double post - should be no difference between both files
19L G40 BM3 Game II ArtofWar1947 (Axis) vs. Simon33 (Allies+6)
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No problem with the Chinese NCM edits after the UK move. As the Italians have not yet taken their turn, even US edits after the UK move are fine with me (and, I believe, most players?).
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I checked the rules, which do not restrict when the Chinese fighter can land in Burma. I even ran a sim to check, and the sim allowed the Chinese fighter to land in Burma, even though the UK is not at war with Japan. This surprised me; it seems learning about the rules remains an on-going process.
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@ArtofWar1947 said in 19L G40 BM3 Game II ArtofWar1947 (Axis) vs. Simon33 (Allies+6):
I checked the rules, which do not restrict when the Chinese fighter can land in Burma. I even ran a sim to check, and the sim allowed the Chinese fighter to land in Burma, even though the UK is not at war with Japan. This surprised me; it seems learning about the rules remains an on-going process.
It’s a silly rule. Basically because both sides are at war with some power it’s legal. Only USSR is not at war on the Pacific map if it’s not at war with Japan. I don’t know why it isn’t every power.
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 26 Sea Zone 1 artillery and 2 infantry moved from Queensland to Northern Territory 2 aaGuns moved from New South Wales to Queensland EDIT: 1 mech_infantry moved from Egypt to Syria 1 infantry moved from Malaya to Shan State Place Units - ANZAC 2 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 infantry moved from Syria to Trans-Jordan Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 3 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans EDIT: 1 unit repaired. EDIT: Resetting and Giving Bonus Movement to Units EDIT: 1 submarine moved from 112 Sea Zone to 110 Sea Zone EDIT: 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone EDIT: 2 bombers moved from Western Germany to 110 Sea Zone
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@ArtofWar1947
Scramble UK fighter to defend DD in SZ 110? -
No scramble.
You can assume the obvious ones.
Can you turn off edit mode though? That could cause strange things to happen in combat. Not sure why the units where removed from Jehol. Should they be placed somewhere else?
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@simon33
Although there is a 98% chance of the Germans winning with 2 scrambled UK fighters, I though you might be willing to trade 2 UK fighters for 1 German fighter (if the odds held) in a further effort to weaken the German air force. So, in this case, it did not seem an entirely safe assumption to scramble.I removed a infantry and an art from Jehol to correct a previous error in editing. There were only 6 infantry that moved to Jehol from Manchuria, and the art was moved to Kwangsi.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 3 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans EDIT: 1 unit repaired. EDIT: Resetting and Giving Bonus Movement to Units EDIT: 1 submarine moved from 112 Sea Zone to 110 Sea Zone EDIT: 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone EDIT: 2 bombers moved from Western Germany to 110 Sea Zone Combat - Germans EDIT: Battle in 110 Sea Zone EDIT: Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber EDIT: British defend with 1 destroyer EDIT: 0/1 hits, 0.33 expected hits EDIT: 2/4 hits, 2.50 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 destroyer owned by the British lost in 110 Sea Zone EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 8 EDIT: Recording Battle Statistics Non Combat Move - Germans EDIT: Germans takes Southern France from Neutral_Axis