southern France, round 2 : 3/12 hits, 4.17 expected hits
                    1 aaGun owned by the Italians, 2 armour owned by the Americans, 1 fighter owned by the Americans and 4 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 1 armour, 1 bomber, 4 fighters and 1 tactical_bomber in Southern France, round 3 : 4/7 hits, 3.83 expected hits
                    Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Southern France, round 3 : 3/8 hits, 2.83 expected hits
                    2 mech_infantrys owned by the Italians, 1 armour owned by the Americans, 2 fighters owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Southern France, round 4 : 2/4 hits, 2.33 expected hits
                    Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Southern France, round 4 : 0/4 hits, 1.50 expected hits
                    1 artillery owned by the Italians and 1 mech_infantry owned by the Germans lost in Southern France
                    Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Southern France, round 5 : 2/4 hits, 2.33 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Southern France, round 5 : 1/2 hits, 0.83 expected hits
                    1 fighter owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern France
                Americans win, taking Celebes from Japanese with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -19
                Casualties for Americans: 3 armour and 5 fighters
                Casualties for Italians: 1 aaGun, 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Southern France to Western Germany
            1 fighter moved from Southern France to Western Germany
            1 bomber moved from Southern France to Western Germany
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            3 fighters placed in Normandy Bordeaux
            6 infantry placed in Eastern United States
            3 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    Americans : -0.83
    AA fire in Southern France : : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 artillery moved from Shensi to Szechwan
            1 fighter and 3 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 3 mech_infantrys
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 3 mech_infantrys in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                 retreated to Kweichow
                Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -5
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Sikang
    
        Place Units - Chinese
            3 infantry placed in Szechwan
            Chinese undo move 1.
            1 infantry placed in Suiyuyan
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - British
            British buy 3 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Southern France
                  British take Southern France from Germans
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
                  French take Southern France from British
                  French take Tunisia from British
            1 artillery moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Eastern Persia to 79 Sea Zone
            3 infantry moved from Eastern Persia to West India
            1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
            3 infantry moved from Trans-Jordan to 81 Sea Zone
            2 infantry moved from Egypt to 81 Sea Zone
            2 carriers, 1 cruiser, 5 infantry and 3 transports moved from 81 Sea Zone to 98 Sea Zone
            1 artillery moved from Alexandria to 98 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 5 infantry and 3 transports moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Northern Italy
            1 artillery and 4 infantry moved from 97 Sea Zone to Northern Italy
            3 armour moved from Iraq to Eastern Persia
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
    
        Combat - British
            Battle in Northern Italy
                British converts factory_major into different units
            Battle in Norway
            Battle in 79 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    British roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 79 Sea Zone
                British win, taking Northern Italy from Italians, taking Norway from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in West India
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 mech_infantrys
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in West India, round 2 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in West India, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in West India
                British win, taking West India from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
            Battle in Holland Belgium
                British attack with 1 artillery and 6 infantry
                Germans defend with 2 aaGuns, 1 infantry and 1 tactical_bomber
                    British roll dice for 1 artillery and 6 infantry in Holland Belgium, round 2 : 2/7 hits, 1.50 expected hits
                    Germans roll dice for 2 aaGuns, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/2 hits, 0.83 expected hits
                    2 aaGuns owned by the Germans lost in Holland Belgium
                    British roll dice for 1 artillery and 6 infantry in Holland Belgium, round 3 : 0/7 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 1 artillery and 5 infantry in Holland Belgium, round 4 : 1/6 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    British roll dice for 1 artillery and 5 infantry in Holland Belgium, round 5 : 2/6 hits, 1.33 expected hits
                    Germans roll dice for 1 tactical_bomber in Holland Belgium, round 5 : 0/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 21
                Casualties for Germans: 2 aaGuns, 1 infantry and 1 tactical_bomber
                Casualties for British: 1 infantry
            Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By British: French has 4 infantry placed in France
    
        Non Combat Move - British
            1 aaGun, 1 artillery and 4 infantry moved from Persia to Eastern Persia
            1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Eastern Persia
            1 fighter and 1 tactical_bomber moved from West India to Eastern Persia
    
        Place Units - British
            3 armour placed in Western Germany
            1 artillery and 2 infantry placed in Iraq
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4
            British collect 53 PUs; end with 53 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -2.00
    British : -0.50
    Japanese : -1.00
    

    Savegame

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