hows it goin
L20 dawgoneit (L) vs AetV (X)
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 bomber and 2 fighters moved from Japan to Manchuria 2 battleships moved from 33 Sea Zone to 19 Sea Zone 2 fighters moved from Caroline Islands to 46 Sea Zone 4 artilleries moved from Caroline Islands to 33 Sea Zone 4 infantry moved from Caroline Islands to 33 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 33 Sea Zone to 19 Sea Zone 4 artilleries and 4 infantry moved from 19 Sea Zone to Manchuria 1 bomber moved from Caroline Islands to Anhwe 1 infantry moved from Hunan to Anhwe 7 infantry moved from Shensi to Kweichow 1 artillery and 1 infantry moved from Shensi to Hopei 2 artilleries moved from Shensi to Kweichow Combat - Japanese Battle in Manchuria Japanese attack with 4 artilleries, 1 bomber, 2 fighters and 4 infantry Americans defend with 3 fighters, 1 infantry and 1 tactical_bomber Japanese roll dice for 2 battleships in Manchuria, round 2 : 0/2 hits, 1,33 expected hits Japanese roll dice for 4 artilleries, 1 bomber, 2 fighters and 4 infantry in Manchuria, round 2 : 4/11 hits, 4,33 expected hits Chinese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/5 hits, 2,83 expected hits 4 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 1 infantry owned by the Americans lost in Manchuria Japanese roll dice for 4 artilleries, 1 bomber and 2 fighters in Manchuria, round 3 : 3/7 hits, 3,00 expected hits Chinese roll dice for 1 fighter in Manchuria, round 3 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 3 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 28 Casualties for Japanese: 1 artillery and 4 infantry Casualties for Americans: 3 fighters, 1 infantry and 1 tactical_bomber Battle in Kweichow Japanese attack with 2 artilleries and 7 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 7 infantry in Kweichow, round 2 : 1/9 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Anhwe, round 2 : 2/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 46 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 46 Sea Zone to Caroline Islands 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 mech_infantrys moved from Malaya to Yunnan 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Szechwan to Hunan 4 mech_infantrys moved from Shensi to Hunan 1 bomber moved from Anhwe to Hunan 1 aaGun moved from Shensi to Hopei 1 mech_infantry moved from French Indo China to Hunan 2 infantry moved from French Indo China to Yunnan 1 artillery moved from Persia to Iraq 1 fighter moved from India to Iraq 1 mech_infantry moved from West India to Persia 2 artilleries moved from West India to Eastern Persia 2 mech_infantrys moved from India to Eastern Persia 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 aaGun moved from West India to 79 Sea Zone 1 aaGun and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 aaGun moved from 80 Sea Zone to Iraq 2 fighters moved from Manchuria to 19 Sea Zone 1 bomber moved from Manchuria to Japan 8 fighters and 4 tactical_bombers moved from 33 Sea Zone to 19 Sea Zone 2 fighters moved from 33 Sea Zone to Japan 7 carriers, 4 destroyers and 2 submarines moved from 33 Sea Zone to 19 Sea Zone 1 artillery moved from India to Burma Place Units - Japanese 1 factory_minor placed in Persia 3 infantry placed in French Indo China 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in India 3 infantry placed in Japan Japanese undo move 2. Japanese undo move 3. 2 fighters and 1 mech_infantry placed in India 1 infantry and 2 mech_infantrys placed in French Indo China 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Chinese : 1,50 Japanese : -1,33
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Alexandria to Egypt 1 fighter moved from Trans-Jordan to 80 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 3 fighters moved from Hawaiian Islands to Korea 2 fighters moved from 6 Sea Zone to Korea 9 destroyers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 bomber moved from Tsinghai to Suiyuyan 1 bomber moved from Tsinghai to Shensi 1 bomber moved from Tsinghai to Szechwan 1 bomber moved from Tsinghai to Anhwe Combat - Americans Battle in 80 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Shensi Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Szechwan, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Szechwan, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Suiyuyan to Korea 1 bomber moved from Shensi to Korea 1 bomber moved from Anhwe to Korea 1 bomber moved from Szechwan to Tambov 2 aaGuns and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 80 Sea Zone to Trans-Jordan Place Units - Americans 2 fighters and 1 tactical_bomber placed in Korea 4 fighters placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : 0.00 Japanese : -2.00
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 18 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Alexandria to Egypt 1 fighter moved from Trans-Jordan to 80 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 3 fighters moved from Hawaiian Islands to Korea 2 fighters moved from 6 Sea Zone to Korea 9 destroyers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 bomber moved from Tsinghai to Suiyuyan 1 bomber moved from Tsinghai to Shensi 1 bomber moved from Tsinghai to Szechwan 1 bomber moved from Tsinghai to Anhwe Combat - Americans Battle in 80 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Shensi Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Szechwan, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Szechwan, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Suiyuyan to Korea 1 bomber moved from Shensi to Korea 1 bomber moved from Anhwe to Korea 1 bomber moved from Szechwan to Tambov 2 aaGuns and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 80 Sea Zone to Trans-Jordan Place Units - Americans 2 fighters and 1 tactical_bomber placed in Korea 4 fighters placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 18 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Libya to Alexandria 1 artillery and 1 infantry moved from Tunisia to Libya Non Combat Move - British Place Units - British 3 armour placed in Egypt 2 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 0.00 Japanese : -2.00
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 2 mech_infantrys moved from Romania to Belarus 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 fighter moved from Persia to Iraq 1 armour moved from Belarus to Smolensk Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6 Italians collect 7 PUs (3 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 49 Sea Zone to 54 Sea Zone 2 armour, 2 artilleries and 2 infantry moved from New South Wales to Queensland 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Queensland to Wake Island 2 fighters moved from Korea to 6 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 transports EDIT: Adding units owned by ANZAC to 62 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 49 Sea Zone to 54 Sea Zone 2 armour, 2 artilleries and 2 infantry moved from New South Wales to Queensland 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Queensland to Wake Island 2 fighters moved from Korea to 6 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 transports EDIT: Adding units owned by ANZAC to 62 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 3 infantry and 14 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Iraq to Syria Germans take Syria from French 1 armour moved from Syria to Iraq 2 infantry moved from Northwest Persia to Caucasus 2 bombers and 1 tactical_bomber moved from Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 infantry moved from Western Ukraine to Bryansk 2 artilleries and 2 infantry moved from Western Ukraine to Ukraine 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 1 tactical_bomber moved from Novgorod to Ukraine 1 artillery and 1 infantry moved from Archangel to Nenetsia 1 armour moved from Iraq to Caucasus 1 bomber moved from Caucasus to Ukraine Combat - Germans Battle in Bryansk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2,17 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 1 armour, 2 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery, 1 factory_minor and 4 infantry Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 6/8 hits, 3,33 expected hits Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 2 : 2/5 hits, 1,67 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 2 artilleries, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 4 infantry Battle in Nenetsia Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Nenetsia, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia Germans win, taking Nenetsia from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Archangel to Smolensk 3 armour moved from Novgorod to Smolensk 1 artillery and 1 infantry moved from Novgorod to Archangel 6 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 aaGun moved from Western Ukraine to Ukraine 1 bomber and 1 tactical_bomber moved from Ukraine to Smolensk 1 aaGun moved from Eastern Poland to Belarus 1 bomber and 1 tactical_bomber moved from Caucasus to Iraq 1 aaGun moved from Northwest Persia to Iraq 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 113 Sea Zone to 112 Sea Zone 5 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 bomber placed in Western Germany 3 mech_infantrys placed in Iraq 3 infantry placed in Southern France 3 mech_infantrys placed in Novgorod 8 mech_infantrys placed in Germany Germans undo move 3. Germans undo move 4. 2 infantry and 1 mech_infantry placed in Southern France 1 infantry placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5 Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 3,50 Russians : 1,00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Tambov to Bryansk 1 infantry moved from Tambov to Rostov 1 submarine moved from 97 Sea Zone to 93 Sea Zone Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 9 artilleries and 20 infantry moved from Tambov to Russia 1 infantry moved from Vologda to Urals 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 2 infantry moved from Tambov to Volgograd 2 infantry moved from Russia to Tambov Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.17
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 5 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from Caroline Islands to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 1 bomber moved from Japan to 6 Sea Zone 2 battleships, 7 carriers, 4 destroyers, 10 fighters, 2 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam 1 artillery moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Hopei to Anhwe 1 bomber moved from Hunan to 6 Sea Zone 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Kweichow to Szechwan
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@dawgoneit Scramble in sz6?
