sure, we’ll use one
19L G40 BM3 Game II ArtofWar1947 (Axis) vs. Simon33 (Allies+6)
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun and 19 infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Ukraine to Romania Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,5,6,5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,1,2,3,1,5,4,1,5,4,2,5 Italians collect 3 PUs (11 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun and 19 infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Ukraine to Romania Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,5,6,5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,1,2,3,1,5,4,1,5,4,2,5 Italians collect 3 PUs (11 lost to blockades); end with 3 PUs Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 2 transports moved from 21 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Hainan Combat - ANZAC Battle in Kwangsi Battle in Hainan Non Combat Move - ANZAC 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine moved from 21 Sea Zone to 20 Sea Zone 2 fighters moved from Queensland to Philippines 1 carrier and 1 fighter moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 31 Sea Zone to 49 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 destroyer moved from 21 Sea Zone to 20 Sea Zone Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 bomber EDIT: Turning off Edit Mode 1 infantry moved from Tambov to Rostov Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 70 PUs; Germans buy 6 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Russia to Samara 3 infantry moved from Russia to Tambov 2 infantry moved from Russia to Bryansk 1 fighter moved from Ukraine to Bryansk 1 fighter moved from Novgorod to Bryansk 1 mech_infantry moved from Nenetsia to Novosibirsk Germans take Novosibirsk from Russians 1 bomber moved from Southern Italy to Bryansk 1 bomber moved from Southern Italy to Tambov 2 bombers and 5 fighters moved from Russia to Tambov 3 fighters moved from Russia to Bryansk 5 fighters moved from Russia to Samara 1 tactical_bomber moved from Russia to Tambov Combat - Germans Battle in Bryansk Germans attack with 1 bomber, 5 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 5 fighters and 2 infantry in Bryansk, round 2 : 4/8 hits, 3.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 3 bombers, 5 fighters, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 3 bombers, 5 fighters, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 7/12 hits, 5.67 expected hits Russians roll dice for 3 infantry in Tambov, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 3 bombers, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Samara Germans attack with 5 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 5 fighters and 1 infantry in Samara, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from 123 Sea Zone: 1 transport EDIT: Turning off Edit Mode 5 fighters moved from Samara to Russia 1 fighter moved from Ukraine to Southern Italy 1 fighter moved from Bryansk to Romania 1 bomber and 4 fighters moved from Bryansk to Russia 2 bombers moved from Tambov to Southern Italy 1 bomber, 5 fighters and 1 tactical_bomber moved from Tambov to Russia 1 mech_infantry moved from Nenetsia to Russia 2 mech_infantrys moved from Novgorod to Vologda 4 mech_infantrys moved from Germany to Romania 6 mech_infantrys moved from Ukraine to Romania 2 armour and 2 mech_infantrys moved from Ukraine to Romania 6 armour and 35 mech_infantrys moved from Ukraine to Russia 9 infantry moved from Finland to Norway 1 bomber moved from Western Germany to Norway 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines moved from 125 Sea Zone to 113 Sea Zone 1 fighter moved from 113 Sea Zone to Western Germany 2 aaGuns, 3 artilleries, 15 infantry and 4 mech_infantrys moved from Southern France to Normandy Bordeaux 1 aaGun and 12 mech_infantrys moved from Northern Italy to Southern France 2 mech_infantrys moved from Western Germany to Southern France 2 mech_infantrys moved from Western Germany to Normandy Bordeaux Place Units - Germans 3 infantry placed in Russia 3 mech_infantrys placed in Novgorod 3 infantry placed in Normandy Bordeaux 4 mech_infantrys placed in Western Germany 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,6,3,6,1,4,6,1,1,3,2,3 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 2.17 Russians : 1.33
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TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Combat Move - Russians 1 infantry moved from Rostov to Bryansk 1 infantry moved from Rostov to Tambov 1 fighter moved from Northwest Persia to Tambov 1 infantry moved from Kazakhstan to Samara 1 fighter and 1 tactical_bomber moved from Northwest Persia to Bryansk 2 infantry moved from Kazakhstan to Samara 1 infantry moved from Rostov to Bryansk Combat - Russians Battle in Samara Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Samara, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Samara, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 2 infantry in Samara, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 infantry in Samara, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Samara, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Samara, round 