EDIT: Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone EDIT: Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria EDIT: Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia EDIT: Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa EDIT: Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France EDIT: Cleaning up during movement phase EDIT: 2 infantry moved from Norway to Finland EDIT: 1 transport moved from 112 Sea Zone to 113 Sea Zone EDIT: 2 infantry moved from Germany to 113 Sea Zone EDIT: 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone EDIT: 2 infantry moved from 112 Sea Zone to Norway EDIT: 1 fighter moved from Southern Italy to Tobruk EDIT: 1 fighter moved from Western Germany to Southern Italy EDIT: 1 fighter moved from 110 Sea Zone to 112 Sea Zone EDIT: 2 bombers and 1 tactical_bomber moved from 110 Sea Zone to Western Germany EDIT: 5 infantry moved from Bulgaria to Romania EDIT: 2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary EDIT: 3 armour moved from Yugoslavia to Poland EDIT: 1 aaGun, 3 artilleries and 9 infantry moved from Germany to Poland EDIT: 2 aaGuns moved from Germany to Slovakia Hungary EDIT: Germans undo move 13. EDIT: 1 aaGun, 3 artilleries and 8 infantry moved from Germany to Poland EDIT: 5 armour and 3 mech_infantrys moved from France to Germany EDIT: Germans undo move 11. EDIT: 1 infantry moved from Yugoslavia to Northern Italy EDIT: 2 artilleries and 4 infantry moved from Yugoslavia to Slovakia Hungary EDIT: 1 artillery moved from Normandy Bordeaux to Southern France EDIT: 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany EDIT: 1 submarine moved from 106 Sea Zone to 123 Sea Zone EDIT: 1 aaGun moved from Western Germany to France Place Units - Germans 2 fighters placed in Western Germany 1 fighter placed in 112 Sea Zone 6 artilleries and 4 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
EDIT: : -1.17
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 124 Sea Zone to 117 Sea Zone Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Buryatia to Amur 7 infantry moved from Russia to Smolensk 2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Bryansk to Belarus 2 armour, 2 infantry and 2 mech_infantrys moved from Belarus to Novgorod 2 armour and 1 mech_infantry moved from Novgorod to Vyborg 2 fighters moved from Novgorod to Vyborg 2 artilleries moved from Novgorod to Vyborg 1 aaGun and 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Volgograd to Tambov 2 infantry moved from Ukraine to Bryansk Place Units - Russians 3 infantry placed in Novgorod 10 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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@ArtofWar1947 said in 19L G40 BM3 Game II ArtofWar1947 (Axis) vs. Simon33 (Allies+6):
@simon33
Although there is a 98% chance of the Germans winning with 2 scrambled UK fighters, I though you might be willing to trade 2 UK fighters for 1 German fighter (if the odds held) in a further effort to weaken the German air force. So, in this case, it did not seem an entirely safe assumption to scramble.I removed a infantry and an art from Jehol to correct a previous error in editing. There were only 6 infantry that moved to Jehol from Manchuria, and the art was moved to Kwangsi.
Oh ok. I didn’t think it would be. I guess I would have gotten 3 rolls at a 4 which should have killed 2 planes. So I guess it could have been worth it. Oh actually, you could have taken the first hit on the sub!
You forgot to turn off edit mode though!
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In my opinion, you made the right decision not to scramble. With a power of 17, the Germans should have got 3 hits, and with a power of 10, the UK should have got 2 hits (with the scramble). I thought I should check just in case you might want to trade 2 UK fighters for a German fighter (though I also did not think it was worth it).