Here I want to mention that you positioned your self very badly.
Even tough you are able to retaliate and sink my Fleet, the IJN will be build up quickly again.
As for the US they need a lot of IPC and will commit and focus more on the Pacific as they should at this stage. Euro Axis isn’t far from achieving their Goal. -
@aequitas-et-veritas max scramble
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 5 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from Caroline Islands to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 1 bomber moved from Japan to 6 Sea Zone 2 battleships, 7 carriers, 4 destroyers, 10 fighters, 2 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam 1 artillery moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Hopei to Anhwe 1 bomber moved from Hunan to 6 Sea Zone 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Kweichow to Szechwan Combat - Japanese Americans scrambles 3 units out of Korea to defend against the attack in 6 Sea Zone Battle in Guam Japanese attack with 1 artillery Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Iwo Jima Japanese attack with 1 artillery Americans defend with 1 infantry Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Szechwan Japanese attack with 1 artillery and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 2/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Chinese win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 2 infantry Battle in Jehol Japanese attack with 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 2/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 6 Sea Zone Japanese attack with 2 battleships, 2 bombers, 7 carriers, 4 destroyers, 14 fighters, 2 submarines and 4 tactical_bombers Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 9 fighters and 1 submarine; ANZAC defend with 2 fighters Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 battleships, 2 bombers, 7 carriers, 4 destroyers, 14 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 13/26 hits, 13,67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 11 fighters in 6 Sea Zone, round 2 : 13/21 hits, 11,33 expected hits Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 battleships, 2 bombers, 5 carriers, 1 destroyer, 14 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 13/23 hits, 12,67 expected hits Americans roll dice for 11 fighters in 6 Sea Zone, round 3 : 5/11 hits, 7,33 expected hits Americans roll dice for 1 battleship and 2 cruisers in 6 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits 4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 9 fighters owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 bombers, 4 carriers, 10 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 122 Casualties for Japanese: 3 carriers, 4 destroyers, 4 fighters and 1 submarine Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 9 fighters and 1 submarine Casualties for ANZAC: 2 fighters Non Combat Move - Japanese 2 bombers moved from 6 Sea Zone to Japan 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 7 fighters moved from 6 Sea Zone to Japan 1 carrier moved from 39 Sea Zone to 42 Sea Zone 2 fighters moved from India to 42 Sea Zone 1 aaGun moved from Hopei to Kweichow 1 infantry moved from Kweichow to Hopei 6 mech_infantrys moved from Hunan to Kweichow 1 infantry moved from Yunnan to Hunan 2 mech_infantrys moved from Yunnan to Kweichow 2 mech_infantrys moved from French Indo China to Kweichow 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Burma to Yunnan 3 mech_infantrys moved from Malaya to Yunnan 1 mech_infantry moved from Persia to Iraq 2 mech_infantrys moved from Eastern Persia to Iraq 2 artilleries moved from Eastern Persia to Persia 1 mech_infantry moved from India to Eastern Persia Place Units - Japanese 1 carrier, 5 destroyers and 1 submarine placed in 6 Sea Zone 1 armour and 2 infantry placed in Persia Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -2,50 Chinese : 0,33 Japanese : 1,67
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@dawgoneit double check on the battle in sz 6.
Let me know if I chose in your best interest assuming max Def.
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 9 destroyers and 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 3 bombers, 10 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 fighter moved from Gibraltar to Trans-Jordan 4 fighters moved from Eastern United States to Gibraltar 1 fighter moved from Western United States to Midway Combat - Americans
Combat Hit Differential Summary :
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@aequitas-et-veritas scramble in sz6?
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@dawgoneit yes please.
Max Defence!
5 Kami Token in 5 DD’s.
1 Kami Token for each DD. -
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@aequitas-et-veritas said in L20 dawgoneit (L) vs AetV (X):
@dawgoneit neither nor.
But take one Kami token for each CR please.
1x Kami on CR number 1 plus 1 Kami on CR number 2.
A total of two Kamis.
this is from earlier
you only have 4 kami’s left
all 4 on destroyers still? -
@dawgoneit oh, ehm Ja.
4 kamis on 4 DD’s please.