6 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Samara, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Samara, round 7 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Samara, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Samara, round 8 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Samara, round 8 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Samara, round 9 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Samara, round 9 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Samara, round 10 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Samara, round 10 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Tambov to Rostov 4 infantry moved from Kazakhstan to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -1.67 Russians : -1.50
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Japanese Japanese buy 5 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Chahar to Suiyuyan 2 infantry moved from Chahar to Anhwe 1 infantry moved from Chahar to Hopei 1 artillery and 1 infantry moved from Yunnan to Hunan 2 armour, 14 artilleries, 17 infantry and 46 mech_infantrys moved from Yunnan to Kwangsi 1 bomber moved from Siberia to Suiyuyan 1 bomber moved from Siberia to Hopei 1 bomber moved from Siberia to Anhwe 2 fighters and 2 tactical_bombers moved from Chahar to Hunan 1 fighter and 1 tactical_bomber moved from Chahar to Hopei 1 fighter and 1 tactical_bomber moved from Chahar to Suiyuyan 1 tactical_bomber moved from Chahar to Anhwe Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 1/6 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 3 : 4/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Suiyuyan Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 armour, 14 artilleries, 17 infantry and 46 mech_infantrys ANZAC defend with 1 infantry Japanese roll dice for 2 armour, 14 artilleries, 17 infantry and 46 mech_infantrys in Kwangsi, round 2 : 17/79 hits, 18.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 armour, 14 artilleries, 17 infantry and 46 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 bomber, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar 1 bomber, 1 fighter and 1 tactical_bomber moved from Hopei to Chahar 1 bomber and 1 tactical_bomber moved from Anhwe to Chahar 2 fighters and 2 tactical_bombers moved from Hunan to Chahar 1 armour and 1 mech_infantry moved from Kansu to Chahar 1 aaGun moved from Yunnan to Kwangsi 1 aaGun moved from Siberia to Amur 3 artilleries and 1 marine moved from Soviet Far East to 5 Sea Zone 3 artilleries, 1 marine and 3 transports moved from 5 Sea Zone to 6 Sea Zone 3 artilleries and 1 marine moved from 6 Sea Zone to Japan 1 battleship, 3 carriers, 4 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 cruiser and 6 submarines moved from 6 Sea Zone to 26 Sea Zone Place Units - Japanese 1 fighter and 2 infantry placed in Japan 5 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,1,2,1,2,6,3,5,5,4,6,4,4,5,5,2,6,2,3,5,3,4,2,5,1,6,3,3,6,2,5,4,3,4,1,6,5,2,3,5,1,4,5,6,6,3,4,6,2,3,6,5,3,2,4,2,3,2,6,5,3,4,3,6,4,6,6,1,4,5,4,5,6,5,6,2,4,3,5,2,1,4,5,2,2,2,3,3,4,1,4,6,4,2,2,1,4,5,4,6,6,3,5,6,5,1,6,2,6,3,5,5,1,6,1,3,4,5,6,5,4,1,2,6,5,2,6 Japanese collect 40 PUs (2 lost to blockades); end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese : -2.33 Japanese : -1.17
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TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Philippines to 21 Sea Zone 4 fighters moved from 20 Sea Zone to 21 Sea Zone 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 artilleries and 1 infantry moved from Kwangtung to 20 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Okinawa 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Jehol 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 2 bombers moved from Shensi to Hopei 4 fighters moved from 20 Sea Zone to Anhwe 1 fighter moved from India to Burma 3 bombers and 3 fighters moved from Burma to Hunan 1 bomber moved from Hunan to Anhwe 2 fighters moved from 20 Sea Zone to Anhwe 8 fighters and 32 submarines moved from 20 Sea Zone to 19 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 8 fighters, 32 submarines and 4 transports Japanese defend with 1 destroyer Americans roll dice for 32 submarines in 19 Sea Zone, round 2 : 10/32 hits, 10.67 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 8 fighters, 31 submarines and 4 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Manchuria Battle in Jehol Battle in Kiangsu Battle in Okinawa Battle in Hopei Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Hopei, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Americans win, taking Manchuria from Japanese, taking Jehol from Japanese, taking Kiangsu from Japanese, taking Okinawa from Japanese with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Americans attack with 1 bomber and 6 fighters Japanese defend with 2 infantry Americans roll dice for 1 bomber and 6 fighters in Anhwe, round 2 : 4/7 hits, 3.67 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Anhwe Americans win with 1 bomber and 6 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Hunan Americans attack with 2 bombers and 3 fighters Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 bombers and 3 fighters in Hunan, round 2 : 0/5 hits, 2.