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@simon33
Strange about the edit mode. According to my computer display, the edit mode is off. -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 7 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Hunan to Yunnan 2 infantry moved from Kwangsi to Yunnan 2 bombers, 3 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan 3 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 6/16 hits, 8.17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 aaGun and 1 infantry moved from Korea to Manchuria 2 fighters moved from Kiangsu to Manchuria 1 aaGun and 5 infantry moved from Jehol to Manchuria 1 artillery and 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Chahar to Kweichow 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Kiangsu 2 artilleries and 4 infantry moved from Anhwe to Kweichow 1 armour moved from Kwangsi to Kweichow 1 artillery and 2 infantry moved from Hunan to Kweichow 1 artillery moved from Kwangsi to Hunan 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu 2 bombers, 5 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi Place Units - Japanese 3 infantry placed in Kiangsu 4 infantry and 1 marine placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -2.17
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 7 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Hunan to Yunnan 2 infantry moved from Kwangsi to Yunnan 2 bombers, 3 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan 3 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 6/16 hits, 8.17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 aaGun and 1 infantry moved from Korea to Manchuria 2 fighters moved from Kiangsu to Manchuria 1 aaGun and 5 infantry moved from Jehol to Manchuria 1 artillery and 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Chahar to Kweichow 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Kiangsu 2 artilleries and 4 infantry moved from Anhwe to Kweichow 1 armour moved from Kwangsi to Kweichow 1 artillery and 2 infantry moved from Hunan to Kweichow 1 artillery moved from Kwangsi to Hunan 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu 2 bombers, 5 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi Place Units - Japanese 3 infantry placed in Kiangsu 4 infantry and 1 marine placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Hopei: 1 artillery EDIT: Adding units owned by Japanese to Anhwe: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -2.17
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 3 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 48 Sea Zone to 26 Sea Zone Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to Wake Island 1 artillery, 1 infantry and 1 mech_infantry moved from Southeast Mexico to Central United States 1 artillery and 2 infantry moved from Eastern United States to Central United States 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 102 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter placed in Eastern United States 2 fighters placed in Western United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Burma to Yunnan 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 8 infantry moved from Szechwan to Sikang 2 infantry moved from Shensi to Kansu Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Morocco to 99 Sea Zone 1 mech_infantry moved from Syria to Iraq 1 armour moved from Egypt to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 1 infantry moved from Morocco to Algeria British take Algeria from Neutral_Axis 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Combat - British Battle in 99 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in French Madagascar Battle in Iraq British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 3 : 1/4 hits, 1.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Iraq, round 4 : 3/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking French Madagascar from Neutral_Axis, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 battleship and 1 cruiser moved from 79 Sea Zone to 76 Sea Zone 1 destroyer moved from 37 Sea Zone to 79 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone 1 infantry moved from 79 Sea Zone to West India 3 aaGuns, 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber moved from Burma to India 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 2 fighters moved from 92 Sea Zone to Egypt 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 92 Sea Zone to 87 Sea Zone 1 tactical_bomber moved from Morocco to 87 Sea Zone 1 bomber moved from 99 Sea Zone to Egypt 1 mech_infantry moved from Eire to United Kingdom 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from 91 Sea Zone to 87 Sea Zone Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 1 factory_minor placed in Persia 1 fighter placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
British : 1.00 Chinese : 0.50 Neutral_Axis : 0.00 Japanese : 1.00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Non Combat Move - Italians 1 armour moved from Slovakia Hungary to Poland 1 armour moved from Greece to Romania 1 mech_infantry moved from Northern Italy to Germany 2 infantry moved from Northern Italy to Greater Southern Germany 1 artillery and 1 infantry moved from Greece to Albania 2 infantry moved from Greece to Bulgaria 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria Place Units - Italians 1 submarine and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 2 infantry moved from Northern Territory to Queensland 2 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 transport moved from 45 Sea Zone to 54 Sea Zone 1 infantry moved from Shan State to Malaya 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 9 infantry moved from Finland to Norway 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 5 armour, 5 artilleries and 7 mech_infantrys moved from Germany to Poland 1 armour and 1 mech_infantry moved from Western Germany to Poland 1 artillery moved from Southern France to France 1 fighter moved from Tobruk to Alexandria 1 submarine moved from 123 Sea Zone to 124 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone Place Units - Germans 1 bomber and 1 infantry placed in Western Germany 1 infantry and 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 117 Sea Zone to 106 Sea Zone Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Novgorod to Vyborg 1 aaGun moved from Belarus to Archangel 7 infantry moved from Smolensk to Archangel 1 aaGun, 2 artilleries and 5 infantry moved from Belarus to Novgorod 2 infantry moved from Bryansk to Ukraine 10 infantry moved from Russia to Smolensk 1 infantry moved from Tambov to Russia 3 infantry moved from Vyborg to Novgorod 2 fighters moved from Vyborg to Novgorod 1 tactical_bomber moved from Vyborg to Novgorod 1 infantry moved from Vyborg to Novgorod Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 3 artilleries placed in Novgorod 5 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :