@GeneralHandGrenade Thanks GHG. I guess I personally still find that a bit contradictory? You first say “You would get up to 3 shots @3 at ships passing through a narrow crossing”. But then say “If you move a ship to that zone or are just sitting in that zone then there are no coastal artillery shots”.
To me that’s saying two different things for the exact same scenario. Am I missing something?
Or is the rule just that if your ship passes through the zone, you get the shots, but if you end your movement there, they don’t? Like, the US has a ship starting in SZ 24, moves to SZ 25 and the narrow straight there (pretend there’s a coastal gun on, say, German owned Picardy), and ends their movement in SZ 11, the Picardy Coastal Gun would get to shoot. But if the US ships ended their move on SZ 25 they would not get to shoot?
That would seem very odd to me, personally.
The 12.10 rule reads:
"Each Coastal Artillery gets one Defense roll at “3” per Attacking ship Shore
Bombarding and/or unloading units in the amphibious Assault up to a maximum of
three shots. The amphibiously assaulting player chooses casualties as normal.
At narrow crossings, Coastal Artillery may shoot at each enemy surface ship at “3” that
passes through (up to a maximum of three shots per turn)."
What’s the point of that second paragraph if not to differentiate from the shots they get specifically for an amphibious assault?