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Hunan Americans roll dice for 2 bombers and 2 fighters in Hunan, round 3 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Hunan Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -13 Casualties for Americans: 2 fighters Casualties for Japanese: 1 artillery and 1 infantry Battle in 21 Sea Zone Americans attack with 6 fighters Japanese defend with 1 destroyer Americans roll dice for 6 fighters in 21 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 fighters moved from Anhwe to 19 Sea Zone 1 bomber moved from Anhwe to Burma 2 bombers moved from Hunan to India 1 fighter moved from Hunan to Burma 2 bombers moved from Hopei to India 4 fighters moved from 21 Sea Zone to 19 Sea Zone 2 fighters moved from 21 Sea Zone to Philippines 1 battleship, 9 carriers, 2 cruisers and 8 destroyers moved from 20 Sea Zone to 19 Sea Zone 2 transports moved from 92 Sea Zone to 89 Sea Zone 3 artilleries and 4 infantry moved from Algeria to 92 Sea Zone 3 artilleries, 2 carriers, 1 destroyer, 4 infantry and 4 transports moved from 92 Sea Zone to 99 Sea Zone 3 artilleries and 4 infantry moved from 99 Sea Zone to Greece 2 fighters moved from Greece to 99 Sea Zone 3 fighters moved from Rostov to Greece 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 2 artilleries and 1 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone 1 carrier moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 3 carriers, 3 destroyers and 4 fighters moved from 119 Sea Zone to 117 Sea Zone 3 infantry moved from Central United States to Southeast Mexico 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 89 Sea Zone 2 fighters moved from 119 Sea Zone to Gibraltar 1 mech_infantry moved from Alexandria to Trans-Jordan 1 fighter moved from Johnston Island to Queensland Place Units - Americans 1 harbour placed in Southeast Mexico 2 armour and 1 mech_infantry placed in Greece 4 fighters placed in Western United States 1 artillery and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 4 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Hunan Chinese creates battle in territory Kansu Chinese creates battle in territory Hopei Chinese creates battle in territory Anhwe Battle in Suiyuyan Chinese attack with 6 infantry Japanese defend with 2 infantry Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 6 infantry in Suiyuyan, round 3 : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 6 infantry in Suiyuyan, round 4 : 2/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese, taking Kansu from Japanese, taking Hopei from Japanese, taking Anhwe from Japanese, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 42 infantry moved from Shensi to Kweichow 1 fighter moved from Burma to Kweichow Place Units - Chinese 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Rostov to Ukraine British take Ukraine from Germans 1 mech_infantry moved from Rostov to Smolensk British take Smolensk from Germans 1 mech_infantry moved from Rostov to Belarus British take Belarus from Germans 3 fighters and 1 mech_infantry moved from Caucasus to Novosibirsk Combat - British Battle in Novosibirsk British attack with 3 fighters and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 3 fighters and 1 mech_infantry in Novosibirsk, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novosibirsk British win, taking Novosibirsk from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 3 fighters moved from Novosibirsk to Shensi 2 infantry moved from Rostov to Tambov 1 infantry moved from Rostov to Bryansk 28 artilleries and 41 infantry moved from Rostov to Ukraine 1 armour and 13 mech_infantrys moved from Caucasus to Ukraine 2 mech_infantrys moved from Rostov to Smolensk 4 armour and 10 mech_infantrys moved from Rostov to Belarus 9 artilleries and 2 infantry moved from Caucasus to Rostov 2 fighters moved from Caucasus to Rostov 1 fighter moved from Caucasus to Rostov 4 artilleries and 3 infantry moved from Northwest Persia to Caucasus 1 artillery, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 1 artillery, 3 infantry and 1 mech_infantry moved from Persia to Northwest Persia 3 mech_infantrys moved from Northwest Persia to Caucasus 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 2 infantry moved from Gibraltar to 92 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 3 fighters moved from Rostov to Greece 1 destroyer moved from 119 Sea Zone to 108 Sea Zone Place Units - British 1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa 1 infantry and 2 mech_infantrys placed in Iraq 1 armour, 1 artillery and 1 fighter placed in Persia 1 fighter placed in United Kingdom Turn Complete - British British collect 45 PUs; end with 45 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 57 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from India: 5 artilleries EDIT: Adding units owned by British to Burma: 5 artilleries EDIT: Turning off Edit Mode 2 armour, 1 fighter and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 25 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs Some Units in India change ownership: 2 armour, 1 fighter and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33 British : -0.67 Americans : -3.83 Chinese : -1.00 Japanese : -1.00
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TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Russia to Samara 1 bomber moved from Southern Italy to Samara Combat - Italians Battle in Samara Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 artillery, 6 infantry and 1 mech_infantry moved from Romania to Yugoslavia 1 bomber moved from Samara to Russia Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,5,5,4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,4,4,6,4,4,2,6,6,4,5,5 Italians collect 7 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : 0.17 Russians : -0.33
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TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Hainan to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsi 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine moved from 20 Sea Zone to 19 Sea Zone Combat - ANZAC Battle in Kiangsi Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 transport moved from 36 Sea Zone to 45 Sea Zone EDIT: 1 cruiser and 2 destroyers moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 49 Sea Zone to 45 Sea Zone 1 carrier and 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 45 Sea Zone to Philippines 1 submarine moved from 62 Sea Zone to 45 Sea Zone 2 fighters moved from New South Wales to 45 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 destroyer moved from 20 Sea Zone to 19 Sea Zone Non Combat Move - French 1 infantry moved from Rostov to Ukraine Turn Complete - French
Combat Hit Differential Summary :
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Forgot to move the British ships.
Not 100% sure that ANZAC move was legal. Needed to move the ships out to avoid them being exposed to Kami’s. Then if Kami’s had been used, would they have been able to move on NCM?
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@simon33
Let me check. -
Ran a sim with ANZAC transport unloading an inf unit in Kiangsi before and after the warships left SZ20. The AA program allowed both. So I conclude your move during the combat-move phase was legal.
My guess is that if the warships were left in SZ20 during the amphibious attack in the combat phase, a kami strike would be possible. My guess is that such a strike would prevent moving the ANZAC warships during the NCM because they were engaged in combat. Try a sim and see what happens.
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I’ve posted a question to the Q+A. If you’re happy to play on, let’s do Germany - it won’t affect the Pacific. If there’s an answer by the time we get to Japan, we can go with the official answer.
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TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 infantry and 14 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Vologda to Novosibirsk 1 mech_infantry moved from Vologda to Volgograd Germans take Volgograd from Russians 3 mech_infantrys moved from Novgorod to Belarus 7 mech_infantrys moved from Romania to Belarus 3 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Bryansk 1 bomber moved from Norway to Belarus 2 fighters moved from Western Germany to Belarus 1 fighter moved from Romania to Belarus 2 fighters and 1 tactical_bomber moved from Russia to Belarus 4 bombers moved from Southern Italy to Belarus 1 bomber moved from Russia to Smolensk 1 bomber moved from Russia to Bryansk 4 fighters moved from Russia to Smolensk 4 fighters moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk 3 fighters moved from Russia to Novosibirsk 10 armour, 6 artilleries, 14 infantry and 52 mech_infantrys moved from Russia to Tambov Combat - Germans Battle in Bryansk Germans attack with 1 bomber, 4 fighters and 3 infantry British defend with 1 infantry; Russians defend with 2 infantry Germans roll dice for 1 bomber, 4 fighters and 3 infantry in Bryansk, round 2 : 5/8 hits, 3.17 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Casualties for British: 1 infantry Battle in Belarus Germans attack with 5 bombers, 5 fighters, 10 mech_infantrys and 1 tactical_bomber British defend with 4 armour and 11 mech_infantrys Germans roll dice for 5 bombers, 5 fighters, 10 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 7/21 hits, 8.17 expected hits British roll dice for 4 armour and 11 mech_infantrys in Belarus, round 2 : 7/15 hits, 5.67 expected hits 7 mech_infantrys owned by the British and 7 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 5 bombers, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 10/14 hits, 7.00 expected hits British roll dice for 4 armour and 4 mech_infantrys in Belarus, round 3 : 4/8 hits, 3.33 expected hits 4 mech_infantrys owned by the British, 1 fighter owned by the Germans, 3 mech_infantrys owned by the Germans and 4 armour owned by the British lost in Belarus Germans win with 5 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 10 mech_infantrys Casualties for British: 4 armour and 11 mech_infantrys Battle in Smolensk Germans attack with 1 bomber, 5 fighters and 3 infantry British defend with 3 mech_infantrys Germans roll dice for 1 bomber, 5 fighters and 3 infantry in Smolensk, round 2 : 4/9 hits, 3.67 expected hits British roll dice for 3 mech_infantrys in Smolensk, round 2 : 1/3 hits, 1.00 expected hits 3 mech_infantrys owned by the British and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from British with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 3 mech_infantrys Battle in Novosibirsk Germans attack with 3 fighters and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 3 fighters and 1 mech_infantry in Novosibirsk, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Novosibirsk Germans win, taking Novosibirsk from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Tambov Germans attack with 10 armour, 6 artilleries, 14 infantry and 52 mech_infantrys British defend with 2 infantry; Russians defend with 1 infantry Germans roll dice for 10 armour, 6 artilleries, 14 infantry and 52 mech_infantrys in Tambov, round 2 : 17/82 hits, 19.00 expected hits Russians roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Tambov Germans win, taking Tambov from Russians with 10 armour, 6 artilleries, 13 infantry and 52 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 18 mech_infantrys moved from Russia to Tambov 5 bombers, 3 fighters and 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Belarus to Novgorod 1 bomber and 5 fighters moved from Smolensk to Russia 3 fighters moved from Novosibirsk to Russia 1 bomber and 4 fighters moved from Bryansk to Russia 2 armour and 13 mech_infantrys moved from Romania to Yugoslavia 6 mech_infantrys moved from Germany to Yugoslavia 4 mech_infantrys moved from Western Germany to Yugoslavia 14 mech_infantrys moved from Southern France to Yugoslavia 2 aaGuns, 3 artilleries, 18 infantry and 6 mech_infantrys moved from Normandy Bordeaux to Southern France 1 submarine moved from 113 Sea Zone to 111 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in Russia 3 mech_infantrys placed in Novgorod 1 armour and 9 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,6,6,1,5,3,1,2,2,3,5,2 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : 1.67 Russians : 1.00
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TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Combat Move - Russians 2 fighters, 1 infantry and 1 tactical_bomber moved from Rostov to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus 4 aaGuns, 4 armour, 12 artilleries and 55 infantry moved from Rostov to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Chahar to Manchuria 1 infantry moved from Kwangsi to Kwangtung Japanese take Kwangtung from UK_Pacific 1 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Kwangsi to French Indo China 1 tactical_bomber moved from Japan to 20 Sea Zone 9 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from Chahar to Kiangsi 3 bombers moved from Chahar to French Indo China Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Manchuria Japanese attack with 1 armour, 9 fighters, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 9 fighters, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 4/12 hits, 5.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in French Indo China Japanese attack with 3 bombers and 1 infantry British defend with 1 infantry Japanese roll dice for 3 bombers and 1 infantry in French Indo China, round 2 : 3/4 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win with 3 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 3 bombers moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 9 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 10 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Chahar to 6 Sea Zone 2 fighters and 4 tactical_bombers moved from Chahar to Japan 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 aaGun moved from Amur to 5 Sea Zone 1 aaGun and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Japan Place Units - Japanese 2 infantry placed in Japan 1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,6,1,3,5,2,2,5,3,3,1,1,5,3,1,1,1,5,1,4,2,4,4,6,3,4,6,6,3,3,4,3,5,6,6,2,4,3,6,6,2,3,4,2,2,1,5,1,6,1,5,6,4,2,5,4,5,3,4,6,5,3,2,6,4,4,5,2,2,4,2,6,1,4,3,1,3,1,1,1,3,5,5,3,4,2,4,3,1,1,2,5,3,5,1,4,4,5,1,4,4,5,1,2,2,6,6,6,4,4,4,4,3,5,3,1,5,2,2,2,2,5,1,4,4 Japanese collect 29 PUs (5 lost to blockades); end with 29 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese : 0.00 UK_Pacific : 0.67 Japanese : -1.33
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Ok, the ruling has been issued that Japan would get to Kamikaze but all ships can move on NCM. Do you want to Kami on the ANZAC?
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I do not understand the ruling. If the ANZAC surface warships moved from SZ 20 to SZ 19 during the combat move (as history shows), what is left to Kami? Can’t Kami a transport, right?
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That move wasn’t really legal. It had to be done on ncm.
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You would think that if the move was illegal, the AA program would not allow it. But there are a number of imperfections in the program.
In any case, I do not see any advantage in a kami. So, NO kami.